Since he changed the biome code to implent the jungle biome, Will I be able to continue walking in my 1.1 world and eventually find a jungle biome? Or will I have to generate an entire new world?
[QUOTE=Djessey;34289076]Since he changed the biome code to implent the jungle biome, Will I be able to continue walking in my 1.1 world and eventually find a jungle biome? Or will I have to generate an entire new world?[/QUOTE]
Go load new chunks. You'll hit a jungle eventually.
Oh em gee, yes please add some jungle mobs. Actually, it would be promising for Jeb to add some new mobs for each biome please? I'm seriously now getting bored and not understanding how in a cold winter world or a swamp, cows, sheep and chicken could be walking the murky land. Maybe for a jungle some monkeys, swamps some alligators.
Well I think I'm going abit too far now with ideas.
[QUOTE=Arkantos;34289157]Go load new chunks. You'll hit a jungle eventually.[/QUOTE]
Nope. Jeb is making it so it won't generate in existing maps so it doesn't break biomes, again.
[QUOTE=ultradude25;34288637][url]https://twitter.com/#!/jeb_/status/159940561418199041[/url]
[img]http://i.imgur.com/Li3Ak.jpg[/img]
Also:
[url]https://twitter.com/#!/jeb_/status/159941276148568064[/url][/QUOTE]
I think it would look even better if the grass wasn't so bright. Maybe a slightly more yellow-ish grass like Terraria's jungle?
Heh I was bored with minecraft until I started playing nomad style. You know, spending nights at temporary places like caves or simple buildings, then traveling in the day and gathering food and coal.
It's pretty fun way to play instead of bunkering yourself at the early stage of the game.
Got Minecraft today by selling a hat. Why is every bloody server whitelisted? I just wanna build with people :rolleyes:
[QUOTE=Rocko's;34290304]Got Minecraft today by selling a hat. Why is every bloody server whitelisted? I just wanna build with people :rolleyes:[/QUOTE]
Apply for one of the whitelists then. Servers without them will probably be shit or prone to griefing.
[QUOTE=squids_eye;34290445]Apply for one of the whitelists then. Servers without them will probably be shit or prone to griefing.[/QUOTE]
Sent one to Profans MC SMP server.
[QUOTE=Rocko's;34290520]Sent one to Profans MC SMP server.[/QUOTE]
Don't know why but your avatar looks like you're a promising builder.
Also, new snapshot!!
[url]http://mojang.com/2012/01/19/minecraft-snapshot-12w03a/[/url]
Client : [url]http://assets.minecraft.net/12w03a/minecraft.jar[/url]
Server : [url]http://assets.minecraft.net/12w03a/minecraft_server.jar[/url]
[QUOTE=Change Log]
Ladders regained their collision box, and vines are climbable when they have a solid block behind them
Added jungle biome (requires a new world) with new tree and leaf types
Updated language files
Dispensers will place mobs instead of releasing the spawner egg
Zombies have new path-finding AI
Wolves have new AI and can be bred (when tame)[/QUOTE]
Use Rapid Dispenser trick with Chickens, all hell breaks loose
[QUOTE=Deathhunter;34290677]Don't know why but your avatar looks like you're a promising builder.
Also, new snapshot!!
[url]http://mojang.com/2012/01/19/minecraft-snapshot-12w03a/[/url]
Client : [url]http://assets.minecraft.net/12w03a/minecraft.jar[/url]
Server : [url]http://assets.minecraft.net/12w03a/minecraft_server.jar[/url][/QUOTE]
Oh sweet, new Wolf AI. Time to see what's different.
[QUOTE=Deathhunter;34290677]Don't know why but your avatar looks like you're a promising builder.
Also, new snapshot!!
[url]http://mojang.com/2012/01/19/minecraft-snapshot-12w03a/[/url]
Client : [url]http://assets.minecraft.net/12w03a/minecraft.jar[/url]
Server : [url]http://assets.minecraft.net/12w03a/minecraft_server.jar[/url]
[quote=Change Log]
Ladders regained their collision box, and vines are climbable when they have a solid block behind them
Added jungle biome (requires a new world) with new tree and leaf types
Updated language files
Dispensers will place mobs instead of releasing the spawner egg
Zombies have new [B]path-finding AI[/B]
Wolves have new AI and can be bred (when tame)
[/quote][/QUOTE]
Oh man, oh man.
Wow. seriously? both of them now?
[img]http://horobox.co.uk/u/RaptorRed_1327000937.png[/img]
[QUOTE=vexx21322;34290791]*flashy new path finding*
Oh man, oh man.[/QUOTE]
I'm guessing it's something like this:
[img]http://i.cubeupload.com/ngSVJ0.png[/img]
Excuse my awesome handwriting :v:
The fairies are having a party at the swamps near the mayan village
[img]http://horobox.co.uk/u/RaptorRed_1327026209.png[/img]
A ton of them.
I am wondering why Kodaichi has this obsession with making female mobs mods (Fairies, Succubus, that one cat that turns into a girl, charlotte etc)
[QUOTE=Rocko's;34290520]Sent one to Profans MC SMP server.[/QUOTE]
Good choice, best server.
[QUOTE=Samuka97;34291072]I'm guessing it's something like this:
[img]http://i.cubeupload.com/ngSVJ0.png[/img]
Excuse my awesome handwriting :v:[/QUOTE]
If notch was coding it, maybe. But jeb is, so it might actually be good.
Or wait, weren't they hiring a AI programmer?
[QUOTE=vexx21322;34291194]If notch was coding it, maybe. But jeb is, so it might actually be good.
Or wait, weren't they hiring a AI programmer?[/QUOTE]
Yeah, I think so. But I'm not sure if it was him who did the new AI for the zombies or jeb. Still, I'm confused why they only implemented it for zombies and nothing else.
[QUOTE=Samuka97;34291225]Yeah, I think so. But I'm not sure if it was him who did the new AI for the zombies or jeb. Still, I'm confused why they only implemented it for zombies and nothing else.[/QUOTE]
Maybe they want to test it to see how it works in gameplay, then if it works well, they will add it for everyone.
If they do add it for all the mobs, I hope there's some personality to it.
A guy on SA said that the pathfinding is good enough to get a zombie through a maze, but not good enough to find a good way up a climbable cliff. Still better than "WALK INTO ENEMY" though
[QUOTE=RedStar;34291247]A guy on SA said that the pathfinding is good enough to get a zombie through a maze, but not good enough to find a good way up a climbable cliff. Still better than "WALK INTO ENEMY" though[/QUOTE]
Probably because they are using a 2d algorithm.
I wonder what kind of path finding creepers would get if he's doing these.
[QUOTE=RedStar;34291247]A guy on SA said that the pathfinding is good enough to get a zombie through a maze, but not good enough to find a good way up a climbable cliff. Still better than "WALK INTO ENEMY" though[/QUOTE]
Well, that's dumb. I kinda expected it to go the other way, seeing how climbing up a cliff is way more common than going through a maze-like place.
The new wolf AI is pretty good if I do say so myself, and when I made a new world to try it out I spawned right in a jungle biome. The new leaf texture is kind of ass, but other than that it looks neat.
Goddamn, I fucking love jeb. I want to have sex with his bum while he codes :V
[QUOTE=Rammlied;34291322]The new wolf AI is pretty good if I do say so myself, and when I made a new world to try it out I spawned right in a jungle biome. The new leaf texture is kind of ass, but other than that it looks neat.
Goddamn, I fucking love jeb. I want to have sex with his bum while he codes :V[/QUOTE]
Do they still teleport [B]RIGHT IN FUCKING FRONT OF YOU[/B]?
also, spawning ender dragons in the overworld in SMP is kind of fun, even if it destroys all my stuff and my stack of diamonds I got legitimately
Oh man, oh man, oh MAN!
Jeb is 10 times more awesome then Notch!
Oh I just found a bug. My wolves keep teleporting into the bushes in the Jungle. So much for smarter....
[QUOTE=Burgervich;34291453]Oh man, oh man, oh MAN!
Jeb is 10 times more awesome then Notch!
Oh I just found a bug. My wolves keep teleporting into the bushes in the Jungle. So much for smarter....[/QUOTE]
Jungles and the AI were probably being tested seperately since they were being made by two different people at the same time.
Damn, I only just started a new world a couple of days ago and now I want to make a new one with the jungles :v: happens every time
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