Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=Pilotguy97;32776914]Not that I know of, but I'm glad I'm not the only one here taking any form of interest in Ace Combat.
I'm sure you could make a flying wing out of the giant wings in the C7 pack.[/QUOTE]
Every game they seem to have the same flying superboss plane thing that you manage to kill but only have to fight something bigger and worse in the end.
Quick, what do I do to reduce load time with a shitton of mods?
[QUOTE=sonny99;32816825]Quick, what do I do to reduce load time with a shitton of mods?[/QUOTE]
Remove mods.
Anyways, approaching Kerbin, uh... fast.
[img]http://dl.dropbox.com/u/2668640/ksptear/screenshot32.jpg[/img]
A couple seconds later.
[img]http://dl.dropbox.com/u/2668640/ksptear/screenshot33.jpg[/img]
Shit, I flew [I]through[/I] it.
[QUOTE=sonny99;32816825]Quick, what do I do to reduce load time with a shitton of mods?[/QUOTE]
Get kickass hardware like I have.
Or delete the parts that you don't use from the folder, thats what I do. I keep the mod parts in their own folder and copy/paste the files as I think of a design.
[IMG]http://i.imgur.com/yC9G5.png[/IMG]
Managed to orbit this thing 3 times, then deorbited and landed within sight of the launch site.
2 of the wings on top survived the landing, so I couldn't roll home.
I finally got the ability to get into orbit back. I used more patience with my liftoffs, and finally got a successful orbit with enough fuel to possibly even get to the Mun and back when it's released.
[QUOTE=Baldr 2.0;32818912]The first thing I'm going to do with the Mun is crash into it.[/QUOTE]
The first thing I'm going to do is fly towards its surface until I catch its gravity, and try to do a powered landing with the full size rocket. :v:
Kyle and Winston, I don't know if it's your parts or Unity/KSP, but when you have a pretty heavy rocket on your larger engines, it [i]bounces[/i]. Like, literally pogo bounces on the launch pad.
[QUOTE=Zombii;32819010]Kyle and Winston, I don't know if it's your parts or Unity/KSP, but when you have a pretty heavy rocket on your larger engines, it [i]bounces[/i]. Like, literally pogo bounces on the launch pad.[/QUOTE]
Thats due to their pack using realistic values, and the physics engine is making it stress in different directions. Plus your rocket probably wouldn't even take off if its that heavy.
Kyle and I made an Omni-Directional Bastard Dick Slicer Control Surface Module, available in 1, 1.75, 2 and 3 meter sizes for 0.3 of our pack.
Basically 18 fins that would tilt to direct airflow and steer your rocket inside the atmosphere.
[img]http://i.imgur.com/PVU8u.png[/img]
[QUOTE=Winstonn;32819574]Kyle and I finished up the Omni-Directional Bastard Dick Slicer Control Surface Module, available in 1, 1.75, 2 and 3 meter sizes for 0.3 of our pack:
[img]http://i.imgur.com/PVU8u.png[/img][/QUOTE]
I hope you censor that, for the sake of their forums.
Also what the fuck does it do? Act like a wing?
I always love to see new parts in your pack, (so far)they're all very good.
[QUOTE=scratch (nl);32819600]I always love to see new parts in your pack, (so far)they're all very good.[/QUOTE]
[img]http://i.imgur.com/xNbKy.png[/img]
[QUOTE=Zombii;32819010]Kyle and Winston, I don't know if it's your parts or Unity/KSP, but when you have a pretty heavy rocket on your larger engines, it [i]bounces[/i]. Like, literally pogo bounces on the launch pad.[/QUOTE]
Heavy Struts man... Heavy struts.
[editline]16th October 2011[/editline]
[QUOTE=MC3craze;32819597]I hope you censor that, for the sake of their forums.
Also what the fuck does it do? Act like a wing?[/QUOTE]
Yes, it's the omni directional control surface~
[QUOTE=MC3craze;32819597]I hope you censor that, for the sake of their forums.
Also what the fuck does it do? Act like a wing?[/QUOTE]
The ODBDS Control Surface Module
[QUOTE=RayvenQ;32819991]The ODBDS Control Surface Module[/QUOTE]
Should be sweet once I get it working.
dohohoho
I've been messing around with a small ship, trying to simulate landing on the Mun, then taking off again.
Also, I only realized it a while ago, but the Sun has no gravitational pull. Would be awesome if you could orbit it and stuff.
(in the future ofc)
[editline]16th October 2011[/editline]
Also reminds me, is it planned for planets to actually move and orbit and stuff?
[QUOTE=ZestyLemons;32820276]I've been messing around with a small ship, trying to simulate landing on the Mun, then taking off again.
Also, I only realized it a while ago, but the Sun has no gravitational pull. Would be awesome if you could orbit it and stuff.
(in the future ofc)
[editline]16th October 2011[/editline]
Also reminds me, is it planned for planets to actually move and orbit and stuff?[/QUOTE]
Yep.
It also turns out that we're going to have to split the OCS into two parts (center and wings), because of the way KSP handles things.
Centre being an Advanced SAS I assume? Hopefully it'll come in 1, 2 and 3m sizes too.
[QUOTE=RayvenQ;32820689]Centre being an Advanced SAS I assume? Hopefully it'll come in 1, 2 and 3m sizes too.[/QUOTE]
It's going to be a weakish normal sas because some people don't like thems advanced SAS's messing with their wings and RCS modules.
And yes, it's made in many sizes already.
[QUOTE=Kickasskyle;32820713]It's going to be a weakish normal sas because some people don't like thems advanced SAS's messing with their wings and RCS's.
And yes, it's made in many sizes already.[/QUOTE]
Is it just going to be a kill-rot SAS or an attitude hold SAS?
Because TBH that attitude hold shit can kiss my ass. It makes huge rockets wobble and fights with the input of the pilot.
Now that I think about it though a kill-rot SAS would counteract the intended effect of the winglets, so what's the point of making it any kind of SAS at all?
I never realized how complex the crew AI was:
[quote=HarvesteR]Well, the crew emotion AI is not that simple... It uses a fuzzy logic algorithm to process a set of rules that make them become scared, elated or neutral (or any point in between).
Factors that affect them are G forces (or lack of), angular velocities, nearby explosions and their own personality factors (currently they have two: braveness and stupidity). There are other minor factors as well, so the result can be quite unpredictable at times.
Cheers[/quote]
Ion thrusters make me want reentry effects. higher speeds, higher chance of destroyed CM? chance drastically reduced with heat shields? i think it's unrealistic to hit the atmosphere at 3km/s and just slow rapidly to about 150m/s.
[QUOTE=zombini;32823816]Ion thrusters make me want reentry effects. higher speeds, higher chance of destroyed CM? chance drastically reduced with heat shields? i think it's unrealistic to hit the atmosphere at 3km/s and just slow rapidly to about 150m/s.[/QUOTE]
I'm pretty sure it was mentioned as an upcoming feature.
... I am so, so sorry... my poor Kerbals...
[img]http://i.imgur.com/9N57p.jpg[/img]
[img]http://i.imgur.com/PmvWI.jpg[/img]
I was conducting a mission to the Sun, and made it there - flight time of around half a year. I began the return journey, and began to get impatient (at 10,000x warp)... so I cranked up the engines, and took us above 10,000 m/s, and when I tried to time warp back to 10,000x, it wouldn't budge. I was apparently accelerating, and that means I can't go above 2x. So...
I've had to resort to this. I've been modulating my engines for the past few (real) hours, and I'm using my solar panels to collect fuel. I'm going to get as fast as possible, and get back there on near-real time. There's about two and a quarter hours (real-time) left on the journey - but no-one said getting back to Kerbin with 2x timewarp from the Sun was going to be easy...
[editline]17th October 2011[/editline]
NO PLEASE GOD NO
NO
NOOOOOOOOOOOOOOOOOOOOOOOOO
out of fuel
[editline]17th October 2011[/editline]
oh fuck you ksp
now you make time warp work
when i'm out of fuel and when my rocket no longer works
well, let's see how far we'll go. just shot past kerbin...
[editline]17th October 2011[/editline]
[img]http://i.imgur.com/dkNMl.jpg[/img]
Kerbals, your service has been honoured. You have furthered the cause of science.
[i]Now where's that self-destruct button when I need it...[/i]
What's the least eccentric orbit anyone here has managed? My personal best is 0.017 eccentricity, though I reckon I could get it below that easily.
So i tried to fly past the sun , just as i reached the escape velocity ksp crashed
:v:
So I just put myself in this orbit:
[IMG]http://dl.dropbox.com/u/2668640/orbitall.PNG[/IMG]
[editline]17th October 2011[/editline]
Goddamn this takes ages even with 10 000x warp.
Listening to Shinedown while going to space with the biggest rocket I have ever made, is just epic.
[img]http://dl.dropbox.com/u/2668640/screenshot40.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/screenshot42.jpg[/img]
You can barely see Kerbin there.
One full orbit is ~1755186,9km in circumference.
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