• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
[QUOTE=LordCrypto;33253339]Also, can anyone take a look at my ship using the down under parts? It doesn't wanna take off until I get to the orbital stage. [url]http://dl.dropbox.com/u/3291695/Down%20Under%20Testing.craft[/url][/QUOTE] [url]http://dl.dropbox.com/u/46209553/SDS-X.craft[/url] Try this one.
[QUOTE=MC3craze;33253554][url]http://dl.dropbox.com/u/46209553/SDS-X.craft[/url] Try this one.[/QUOTE] This one just explodes on the pad. :V
[IMG]http://img3.imageshack.us/img3/4764/screenshot0wn.png[/IMG] [i]"Though I'm past one hundred thousand miles, I'm feeling very still And I think my spaceship knows which way to go Tell my wife I love her very much, she knows Ground control to major Bob, your circuits dead, there's something wrong Can you hear me, major Bob?"[/i] [editline]13th November 2011[/editline] They're stuck forever on the dark side of the Mun.
[QUOTE=ThatHippyMan;33266329][IMG]http://img3.imageshack.us/img3/4764/screenshot0wn.png[/IMG] [i]"Though I'm past one hundred thousand miles, I'm feeling very still And I think my spaceship knows which way to go Tell my wife I love her very much, she knows Ground control to major Bob, your circuits dead, there's something wrong Can you hear me, major Bob?"[/i] [editline]13th November 2011[/editline] They're stuck forever on the dark side of the Mun.[/QUOTE] Not if you get home the Kerbal way: 1. Botched landing 2. Deploy Parachute 3. Use as solar sail. 4. Done!
Finally landed on the Mun!
Very cool, what sort of rocket design did you use?
[QUOTE=ThatHippyMan;33266329][IMG]http://img3.imageshack.us/img3/4764/screenshot0wn.png[/IMG] [i]"Though I'm past one hundred thousand miles, I'm feeling very still And I think my spaceship knows which way to go Tell my wife I love her very much, she knows Ground control to major Bob, your circuits dead, there's something wrong Can you hear me, major Bob?"[/i] [editline]13th November 2011[/editline] They're stuck forever on the dark side of the Mun.[/QUOTE] Goddamn I love David Bowie.
[QUOTE=ThatHippyMan;33268762]Very cool, what sort of rocket design did you use?[/QUOTE] Um, just to get there, I used the Intrepid II.
[QUOTE=HarvesteR]Well, more progress: I've continued my experiments with mesh serialization, and found that it IS very much faster than loading from .dae or .obj files. It was just me being stupid earlier... So, I set it up properly now, and the results are, well, impressive Load time on the same parts set (timed by chronometer, to eliminate engine clock slowdowns due to framerate), is now approximately 8 seconds. Quite an improvement from the 34.5 on the benchmark test Serialized meshes also mean that mod-makers don't need to share their source models if they don't want to, since once loaded for the first time, a .dae or .obj model will be saved into binary format meshes inside the 'mesh' folder of the part directory, and the .dae or .obj files are no longer needed. The binary mesh files only save the bare essentials to describe the model, so it cuts out all of the things we don't need from .dae and .obj files. Now, the only drawback is that if model animations were unsupported on the old loader, they're very much more unsupported with this new system... But since the probability of us getting animation support from an update to the loader API (which is 3rd-party) was pretty null to begin with, it doesn't really change things for us very much. We're just committing ourselves a little more to our original plan to add some kind of animation support on the part.cfg files. Now, to wrap the loader optimizations up, we just need to set up a way to have the game automatically detect when a .dae or .obj mesh is more recent than the saved binary meshes, and have the loader re-save them in such a case. Normally, this is the kind of thing that's done using some kind of SDK software, like PartLab, to export binary meshes for the game loader... but that would add an extra step to the model exporting workflow, and having the means to avoid that, I can't think of a good reason to not do so. So, the easiest and simplest method by far to accomplish this is to just compare file creation or modification dates really. Creating hashes is also possible, but however fast the hash algorithm, it would inevitably require us to first load the .dae or .obj file in order to calculate it, and that would defeat the purpose of the binary mesh loader entirely, which is to not have to load 3D files at all, because they're heavy and slow. Cheers[/QUOTE] [QUOTE=Dev Thread OP, 15 November 2011]Test Rig 1: Intel Core i7 920 (stock clock). ASUS DX58SO Motherboard. 6GB DDR3 RAM. GeForce GTX 460 768MB Video card. Seagate Barracuda 7200rpm 680GB HD Maxtor 7200rpm 200GB HD Windows 7 x64 Test conditions: KSP v0.12.0 All Stock Parts or KSP Silisko Mod Pack Screen Resolution: 1280x960 (windowed) Anti-Aliasing: 8x Texture Quality: Full Res V-Sync: Every VBlank Pixel Lights: 8 Shadow Cascades: 20 0.12 Benchmark Results: Time on Loading Screen (stock part set, 16 parts): 11.5 seconds. Time on Loading Screen (KSP Silisko Mod Pack, 46 parts): 34.5 seconds More to be announced. Latest Benchmark Results: Time on Loading Screen (stock part set, 16 parts): 4.5 seconds. Time on Loading Screen (KSP Silisko Mod Pack, 46 parts): 8.0 seconds[/QUOTE] FYI, he may not be using that test rig to get those benchmarks. He said something about using an older, crappier laptop he had.
[QUOTE=Pelf;33287786]FYI, he may not be using that test rig to get those benchmarks. He said something about using an older, crappier laptop he had.[/QUOTE] [img]http://i.somethingawful.com/forumsystem/emoticons/emot-hawaaaafap.gif[/img] [editline]15th November 2011[/editline] But the real question is, will the ingame performance increase as well?
I'm just happy the loading time will be decreased.
Duh, mun will catch up, right? [IMG]http://i44.tinypic.com/2s796i1.png[/IMG]
Depends on how fast you are going, that's a really nice orbit by the way.
[QUOTE=DrasarSalman;33298058]...that's a really nice orbit by the way.[/QUOTE] This thread must be the only place where you can say those words and not sound weird.
Should I delete whatever prerelease I have and get 12?
[QUOTE=Neo Kabuto;33291262]Duh, mun will catch up, right? [IMG]http://i44.tinypic.com/2s796i1.png[/IMG][/QUOTE] Close the orbit some, bring it closer to Kearth, that way you're going faster than the moon and thus catching up to it. It'll take years before it goes all the way around and catches you at that orbit
[QUOTE=TheTalon;33299740]It'll take years before it goes all the way around and catches you at that orbit[/QUOTE] He could try using warp, it all depends on the ships velocity.
[QUOTE=DrasarSalman;33300119]He could try using warp, it all depends on the ships velocity.[/QUOTE] Velocity of the ship is determined by altitude and eccentricity. At that altitude with an orbit almost perfectly circular, he'll be moving at almost the exact same speed as the Mün. [editline]16th November 2011[/editline] Apparently, I'm now in Sweden.
It feels good to land on the moon on my 2nd try. 1st try I smashed right into it at 300m/s [video=youtube_share;D2kYG-P3KC0]http://youtu.be/D2kYG-P3KC0[/video] Odd. I could have sworn I had more than 2 posts.
[QUOTE=DrasarSalman;33300119]He could try using warp, it all depends on the ships velocity.[/QUOTE] His orbit is very very very slightly higher than the mun's in relation to Kearth. His speed is going to be just BARELY slower than the Mun's. Even with 1000x warp it'll take forever
[QUOTE=LarparNar;33300167]Velocity of the ship is determined by altitude and eccentricity. At that altitude with an orbit almost perfectly circular, he'll be moving at almost the exact same speed as the Mün. [editline]16th November 2011[/editline] Apparently, I'm now in Sweden.[/QUOTE] Get back to Norway! The red flag with a cross is Norway right? /stupid american
[QUOTE=LarparNar;33300167]Velocity of the ship is determined by altitude and eccentricity. At that altitude with an orbit almost perfectly circular, he'll be moving at almost the exact same speed as the Mün. [editline]16th November 2011[/editline] Apparently, I'm now in Sweden.[/QUOTE]Your phone is roaming! Quick, turn off roaming to don't get super high prices :v:
[QUOTE=MC3craze;33302678]The red flag with a cross is Norway right?[/QUOTE] Nope, that's Denmark :v:
[QUOTE=dije;33304733]Your phone is roaming! Quick, turn off roaming to don't get super high prices :v:[/QUOTE] Actually it's because Opera uses an Opera server to compress the webpage into their own proprietary format, before sending it to your phone. Thus, it looks like you're wherever the server is. I've seen it be in both Norway and Sweden.
[QUOTE=LarparNar;33305397]Actually it's because Opera uses an Opera server to compress the webpage into their own proprietary format, before sending it to your phone. Thus, it looks like you're wherever the server is. I've seen it be in both Norway and Sweden.[/QUOTE] I've been told it's for compression. To reduce data usage etc.
Gimme some parts packs. I have one so far which is good, but now that loading times are better I wanna have a lot more kewl parts
Down Under Parts Pack -- [url]http://kerbalspaceprogram.com/forum/index.php?topic=3362.0[/url]
The challenger pack combined with some parts from assorted hardware is recommendable.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=3891.0[/url] this pack is basically just a way to make your own satallites. [editline]17th November 2011[/editline] you can use these parts (the one to the left is the command pod then) [img]http://dl.dropbox.com/u/575558/Probodobodyne/partslist0.1.png[/img] [img]http://img849.imageshack.us/img849/985/ss20111107225736.png[/img] [img]http://img62.imageshack.us/img62/5375/ss20111108000503.png[/img]
[QUOTE=scratch (nl);33315933][url]http://kerbalspaceprogram.com/forum/index.php?topic=3891.0[/url] this pack is basically just a way to make your own satallites. [editline]17th November 2011[/editline] you can use these parts (the one to the left is the command pod then) [img]http://dl.dropbox.com/u/575558/Probodobodyne/partslist0.1.png[/img] [img]http://img849.imageshack.us/img849/985/ss20111107225736.png[/img] [img]http://img62.imageshack.us/img62/5375/ss20111108000503.png[/img][/QUOTE] Use that pack for lots of stuff. :v: I have a Crew Exploration Vehicle with multiple parts from the probe pack. (Screenshots later... (maybe))
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