Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=LarparNar;33141968]*images I want to quote so badly*[/QUOTE]
Neat. Gonna do that after I land.
Also guys, if you attempt the free-return trajectory, it's better to burn a little later or a little faster, rather than a little too early or a little too slow.
A burn too early or too slow will make you arrive at the wrong side of the Mün, so that it will be moving away from you instead of towards you when it's gravity catches you.
If you're on the wrong side, it's gonna send you into an even more elliptical orbit, probably into one around the Sun, instead of back to Kerbin.
Fuck.
I got my orbits to match, got grabbed by the Mün, but screwed up my orbit and began orbiting the Sun.
[t]http://i.imgur.com/CvPRK.png[/t]
I'm not really sure what I just did.
I've been trying to land and return from the moon with stock parts, but the size of the space ship needed to get the payload into a moon landing trajectory is, I think, beyond the limits of my computer :(
Also, my giant rockets always list, even with complete symmetry and tons and tons of rcs.
I used up 2 tanks of RCS fuel just getting one rocket up to 20KM.
Jesus fuck, Maggot Brain by Funkadelic is such a great space song.
[media]http://www.youtube.com/watch?v=12pywl9zNIE[/media]
Ignore the intro bit. The actual meat of the song is what I'm talking about.
[QUOTE=ruarai;33147175]How do you get RCS modules to make you go up?[/QUOTE]
The orange thing on the navball is your nose, it's directly where you're pointing. Relative to that, H goes forward, N goes in reverse, I goes up, K goes down, J goes left, L goes right.
So if you're on the launch pad and you're pointing up and you press H and your RCS strength is strong enough, you will lift off of the pad.
The challenger lunar excursion module is light enough to fly around the lunar surface on RCS alone.
Kyle and winston, if you made your own fairings (like I know your planning to) and your own adaptor sets, I don't think I'd need any other mod pack for this game.
not sure if late but X2 is out
[url]http://kerbalspaceprogram.com/forum/index.php?topic=3683.0[/url]
Well, I fucked up
[img]http://i.imgur.com/NLBIx.png[/img]
I guess my only hope is to wait until I'm in Kerbin's gravitational well again, and with my 3px of fuel left, try to land :v:
[QUOTE=mac338;33141314]Your müm is so fat Kerbin started orbiting her.[/QUOTE]
dumb 12 year old detected.
Did my first working orbit yesterday wit hvanilla parts, forgot to take screenies.
Today i made a circular orbit, 32 cycles then i did a retrograde burn at apoapsis to return. Landed fine with no parachutes.
[QUOTE=Holy-Smokes;33149138]forgot to take screenies.[/QUOTE]
[img]http://i.imgur.com/XlCaS.png[/img]
So after orbiting the mun for 14 days i decide to head back , i didint know the proper methood
so just made apoapsis reach kerbin
i reentered at 3700m/s and and my kerbanauts pulled 15G
i bet that if harvy included realistic reentry in the update i would have burned the fuck up there :v:
this game will be insanely hard with realistic reentry
Haven't read this thread for a while now, so the moon has been included now?
[QUOTE=johan svensk;33149514]Haven't read this thread for a while now, so the moon has been included now?[/QUOTE] Yeah and the sun is now a object that you can orbit.
You can nab the prerelease that has the moon over [url=http://www.kerbalspaceprogram.com/files/KSP_win_0_12_x2.zip]here[/url]
[QUOTE=finbe;33149554]Yeah and the sun is now a object that you can orbit.
You can nab the prerelease that has the moon over [url=http://www.kerbalspaceprogram.com/files/KSP_win_0_12_x2.zip]here[/url][/QUOTE]
Awesome!
Any cool parts that also has been added since?
[QUOTE=scratch (nl);33149475]this game will be insanely hard with realistic reentry[/QUOTE]
but it will be more fun...
[QUOTE=johan svensk;33149592]Awesome!
Any cool parts that also has been added since?[/QUOTE]
RCS thrusters that allow you to turn your ship more easily and gimballing thrusters. You can get some part packs over [url=http://kerbalspaceprogram.com/forum/index.php?board=14.0]here[/url] for trying to get to the Moon.
[QUOTE=StaT;33149595]but it will be more fun...[/QUOTE]
Try the game/simulator Orbiter.
[QUOTE=finbe;33149622]RCS thrusters that allow you to turn your ship more easily and gimballing thrusters. You can get some part packs over [url=http://kerbalspaceprogram.com/forum/index.php?board=14.0]here[/url] for trying to get to the Moon.[/QUOTE]
What are gimballing thrusters?
already did , its easy to do on DGIV with an autopilot :v:
shudint be that hard on ksp , do low orbit , pull down your PE till 55km atmosfear shud slow you down from there
[QUOTE=Robber;33149704]What are gimballing thrusters?[/QUOTE]
Basicly a thruster stuck on a ball joint so you can turn it in any direction.
[QUOTE=StaT;33149715]already did , its easy to do on DGIV with an autopilot :v:
shudint be that hard on ksp , do low orbit , pull down your PE till 55km atmosfear shud slow you down from there[/QUOTE]
55km is a bit high if you're coming back from the Mün.
Usually your speeds are around 3000m/s, and at 55km you probably won't slow down enough to stay in the atmosphere.
Around 30km would probably work, I haven't done enough testing with this.
[QUOTE=finbe;33149746]Basicly a thruster stuck on a ball joint so you can turn it in any direction.[/QUOTE]
So all the engines can help with steering now?
Yes, if they support gimballing.
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