Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
You got a video of it in action, yes? Use the video as instructions, just like a jigsaw puzzle.
100 new posts and no new update? That was quite a surprise.
[editline]13th December 2011[/editline]
I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.
[QUOTE=bobsmit;33708239]100 new posts and no new update? That was quite a surprise.
[editline]13th December 2011[/editline]
I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.[/QUOTE]
That is because two twats like to spam the thread with nothing relevant to it.
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[QUOTE=MC3craze;33709519]-[/QUOTE]
What? Sure he could've put it in nicer terms but he's still right.
[editline]14th December 2011[/editline]
Nice ninja edit.
[QUOTE=Chris220;33709594]What? Sure he could've put it in nicer terms but he's still right.
[editline]14th December 2011[/editline]
Nice ninja edit.[/QUOTE]
I do get quite distracted when it comes to thread derails.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url]
New experimental is out!
[QUOTE=Neo Kabuto;33709756][url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url]
New experimental is out![/QUOTE]
aaaaaaAaAaaaaaaaa
HOPOOOLY SHIIIT
[editline]13th December 2011[/editline]
FUCKING DROPBOX WHY ARE YOU DOWN WHEN I NEED YOU THE MOST
"Your download is starting"
[img]http://e.deviantart.net/emoticons/e/eager.gif[/img]
Oh my, loading is so much faster
Every time I stop playing this they bring out a new update or experimental version the next day.
This game has sucked up a lot of my time simply because of all the different rockets you can make.
Now to transfer 242MB of parts. :v:
Wait, since HarvesteR tested 0.13 using it, does Silisko edition still work with it?
[QUOTE=Neo Kabuto;33709889]Wait, since HarvesteR tested 0.13 using it, does Silisko edition still work with it?[/QUOTE]
Yes.
[editline]13th December 2011[/editline]
LOADING BAR! I LOVE IT
[QUOTE=Neo Kabuto;33709756][url]http://kerbalspaceprogram.com/forum/index.php?topic=4842.0[/url]
New experimental is out![/QUOTE]
No changelog? :(
[QUOTE=biodude94566;33709966]No changelog? :([/QUOTE]
[quote=HarvesteR]
[b]Optimizations:
* Removed a lot of needless halts on the part processing routine during loading.
* Restructured the sound loading system so the main loading thread doesn't wait for it to finish before moving on.
* Deferred adding of several part components so they're only added when they're needed.
* Mesh tangents can now be loaded from file, instead of being recalculated every time.
* The mesh loader now ignores materials from file, because they were going to be replaced anyway later.
* Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available.
* Changed the rendering method for the part icons on the staging sequence. This can prevent thousands of objects from being created when flying large ships.
* Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. This reduces the amount of physics objects and joints to simulate.
* Reduced the amount of code components attached to each part, making for less calls on each frame.
New:
* The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary.
* A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks.
* It is now possible to warp time freely when the ship is landed.
* Added a progress bar for the loading screen.
Bug Fixes:
* Fixed the mission timer not getting started if the first stage was moved before launching.
* Liquid Fuel now flows from the "top" attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part).
* Parts now keep the references to the part attached in each attachment node. (makes top-node based fuel flow possible)
* Fixed a bug which prevented the ship selection dialogs from receiving double-click events. Now it is possible to select a ship file by double clicking on it.
* Improved rendering of hyperbolic (escape) orbits in the map view. The trajectory is now a constant size regardless of eccentricity, and isn't warped by the splines.
* The Map camera will now remember it's last position, and return to it when the map is reopened.[/b]
[/quote]
[QUOTE=bobsmit;33708239]100 new posts and no new update? That was quite a surprise.
[editline]13th December 2011[/editline]
I had my interview for Rice (University) yesterday and I brought up KSP as the thing that got me interested in aerospace engineering.[/QUOTE]
"We choose to go to the Mun in this de-cayde and do the other things. Not because they are easy, but because they are hard."
-John F. Kerman.
[img]http://i.imgur.com/14Tem.jpg[/img]
Someone is working on an SR-1 Normandy
Tried the fuel line system, doesn't work, either it doesn't attach to the engine, or attaches to the engine and does nothing at all. wtf am i doing wrong?
Tell Harv.
Also I'm getting about 80 FPS on average now :v:
[editline]13th December 2011[/editline]
HarvesteR is a god among men.
[editline]13th December 2011[/editline]
[img]http://i.imgur.com/ONN3T.jpg[/img]
[img]http://i.imgur.com/kJ5i0.jpg[/img]
Night launch to the Mun.
he redid the icons. they used to be 3d objects. one icon took the palces of 2 scene objects. he made them not 3d. thus results.
[QUOTE=CardBoardBox;33710995]he redid the icons. they used to be 3d objects. one icon took the palces of 2 scene objects. he made them not 3d. thus results.[/QUOTE]
Yes, I am familiar. I [I]really[/I] love the performance boost. That gives me a lot of hope for my netbook.
0__O I see my engine! i thank you sir! now that fuel lines exist i am putting more detail into the trunk.
I have an honors bio final on Friday... But the 0.13 experimental release is out...
WHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!
[QUOTE=cwook;33711397]I have an honors bio final on Friday... But the 0.13 experimental release is out...
WHHHHHHHHHHHYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!![/QUOTE]
Because Jeb.
I found a bug. If something explodes right at the start of your launch, everything moves in slow motion
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