• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
You got a video of it in action, yes? Use the video as instructions, just like a jigsaw puzzle.
100 new posts and no new update? That was quite a surprise. [editline]13th December 2011[/editline] I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.
[QUOTE=bobsmit;33708239]100 new posts and no new update? That was quite a surprise. [editline]13th December 2011[/editline] I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.[/QUOTE] That is because two twats like to spam the thread with nothing relevant to it.
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[QUOTE=MC3craze;33709519]-[/QUOTE] What? Sure he could've put it in nicer terms but he's still right. [editline]14th December 2011[/editline] Nice ninja edit.
[QUOTE=Chris220;33709594]What? Sure he could've put it in nicer terms but he's still right. [editline]14th December 2011[/editline] Nice ninja edit.[/QUOTE] I do get quite distracted when it comes to thread derails.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url] New experimental is out!
[QUOTE=Neo Kabuto;33709756][url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url] New experimental is out![/QUOTE] aaaaaaAaAaaaaaaaa
HOPOOOLY SHIIIT [editline]13th December 2011[/editline] FUCKING DROPBOX WHY ARE YOU DOWN WHEN I NEED YOU THE MOST
[QUOTE=MC3craze;33709799]HOPOOOLY SHIIIT[/QUOTE] Praise Kerbin Jebus!
"Your download is starting" [img]http://e.deviantart.net/emoticons/e/eager.gif[/img]
Oh my, loading is so much faster
Every time I stop playing this they bring out a new update or experimental version the next day. This game has sucked up a lot of my time simply because of all the different rockets you can make.
Now to transfer 242MB of parts. :v:
Wait, since HarvesteR tested 0.13 using it, does Silisko edition still work with it?
[QUOTE=Neo Kabuto;33709889]Wait, since HarvesteR tested 0.13 using it, does Silisko edition still work with it?[/QUOTE] Yes. [editline]13th December 2011[/editline] LOADING BAR! I LOVE IT
[QUOTE=Neo Kabuto;33709756][url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url] New experimental is out![/QUOTE] No changelog? :(
[QUOTE=biodude94566;33709966]No changelog? :([/QUOTE] [quote=HarvesteR] [b]Optimizations: * Removed a lot of needless halts on the part processing routine during loading. * Restructured the sound loading system so the main loading thread doesn't wait for it to finish before moving on. * Deferred adding of several part components so they're only added when they're needed. * Mesh tangents can now be loaded from file, instead of being recalculated every time. * The mesh loader now ignores materials from file, because they were going to be replaced anyway later. * Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available. * Changed the rendering method for the part icons on the staging sequence. This can prevent thousands of objects from being created when flying large ships. * Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. This reduces the amount of physics objects and joints to simulate. * Reduced the amount of code components attached to each part, making for less calls on each frame. New: * The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary. * A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks. * It is now possible to warp time freely when the ship is landed. * Added a progress bar for the loading screen. Bug Fixes: * Fixed the mission timer not getting started if the first stage was moved before launching. * Liquid Fuel now flows from the "top" attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part). * Parts now keep the references to the part attached in each attachment node. (makes top-node based fuel flow possible) * Fixed a bug which prevented the ship selection dialogs from receiving double-click events. Now it is possible to select a ship file by double clicking on it. * Improved rendering of hyperbolic (escape) orbits in the map view. The trajectory is now a constant size regardless of eccentricity, and isn't warped by the splines. * The Map camera will now remember it's last position, and return to it when the map is reopened.[/b] [/quote]
[QUOTE=MC3craze;33709981]-changelog-[/QUOTE] Thank you! :love:
[QUOTE=bobsmit;33708239]100 new posts and no new update? That was quite a surprise. [editline]13th December 2011[/editline] I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.[/QUOTE] "We choose to go to the Mun in this de-cayde and do the other things. Not because they are easy, but because they are hard." -John F. Kerman.
[img]http://i.imgur.com/14Tem.jpg[/img] Someone is working on an SR-1 Normandy
Tried the fuel line system, doesn't work, either it doesn't attach to the engine, or attaches to the engine and does nothing at all. wtf am i doing wrong?
Tell Harv. Also I'm getting about 80 FPS on average now :v: [editline]13th December 2011[/editline] HarvesteR is a god among men. [editline]13th December 2011[/editline] [img]http://i.imgur.com/ONN3T.jpg[/img] [img]http://i.imgur.com/kJ5i0.jpg[/img] Night launch to the Mun.
he redid the icons. they used to be 3d objects. one icon took the palces of 2 scene objects. he made them not 3d. thus results.
[IMG]http://dl.dropbox.com/u/13781308/KSP/screenshot1.png[/IMG]
[QUOTE=CardBoardBox;33710995]he redid the icons. they used to be 3d objects. one icon took the palces of 2 scene objects. he made them not 3d. thus results.[/QUOTE] Yes, I am familiar. I [I]really[/I] love the performance boost. That gives me a lot of hope for my netbook.
0__O I see my engine! i thank you sir! now that fuel lines exist i am putting more detail into the trunk.
I have an honors bio final on Friday... But the 0.13 experimental release is out... WHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!
[QUOTE=cwook;33711397]I have an honors bio final on Friday... But the 0.13 experimental release is out... WHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!![/QUOTE] Because Jeb.
I found a bug. If something explodes right at the start of your launch, everything moves in slow motion
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