• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
[QUOTE=trainplane3;32868257]I tried looking for it, but where is a link for the bail out tower? The one that goes on top of the pod and a parachute goes on top and fires a quick boost to pull away.[/QUOTE] It's in Sunday Punch's wobbly rockets pack.
[img]http://dl.dropbox.com/u/39921754/screenshot14.png[/img] My game froze right as Kearth was finally coming back into view (from the point of view of the ship) :(
That's a long fucking flight.
I want RCS drop tanks.
I want a beacon attachment that will show the part's location/trajectory on the map in addition to the command pod. Keep track of satellites, moon orbiters etc.
I suggested this to a friend to use for a simulator for aerospace engineers at ASU. He talked to his professor, and now they're going to mess around with it for a week of class.
[QUOTE=krail9;32871266]I want a beacon attachment that will show the part's location/trajectory on the map in addition to the command pod. Keep track of satellites, moon orbiters etc.[/QUOTE] as if you were reading my mind. I was also thinking about something like that.
I want drop tanks because i gotta get this thing to the mun with enough RCS fuel to land and take off. [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot5-1.png[/IMG] [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot6-1.png[/IMG] [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot7-1.png[/IMG] [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot10-1.png[/IMG] [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot11-1.png[/IMG] [editline]20th October 2011[/editline] also, [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot15.png[/IMG] [IMG]http://i67.photobucket.com/albums/h312/Uranium2_10/screenshot14.png[/IMG] Haters gonna Hate.
I hope we get a moon base soon complete with air(vacuum?)field. the plan is to crash so many rockets there, that a weak atmosphere forms. damn the loss of life, I want to put a jetpack on a kerbal and aeiou away
I am excited for the mun, space and moon bases are going to be even better.
[QUOTE=bobsmit;32866210]I've been waiting for the Mun since childhood. I bought Gmod and Spore entirely because I wanted to build multistage rockets and explore the stars. I mean, this is the first time I've used a calculator for any game, trying to figure out what amount of thrust I need to slow 12 mass units to -5m/s over 1500 meters, and then trying to figure out how much fuel I would have saved in 1/6th gravity. I love this game. No pressure Winstonn, but we are all depending on you to give us an amazing lander.[/QUOTE] You should really, really try Orbiter. Which is an actual spaceflight simulator.
orbiter = sperge simulator
Orbiter = 4 years later i still cant get to moon.
After mun update. Get the kerbals to step out of the mun.
[QUOTE=Baldr 2.0;32872685]Orbiter takes all the fun and puts it on fire.[/QUOTE] Yep, previously I installed it, I spent half an hour mashing buttons to get it to launch, and finally when it launched, it blew up at the launchpad. Then I deleted the game.
I'm really liking how this looks so far. Maybe it'll take the world by storm like Minecraft did. The facial animation thing, though, could use a few more expressions, like giving a thumbs-up to the camera, or one of looking out the side window in terror, or frantically trying to push buttons, or perhaps one of the astronauts cursing the engineers for dooming them to being a flaming wreck on the ground as fire and shrapnel... enter the, um... I'm actually saying this out loud, aren't I?
[QUOTE=wildferret82;32873479]I'm really liking how this looks so far. Maybe it'll take the world by storm like Minecraft did. The facial animation thing, though, could use a few more expressions, like giving a thumbs-up to the camera, or one of looking out the side window in terror, or frantically trying to push buttons, or perhaps one of the astronauts cursing the engineers for dooming them to being a flaming wreck on the ground as fire and shrapnel... enter the, um... I'm actually saying this out loud, aren't I?[/QUOTE] Not a bad idea. It'd take a while to code, but still not a bad idea. Alternatively, the Control Pod should constantly emit a sound loop that just consists of muffled screaming.
Another idea, though, is that with all the people building space planes, maybe that should become an actual challenge. Add wings, landing gear, etc. with the game and put a runway some 800km away and make it a challenge to launch, go suborbital (or orbital), and then make a landing on the runway. Here's a second one (I apologize if this is too many). Add the ability to design/modify individual components i.e. adding more fuel pumps to a rocket engine so it can deliver more power, or adding landing air bags on the crew capsule so it can safely hit the ground at higher speed, in exchange for a thinner heat shield One last thing (for now). This one might be more difficult to code. Atmospheric reentry at high speed should cause a large heat increase, enabling discarded boosters, fuel tanks, and even the crew capsule (if you're not careful), to burn up in the atmosphere on reentry.
[QUOTE=wildferret82;32873748]Another idea, though, is that with all the people building space planes, maybe that should become an actual challenge. Add wings, landing gear, etc. with the game and put a runway some 800km away and make it a challenge to launch, go suborbital (or orbital), and then make a landing on the runway. Here's a second one (I apologize if this is too many). Add the ability to design/modify individual components i.e. adding more fuel pumps to a rocket engine so it can deliver more power, or adding landing air bags on the crew capsule so it can safely hit the ground at higher speed, in exchange for a thinner heat shield One last thing (for now). This one might be more difficult to code. Atmospheric reentry at high speed should cause a large heat increase, enabling discarded boosters, fuel tanks, and even the crew capsule (if you're not careful), to burn up in the atmosphere on reentry.[/QUOTE] [url]http://kerbalspaceprogram.com/forum/[/url] I think there may be a "suggestions" section there. There is at least a "challenges" section.
[IMG]http://dl.dropbox.com/u/8403469/ksp.png[/IMG] Whoops
I made a working lander! Ignore the smoke! it's just a strut connector or 2. [img]http://localhostr.com/file/cHeV61t/screenshot48.png[/img] And out of the smoke, a wonder arises (this is to supposed to be the moon!) [img]http://localhostr.com/file/y2TER3Y/screenshot49.png[/img] Enough time wasted! back to earth! (I'll be using less RCS's on the actual moon, because of lower gravity) [img]http://localhostr.com/file/7mQpfl1/screenshot50.png[/img] [img]http://localhostr.com/file/PF58wP5/screenshot51.png[/img] [img]http://localhostr.com/file/2gNcaYV/screenshot52.png[/img] RCS's ran dry, time to drift trough space, to home! [img]http://localhostr.com/file/qlIWbaO/screenshot53.png[/img] [img]http://localhostr.com/file/slttfWv/screenshot54.png[/img] And we're back on earth! (you can see the lander on the background :v:) [img]http://localhostr.com/file/2k8DDK6/screenshot55.png[/img] parachute included :dance: [editline]20th October 2011[/editline] I see I left some RCS's on the liquid fuel tank, they aren't needed for the lander.
But , but how will you get back to Kerbins orbit with this ?
I can already imagine some ridiculous missions when the mün gets added: 1. Orbit Kerbin. 2. De-orbit and head to the mün. 3. Orbit mün once. 4. Land on the mün 5. Launch off. 6. Orbit mün again. 7. Connect a Kerbin orbit to the lünar orbit. 8. Use the mün's orbit to launch toward Kerbin. 9. Land on Kerbin using only RCS.
[QUOTE=DrasarSalman;32875488]I can already imagine some ridiculous missions when the mün gets added: 1. Orbit Kerbin. 2. De-orbit and head to the mün. 3. Orbit mün once. 4. Land on the mün 5. Launch off. 6. Orbit mün again. 7. Connect a Kerbin orbit to the lünar orbit. 8. Use the mün's orbit to launch toward Kerbin. 9. Land on Kerbin using only RCS.[/QUOTE] I made a rocket which SHOULD manage to pull of the biggest part of that. [img]http://localhostr.com/file/5Mk0lfT/screenshot999.png[/img] [editline]20th October 2011[/editline] 0 is taking off and reaching decent height for orbit
[img]http://dl.dropbox.com/u/2668640/munlander.png[/img] Münlander prototype, currently in testing.
[QUOTE=HarvesteR]Well, here's what I've been doing today: I decided to take a small break from working on physics and orbits (I needed a change of pace), so I added in a "Choose a Command Module" dialog at the VAB. When you start a new ship, the VAB will now prompt you with a dialog, where you can select any available command modules. After selecting it, the VAB starts up as before, but with the selected module in place. It's pretty much working already. I just have to tweak some details now to get it game-worthy. Cheers[/QUOTE]
Finally! I never installed any command module replacement because of the fact that I had to make a backup and all that shit. I also didn't want to have to exit the game just because I wanted to change it.
[QUOTE=scratch (nl);32864889]AWWWWW YEAAAHHH[/QUOTE] Time to roll out my Lander rocket and prototype. [IMG]http://www.facepunch.com//fp/emoot/buddy.gif[/IMG]
[QUOTE=LarparNar;32877536][img]http://dl.dropbox.com/u/2668640/munlander.png[/img] Münlander prototype, currently in testing.[/QUOTE] How do you guys get these things to not slowly tip until the rocket isn't even facing space anymore?
[QUOTE=Killowatt;32879247]How do you guys get these things to not slowly tip until the rocket isn't even facing space anymore?[/QUOTE] SAS, ASAS and struts.
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