• LuaServer
    467 replies, posted
[QUOTE=Chevron;32283972]Does it work with 1.8?[/QUOTE] 1.8 is not out yet.
[QUOTE=LuaStoned;32284061]1.8 is not out yet.[/QUOTE] Yes it is. [editline]14th September 2011[/editline] [url]http://twitter.com/#!/notch/status/113912393133862913[/url]
[QUOTE=Chevron;32284163]Yes it is. [editline]14th September 2011[/editline] [url]http://twitter.com/#!/notch/status/113912393133862913[/url][/QUOTE] Uploaded != Released
[QUOTE=LuaStoned;32284224]Uploaded != Released[/QUOTE] No it is out I downloaded it already.
[QUOTE=Chevron;32284287]No it is out I downloaded it already.[/QUOTE] Well, seems it just switched :0
[QUOTE=LuaStoned;32284395]Well, seems it just switched :0[/QUOTE] And I just tried it, nope it does not work. That is annoying. Release r25 and 2 hours later it is out of date.
[QUOTE=Chevron;32284479]And I just tried it, nope it does not work. That is annoying. Release r25 and 2 hours later it is out of date.[/QUOTE] Oh I meant Minecraft just switched to 1.8 for me, custom mods won't be updated until MCP is ready.
Can anyone explain to me the diffrence between LuaServer and Lua For Minecraft?
[QUOTE=Val67;32284908]Can anyone explain to me the diffrence between LuaServer and Lua For Minecraft?[/QUOTE] They both do the same thing, but they're being developed by different people and have different APIs.
[QUOTE=Val67;32284908]Can anyone explain to me the diffrence between LuaServer and Lua For Minecraft?[/QUOTE] Both provide Lua for the server, each of us just did it a little different. [img]http://cdn.fpcontent.net/fp/emoot/ninja.gif[/img]'d
Two hours after updating and MC officially updates. Ugh. I was hoping their prerelease thing lasted a little longer.
Let's hope we can get a 1.8 version of LuaServer for 1.8 within next week then? Maybe Luastoned and Genesis can get together and cooperate on this ?
luastoned and genesis, you should combine forces. It would make updates easier.
I'd love o have a 1.8 compatible update within the next week but the bottleneck In time is waiting for Mcp to update which will probably take about a week itself. Once that's out should take me no longer than two days to update.
[QUOTE=Genesis999;32294394]I'd love o have a 1.8 compatible update within the next week but the bottleneck In time is waiting for Mcp to update which will probably take about a week itself. Once that's out should take me no longer than two days to update.[/QUOTE] Your work is much appreciated mate. You are doing a great job here. Just to ask is the server.ChatAll function fixed? I printed blank lines for me and my friend.
It should be. I'm not at home to double-check though. When I get home I'll check.
nm, it is better
Build 26 is up and live lovely people. :) 1.8.1 compatible! New hooks! Reworked hooks! Loveliness in the extreme! Changelog is at: [url]http://downloads.luaserver.org/latest/Changelog.txt[/url]
[I]What does this error mean? [CODE][WARNING] Lua: Error loading plugin header file. [WARNING] cannot open lua/admin/header.lua: No such file or directory[/CODE][/I] Oh, read the wiki.
Hello hello again, Ive released build 27! This version adds some things I didnt get round to adding in build 26 and fixes some librarys up. [code] -server.GetTime() and server.GetDate() can take a string as a parameter. Uses that for formatting using the SimpleDateFormat. -Added server.GetMOTD() and server.SetMOTD() -game.chat hook now passes ( Player, String message ) -completely scrapped file library and redid it basing it off GLua's file library. -Added two functions to block objects. block:Remove() and block:Set(newblock) -Changed player.IsSurvival(), player.IsCreative(), player.Survival() and player.Creative() into player.Gamemode() -No parameters passed will return either "creative" or "survival". -Passing a 0 or 1 or "creative" or "survival" will set the players gamemode. -Moved player adding health to its own function: player.AddHealth() to make player.Health() not so complex. -Added player.AddExperience(Number amount) -Fixed rightclicking with nothing causing a crash. [/code] Enjoy! :) Next up on my list of future changes: the timers global object. Also ive updated the game on luaserver.org to 1.8.1 and added a simple rank system.
Collectively brace yourselves ( bracing is not compulsory )... In about 12 hours from this post I shall be updating luaserver to a new version. Yipee. :) this new version addresses things from timers through to vectors. Not to mention being more efficient and prettier. :)
Ok ok ok. Stop begging. Build 28 is here! I would put the changes in this box here but there is quite a few! You can check it out here: [url]http://downloads.luaserver.org/latest/Changelog.txt[/url] Or it will be downloaded when you restart your server. ( Begging may or may not have occured. lol )
That is quite awesome.
Got some nice changes for you: Build 29! [code] Added player.useentity(player,entity) called when a player right clicks an entity. ( Cancellable ) Added player.attackentity(player,entity) called when a player goes to attack an entity. ( Cancellable ) Changed the mobs table to ents. Added ents.CaveSpider Added ents.Boat Added ents.Minecart Changed World:SpawnMob(position, type) to World:SpawnEntity(type,position) Added colour.Purple as an alias for colour.DarkMagenta Added cmd line arguments: +world, +motd, +port, +config, -noupdate Fixed inventory not getting past semicolon check. [/code]
Just so you guys know, I no longer work on or support SvFrame. The reason is, each new build changes the API so much that it practically requires a rewrite of most of SvFrame's functionality in order to fix it and I don't have the time nor inclination to do this. I believe robby is updating it though, and I'll commit any updates I receive to the official SVN.
Build 30 is live. Just some small changes this time. =========================== Added Player:Invisible([true/false]) Added Player.username as alias to Player.Username. Fixed EntityArrow crash.
Genesis999, this is more then likely nubly however when I change a players pos through entity:position() MineCraft kicks the player due to "hacking"
[QUOTE=Chevron;33214319]Genesis999, this is more then likely nubly however when I change a players pos through entity:position() MineCraft kicks the player due to "hacking"[/QUOTE] Ill have a look at it, havent being able to get that to happen to me yet.
Hello gentleman and ladettes. Today build 31 was released which added support for MC server v1.0.1, happy days indeed. :) [code] Added all new entitys to the ents table.= Living:Air() and Living:MaxAir() temporarily removed until i can find the variables ( have to sift through plenty of variables that look like "field_35222_cd" to find out which one controls it. Added enchanter.open hook. Works like workbench.open, chest.open, etc. Added noteblock.change and noteblock.play. Both cancellable and are triggered when a player either lefts or rightclicks a noteblock. Full log is available at: http://downloads.luaserver.org/latest/Changelog.txt [/code] Any issues or suggestions let me know. My amount of distractions (ie skyrim, swtor beta, etc) have slowed down so I shall be around a bit more. Have fun. :)
Hey just popping in to say I am still using your mod, thanks for all the hard work going into it.
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