Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
Anyone else notice that the larger solid fuel booster in the content pack just fucks everything up.
....The texture on the bottom of the capsule is a DeLorean wheel thing!
[thumb]http://www.specialtauto.com/delorean-parts/images/delorean-wheels-early.jpg[/thumb]
[thumb]http://i.imgur.com/y6W7N.jpg[/thumb]
I tried using 10 parachutes to allow my whole rocket to be recoverable, but instead it just slows it down enough so that everything below the capsule breaks, so it's the exact same result as before.
[QUOTE=SteelReal;31034505]Anyone else notice that the larger solid fuel booster in the content pack just fucks everything up.[/QUOTE]
SAS modules. EVERYWHERE.
Also, dark side, you scary.
[IMG]http://i.imgur.com/MjKQP.png[/IMG]
Got a pretty good orbit going on as well, from the descent rate i'd say I've got about another 8 - 10 minutes before impact.
[IMG]http://i.imgur.com/5u6v9.png[/IMG]
CAPTAIN WE HAVE DISCOVERED A SPATIAL ANOMALY
[media]http://www.youtube.com/watch?v=j6yy8B9IYKk[/media]
I swear I didn't realize that was a swastika until after uploading
I'm 73,000km in the air moving at 3.3km/s and only losing 0.05m/s/s. I think this might take a while.
Made it to orbit at 75km, travelling 1.5km/s, wasn't high enough to make it last though, i covered 632km ground wise, almost 10 times the height.
[QUOTE=Lyoko774;31034510]....The texture on the bottom of the capsule is a DeLorean wheel thing![/QUOTE]
[img]http://shanghaithere.davers.org/wp-content/uploads/2011/04/greatscott.jpg[/img]
Great Scott! That capsule is a time machine!
[QUOTE=Wavenarra;31034397]Then don't play it at max settings then you derp.[/QUOTE]Read the entire post very carefully and you will learn that your suggestion is redundant.
[IMG]http://i.imgur.com/gG0Ny.png[/IMG]
Starting to orbit back into the light side when I noticed that white dot literally twinkling below me. I have no idea what it is.
I'd love to see a pause button, so I can capture my things tearing themselves apart.
Also the large solid fuel packs are great because, they're powerful as hell.
[editline]10th July 2011[/editline]
[QUOTE=Wavenarra;31034831][IMG]http://i.imgur.com/gG0Ny.png[/IMG]
Starting to orbit back into the light side when I noticed that white dot literally twinkling below me. I have no idea what it is.[/QUOTE]
A part of your ship that you jettisoned?
Hey devie guys, it would be really nice if you increased the view distance a ton, or just replaced the 3d model with a sprite at some distance, so it's atleast visible.
I hope that there will be a more wider way to change the visuals. It makes a lot of stutter while the thrusters for me and I would like to see if reducing the amount of smoke particles fixes it.
What we need is a program, which exports the rockets you make in this game into orbiter.
Using vanilla game I've got a rocket to 600 thousand KM so far.
It's a difficult journey trying to get a double tanked liquid fuel rocket 50 thousand km up, but I managed to do it! The thing nearly explodes on launch due to inital take off force required to get the other solid stages to keep it going. I've had times where it's exploded right on launch just because it tilted the wrong way.
Suggestions:
Able to add modules between already placed parts, I HATE having to rebuild the entire damned ship.
Allow us to pick the number of stages, I don't want 12 stages, I can do it with 6 or on the opposit, I don't want 8 stages, I need 10 for this design, it makes me mad.
Allow us to zoom out in the ship builder screen, also the light hits the model from that angle and it hurts my eyes when it shines just right there, makes it hard to make it symetrical as well as I go off the ship's texture for placement.
:(
[IMG]http://i.imgur.com/fBzhK.png[/IMG]
The ship hit the atmosphere around 25km and started to slow down and fall faster, meaning I didn't manage to cross back over into the light side of the planet for a successful landing.
RIP brave guys who endured zero gravity, spatial anomalies, and odd twinkling things. You will be missed.
Also, [B][B]2514.369[/B] KM [/B]​ traveled over land!
25 minutes out now at 3000K, playing Rocket Man.
went out about 9 hours ago. I come back and my ship is still in the air at 7100k. slowly falling
How does it take you guys so long?
I'm at 400 thousand KM by 10 minutes usualy.
[QUOTE=Barnhouse;31035036]went out about 9 hours ago. I come back and my ship is still in the air at 7100k. slowly falling[/QUOTE]
The gravity is ridiculous on this game. The planet disappears and yet it's still pulling.
end of flight report says 10233408m was the highest altitude
Out of curiosity, what's the reason behind being unable to land on the dark side?
24,000 KM and rising at 1867m/s... decelerating at... .1m/s every 15 seconds. I don't feel like doing that math.
EDIT: Next version will have the ability to return sometime in the next year.
[QUOTE=Wavenarra;31035165]Out of curiosity, what's the reason behind being unable to land on the dark side?[/QUOTE]
It explodes.
[QUOTE=Trooper0315;31035249]It explodes.[/QUOTE]
I know that, but why.
Also, I can't wait till some smart fuck figures out how to add warp drives and inertia-less modules, so you can just float around in orbit giving newton the finger.
[QUOTE=Fables;31035052]The gravity is ridiculous on this game. The planet disappears and yet it's still pulling.[/QUOTE]
Stuff outside of the observable universe pull too. Assuming this game simulates the expansion of the universe and lightspeed, then it is very realistic.
I know how.
Oh you want to know? well here's the answer. Very carefully.
This is my most successful launch yet :v:
[thumb]http://i.imgur.com/rccv3.jpg[/thumb]
To devs, have you added diminishing returns as you get closer to [I]c[/I]?
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