• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
[IMG]http://i.imgur.com/MBZr5.png[/IMG] Looking good so far... ENGAGE WARP DR- [IMG]http://i.imgur.com/u0jtU.png[/IMG] motherfucker Also, Bill just died, RIGHT NEXT TO JEB, and still not a single fuck was given.
[QUOTE=scratch (nl);31097886][video=youtube;yXuH8rgwbWM]http://www.youtube.com/watch?v=yXuH8rgwbWM[/video] Why did this take atleast 2 hours to upload. Anyways, enjoy.[/QUOTE] You should tell us all how you did that so I can do it with parachutes :v:
[QUOTE=Protocol7;31097953]Get Win7 and use the volume mixer[/QUOTE] The second option?
[QUOTE=Inufin;31098089]The second option?[/QUOTE] Check the KSP settings.cfg for any sound-related options. I don't know any software for XP that emulates the mixer's capability.
[QUOTE=Protocol7;31098171]Check the KSP settings.cfg for any sound-related options. I don't know any software for XP that emulates the mixer's capability.[/QUOTE] nope just edit the rocket sound in audacity.
Hi. [media]http://www.youtube.com/watch?v=1BtJgbr77vs[/media]
I've seen a few people with a Space Shuttle part. Where can I get it?
[QUOTE=xeonmuffin;31098235]nope just edit the rocket sound in audacity.[/QUOTE] That's probably more efficient.
[QUOTE=ewitwins;31098013]You should tell us all how you did that so I can do it with parachutes :v:[/QUOTE] Watch the video and you can see exactly how he did it. In the newest version, there's a bug where if you place a ghosted part, you can put real parts attached to it. He made a fleet of individual ships :v:
After an hour in orbit, my boys made a successful splashdown a couple of hundred km off the coast of Kafrica south of the launch pad. Mission Success! It would be really nice to have burning up effects when the atmosphere is hit... and some splash effects too.. and floating physics... though I am certain those are already planned. Also, with regards to the parachute.. is it me or does it just open regardless at 500m? It would be nice if it could be more phyiscs based... to do with the thickness of the atmosphere.
[img]http://dl.dropbox.com/u/6993235/1310558339669.png[/img] £1 says this is late, even though I don't recall seeing it.
[QUOTE=Pie_Tony;31098317][img]http://dl.dropbox.com/u/6993235/1310558339669.png[/img] £1 says this is late, even though I don't recall seeing it.[/QUOTE] [url]http://www.facepunch.com/threads/1105753-Kerbal-Space-Program-or-quot-How-many-rockets-can-I-slap-onto-this-thing-quot/page33[/url] You owe me a pound.
[QUOTE=cheesedelux;31098534][URL]http://www.facepunch.com/threads/1105753-Kerbal-Space-Program-or-quot-How-many-rockets-can-I-slap-onto-this-thing-quot/page33[/URL] You owe me a pound.[/QUOTE] On the contrary, I believe we all owe him a pound.... since it [I]was[/I] late.
0.8.3 RC2 is out
[QUOTE=cheesedelux;31098534][url]http://www.facepunch.com/threads/1105753-Kerbal-Space-Program-or-quot-How-many-rockets-can-I-slap-onto-this-thing-quot/page33[/url] You owe me a pound.[/QUOTE] I'll give you a good pound.
[QUOTE=latin_geek;31098715]0.8.3 RC2 is out[/QUOTE] changelist?
Hey dev, can you please make the steering relative to your view or some fixed point. Because it's kind of ridiculous trying to keep track of the rockets orientation.
[QUOTE=LukeTim;31098743]changelist?[/QUOTE] Still downloading it, can't be that long though I hate how i have to redownload the entire game every time it updates [release][h2]Version 0.8.3 Release Candidate 2 Changelog[/h2] New: * Added key to lock staging, to prevent accidental jettisoning (remember to set it off later). Set to Alt+L Bug Fixes: * Fixed A TON of bugs with the symmetry and ship construction in general. Game is stable again. * Fixed a bug where parts would lose staging info and revert to default when returning from flight to the VAB. (the staging reset bug) * Fixed a glitch introduced in 0.8.3 RC1 that allowed parts to be attached to frozen parts. [/release]
[media]http://www.youtube.com/watch?v=Srw85wotE5w[/media]
[QUOTE=SteelReal;31098744]Hey dev, can you please make the steering relative to your view or some fixed point. Because it's kind of ridiculous trying to keep track of the rockets orientation.[/QUOTE] It's really easy if you just use the Nav Ball at the bottom-center of the screen. [editline]13th July 2011[/editline] [QUOTE=latin_geek;31098776]Still downloading it, can't be that long though I hate how i have to redownload the entire game every time it updates[/QUOTE] It's only 50+MB though, tbf.
what in it
[video=youtube;jd3scrJWI10]http://www.youtube.com/watch?v=jd3scrJWI10[/video] Here, have a video and a download link for the nacelles. May as well. Good luck making a spacecraft that doesn't explode on activation though. [url]http://www.speedyshare.com/files/29416858/Nacelle.rar[/url]
[media]http://www.youtube.com/watch?v=8Puuv3rkVgQ[/media]
What part packs should I get? are any necessary? is that warp drive thing an actual thing in game like is that part or is that in a pack?
[QUOTE=gta-man12345;31097547][IMG]http://img.photobucket.com/albums/v436/RiesstiuIV/kerbalspaceodyssey-1.jpg[/IMG][/QUOTE] "My God, it's full of stars!" "How can you see them, Jeb? You don't have a window in front of you!"
[QUOTE=DDSNv2;31098931][media]http://www.youtube.com/watch?v=8Puuv3rkVgQ[/media][/QUOTE] i think a lot of launch failures end up with us thinking, "why did i think that was a good idea?"
Hey I've been working on a rocket model, figured I'd post it here and see if anyone is interested in it before I go through the less fun parts of getting it in to the game. [IMG]http://i5.photobucket.com/albums/y192/BobMa/clayRocket.jpg[/IMG] It is based (loosely!!!) off of the NASA rocket seen here: [URL]http://www.wired.com/science/space/magazine/15-09/st_rocket#[/URL] So should I keep working on it guys?
Uh, YES.
It looks amazing. So yes. You should make nuclear engines.
Is there a maximum number of stages I can do. I came up with what I thought was a nice design but too much stuff goes off at one stages and it explodes. I want to manually be able to switch through the stages one by one, and separate the functions better.
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