Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
oh man maybe there could be like missions and shit like dock with this motherfucking pimpstation and bring back the hoes and get a bunch of kdollars and like use that to buy parts n shit
[QUOTE=Chamango;33159321]He was considering grappling hooks being added.
So you know, there's always that.[/QUOTE]
The Gemini program tried a system where they connected two spacecraft by a tether and spun them so that they could see whether it was possible to create artificial gravitational forces for the spacecraft inhabitants. The forces were small because the rotation wasn't that much, but it worked, just like the spinning satellites in 2001.
So yeah it'd be awesome to string two kerbal ships together and do the same thing with a grappling hook. Then it'd be cool if you could spin up fast and disengage the grapple hook, fling satellites at other satellites.
I just want a radio beacon so I can track my satellites.
Don't know if its already been posted, but this game just seems to go hand-in-hand with MontyPython's Galaxy song.
[video=youtube;buqtdpuZxvk]http://www.youtube.com/watch?v=buqtdpuZxvk[/video]
If/when a sort of solar system is released, I would love for the game to have the ability to launch multiple rockets, one at a time, to a targeted planet to set up a base there, and EVA to the base and live there.
Everyone could just try docking in Orbiter, then when/if docking is introduced in KSP you'll be ready and then some.
[QUOTE=RR_Raptor65;33160560]Everyone could just try docking in Orbiter, then when/if docking is introduced in KSP you'll be ready and then some.[/QUOTE]
That's a damn good idea.
Any recommended parts packs?
I used to play 0.11 with tonnes of parts, but it would take forever to load... and I had to wait through six pages of different stuff.
Is there a balanced, 'best bang for the buck' parts pack?
[QUOTE=Gubru;33160747]Any recommended parts packs?
I used to play 0.11 with tonnes of parts, but it would take forever to load... and I had to wait through six pages of different stuff.
Is there a balanced, 'best bang for the buck' parts pack?[/QUOTE]
Challenger pack by Kickasskyle and Winstonn.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=2680.0[/url]
Build gantries or you will wobble like all hell.
I've never wobbled with that pack, what parts do you have touching the ground?
[QUOTE=thrawn2787;33160804]I've never wobbled with that pack, what parts do you have touching the ground?[/QUOTE]
None but the boosters, just strap SRBs to it and bam.
Shit, build X3 won't load when I have the Challenger parts pack/LEM.
Advanced SAS + RCS Thrusters + Gimbal engine + Controllable winglets = Your rocket will flap itself into orbit.
Seconds away from landing on mun
Press escape to adjust settings
Accidently press relaunch
:suicide:
So when is the nukes update
[QUOTE=J Paul;33159429]The Gemini program tried a system where they connected two spacecraft by a tether and spun them so that they could see whether it was possible to create artificial gravitational forces for the spacecraft inhabitants. The forces were small because the rotation wasn't that much, but it worked, just like the spinning satellites in 2001.
So yeah it'd be awesome to string two kerbal ships together and do the same thing with a grappling hook. Then it'd be cool if you could spin up fast and disengage the grapple hook, fling satellites at other satellites.[/QUOTE]
It produced an amazing 0.00015 g.
[QUOTE=kirderf;33163946]It produced an amazing 0.00015 g.[/QUOTE]
That may be so, but it wasn't intended to produce 1 g or anything. It was to demonstrate how if you scale it up, you very well could produce a useable force.
NASA has accidentally created spacecraft spins with much higher, at times very dangerous g levels, so it's a fact that it does scale up.
I like the idea because I think when it finally comes to fruition, it'll be another one of those things where humanity takes science fiction and turns it into science fact. When you make dreams into reality it's amazing. Spinning orbiting space stations, inside of which the crew can walk as they do on earth. It's straight out of the movies. Also, the ability to bring some gravity along with us solves a lot of long-term space habitation health problems.
Ok, I just hit a bump in my orbit when departing from mün, which caused my game to crash. Uhm...
[QUOTE=J Paul;33164157]That may be so, but it wasn't intended to produce 1 g or anything. It was to demonstrate how if you scale it up, you very well could produce a useable force.
NASA has accidentally created spacecraft spins with much higher, at times very dangerous g levels, so it's a fact that it does scale up.
I like the idea because I think when it finally comes to fruition, it'll be another one of those things where humanity takes science fiction and turns it into science fact. When you make dreams into reality it's amazing. Spinning orbiting space stations, inside of which the crew can walk as they do on earth. It's straight out of the movies. Also, the ability to bring some gravity along with us solves a lot of long-term space habitation health problems.[/QUOTE]
KSP needs some kind of station system. modules which can be docked with eachother.
[QUOTE=LordCrypto;33159336]I imagine there will be some sort of magnetic device to make docking maneuvers easier.[/QUOTE]
I'd imagine it would work like the docking claps in SBEP mod for Garry's Mod; a mystical, unexplainable force pushes the parts magically together perfectly.
[QUOTE=DrasarSalman;33164632]I'd imagine it would work like the docking claps in SBEP mod for Garry's Mod; a mystical, unexplainable force pushes the parts magically together perfectly.[/QUOTE]
Given KSP's current state of precision (read: none), that's probably a very good idea.
[QUOTE=Chris220;33165315]Given KSP's current state of precision (read: none), that's probably a very good idea.[/QUOTE]
Caps Lock... PRECISION!
Is it a bug that your craft starts to bank left or right if you apply to much thrust, or is it intended?
Is it me or is the way gravity is handled between different celestial objects just plain awful? It seems like when I get in the moon's sphere of influence (there shouldn't even be a sphere, the moon's gravity should affect you no matter how far away you are), it suddenly changes the velocity direction of my spacecraft.
Any idea how to stop KW challenger rockets bumpness?
[QUOTE=Noth;33165992]Caps Lock... PRECISION![/QUOTE]
Even so, kerbal-built rockets still may not fair too well at docking methinks :v:
[QUOTE=DiCiSpitfire;33166227]Any idea how to stop KW challenger rockets bumpness?[/QUOTE]
Strut things together.
[QUOTE=kirderf;33166218]Is it me or is the way gravity is handled between different celestial objects just plain awful? It seems like when I get in the moon's sphere of influence (there shouldn't even be a sphere, the moon's gravity should affect you no matter how far away you are), it suddenly changes the velocity direction of my spacecraft.[/QUOTE]
Yeah, for some reason, you are either being accelerated by kerbin, OR the mun, OR the sun. I wonder whether it turned out too difficult to fly the ships with multiple bodies accelerating you, but it definitely makes moon orbit weird, because it's anybody's guess when you finally get your moon orbital trajectory.
I sure would like to try it that way though, and have it draw trajectories accordingly, like osmos;
[img]http://www.microsoft.com/games/en-US/PublishingImages/games/osmos/omscreen3.jpg[/img]
[QUOTE=kirderf;33166218]Is it me or is the way gravity is handled between different celestial objects just plain awful? It seems like when I get in the moon's sphere of influence (there shouldn't even be a sphere, the moon's gravity should affect you no matter how far away you are), it suddenly changes the velocity direction of my spacecraft.[/QUOTE]
There has been a few bugs regarding the change between frame of reference as well as rails. Not sure if HarvesteR has the gravity right, but the velocity vector doesn't change, it just displays it relative to a different body, which easily gets a little confusing. (bugs might sometimes change the velocity vector, haven't tried x3 yet, but the bugs might be fixed in that.
If they made a space station update, I'll link my space station all the way to the moon.
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