• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
They first need to add persistence, and they need to come up with a system that makes it easy control your orbits so you can synchronize into another object's orbit. Right now that would be nearly impossible.
[QUOTE=Ignhelper;33167010]If they made a space station update, I'll link my space station all the way to the moon.[/QUOTE] If they made a "no roof on the space center"-update, I'll make my ship all the way to the moon.
I wish you could spawn your rocket in kerbin or munar orbit, since it would be handy for playing around with (read: I just got to the mun but crashed my lander due to unfamiliarity of when and how much to use my lander descent engines) [editline]7th November 2011[/editline] [QUOTE=kirderf;33167218]They first need to add persistence, and they need to come up with a system that makes it easy control your orbits so you can synchronize into another object's orbit. Right now that would be nearly impossible.[/QUOTE] Before persitance, the ability to save.
I don't like the idea of saving while in flight. I mean, what if you fucked something up before you got in the orbit you saved? What if your rocket don't have enough fuel to make the save into anything useful. It also removes the challenge a bit. Through, that's just my opinion, I guess I wouldn't really have anything to say in a "don't use it/disable it vs. don't implement it at all"-discussion if I'm on the "don't implement it at all"-side.
I'd like to see some mutli-flight, or possibility to keep stuff from previous flights, such as putting a station in stationary non-degrading orbit and ending a flight, leaving it there for future flights (until you crash into it with your next craft).
[QUOTE=DrasarSalman;33167427]I don't like the idea of saving while in flight. I mean, what if you fucked something up before you got in the orbit you saved? What if your rocket don't have enough fuel to make the save into anything useful. It also removes the challenge a bit. Through, that's just my opinion, I guess I wouldn't really have anything to say in a "don't use it/disable it vs. don't implement it at all"-discussion if I'm on the "don't implement it at all"-side.[/QUOTE] Or there could be a single save file per named craft (or single save file) that saves on exit, basically meaning that if you make a mistake, you can't just load the last save. Or have multiple mission saves, but everytime you create a new one, it starts you at the VAB. (So basically, you start a new mission and then that saves on exit)
[QUOTE=Oicani Gonzales;33167513]If persistence is added, I want to see it only be enabled if you touchdown at the KSC terrain. That way you can't just free some cargo in orbit, press Esc and have it there forever.[/QUOTE] Butbut, persistent orbital debris/satellites/stations would be awesome. With a global cleanup button for people like you though.
[QUOTE=Oicani Gonzales;33167513]If persistence is added, I want to see it only be enabled if you touchdown at the KSC terrain. That way you can't just free some cargo in orbit, press Esc and have it there forever.[/QUOTE] Thats not persistence then.
[QUOTE=DrasarSalman;33167427]I don't like the idea of saving while in flight. I mean, what if you fucked something up before you got in the orbit you saved? What if your rocket don't have enough fuel to make the save into anything useful. It also removes the challenge a bit. Through, that's just my opinion, I guess I wouldn't really have anything to say in a "don't use it/disable it vs. don't implement it at all"-discussion if I'm on the "don't implement it at all"-side.[/QUOTE] If my game didn't run like shit, then I might agree, but it takes me for-fucking-ever to get into space, and it's not even interesting to watch because it's just my ship skipping upward at 5fps while the sound of the engines stutters on and off. Sure, when we get missions, make it mandatory to do it without saving, but when you're just experimenting/ getting your bearings, why do you have to go through all the takeoff rigmarole?
Finally managed to land on Mun for the first time without getting them killed, all default parts and with enough fuel to come back I believe. Unfortunately the landing didn't go so well and the engine detached itself, they won't be coming back: [IMG]http://i.imgur.com/2JEDe.jpg[/IMG] Manly tears were shed.
If anything it would be nice to to be able to track any/all modules that you jettison in orbit, being able to see their orbital path would do wonders. Plus it would mean this wouldn't happen again: "Awesome, got to Mun, now to jettison the fuel tank, land then meet up with it aga... shit"
this orbit isn't safe [img]http://i.imgur.com/QPjnO.png[/img]
safety? who needs that!
[QUOTE=RyanDv3;33167646]If my game didn't run like shit, then I might agree, but it takes me for-fucking-ever to get into space, and it's not even interesting to watch because it's just my ship skipping upward at 5fps while the sound of the engines stutters on and off. Sure, when we get missions, make it mandatory to do it without saving, but when you're just experimenting/ getting your bearings, why do you have to go through all the takeoff rigmarole?[/QUOTE] Have a tick box that says Simulation mode, allows you to pick where to spawn, but doesn't have persistance or add anything to your main game.
[IMG]http://i2.photobucket.com/albums/y37/SaborWolf/MunOrbit.jpg[/IMG] I think my orbit is slightly too low [editline]7th November 2011[/editline] Holy shit I just missed a mountain by a fuckin' foot
I think you're gonna hit a mountain. The crater walls are p. big.
Who knows, I landed once on mun and the altimeter said 380ish meters so he could be all set. Also as far as I'm concerned to beat my record of 665 meters you need proof that you made a full orbit without smacking into the mun
I'd say it's too high.
I think it'd be really amazing if they could add a perfectly circular tunnel on the moon, just below the surface, that runs the entire circumference of the moon at the equator, only just wide enough to fly a spacecraft through it. I've already orbited as low as possible to the surface, now I want a bigger challenge, and I think it would be quite a challenge and a test to our orbit circularizing (and general spaceflight) skills, to try and make a perfectly circular orbit match up inside of a perfectly circular tube. I mean it's nice enough to circularize an orbit and everything and to see it on the map, but flying at orbital speeds through a tunnel would be some intense shit.
I wish the altimeter would be above your current ground, rather than sea level, especially for the Mun. :(
[QUOTE=EragonRulez;33171914]I wish the altimeter would be above your current ground, rather than sea level, especially for the Mun. :([/QUOTE] I love your avatar.
[QUOTE=LarparNar;33172064]I love your avatar.[/QUOTE] Thanks! On-topic, anyone have a link to a pack with some nice fairings, preferably large enough that I can fit Mun-Lander legs inside? Without them my rocket tips over and the RCS tank decides to explode, rendering about 12 kerbals stuck on the Mun before I gave up.
[img]http://img832.imageshack.us/img832/2479/screenshot13vb.png[/img] [img]http://img689.imageshack.us/img689/1884/screenshot14hg.png[/img] I tried to get out of my orbit of Kearth and somehow ended up orbiting the sun!
[QUOTE=EragonRulez;33172478]Anyone have a link to a pack with some nice fairings, preferably large enough that I can fit Mun-Lander legs inside? Without them my rocket tips over and the RCS tank decides to explode, rendering about 12 kerbals stuck on the Mun before I gave up.[/QUOTE]You mean the ones in the assorted hardware pack?
[QUOTE=LarparNar;33172064]I love your avatar.[/QUOTE] that's basically what happens whenever I try to reach the Mün (talking about the avatar of Eragon)
The orbital trajectory screen needs to have the HSI gauge on it, so we can do these Retro/Prograde burns while looking at the trajectory. 1m/s difference in speed at point A can make a thousand miles difference at point B, and that pause between screen transitions can screw you over if you're needing to be careful
fuck, how do you guys get on the mun, I alway miss its orbit
[QUOTE=J Paul;33171628]I think it'd be really amazing if they could add a perfectly circular tunnel on the moon, just below the surface, that runs the entire circumference of the moon at the equator, only just wide enough to fly a spacecraft through it. I've already orbited as low as possible to the surface, now I want a bigger challenge, and I think it would be quite a challenge and a test to our orbit circularizing (and general spaceflight) skills, to try and make a perfectly circular orbit match up inside of a perfectly circular tube. I mean it's nice enough to circularize an orbit and everything and to see it on the map, but flying at orbital speeds through a tunnel would be some intense shit.[/QUOTE] That reminds me of something... [img]http://4.bp.blogspot.com/-YEhucajhqtc/TmqbIjyB1KI/AAAAAAAAAZo/LWwDAgkrT2s/s1600/DeathStarSurfaceCG.jpg[/img] There should be an easter egg deathstar in an asteroid belt so we can all be surprised when its not a moon.
I wish there was belly-down construction for space-planes that spawned you on the runway, and also more vanilla stock parts to mess around with. Hunting for packs that don't break the game is a pain.
Anyone have a rocket using stock parts that gets you in orbit that is somewhat amazing that you want to share?
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