Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
I wonder if anyone will make a "Jeb's hotrod"-command pod (basically what I'd imagine to be a car where the trunk is replaced by a connection point for a 5m rocket). :v:
[IMG]http://dl.dropbox.com/u/4838268/screenshot0.png[/IMG]
Made a rocket capable of orbiting the sun, by a total accident
I still havent orbited Kerbin, the sun orbit is a result of me losing control over the rocket and getting a extremely eliptical orbit getting rediclously close to the mun, and the mun changed the orbit
6 liquid engines, 3 solid boosters, 24 fuel tanks
Decent?
[QUOTE=Tobba;33318956][IMG]http://dl.dropbox.com/u/4838268/screenshot0.png[/IMG]
Made a rocket capable of orbiting the sun, by a total accident
I still havent orbited Kerbin, the sun orbit is a result of me losing control over the rocket and getting a extremely eliptical orbit getting rediclously close to the mun, and the mun changed the orbit
6 liquid engines, 3 solid boosters, 24 fuel tanks
Decent?[/QUOTE]
Meh, Kerbol orbit is ridiculously easy. You only need a few m/s velocity to do it.
I have learned that it is rather simple to pilot rather close to the sun and "Slingshot" around it for a boost of sorts, here are the results:
[img]http://i.imgur.com/2ctwm.png[/img]
That reddish star is the sun.
The entire flight was about 2 years long.
[QUOTE=Tobba;33318956][IMG]http://dl.dropbox.com/u/4838268/screenshot0.png[/IMG]
Made a rocket capable of orbiting the sun, by a total accident
I still havent orbited Kerbin, the sun orbit is a result of me losing control over the rocket and getting a extremely eliptical orbit getting rediclously close to the mun, and the mun changed the orbit
6 liquid engines, 3 solid boosters, 24 fuel tanks
Decent?[/QUOTE]
An orbit around the sun is as simple as escaping Kerbin gravity.
Which means you just have to reach approx 3000m/s at surface level, a number which decreases the higher you go.
[IMG]http://img191.imageshack.us/img191/994/screenshot5hf.png[/IMG]
Fuck the Mun and fuck everything on it.
[editline]17th November 2011[/editline]
[IMG]http://img267.imageshack.us/img267/4646/screenshot8z.png[/IMG]
[media]http://www.youtube.com/watch?v=FcwWl5JBnoU[/media]
[editline]17th November 2011[/editline]
And a splash down! I still like putting massive payloads into orbit better than Mun shenanigans, but I could get used to putting massive payloads [i]on[/i] the Mun.
1 year anniversary for my first munar orbit! Well, one of our years.
[IMG]http://i.imgur.com/9Nmmy.png[/IMG]
(I used cheat engine to go 100 000x)
Looking through the list of planned features makes me very excited for the future of this game.
I was going down the list thinking, "wow, that's going to be amazing", about nearly everything.
...except the graphics and sound, who the fuck cares about that? (well, apart from "Fuel-dependent larger explosions")
[img]http://i243.photobucket.com/albums/ff288/st0rmforce/oops.png[/img]
Shit!
My first successful mun landing and I fell over and broke the command module off the top of the lander.
They seem happy enough though.
I managed it with a 270 degree orbit instead of the tried and tested 90. The initial lifting rocket started tipping out of my control as it was leaving the atmosphere, so I just went with it.
oops, forgot the automerge doesn't work after a while.
I still want to ability to copy and paste chunks of ships onto other ships.
[editline]18th November 2011[/editline]
[QUOTE=st0rmforce;33331938][img]http://i243.photobucket.com/albums/ff288/st0rmforce/oops.png[/img]
Shit!
My first successful mun landing and I fell over and broke the command module off the top of the lander.
They seem happy enough though.
I managed it with a 270 degree orbit instead of the tried and tested 90. The initial lifting rocket started tipping out of my control as it was leaving the atmosphere, so I just went with it.
oops, forgot the automerge doesn't work after a while.[/QUOTE]
How'd the 270 degree orbit go? Did you have to burn a shit ton in retrograde to keep from skipping passed the Mun?
I suck at getting to the moon. I know I'm doing it wrong...
I launch off the pad and point my nose a little "infront" of the Mun and punch it. It's an upward battle all the way... it seems as if I'm continually fighting Kearth's pull... so I cut the liquid engine and try the time warp... I always seem to get 'caught' between the Kearth and the Mun... so I try and time-warp more... and end up overshooting the Mun every time. :<
Is there a guide to atleast orbiting the Mun?
[QUOTE=Gubru;33335994]I suck at getting to the moon. I know I'm doing it wrong...
I launch off the pad and point my nose a little "infront" of the Mun and punch it. It's an upward battle all the way... it seems as if I'm continually fighting Kearth's pull... so I cut the liquid engine and try the time warp... I always seem to get 'caught' between the Kearth and the Mun... so I try and time-warp more... and end up overshooting the Mun every time. :<
Is there a guide to atleast orbiting the Mun?[/QUOTE]
If you get into orbit around Kerbin, you can apply thrust (even just forwards/backwards from RCS thrusters will do) at your perigee to push your apogee out to where it'll intersect the Mun's orbit, and then it's a mix of timing and messing with your orbit until the Mun catches you in it's gravity well, where you'll need to slow down until you're in an orbit, rather than the escape trajectory you'll most likely be in.
To land, you can try applying thrust retrograde to slow you until you fall gently onto the Mun. I haven't gotten this part down yet, but I have managed to crash into it a little too fast a few times.
[QUOTE=Gubru;33335994]I suck at getting to the moon. I know I'm doing it wrong...
I launch off the pad and point my nose a little "infront" of the Mun and punch it. It's an upward battle all the way... it seems as if I'm continually fighting Kearth's pull... so I cut the liquid engine and try the time warp... I always seem to get 'caught' between the Kearth and the Mun... so I try and time-warp more... and end up overshooting the Mun every time. :<
Is there a guide to atleast orbiting the Mun?[/QUOTE]
Try having a more circular orbit and gently applying thrust at you lowest and highest points of your orbit. It may take a bit, it's it's a sure bet.
[QUOTE=ThatHippyMan;33336104]Try having a more circular orbit and gently applying thrust at you lowest and highest points of your orbit. It may take a bit, it's it's a sure bet.[/QUOTE]
But don't make it circular like I did unless you're orbiting in the opposite direction of the Mun.
[QUOTE=Oicani Gonzales;33336132]Go straight up. Once you reach 50k, start tilting towards 270º slowly. Once you're out of atmosphere, have your heading a bit above horizon. Get an orbit, once its safe push it until it intercepts the moon's (going past it just a bit).[/QUOTE]
Uhm, 90º, not 270º.
[QUOTE=LarparNar;33336266]Uhm, 90º, not 270º.[/QUOTE]
270 = same thing except going the other way.
I still think it's easier to make it so that you'll make it to the moon's distance and once you get out there THEN expand the orbit. I feel like it also uses less fuel too.
Warping has stopped working for me, game crashes (or rather, freezes) when I use it.
It's annoying because I think I've found a good rocket to get me to the Mun :v:
[QUOTE=Dick Tracy;33336555]Warping has stopped working for me, game crashes (or rather, freezes) when I use it.
It's annoying because I think I've found a good rocket to get me to the Mun :v:[/QUOTE]
Don't go past 2x warp for awhile. It seems to crash past 2x if you are below a certain altitude
It even freezes at x2, which is really annoying.
What the flying fuck? I think I broke physics in this game.
I made an aero-plane using the C7 pack, and right now I'm flying it with my engine turned off completely, and it's still picking up both altitude and speed, although very slowly.
Unless wind is simulated in this game, I think the gentle flaps of my wings controlled by the advanced S.A.S module are the reason I'm still airborne.
[editline]19th November 2011[/editline]
The hell, it just went from 31m/s to 43m/s and from 2000km to 3582km as I typed this.
Alright, my landing procedure is:
1. get Mun orbit
2. Circularize at around 50 km
3. Burn completely retrograde until retrograde indicator moves to center of navball
4. Burn towards Mun/retrograde indicator for about 1 sec; Vert speed should be increasing, retrograde(now prograde) indicator should not be moving
5. Time warp to around 25 km
6. Rotate lander around, and control your thrust to keep course and prograde indicator zeroed on the navball
7. If you start to drift, RCS to keep indicator centered
8. Land at around 10 m/s
Huh, judging from the Late ratings I assume that's already known?
If so, did anyone try to get to space using that method?
You're accelerating, soon the gravity will take over, but you used a so powerful engine that it could fight gravity pretty effectively and will keep accelerating even when going straight up. Sounds like a nice way to preserve fuel.
[QUOTE=DrasarSalman;33336828]You're accelerating, soon the gravity will take over, but you used a so powerful engine that it could fight gravity pretty effectively and will keep accelerating even when going straight up. Sounds like a nice way to preserve fuel.[/QUOTE]
What? No. I'm aligned at the horizon and I have my engines off.
I'm only using the standard C7 engine, and only one for the matter.
It's almost past the dark side of the planet right now.
[editline]19th November 2011[/editline]
[IMG]http://dl.dropbox.com/u/27714141/bug_plane.png[/IMG]
[QUOTE=voodooattack;33336863]What? No. I'm aligned at the horizon and I have my engines off.
I'm only using the standard C7 engine, and only one for the matter.
It's almost past the dark side of the planet right now.
[editline]19th November 2011[/editline]
[IMG]http://dl.dropbox.com/u/27714141/bug_plane.png[/IMG][/QUOTE]
If wings work anything like real life, pitch up above 15 degrees and you'll stall out and crash.
Yeah, it should be slowing down to 0m/s and falling dead centre at this point.
It looks like I'm exploiting a floating-point rounding error right now, from the best I can tell it's what's keeping me going.
As a programmer I know how much of a pain in the ass those are to deal with, so it's not the developer's fault at this point. I'm quite surprised I managed to hit that sweet spot in the first place though, it should be real difficult to spot.
It lost some speed and altitude when I nudged the controls; so I think I'll leave it going as-is and see what happens.
[QUOTE=Neo Kabuto;33336150]But don't make it circular like I did unless you're orbiting in the opposite direction of the Mun.[/QUOTE]
Actually, as long as your orbit is circular and from 90,000,000 to 10,000,000 meters, going to same direction as the moon is very feasible, it's the safest way for me to get up there without overshooting.
Oh hey, I actually made it to the moon and back!
Quick, tell Jules what happened, Barbican!
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