Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=Dlaor-guy;31118002]Is there any kind of changelog for 0.8.4?[/QUOTE]
[quote]===================================== v0.8.4 =====================================================
Bug Fixes:
* Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks[/quote]
They're in the readme of the download
Trying to design a more jet like space shuttle, which you can fly through atmosphere, it works perfectly with one fuel tank, but add any more and you lose control if pitch in any direction.
[QUOTE=LukeTim;31118042]You should have paid attention to the tutorial. ;D
It's Left Shift to increase, Left CTRL to decrease.[/QUOTE]
bah, tutorials never got nobody nowhere!
who needs instructions
[QUOTE=Bad)-(and;31118089]bah, tutorials never got nobody nowhere!
who needs instructions[/QUOTE]
Well, you obviously, you're asking us for instructions now.
Is it possible to hide the HUD?
EDIT:
Ok, thanks Goz3rr :smile:
It would have been great if you could! Imagine if you reach orbit and you just leave it in fullscreen with no HUD and Bach playing.. Ahhh..
[QUOTE=Frugle;31117794]My spinning spaceship
[media]http://www.youtube.com/watch?v=VswomRGk78I[/media]
Also I have no idea why it starts to lag at 2 min point.[/QUOTE]
It started to lag because the thrusters from above were shooting exhaust over the bottom ones. Whenever rockets are blowing exhaust over a part of the ship, it causes lag. I'm assuming it's trying to do some kind of physics calculations at that point. Doesn't even have to be thrusters that the exhaust is going over, put winglets right under rockets and you'll still lag pretty hard.
[QUOTE=U-Lander;31117730]I keep getting a "failed to load dll" error. Any help?[/QUOTE]
Please help? Wanna try this out...
[QUOTE=U-Lander;31118182]Please help? Wanna try this out...[/QUOTE]
Does it say what dll?
[QUOTE=Goz3rr;31118267]Does it say what dll?[/QUOTE]
"mono: failed to load dll"
That's the message.
I still don't understand how my perfectly symmetrical rockets equipped with 12 SAS modules still turn in random directions.
[QUOTE=Mbbird;31118327]I still don't understand how my perfectly symmetrical rockets equipped with 12 SAS modules still turn in random directions.[/QUOTE]
Did you turn them on?
Show a picture of it?
[QUOTE=Goz3rr;31118119]Well, you obviously, you're asking us for instructions now.[/QUOTE]
christ you're simple
This is highly frustrating and not worth it at all trying to get anything worthwhile into the air.
[editline]14th July 2011[/editline]
All it is
[img]http://gyazo.com/2c6d06afc0723f37505aa67dd241b595.png[/img]
Floppy skinny motherfuckers in FSP seem to be more stable than lower part count bigger ones.
[t]http://cloud.steampowered.com/ugc/559788195646302523/8C23FA996A0E45FB433DD4B8E41284CE99B58949/[/t]
The way they smile cracks me up to no end.
I am falling to earth at 348 meters a second from 1900K and I forgot to add a parachute.
[QUOTE=Mbbird;31118415]This is highly frustrating and not worth it at all trying to get anything worthwhile into the air.
[editline]14th July 2011[/editline]
All it is
Floppy skinny motherfuckers in FSP seem to be more stable than lower part count bigger ones.[/QUOTE]
It turns in random directions because it has a bunch of weight sitting right at the tip of it. Wings are much heavier than they should be, they can drastically alter how a craft handles. Try removing them and see what happens.
The SRB's are powerful, the baby radial couplers can't hold them steady very well.
Either I make something simple like that and feel like I'm cheating by using those mod parts or I spend an hour configuring a 10 stage rocket by indivudually moving 16+ parts to different stages, needing to add a single part, and having to do it over again.
[editline]14th July 2011[/editline]
[QUOTE=MaverickIB;31118537]It turns in random directions because it has a bunch of weight sitting right at the tip of it. Wings are much heavier than they should be, they can drastically alter how a craft handles. Try removing them and see what happens.
The SRB's are powerful, the baby radial couplers can't hold them steady very well.[/QUOTE]
Oh wow okay that worked, they must weigh a TON or something because I put them at the base of the orange fuel tank and it's flying perfectly straight now.
[IMG]http://i.imgur.com/s3Vu2.png[/IMG]
I think I messed up my staging :v:
[QUOTE=HarvesteR;31040470]Yeah, the plan is to make choosing your crew possible. But in all probability, it won't be through the VAB. That's there as a placeholder I guess, since we'll likely make a dedicated area (like a screen or something) to lineup your crew. Bob, Bill and Jeb won't be the only victims available.
Cheers[/QUOTE]
Make it so that crew casualties are permanent and deceased pilots are replaced by new recruits.
Cannon Fodder, anyone? :v:
[QUOTE=Joppu;31118788]Make it so that crew casualties are permanent and deceased pilots are replaced by new recruits.
Cannon Fodder, anyone? :v:[/QUOTE]
Jeb#3982 reporting for duty.
im at over 2300k going 1400m/s with only the module left and have been going for 25 minutes
i don't think im ever going back
Do joysticks work or is the input config just a placeholder? It reads my joystick in the launcher but I can't control my rocket with the joystick in the game.
I think it'd be cool if eventually SRB's and other rockets can catch fire instead of just having a working mode and a blowing up mode. The fire could damage nearby modules, so you'd have to jettison that since rocket in order to preserve the ship. Let the fire go on too long and shit explodes.
Would also make it hilarious to have an inferno of a ship as you say in your head "JUST HOLD ON UNTIL THE FUEL IS GONE. JUST A LITTLE LONGER," as everyone except Jeb screams.
Been playing this game since last Monday, can't wait until the next update.
If you use 8 symmetry, and add fins all over it, you can actually get some lift and fly without boosters it seems. I landed without a parachute :v:
[QUOTE=MaverickIB;31118921]I think it'd be cool if eventually SRB's and other rockets can catch fire instead of just having a working mode and a blowing up mode. The fire could damage nearby modules, so you'd have to jettison that since rocket in order to preserve the ship. Let the fire go on too long and shit explodes.[/QUOTE]
My understanding was that when the components fail, due the design, they tend to fail catastrophic, and rather quickly at that.
[img]http://i.imgur.com/QOSta.jpg[/img]
After over two hours in space, Bill, Bob, and Jeb all wave hello to their home base (just off of the nose of the craft) as they soar overhead for the fifteenth time, marking a milestone for the Dacheet Orbiter Operations Division (D.O.O.D.) as their longest orbital flight.
[editline]14th July 2011[/editline]
Also, ZScreen apparently likes compressing images down to nothing.
[IMG]http://i.imgur.com/1B1fC.png[/IMG][IMG]http://i.imgur.com/J8d8P.png[/IMG]
In a full minute, I only lost less than 100 meters in freefall. (I was actually gaining height for a while when the nose was pointed straight up, even though I had been falling.
I'll try to get a better shot for their next orbit.
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