Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
Woo! X2
X1 was stuck loading for me. Not sure if I should get X2
X1 worked for me on release.
[editline]14th December 2011[/editline]
Get it, the load times make it worth it.
My load time was infinite...
Decided to take a joy ride in my Athena T5C, weaving through canyons and swooping through craters on the Mun. Found some nice areas too.
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[QUOTE=RR_Raptor65;33726518]Decided to take a joy ride in my Athena T5C, weaving through canyons and swooping through craters on the Mun. Found some nice areas too.[/QUOTE]
What is the name of that parts pack with the landing...things for the bottom of your ship and the other stuff like wings and plane parts? I had it a while ago but I forgot the name.
[QUOTE=Guy123;33726701]What is the name of that parts pack with the landing...things for the bottom of your ship and the other stuff like wings and plane parts? I had it a while ago but I forgot the name.[/QUOTE]
C7 aviation pack.
I made the wings and thrusters myself, Kyle painted the wings though. The thrusters are super handy for ships like the T5C. Only one of the wings are really useful though, I tried making some low wing type wings but KSP said no.
Whoops, forgot a part. There's one extra part, a sponson that attaches to 2m tanks. I tend to use it to hold SAS equipment and such, but it can also hold RCS fuel and 1x1m liquid fuel tanks.
[url]http://www.mediafire.com/?bnhbaf6hnfyfy67[/url]
The moon looks like gmod when you are noclipping on flatgrass, but with shadows.
first off 1.5 meter failcan is here it was a quick release due to begging so will be some errors.
NO DURGUN INCLUDED [url]http://dl.dropbox.com/u/1417259/Fraps/Failcan9/release/Failcan9%20V0.2X.rar[/url]
I am so happy strut connectors were fixed as a result of my whining :D it even made it to space after an engine fell off :D i am impressed The wobbling in the space travel stage is now manageable by keeping Asas on. however it I will continue to find a solution until i can kill this menace.
[img]http://dl.dropbox.com/u/1417259/shelives.png[/img]
here is the trunk. holds extra fuel for space manuverse. I just need to paint it all and model a few more peices. rescale some of the 3meter parts and i will replease :D
[IMG]http://dl.dropbox.com/u/1417259/screenshot29.png[/IMG]
[QUOTE=ruarai;33731243]IE3[/QUOTE]
Lol what.
Also I like that rocket, but the C7 fuel tanks are crazy OP.
0.13 X2 is out:
[url]http://www.mediafire.com/file/mghfd1zvi3btdpd/KSP_win_0_13_x2.zip[/url]
What parts packs work good with the new release?
Damn Silisko edition.. I'd enjoy it a lot more if the gimballing on the engines wasn't that overpowered. It breaks my fragile topmost stacks.
I edited it earlier to allow fuel tanks to be attached to radial decouplers (in spirit of the new fuel lines and all), so I might edit it again to fix this as well.
[editline]15th December 2011[/editline]
Oh wow, I fixed a ton of shit already.
The engines had gimballing set to 2.5, I changed to 0.5, this in theory weakens them a bit, but it also results a much more stable and steerable rocket, you'll find this convenient if you like to manually steer and fine-tune your trajectory mid-flight.
The stack decoupler didn't specify the breakingForce parameter, and that caused it to function as a sausage link when subjected to gimballing. I added the parameter (set it to 4.0, which isn't much), and now it wiggles less. (I'm keeping the wiggling for the sake of game balance)
I'm still looking through the config files for more things that need changing.
[editline]15th December 2011[/editline]
Actually, that was too low, I set it to 15 and 10 for the shrouded and regular decouplers respectively.
You know voodoo, all the tanks from our pack are radially stackable by default.
[QUOTE=Winstonn;33733500]You know, all the tanks from our pack are radially stackable by default.[/QUOTE]
I totally know.
The vanilla ones are radially stackable too as of 0.13 x1 I think.
[QUOTE=LarparNar;33733611]I totally know.[/QUOTE]
wowowowoowo i was talking to voodoo wow WOOOoooowww
should have those decouplers done today
[QUOTE=Dacheet;33726308]X1 was stuck loading for me. Not sure if I should get X2[/QUOTE]
Yeah if the first thing fails the other probably will too
[QUOTE=-Xemit-;33735167]something punny.[/QUOTE]
Soyu want us to name it?
[QUOTE=-Xemit-;33735167]Hey guys, I'm in need for some input.
I noticed that among all those Failcans and Interpids my Soyuz sticks out as the only one that's named 1:1 as the real thing. So that's where you come in, do you have any ideas how could I name it? Preferably something punny.[/QUOTE]
Noyuz (pronounced "no use")?
Soluz (pronounced "So loose")?
what think?
[editline]15th December 2011[/editline]
Actually the first one doesn't really work too well.
Singleyuz?
Soyuz LS.
I support Noyuz.
[media]http://www.youtube.com/watch?v=0giCNV26jCw[/media]
I still find this video hilarious even though I made it back in August.
Kiking rover (name stolen from Viking, even though those weren't actually rovers).
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You making rovers too?
[QUOTE=MC3craze;33737710]You making rovers too?[/QUOTE]
Oh yesss.
more like rollpods
[QUOTE=scratch (nl);33737827]more like rollpods[/QUOTE]
Wheels are not in the game, and they look like little rovers.
Rollvers.
Imagine the Kerbals in there. I see sun-- Moon-- Sun-- Moon-- Sun-- Moon
Oh god if someone puked :v:
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