• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
It would be great if you could put your mouse over a part press a number on numpad or something and have it added to that stage. Don't know how it would work for stages greater than 10 though.
[IMG]http://puu.sh/3l4e[/IMG]
[QUOTE=vexx21322;31116964][IMG]http://puu.sh/3l4e[/IMG][/QUOTE] Jeb does not approve [img]http://gyazo.com/9e3a39ff95ec9b5b1467830fa5de3516.png[/img]
[img]http://filesmelt.com/dl/holy-g.png[/img] Quite some Gee's
[thumb]http://gyazo.com/f23502e98cd245f68ace5485569c2e7f.png[/thumb] My first orbital sunrise :smile:
[QUOTE=brainmaster;31117122][thumb]http://gyazo.com/f23502e98cd245f68ace5485569c2e7f.png[/thumb] My first orbital sunrise :smile:[/QUOTE] That's an awesome one. Good work. Where did you get the Command Service Module with the thrusters on the side?
[QUOTE=LukeTim;31117315]That's an awesome one. Good work. Where did you get the Command Service Module with the thrusters on the side?[/QUOTE] It's in one of the mods, Sunday punch; [url]http://mod.gib.me/kerbal/mods/Sunday%20Punch/[/url] Also, thanks!
KSP needs a moon
It needs docking stations more
[QUOTE=Desaster56;31116945]HarvesteR said somewhere on the orbiter forums that Jeb is the pilot, and what others find frieghtning, he finds entertaining.[/QUOTE] That's cool. Hope we get to see some visual differences between the three crew members. Like my suggestion for Jeb
Hooray for extremely elliptical orbits. 750k at its highest point, 45k at its lowest point.
[QUOTE=doonbugie2;31117575]KSP needs a moon[/QUOTE] Kuna*
[QUOTE=Desaster56;31116945]HarvesteR said somewhere on the orbiter forums that Jeb is the pilot, and what others find frieghtning, he finds entertaining.[/QUOTE] Does that means that Jeb is the represent of the player? It all makes sense now.
What are the planets names? We have Kearth, what are the others called? Kercury, Kenus, Kars, Kupiter, Katurn, Kuranus, Keptune? And Kluto
I was able to sustain 1,900 KM away from Earth at one point. Twas my most successful rocket. But, how far until we hit another planet?
Every damn time I download the newest version from the site it doesn't seem to be the latest version. Everytime I start the game it still says v.01 and tells me there is a new version out.
I keep getting a "failed to load dll" error. Any help?
[QUOTE=Binladen34;31117722]I was able to sustain 1,900 KM away from Earth at one point. Twas my most successful rocket. But, how far until we hit another planet?[/QUOTE] When Venus is closest to earth, it's about 38 million km away.
My spinning spaceship [media]http://www.youtube.com/watch?v=VswomRGk78I[/media] Also I have no idea why it starts to lag at 2 min point.
[QUOTE=iLife_Aftermath;31117721]What are the planets names? We have Kearth, what are the others called? Kercury, Kenus, Kars, Kupiter, Katurn, Kuranus, Keptune? And Kluto[/QUOTE] Yes, and they all orbit about the Kun. I like Kupiter's Moons, Kallisto, Kuropa, Kio and Kanemede.
[QUOTE=LukeTim;31117670]Kuna*[/QUOTE] Koon* wait
[QUOTE=Bad)-(and;31117884]Koon* wait[/QUOTE] OH NO HE DI-EN'T.
Wow, I'm awful at this. I built a simple rocket with a command module, a decoupler, and a solid-stage rocket, and it'll either almost completely tip over after a bit, or won't decouple. The only time it'll decouple is when the rocket overheats and shuts off, with half its fuel left. I tried using liquid fuel since that would make more sense for take off, but it doesn't even do anything except make a bit of noise.
If you try to decouple while it's still burning, of course it isn't going to actually detach. It's still pushing against the command pod, and will only really separate when it shuts off and falls away. Physics, my friend. Physics. Also, SBR's heat up extremely fast when you're hauling serious ass in the atmosphere. Also, not having other parts around means it doesn't have a way to dissipate heat. Not being able to use liquid fuel rockets to take off is a glitch, since they get stuck in the launch pad. A way to get around this is to attach a decoupler to the bottom of it. The decoupler will explode but the rocket should be fine.
[QUOTE=Mr. Bleak;31117930]Wow, I'm awful at this. I built a simple rocket with a command module, a decoupler, and a solid-stage rocket, and it'll either almost completely tip over after a bit, or won't decouple. The only time it'll decouple is when the rocket overheats and shuts off, with half its fuel left. I tried using liquid fuel since that would make more sense for take off, but it doesn't even do anything except make a bit of noise.[/QUOTE] Don't know what the decoupling problem is due to... (EDIT: Yes I do.. it's what that guy ^ said) but as far as the liquid rocket not working is concerned, have you tried increasing the throttle? I often forget myself.
Is there any kind of changelog for 0.8.4?
[QUOTE=LukeTim;31117981]Don't know what the decoupling problem is due to... (EDIT: Yes I do.. it's what that guy ^ said) but as far as the liquid rocket not working is concerned, have you tried increasing the throttle? I often forget myself.[/QUOTE] no doubt i'll sound like a knob for asking, but how do you control the throttle?
[QUOTE=Bad)-(and;31118016]no doubt i'll sound like a knob for asking, but how do you control the throttle?[/QUOTE] CTRL to lower, SHIFT to raise.
[QUOTE=Bad)-(and;31118016]no doubt i'll sound like a knob for asking, but how do you control the throttle?[/QUOTE] You should have paid attention to the tutorial. ;D It's Left Shift to increase, Left CTRL to decrease.
[QUOTE=Frugle;31117794]My spinning spaceship [media]http://www.youtube.com/watch?v=VswomRGk78I[/media] Also I have no idea why it starts to lag at 2 min point.[/QUOTE] Best part is that bill and bob seem to love it.
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