Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=Dacheet;33543629]Hey Winstonn and KAK, you know what you should make?
2 and 3 meter decouplers.
I see 1-to-2, 2-to-3, but no 2-to-2 or 3-to-3.
Love Dacheet :h:
I know SundayPunch has a shroud, but I need a solid decoupler.[/QUOTE]
Consider it definitely maybe probably but possibly not done for the next release.
Any other requests?
[QUOTE=Winstonn;33544879]Consider it definitely maybe probably but possibly not done for the next release.
Any other requests?[/QUOTE]
Do that and the PLF adapters and [url=http://www.youtube.com/watch?feature=player_detailpage&v=wJYSu2OVCGM#t=54s]I think I love you[/url]
[QUOTE=Dacheet;33544902]
[QUOTE=Winstonn;33544879]Consider it definitely maybe probably but possibly not done for the next release.
Any other requests?[/QUOTE]
Do that and the PLF adapters and [b]I think I love you[/b][/QUOTE]
Young love.
[QUOTE=Dacheet;33540451]I am considering selling a few TF2 hats (the rare ones, Bill's and earbuds) to buy this game.[/QUOTE]
How much is KSP? Bill's is $10 and buds are $20, don't get ripped off like people who sold an usual for just skyrim :v:
TF2 hats; better than the US dollar
When they add speeding up time for a launch window getting to the Mun will be so much easier.
Example
[thumb]http://www.zilefile.com/files/17190_6rvtw/KSP%202011-12-03%2000-45-10-82.jpg[/thumb]
[thumb]http://www.zilefile.com/files/17191_3nus4/KSP%202011-12-03%2000-49-10-86.jpg[/thumb]
Large single solid fuel, quick bursts from the LEM, suddenly headed straight for the Mun. Currently not a viable way to get there but once they add the prelaunch/launch warp its gonna be piss easy.
[QUOTE=superdinoman;33546713]When they add speeding up time for a launch window getting to the Mun will be so much easier.
Example
[thumb]http://www.zilefile.com/files/17190_6rvtw/KSP%202011-12-03%2000-45-10-82.jpg[/thumb]
[thumb]http://www.zilefile.com/files/17191_3nus4/KSP%202011-12-03%2000-49-10-86.jpg[/thumb]
Large single solid fuel, quick bursts from the LEM, suddenly headed straight for the Mun. Currently not a viable way to get there but once they add the prelaunch/launch warp its gonna be piss easy.[/QUOTE]
Parking orbit master race.
[QUOTE=superdinoman;33546713]When they add speeding up time for a launch window getting to the Mun will be so much easier.
Example
[thumb]http://www.zilefile.com/files/17190_6rvtw/KSP%202011-12-03%2000-45-10-82.jpg[/thumb]
[thumb]http://www.zilefile.com/files/17191_3nus4/KSP%202011-12-03%2000-49-10-86.jpg[/thumb]
Large single solid fuel, quick bursts from the LEM, suddenly headed straight for the Mun. Currently not a viable way to get there but once they add the prelaunch/launch warp its gonna be piss easy.[/QUOTE]
Direct ascent is for lazy people.
[QUOTE=Dacheet;33543629]Hey Winstonn and KAK, you know what you should make?
2 and 3 meter decouplers.
I see 1-to-2, 2-to-3, but no 2-to-2 or 3-to-3.
Love Dacheet :h:
I know SundayPunch has a shroud, but I need a solid decoupler.[/QUOTE]
[QUOTE=MC3craze;33543733]If SundayPunch didn't lolmagictrick disappear, then you'd probably have one. Plus K&W are going to make their own decouplers and the like.[/QUOTE]
As Winston said, we'll probably get it done.
Facepunch's KSP thread is a much better source of suggestions and feedback than I find the KSP forums to be. The thread hardly ever gets bumped and no one suggests really anything other than the odd fix or bug.
I suppose thats a thanks for you guys from us.
You guys could include some radial SRB's with their thrust vectored outwards for stability (like the radials you have at the minute but less powerful and with longish burn times or something).
[QUOTE=Chubbs;33550993]You guys could include some radial SRB's with their thrust vectored outwards for stability (like the radials you have at the minute but less powerful and with longish burn times or something).[/QUOTE]
Why do that? I know in SE they have ones like that, and they suck; I never use them.
[QUOTE=thrawn2787;33546201]How much is KSP? Bill's is $10 and buds are $20, don't get ripped off like people who sold an usual for just skyrim :v:
TF2 hats; better than the US dollar[/QUOTE]
There's also a few other things I'd buy. Maybe a SomethingAwful Platinum account, some Indie games, shit like that.
Also, isn't it $10 for buds and $20 for Bill's?
I tried this:
[IMG]http://i.imgur.com/ybOJy.png[/IMG]
Landing was interesting:
[IMG]http://i.imgur.com/Ci8n2.jpg[/IMG]
[QUOTE=Dacheet;33551136]There's also a few other things I'd buy. Maybe a SomethingAwful Platinum account, some Indie games, shit like that.
Also, isn't it $10 for buds and $20 for Bill's?[/QUOTE]
Something awful is basically nofunallowed mod cocksucking from what I've heard.
[QUOTE=-Xemit-;33552135][img]http://dl.dropbox.com/u/10492850/soyuz/wip1.png[/img]
Obviously wip, but what do you think?
Is it accurate enough?[/QUOTE]
I can never get those damn solar panels to work, how do you attach them correctly?
[QUOTE=thrawn2787;33546201]How much is KSP? Bill's is $10 and buds are $20, don't get ripped off like people who sold an usual for just skyrim :v:
TF2 hats; better than the US dollar[/QUOTE]
The solution to the US economy's problems is to just have a massive sell-off of TF2 product. So much money would be thrown into circulation it would kickstart growth. Trust me, I'm an economist.
Where was that parts pack where you could make your own satellite?
Also, the KW 2m fairings don't detach well, so my rocket clips through it when I stage.
[QUOTE=Dacheet;33552268]Where was that parts pack where you could make your own satellite?
Also, the KW 2m fairings don't detach well, so my rocket clips through it when I stage.[/QUOTE]
The probodyne pack.[url]http://kerbalspaceprogram.com/forum/index.php?topic=3891.0[/url]
[QUOTE=MC3craze;33552294]The probodyne pack.[url]http://kerbalspaceprogram.com/forum/index.php?topic=3891.0[/url][/QUOTE]
Now I remember why we keep you around
[editline]3rd December 2011[/editline]
[media]http://www.youtube.com/watch?v=y95MnAk5hwI[/media]
Orion Project, anyone?
[QUOTE=Dacheet;33552353]Now I remember why we keep you around
[editline]3rd December 2011[/editline]
[media]http://www.youtube.com/watch?v=y95MnAk5hwI[/media]
Orion Project, anyone?[/QUOTE]
I like those parts :P
[editline]3rd December 2011[/editline]
Especially the landing cushion.
Holy shit. Have you guys seen the RocktCo Soyuz pack? Its amazingly modeled and textured.
[QUOTE=LordCrypto;33552797]Holy shit. Have you guys seen the RocktCo Soyuz pack? Its amazingly modeled and textured.[/QUOTE]
I've seen every damn mod on the forums.
Hey guys, I need some advice - how do I make a good rocket that doesn't split into a thousand pieces before it's out of the atmosphere?
Mine are either super-unstable or not very strong.
Also, how can I get to the Mün?
[QUOTE=mac338;33552852]Hey guys, I need some advice - how do I make a good rocket that doesn't split into a thousand pieces before it's out of the atmosphere?
Mine are either super-unstable or not very strong.
Also, how can I get to the Mün?[/QUOTE]
Make sensible rockets, and don't make heavy payloads.
Sensible? In Kerbal Space Program?
[I]NONSENSE![/I]
[QUOTE=Dacheet;33553027]Sensible? In Kerbal Space Program?
[I]NONSENSE![/I][/QUOTE]
By sensible I mean use more boosters.
Boosters make for great gantries.
[QUOTE=MC3craze;33552871]Make sensible rockets, and don't make heavy payloads.[/QUOTE]
But how can I have so much control. For instance how do I hit a specific spot on the Mün
[QUOTE=mac338;33553177]But how can I have so much control. For instance how do I hit a specific spot on the Mün[/QUOTE]
Get into orbit of the Mun, then change your orbital plane by burning 90 degrees west/east from your prograde vector. Then deorbit and use the orbital map to figure out the approximate location if your LZ.
[QUOTE=mac338;33553177]But how can I have so much control. For instance how do I hit a specific spot on the Mün[/QUOTE]
Don't go balls to the wall straight to the Mun. First get into an easterly orbit around Kerbin (Heading 090, around 100km). Then you do a prograde (towards the direction of travel so you go faster) burn at your periapsis (the lowest point of your orbit). Using M, wait until your apoapsis is about 11,000,000 m.
Then once you get into the sphere of influence of the moon, do a retrograde (away from the direction of travel, making you slower) and slightly to the side burn until you have an orbit of about 100km.
Then you should do a retrograde burn about 90 degrees relative to your orbit of where you want to land.
[editline]3rd December 2011[/editline]
I don't care if MC3craze ninja'd me, mine is more in-depth :colbert:
[QUOTE=Dacheet;33553325]Don't go balls to the wall straight to the Mun. First get into an easterly orbit around Kerbin (Heading 090, around 100km). Then you do a prograde (towards the direction of travel so you go faster) burn at your periapsis (the lowest point of your orbit). Using M, wait until your apoapsis is about 11,000,000 m.
Then once you get into the sphere of influence of the moon, do a retrograde (away from the direction of travel, making you slower) and slightly to the side burn until you have an orbit of about 100km.
Then you should do a retrograde burn about 90 degrees relative to your orbit of where you want to land.
[editline]3rd December 2011[/editline]
I don't care if MC3craze ninja'd me, mine is more in-depth :colbert:[/QUOTE]
Mine is short and to the point. And I can colbert properly. [img]http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif[/img]
[QUOTE=MC3craze;33553386]Mine is short and to the point. And I can colbert properly. [img]http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif[/img][/QUOTE]
Real people use the SA Smiley userscript.
[sp]Seriously, I don't even know what smiles are left on FP :v:[/sp]
Sorry, you need to Log In to post a reply to this thread.