• World of Tanks - Go play Barbie Online instead
    3,738 replies, posted
[url]http://www.facepunch.com/threads/966761[/url] V1 [url]http://www.facepunch.com/threads/972501[/url] V2 [url]http://www.facepunch.com/threads/995396[/url] V3 [url]http://www.facepunch.com/threads/1023770[/url] V4 [url]http://www.facepunch.com/threads/1043928[/url] V5 [url]http://www.facepunch.com/threads/1064365[/url] V6 [url]http://www.facepunch.com/threads/1085816[/url] V7 [url]http://www.facepunch.com/threads/1092876[/url] V8 [url]http://www.facepunch.com/threads/1098701[/url] V9 [url]http://www.facepunch.com/threads/1104861[/url] V10 So V11.
Still feels like Shit Team Edition.
[QUOTE=NuclearDwarf;34047374]aargh anyone here been through the T-43? do i bother getting the engine/tracks or do i just go straight for the T-44 I hate it already[/QUOTE] Honestly the engine does make a bit of difference and I bought it just because Im OCD about maxing things out. I dont really understand WHY, but I somehow seem to get 2-3 kills a round with the thing and actually have like a 65% win ratio in it. So I do reasonably well in it, but it IS a shitty tank that I hate. I guess the matchmaker occasionally has mercy on the poor little tinderbox and gives you less-retarded teammates a bit more often.
[QUOTE=Cloak Raider;34048017] THIS TANK. IT'S SO GOOD. also 8 kills and the team still loses. World of Tanks.[/QUOTE] Why I sold my Tiger II.. Can get lots of kills but your team still loses and usually end up losing or making fuck all money.
[QUOTE=Teh Zip File;34048251][url]http://www.facepunch.com/threads/966761[/url] V1 [url]http://www.facepunch.com/threads/972501[/url] V2 [url]http://www.facepunch.com/threads/995396[/url] V3 [url]http://www.facepunch.com/threads/1023770[/url] V4 [url]http://www.facepunch.com/threads/1043928[/url] V5 [url]http://www.facepunch.com/threads/1064365[/url] V6 [url]http://www.facepunch.com/threads/1085816[/url] V7 [url]http://www.facepunch.com/threads/1092876[/url] V8 [url]http://www.facepunch.com/threads/1098701[/url] V9 [url]http://www.facepunch.com/threads/1104861[/url] V10 So V11.[/QUOTE] Heh, funny to read back some of the very early beta stuff. I was already annoyed by Artillery on the second page of V1, not much has changed :v:
[QUOTE=Cloak Raider;34047511][img]http://filesmelt.com/dl/worldoftanks_2012-01-04_15-22-47-89.png[/img] KING TIGER BEST TANK ALL YEARS[/QUOTE]did you get Steel Wall?
Elited dat KV like a boss yo
[QUOTE=Teh Zip File;34048251][url]http://www.facepunch.com/threads/966761[/url] V1 [url]http://www.facepunch.com/threads/972501[/url] V2 [url]http://www.facepunch.com/threads/995396[/url] V3 [url]http://www.facepunch.com/threads/1023770[/url] V4 [url]http://www.facepunch.com/threads/1043928[/url] V5 [url]http://www.facepunch.com/threads/1064365[/url] V6 [url]http://www.facepunch.com/threads/1085816[/url] V7 [url]http://www.facepunch.com/threads/1092876[/url] V8 [url]http://www.facepunch.com/threads/1098701[/url] V9 [url]http://www.facepunch.com/threads/1104861[/url] V10 So V11.[/QUOTE] My first post for this series is on page 13 of thread #1, I've been around that long. :usa:
Just got out of a match in my IS3, was on the map with the railway on the east side, with a valley more east of it, and a city to the west. I Went city and had a typical brawl, when a 3001p started to cap on us and only a JagdPanzer was there defending, I rushed back and saved the JP at the last second. Me and the JP sniped a ferdi down and I got the kill, we then pushed down the rail tracks to their cap. On their team there was a T34, M4A3E8, M6, and a large russian Arty, can't remember which, and a Type 59. We start our cap and the entire enemy team excluding the Type 59 shows up to stop us, I finish them all off without taking any damage from them. I notice our base is being capped so I rush back down the rail way towards it. About half way there I spot the type 59 and fire a blind shot at the little bit of his tracks that are exposed and it hit! As soon as I damaged him the cap hit 99 and drops back down. I finish him off for the win and get 9 kills, and 2.3k xp without doubles. I fucking love this tank.
Yesterday marked my 1 year of playing WoT :v: [editline]4th January 2012[/editline] [url]http://worldoftanks.com/news/933-update-v71-maintenance/[/url] 7.1 is tomorrow.
So I picked up a Panzerjager 1, I..I think I'm in love.
I got ignited twice in two matches one after another in my Tiger. I really need that new gun and turret. Right now, the Tiger is basically a slower, not even better armoured VK3601. This irks me.
I remember the days when we thought turning gold into credits instead of saving up to get a month of premium was a good idea. :v:
[QUOTE=minicunga;34050058]I remember the days when we thought turning gold into credits instead of saving up to get a month of premium was a good idea. :v:[/QUOTE] [img]http://dl.dropbox.com/u/251301/MSP/samitank.gif[/img] Hetzers gonna hetz~ Man, back when playing artillery was FUN. Now it's just a chore, and that's not including the new counter-battery/tracer mechanics. Used to be great doing it... now I suck. [editline]4th January 2012[/editline] And the fucking matches! Those were fun, when you had one huge tank on your team, balanced accordingly by shitty lower tiers for them. It was a challenge taking that one tank on, but it could be done. Nowadays everyone has tier whatevers and matchmaking sucks.
[QUOTE]matchmaking sucks[/QUOTE] Aww yeah new PanzerJager I! Wait, why am I being paired up against Marder II and higher? ONE SHOT! BOOM!
[QUOTE=Jax Strife;34050221]Aww yeah new PanzerJager I! Wait, why am I being paired up against Marder II and higher?[/QUOTE] Welcome to World of Tanks, where nobody can hear you scream in agony as your shells bounce off the enemies' armor as they destroy your tank in a single hit. [editline]4th January 2012[/editline] also, Marder II is the last genuinely fun tank down the line, the others are all a chore to play
[QUOTE=Mastahamma;34050260] also, Marder II is the last genuinely fun tank down the line, the others are all a chore to play[/QUOTE] StuG III is fun, Jagdpanzer IV sucks donkey dick, Jagdpanther is fun, Ferdinand is even more fun and the Jagdtiger is god tier.
RIP T95. Now it needs escorts and shit.
They're good and comparatively fun for their tier, but the Marder is the last tank that you might still believe that you play WoT for fun and not to get rid of the detrimental effects of grinding withdrawal.
But they made the side armor stronger for the next patch?
Just had a match in my panther that brought back memories from the beta days. It was looking to be a normal campinovka match but most of the team went for the hill, when we got up there we stumbled upon two enemy tigers. I used my trusty ridiculous long gun for the panther and set both of the tigers on fire from a frontal shot, one of them two times. So after I saw them slowly dying out to the fire I apologized to them both for setting them on fire, knowing full well the horrors of having my tinderbox of a tiger getting set on fire back in the beta days. Poor guys, on the positive side though it was my daily double and I got about 2k exp and made 20k profit.
The patch notes and balance changes, btw. [quote]Added a preliminary French Tech Tree (18 vehicles): Renault FT, D1, D2, B1, BDR G1B, Arl 44, AMX M4 (1945), AMX 50 100, AMX 50 120, AMX 50 68t, Hotchkiss H35, AMX 38, AMX 40, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t; Automatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanisms; Maximum battle level for Type 59 increased by 1; Type 59 battle profitability increased by 5%; Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1; Fixed tank armour: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armour increased); Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds); TD ISU-152 moved to a new armour system with 16 groups and sided armour; Churchill moved to a new armour system with 16 groups and sided armour; Fixed tank camo: VK4502A, KV-220, Pz II, M26 Pershing, M3 Lee; Fixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212, Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, Lowe; Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm KwK 43 L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gun; Fixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPanther; Fixed bugs in burning effects of destroyed tanks; Fixed some errors on maps: Fjords, Marsh, Steppe, Malinovka; Fixed "Fjords" mini map; Fixed client-to-server asynchronization upon tank destruction by ramming; Fixed ammunition resupply as a default setting; Fixed impossible-to-close windows of private chat channels; Added name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.); Fixed cluster indicator in login queuing notification (now visible); Fixed bugs in the mechanism for automatic cluster selection on login; Reduced ‘end of session’ interval when switching from cluster to cluster; Fixed some bugs with battle replays; Fixed a client crash after a long loading of battle replays; Contact list removed from player’s battle log; Added an interface switch off for battle replays ("v" key); Fixed the red "Texture not found" square instead of a clan logo when changing settings; Added an alternate colour scheme for a reload progress-bar and a gun marker; Fixed bug with not displayed new invitations for an open invite channel; Fixed blinking of an invite channel in the absence of active invitations; Fixed a Commander modifier disappearance while hovering a cursor over a crew member; Fixed bug of loading pre-battle room for ready but un-distributed company players; Fixed a system message while adding /purchasing an already existing player's tank; Fixed garage freezing at the game entry with a pressed "Enter" key on the login screen; Fixed reload indicator ‘freeze’; Fixed a tank tier indicator displacement in team lists; Fixed voice chat malfunction; Fixed voice chat animation for terminated chat connections; Restored ‘tank in company battle’ indicator for company battles; Fixed a bug with inability to press "Ready" once a tank company is in battle; Fixed a rare bug in random switching to “Not ready” in company interface; Fixed incorrect message when mounting an ‘already in depot’ consumable; Fixed a rare bug with inability to close a pop-up modal message when changing graphics settings; Fixed a display of 'Attention to sector' message in chat from an ‘ignore’ player; Reworked battle menu popping up on pressing "Esc" key; Added a “background” image for a number of remaining rounds; Fixed incorrect display of available resolutions when switching from a full screen to window mode; Fixed a sharp change in transparency of trees when moving in sniper mode; Fixed short hand names for E-series tanks; Fixed non-functional interface when switching between tanks in service window; Fixed client crash when selling modules from depot; Added a message notifying that a gold camo will be destroyed if changed. Changed in-game characteristics: German Tanks: Ferdinand: the 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec. Jagdpanther: the 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec. Leichttraktor: suspension traverse speed increased by 2 deg/sec; dispersion from movement and suspension traversing decreased by 5%; I turret traverse speed increased by 10 deg/sec; II turret traverse speed increased by 5 deg/sec; I turret view range increased to 300 m; II turret view range increased to 350 m; PzKpfw 35 (t): I turret view range increased to 330 m; II turret view range increased to 370 m; ammo rack sizes changed for 3.cm KwK 34t L/40 and 3.7cm KwK 38t L/47 guns; PzKpfw 38 (t): ammo rack sizes changed for the 3.7cm KwK 38t L/47 gun; aim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 sec; PzKpfw III: I turret view range increased to 380 m. Guns: 2.0cm KwK 30: added a multi-round reload system with 10 shells per clip and rate of fire 280 rounds/min; changed parameters for tanks: PzKpfw 35 (t), PzKpfw II; penetration with standard AP shells increased to 46 mm. 2.0cm Breda: added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/min; changed basic characteristics: reload time, aim time, gun dispersion; changed parameters for Leichttraktor; penetration with standard AP shells increased to 30 mm. 2.0cm Flak 38 L/112: added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min; re-adjusted the vehicle gun parameters: PzKpfw 35 (t), PzKpfw 38 nA, PzKpfw II, PzKpfw 38 (t), PzKpfw III, PzKpfw III Ausf. A, PzKpfw II Luchs, VK 1602 Leopard. 2.0cm KwK 38 L/55: added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min; re-adjusted the vehicle gun parameters: Leichttraktor, PzKpfw II, PzKpfw III Ausf. A, PzKpfw II Luchs; penetration with a standard AP shell increased to 46 mm. 3.7cm KwK 34t L/40: penetration with a standard AP shell increased up to 40 mm; penetration with an APCR shell increased to 69 mm. 3.7cm KwK 38t L/47 and 3.7cm PaK 38t L/47: penetration with a standard AP shell increased to 41 mm; penetration with an APCR shell increased to 74 mm. 3.7cm KwK L/46: penetration with a standard AP shell increased to 40 mm; penetration with an APCR shell increased to 74 mm. 4.7cm PaK 38t L/43: penetration with a standard AP shell increased to 62 mm; penetration with an APCR shell increased to 115 mm. Shells: shell damage of 3.7cm Pzgr36 increased to 36; shell damage of 3.7cm Pzgr40 decreased to 36; shell damage of 4.7cm Pzgr39t increased to 60; shell damage of 4.7cm Pzgr40t increased to 60; shell damage of 4.7cm Sprg18t increased to 75. Soviet vehicles: BT-2: II turret view range increased to 320 meters; changed reload and aim time: 37mm Hotchkiss and 37mm B-3 guns. MS-1: traverse speed of both suspensions reduced by 5 deg/sec; changed reload time, aim time, ammo rack size: 37mm Hotchkiss and 37mm B-3 guns. T-26M: I suspension traverse speed reduced to 52 deg/sec; I turret view range increased to 320 meters; II turret view range increased to 350 meters. Guns: 20mm TNSh: added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/min; changed gun parameters: MS-1, BT-2; penetration with a standard AP shell increased to 28 mm. 23mm VYa: added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/min; changed gun parameters: T-26M, MS-1, BT-7, BT-2; penetration with a standard AP shell reduced to 30 mm. 37mm Sh-37: added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/min; changed gun parameters: Т-46, Т-50, Т-52, А-20. 37mm B-3: penetration with an APCR shell increased to 40 mm. 37mm Hotchkiss: penetration with an APCR shell increased to 34 mm. 45mm 20K: penetration with an APCR shell increased to 88 mm. 45mm (1932): penetration with a standard AP shell increased to 51 mm; penetration with an APCR shell increased to 88 mm. American vehicles: M2 Light Tank: I turret view range reduced to 300 meters. M5 Stuart: I turret view range increased to 380 meters. Guns: 12.7mm MG HB M2: added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/min; changed gun parameters: M2 Light Tank. 20mm Hispano Suiza Birgikt gun: added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/min; changed gun parameters: T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, M2 Light Tank. 37mm Gun M1916: changed basic gun parameters: reload time, aim time, dispersion; penetration with a standard AP shell reduced to 28 mm; Penetration with an APCR shell reduced to 45 mm. 37mm semiautomatic gun M1924: added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min; changed gun parameters: T2 Medium Tank, T1 Cunningham; penetration with a standard AP shell reduced to 33 mm. 37mm Browning semiautomatic gun: added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min; changed gun parameters: T2 Medium Tank, T1 Cunningham; penetration with a standard AP shell reduced to 39 mm. 37mm M-6 L/53 M2: dispersion reduced to 0.36. 37mm M-5: changed reload and aim time: M3 Stuart, T2 Medium Tank. [/quote]
[quote]20mm Hispano Suiza Birgikt gun: added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/min; [/quote] My T2 is ready
Im not sure if im going to like the multi round system for my pzII.
matchmaking has been nice to me in my T-43 so far actually i guess tier 6 is the worst anyway EDIT: NOPE [img]http://imgur.com/BQdqi[/img]
So, guys, I have 10000 free exp, spontaneously ground by not spending it. Into which French tree should I dive? The top tier heavy seems like a medium anyway, so what's the actual difference? I lack a proper medium, because... Patton is shit... so I guess I would go with these, but what's your thought on that?
I'm in a similar situation so I'm just gonna use my free XP to research modules and stuff on... well, whatever has an autoloader (probably both trees at once lmao)
[quote] 12.7mm MG HB M2: added a multi-round reload system with [B]40 shells per clip[/B] and rate of fire 450 rounds/min; [/quote] GOD DAMMNNNNNNN
[QUOTE=Awesomecaek;34051327]So, guys, I have 10000 free exp, spontaneously ground by not spending it. Into which French tree should I dive? The top tier heavy seems like a medium anyway, so what's the actual difference? I lack a proper medium, because... Patton is shit... so I guess I would go with these, but what's your thought on that?[/QUOTE] The tier 7 light is crazy fun. But overall the heavy tree is probably going to be more rewarding.
if they have such high penetration they should atleast tone down the ROF jesus.
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