Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=scout1;31078768]It's a known bug. Sometimes the thing has enough thrust to lift off but will get stuck on the launch pad. Means you need to wiggle it around.[/QUOTE]
Mine usually do that when they're too heavy, I let them burn about half the fuel in a single tank and they usually get right to it
I hope we get the moon before July 21. I want to commemorate the 42nd anniversary of the Apollo 11 landing by crashing my Kerbals into its cheesy surface.
OpenDNS' servers still haven't updated....
[QUOTE=J0E_SpRaY;31078359]The suspense is killing me.[/QUOTE]
I hope it lasts.
Dude, if multiplayer was added to this.
It would be so awesome
Google's DNS hasn't updated (Unless my ISP changed it again.)
I am a snoop :v: and found the 0.8.1 download.
Here's a mirror until it comes up on the main site. I'll leave it up for a bit when it does go up too, since I'm sure their server will get swamped with downloads.
[url=http://mod.gib.me/kerbal/temp/KSP_win_0_8_1.zip]KSP_win_0_8_1.zip[/url]
[QUOTE=rck;31078925]I am a snoop :v: and found the 0.8.1 download.
Here's a mirror until it comes up on the main site. I'll leave it up for a bit when it does go up too, since I'm sure their server will get swamped with downloads.
[url=http://mod.gib.me/kerbal/temp/KSP_win_0_8_1.zip]KSP_win_0_8_1.zip[/url][/QUOTE]
Thank you.
1 minute left on the download
:dance:
[editline]13th July 2011[/editline]
10 seconds
0.8.1 is now live on the site too.
Anyone know how to add an extra step in the flight sequence? I have multiple engines on one second, but I want them to jettison at different times and the number of auto made sequences isn't enough.
For me it's still 0.8.0 on their site
Is there a changelog? I mainly want to know if they added a framerate cap to stop our cards from killing themselves
How do you get the symmetry thing to work?
[QUOTE=iLife_Aftermath;31079070]For me it's still 0.8.0 on their site[/QUOTE]
0.8.1 to me.
You got a changelist?
Wait, symmetry isn't in this version?
Seems like the "Put Parts Aside" and some snapping was the only things added
[QUOTE=iLife_Aftermath;31079150]Wait, symmetry isn't in this version?
Seems like the "Put Parts Aside" and some snapping was the only things added[/QUOTE]
Click the black circle with an orange dot in it to the top-right of the parts list.
[QUOTE=rck;31078925]I am a snoop :v: and found the 0.8.1 download.
Here's a mirror until it comes up on the main site. I'll leave it up for a bit when it does go up too, since I'm sure their server will get swamped with downloads.
[url=http://mod.gib.me/kerbal/temp/KSP_win_0_8_1.zip]KSP_win_0_8_1.zip[/url][/QUOTE]
Awesome, it's the real deal.
It appears their framerate limiter doesn't work.
update? I came.
[img]http://i.imgur.com/Y1qWs.jpg[/img]
Well, I managed to fuck it up.
Launch it!
Anyone want me to stream again?
[QUOTE=thrawn2787;31079244]It appears their framerate limiter doesn't work.[/QUOTE]
Agree'd. Still running super hot.
Uhhh, it's kind of broken. I can move the ship around by clicking the command module, but I can't let it go.
Also, if you have something sitting off to the side, and then grab something else, you won't be able to put it down either.
EDIT:
This seems to be only happening with my loaded ships. New ones are fine.
Might sound dumb, but because I have two screens, does that stop the game from going over 60 or 75 fps?
[release]New:
* Added options to use Angle Snapping when placing surface-aligned parts.
* Symmetrical placement mode in the VAB.
* It's now possible to set aside a part of group of parts. This enables adding parts in between others without deleting half the ship.
* Sound Normalizer, keeps the volume balanced even with 50+ boosters firing
* Added framerate cap to keep GPUs from screaming on light scenes. (configurable through the settings.cfg file)
* Deleting a part now requires clicking the parts list. This prevents accidental deletion. (Or you can also press 'Delete)
* Fuel can now flow through Strut parts like the tricoupler
Bug Fixes:
* Fixed bug where starting a new ship with a loaded multi-stage ship would create empty stages
* Smoke trail effects now fade away when nearing the edge of the atmosphere
* Fixed SkySphere culling issues at large distances
* Added cfg parameter to enforce a symmetry mode when stacking (like 3 under the tricoupler)
* Updated editor tutorial to reflect the changes in this update
[/release]
Oh my, time to try making a rocket again.
[QUOTE=sgman91;31079060]Anyone know how to add an extra step in the flight sequence? I have multiple engines on one second, but I want them to jettison at different times and the number of auto made sequences isn't enough.[/QUOTE]
I think you can add a coupler, set up your sequences then remove it and the stage will stay.
Sorry, you need to Log In to post a reply to this thread.