• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
Finally punched the face of god and got up to 200,000.
It would be cool if you could put a flight module in that utilizes your SAS to direct your ship, like an autopilot.
[QUOTE=chonks;31126751]It would be cool if you could put a flight module in that uses your SAS to pilot your ship, essentially an autopilot.[/QUOTE] You'd have to tell it where to go and such, it's probably easier to just do it yourself unless you actually want to aim for a specific piece of land.(Until other planets are in, at least.)
[QUOTE=chonks;31126751]It would be cool if you could put a flight module in that uses your SAS to pilot your ship, essentially an autopilot.[/QUOTE] Increased autopilot function, and context dependent automated actions (e.g. set X thruster to Y% throttle until Z altitude, if spacecraft A reaches B altitude) would definitely be set the way for a wider universe of interacting space stations and the like. And long-haul voyages when light-speed isn't practical (as I found out with my aiming for Kearth at 1.3 c). Another example, you could plot a course for a resupply to the outer solar system, let that craft go off, whilst building more shuttles/craft on the ground. Or not having to constantly check your LEO satellites and letting their ion-thrusters compensate for orbital decay. [editline]15th July 2011[/editline] Autopilot is essential a must for docking with stations, at the very least, to reach them (without lengthy calculation), as space is an absurdly huge volume. With multiple spacecraft, you'd probably need a telemetry screen as well.
Or you could just angle your ship at the station and tell Jeb to try not to do to much damage to it.
I wish the SAS wouldn't fight manual controls. For example, if the ship is rotating clockwise on its own, then the SAS should counter it. However, if I push the E button, the SAS should stop fighting that clockwise rotation for as long as I'm supporting it. It sucks wanting to nudge the direction the ship is facing just a bit and have the SAS fighting it. Yet you know if you disengage it completely for a moment everything will go to shit, so you're pretty much fucked.
[QUOTE=MaverickIB;31127096]I wish the SAS wouldn't fight manual controls. For example, if the ship is rotating clockwise on its own, then the SAS should counter it. However, if I push the E button, the SAS should stop fighting that clockwise rotation for as long as I'm supporting it. It sucks wanting to nudge the direction the ship is facing just a bit and have the SAS fighting it. Yet you know if you disengage it completely for a moment everything will go to shit, so you're pretty much fucked.[/QUOTE] Decreasing the mass and drag of each component afford significantly greater maneuverability on a few of my crafts.
Sometimes even SAS can't fight motion. Had a ship that wouldn't stop spinning even with SAS. [editline]14th July 2011[/editline] With multiple SAS modules, to.
So how do I orbit?
you gotta go up
Apparently changing stages with lots of modules packed tightly together can cause a massive explosion when the discarded modules are hit with the exhaust from the next stage firing.
[QUOTE=Aerkhan;31127789]So how do I orbit?[/QUOTE] i usually fly up to about 50K then make my way into a direction, then depending on my altitude i get to my horizontal speed needed to keep me in orbit and tah dah this has been posted already, but ill repost it for ya [url]https://gist.github.com/1073201[/url]
I got to 2000km's and i though i was high up... fuck you guys. Are you all using the normal engines or did you use custom ones?
[QUOTE=$$>MUFFIN<$$;31128107]I got to 2000km's and i though i was high up... fuck you guys. Are you all using the normal engines or did you use custom ones?[/QUOTE] ive been able to get further than that with normal rockets. just keep your designs simple
[QUOTE=jeimizu;31125812]I just had a 45 minute glide from 1000 meters. I'd love to see a similar game where you could design regular aircraft.[/QUOTE] X-Plane
I tried to achieve orbit and ended up at 8000km Couldn't even get that high when I wanted to :((
I find that making ICBM's is a lot funner.
Oh yeah! I finally managed to land my "rocket" without parachutes, but lots of wings.
[QUOTE=jason3232;31128606]Oh yeah! I finally managed to land my "rocket" without parachutes, but lots of wings.[/QUOTE] I don't think the wings does anything or am i wrong
[QUOTE=Orki;31128818]I don't think the wings does anything or am i wrong[/QUOTE] They have a drag coefficient, also they make my rockets go crazy.
[QUOTE=krail9;31128874]They have a drag coefficient, also they make my rockets go crazy.[/QUOTE] Yeah, drag and weight but they don't give any advantage like better steering or something
This is the best game.
Jeb is always so happy(OH SHIT OH SHIT) and not even a frown
I've only built some simple rockets so far. This is my best one, which peaks at about 1300 KM: [thumb]http://i.imgur.com/CFHKl.jpg[/thumb] How do you guys build those rockets that reach 4000 KM and beyond?
[IMG]http://i.imgur.com/EavBi.png[/IMG] Makin' a better warp nacelle, Liquidfuel or SRB? Also, website has been replaced with 'It works!'
[QUOTE=Overv;31129593]I've only built some simple rockets so far. This is my best one, which peaks at about 1300 KM: [thumb]http://i.imgur.com/CFHKl.jpg[/thumb] How do you guys build those rockets that reach 4000 KM and beyond?[/QUOTE] 100200K with a 2stager. How? Lotsa lotsa boosters.
[QUOTE=Overv;31129593]I've only built some simple rockets so far. This is my best one, which peaks at about 1300 KM: [thumb]http://i.imgur.com/CFHKl.jpg[/thumb] How do you guys build those rockets that reach 4000 KM and beyond?[/QUOTE] This is the one I use, I've gotten very far with it. [img]http://dl.dropbox.com/u/12347804/besteu.png[/img]
[QUOTE=Overv;31129593]I've only built some simple rockets so far. This is my best one, which peaks at about 1300 KM: [thumb]http://i.imgur.com/CFHKl.jpg[/thumb] How do you guys build those rockets that reach 4000 KM and beyond?[/QUOTE] Add 2 fuel tanks and another liquid booster below the SAS, and add some SFB's to the 3rd stage.
[QUOTE=Overv;31129593]I've only built some simple rockets so far. This is my best one, which peaks at about 1300 KM: [thumb]http://i.imgur.com/CFHKl.jpg[/thumb] How do you guys build those rockets that reach 4000 KM and beyond?[/QUOTE] Place 3 solid rockets below your liquid ones to gain some momentum and 3 around with side removers so that you don't have to use so much fuel on start up(and as said previously add 2 tanks and a muzzle below your SAS to have it as a last stage in space, Getting 4000k often takes a while of getting to 1500 m/s and using the thrusters just enough to keep the speed
I go to the site and all I see is the text "It works!" :( The forum link turns up a 404...
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