Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
Having empty stages seems to make engines fire early and such nonsense.
I have a rocket in stage 3 that activate in stage 5.
[QUOTE=HellBring;31106622]HarvesteR, in the hope that you're reading this I want to urge you to do a couple of things with your explosion particles. I know that eye candy would be pretty far down the list of things to do, but this is a relatively simple addition and has a huge visual impact. I've even gone as far as to make some MS paint doodles for you <3
My first request is that you make particle emitters inherit the velocity of their creator.
Consider the following scenario: You have poorly made rocket that on launch, breaks in half with one end slamming into the ground and the other overheating and exploding in the air.
It'd probably look like this.
[img]http://i52.tinypic.com/5vce49.jpg[/img]
Now consider what happens when you have the particle emitters from the explosion inherit the velocity of the exploding part they were created by:
[img]http://i51.tinypic.com/104m0q8.jpg[/img]
It looks a whole lot more spectacular. Oh yeah, they should bounce aswell. That way when you slam into the ground instead of the debris going through the earth and dissapearing, its thrown upwards with about the same force as the rocket hit the ground, just like an actual impact.
My second request is that you make the emitter's velocitys be affected by nearby explosions.
This makes it so when you have an enormous rocket on the pad suddenly combust as it tries to take off, instead of a condensed cloud of black semi-transparent lag you have a spectacular explosion that is automatically scaled to then number of peices that broke.
On the left is what currently happens, on the right is what should happen:
[img]http://i51.tinypic.com/x6h3md.jpg[/img]
And if I'm right, the explosion on the right is actually less intense on FPS because it still uses the same number of particles and they arent rendered over the top of each other.[/QUOTE]
On this note (and as a professional particle artist), a few changes also need to be made.
Smoke coming from the thrusters needs to be pushed out at roughly the same velocity as the flames, at the moment they come out of the rocket stationary which looks silly. Second, there needs to be less particles total, there's a LOT of overdraw which is eating up FPS and quite frankly looks bad. Third, make the smoke from the trail begin orange/yellow and then quickly fade to dark grey. Fourth, your smoke is really dark, especially explosions, it's very sharp visually, the smoke from explosions needs to be less thick (less particles and less alpha) and less black. Since 99% of all designs use more than one rocket, design your rocket particles with that in mind, I'd say you could easily divide the number of particles by four and still have effects that look just as good as they currently do (and better if you follow some of my tips), gain LOADS of fps, and make a rocket with many engines look dramatically more powerful than a rocket with 1, because at the moment the smoke and fire simply overdraws on multiple rockets, just making the smoke slightly thicker (but since it's already incredibly thick you can barely tell the difference.) If you make the smoke/flames off one rocket thinner, multiple rockets together will blend better and you'll be able to tell when more than 1 engine is active.
Hope the maker reads this post and the one I quoted. The particle effects of this game are currently one of the few bad parts.
^ Add a volume slider while you're at it.
Guys , I'm having a bit of trouble with getting in to orbit, sometimes it seems like I made it but then the shit gets unstable and starts falling down.
Any tips?
Furthest I got was like ¾ revolution.
Get Cr1tikal on this game y/n?
[QUOTE=Dutchlike;31114524]^ Add a volume slider while you're at it.
Guys , I'm having a bit of trouble with getting in to orbit, sometimes it seems like I made it but then the shit gets unstable and starts falling down.
Any tips?
Furthest I got was like ¾ revolution.[/QUOTE]
Get to ten km up, start leveling off, by 15km be roughly facing towards the horizon and horizontal, watch as the yellow heading indicator comes up to match where you're pointing, keep accelerating until fuel runs out. Usually by the time two stages of liquid engine fuel at full thrust has been depleted you're in orbit.
Worked for me anyway.
I know that a lot of people might not like it, but it would be cool if you guys would add stuff such as "Make a rocket to get the crew to another point of the planet" type mission.
[QUOTE=Beetle179;31114583]Get Cr1tikal on this game y/n?[/QUOTE]
Actually, TB should do a WTF is? on it.
Can you go to the moon, or planets?
[QUOTE=Zovox;31114694]Can you go to the moon, or planets?[/QUOTE]
Maybe when they're actually implemented. :v:
Also, if you can make the smoke last longer than it does now, and just have it fade slowly (so you can see the full path), that would be awesome.
[img]http://filesmelt.com/dl/ohman1.png[/img]
Do you think if I continue, I will hit the shell of space?
I want to have longer view distance before that fancy schmancy smoke-particle stuff.
In the north pole, on the biggest mountain,* thereis said to be a crater with some strange spaceship parts.
RUMOR
[QUOTE=Wavenarra;31114635]Get to ten km up, start leveling off, by 15km be roughly facing towards the horizon and horizontal, watch as the yellow heading indicator comes up to match where you're pointing, keep accelerating until fuel runs out. Usually by the time two stages of liquid engine fuel at full thrust has been depleted you're in orbit.
Worked for me anyway.[/QUOTE] Problem is usually that I can't get it level properly, it'll always be slowly swaying to some side.
How do people even get over 1 000 000 M? When I try to build anything big enough I get to like 100 000 M before I fall back to the ground.
[QUOTE=Mindfuck 2;31114839][img]http://filesmelt.com/dl/ohman1.png[/img]
Do you think if I continue, I will hit the shell of space?[/QUOTE]
I don't know what good you thought that parachute would do _/:v:\_
Also, some guy managed to get almost a light second out. I'm not sure there IS a shell, at least within a reasonably reachable distance.
I really want stronger beams that can support warp drives. At the moment, anything too strong tends to blow the ship apart/overheat any other SRBs.
[media]http://www.youtube.com/watch?v=xWH8h9sQ2tw[/media]
My thoughts during the ordeal: OH SHIT OH SHIT FUCK SHIT IM DEAD!
[QUOTE=gta-man12345;31114924]In the north pole, on the biggest mountain,* thereis said to be a crater with some strange spaceship parts.
RUMOR[/QUOTE]
land there for us.
[QUOTE=scratch (nl);31114984]land there for us.[/QUOTE]
i´ll do my best sir.
Almost done with uploading a vidya, I hope the quality isn't buttfucked too much :v:
[editline]14th July 2011[/editline]
[QUOTE=gta-man12345;31115080]i´ll do my best sir.[/QUOTE]
Good luck.
[QUOTE=Wavenarra;31114953]I don't know what good you thought that parachute would do _/:v:\_
[/QUOTE]
I wanted to brake. [img]http://sae.tweek.us/static/images/emoticons/emot-saddowns.gif[/img]
[QUOTE=Red scout?;31114946]How do people even get over 1 000 000 M? When I try to build anything big enough I get to like 100 000 M before I fall back to the ground.[/QUOTE]
Liquid engines and stages? Remember that you can stack fuel tanks for a longer usage.
[QUOTE=Red scout?;31114946]How do people even get over 1 000 000 M? When I try to build anything big enough I get to like 100 000 M before I fall back to the ground.[/QUOTE]
[thumb]http://img155.imageshack.us/img155/7277/orbith.jpg[/thumb]
Made with stock, non edited parts, can get you way above 100,000m
Songs in the RAR so far:
7
Including:
2001 A Space Odyssey
A Space Oddity
RCT 2 - Space Style
Muse - Knight of Cydonia
And more to come!
[QUOTE=scratch (nl);31115170]Liquid engines and stages? Remember that you can stack fuel tanks for a longer usage.[/QUOTE]
But everything breaks into pieces when I make stages.
I really hope the wobbling will be decreased dramatically soon, right now that's probably the biggest problem when trying to succeed in making large rockets.
[QUOTE=darth-veger;31115238]Songs in the RAR so far:
7
Including:
2001 A Space Odyssey
A Space Oddity
RCT 2 - Space Style
Muse - Knight of Cydonia
And more to come![/QUOTE]
Rocket Man - Elton John
Major Tom - Shiney Toy Guns/Peter Shilling (Shiney toy is a cover, both are quite different)
Moon Theme - Ducktails
Countdown - Rush
There's bound to be more.
[QUOTE=Pie_Tony;31115295]Rocket Man - Elton John
Major Tom - Shiney Toy Guns
Moon Theme - Ducktails
Countdown - Rush
There's bound to be more.[/QUOTE]
Name as many as you can and i will make a nice playlist out of em
0.8.5 SO FAR
[QUOTE]New:
* Added copying of parts (and sets of parts) by holding Alt while clicking on them.
* Replaced tricoupler textures and UV mapping (UV map by Dippegs)
* Started work on parachutes deploying automatically when released (allowing for parts to be safely landed)
* Stage decouplers can now share fuel across stages.
* Added Keys to control the camera in the editor (+/- for zooming, pgup/pgdown for scrolling)
Bug Fixes:
* Fixed the staging lock LED not turning purple after launch
* Icons no longer show a transparent border floating around then mousing over disconnected parts.
[/QUOTE]
decouplers can cross fuel now!
[QUOTE=darth-veger;31115311]Name as many as you can and i will make a nice playlist out of em[/QUOTE]
Well give a full list of what you have already, and I'll think of more.
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