• Minecraft Chat Thread v67: 2012 edition!
    1,548 replies, posted
Is there a new weekly update available? I've seen at least three tweets by Jeb saying that he's changed or fixed something different and the last update was on the 15th. Fair enough, he was/is on vacation, but I would have thought most people were back to work at this point.
[QUOTE=Djessey;34048234]What the fuck, I can't seem to hit the legs of a mob when I'm standing one block lower. What's up with that?[/QUOTE] Because Minecraft mobs.
Why doesn't rain make any sound in half of my world?
No rain particles = No sound
Anyone know of a bukkit plugin like Towny but isn't as resource heavy? Towny uses way too much ram.
Are there any mod megapacks besides technic and yogbox?
[QUOTE=bigbundie;34053185]Are there any mod megapacks besides technic and yogbox?[/QUOTE] There's AMCO, Which is here. [url]http://www.minecraftforum.net/topic/293667-100-amco-arrrgs-minecraft-overhaul/[/url] And there used to be Homiepack, but the guy in charge of it got really distracted by movies and never updated it for 1.0
[QUOTE=Rammlied;34047863]Now he needs to add a mobs/no mobs option.[/QUOTE] there already is its called peaceful mode
[QUOTE=Ermac20;34054274]there already is its called peaceful mode[/QUOTE] Pretty sure he means no passive mods either. You know, for the purely creative mode shenanigans you would get up to on a flatworld map.
My house in my technic pack world. [IMG]http://i.imgur.com/LFhS2.png[/IMG] I really like the new basalt and marble Redpower world adds.
I need a good Carthographer, do you guys know any?
Overviewer looks like a good one. [url]http://www.overviewer.org/[/url]
Damnit, I was watching a movie and forgot to shutdown my lab so the entire thing exploded :v: [img]http://i55.tinypic.com/34y4idv.jpg[/img] [editline]5th January 2012[/editline] Lost about 20 diamonds worth of material =[
[QUOTE=Failure;34047676]Holy fucking shit guys [quote=@jeb]I've been working on making the biomes less flat. Also added a super-flat world type option[/quote] [img]http://i.imgur.com/4ymFD.png[/img][/QUOTE] God damn it, I'm happy about the flat mode thing but I like having plains and deserts relatively flat, makes for easy building land.
[img]http://i.imgur.com/K6alZ.png[/img] I have thought up at least ten potential responses to this tweet and it is taking nearly every ounce of self-control I have to not say them.
[QUOTE=The Calzone;34057619][img]http://i.imgur.com/K6alZ.png[/img] I have thought up at least ten potential responses to this tweet and it is taking nearly every ounce of self-control I have to not say them.[/QUOTE] Say them here, you have to let it out somewhere.
[URL="http://notch.tumblr.com/post/15078260435/top-ten-movies-of-2011"]more notch tomfoolery[/URL] [QUOTE]No, just kidding. Instead, I will ramble about working in teams. Some people have asked me why we don’t hire a lot more programmers to work on Minecraft. The answer is that I think that would be an incredibly bad thing to do.. or at least that it WOULD have been an incredibly bad thing to do. One reason why Minecraft has managed to get as much personality as it does it that it’s only been a couple of fairly nerdy game developers working on it. At first, it was just me, and the game really represented what I thought was fun. Later on, Jens joined in and added his own personality to the game in a way that fit really well with what I had done. Naturally, we took in a lot of external input (especially from players, thank you all so much!), but the end result was still filtered through us, making sure it was personal. I guess in some sense, this is a big reason of why I like “indie games”. Or games made by small teams, rather. I’m growing more wary of using the term “indie games”, as there are too many definitions of what that means… to me it means a game made for the sake of exploring some game idea, made by a small team that wants to express themselves.. But I digress.. On one hand, I could see how Minecraft has at this point grown to a level where it could use some extra hands to work on it. There’s a lot of infrastructure that needs to be done, and a lot of the tone for the game is already set. On the other, I worry that having too many developers on it could water it down. On the third, it could also mean less “quirks” (bugs).. on the fourth, some of these quirks are what give the game a personality. Score: &e0. And so on. I could argue back and forth forever, but what I really want to do as a developer, is to work on games in tiny, tiny teams. It means less compromise when it comes to design. It means more freedom when it comes to implementation. At the moment, I am working on a bigger version of my Ludum Dare 22 entry, because I really liked working in that code base. In the relatively near future, I expect to start work on a new, bigger game. I will be the only programmer on that game until the game mechanics are fleshed out and the tone is set. I do feel an enormous pressure to live up to the Minecraft legacy, but I will try not to let that hold me back. I will keep focusing on just making games I want to play. Happy new year, Internet![/QUOTE] So all the gamebreaking bugs in MC are just Indie Character, and he doesn't want to fix them. It's a very good thing Jeb took over.
[img]http://i42.tinypic.com/714bp5.png[/img] this wasn't spawned, we went to the end and found this so i made everyone creative and we tried to stab them all we gave up
I kind of like how he treated it though, besides the bugs thing. I think it's a good attitude to generally make games you would want to play yourself and not be too influenced by other people.
[QUOTE=squids_eye;34057600]God damn it, I'm happy about the flat mode thing but I like having plains and deserts relatively flat, makes for easy building land.[/QUOTE] And, you know, plains are somewhat defined by being flat
[QUOTE=Failure;34047676]Holy fucking shit guys [img]http://i.imgur.com/4ymFD.png[/img][/QUOTE] It'd be cool to have an all cave kind of world, with holes in the ceiling to let light and vegetation in.
I just wish that Jeb or Notch or SOMEONE would introduce cubic chunks into the game. And I swear to god the next idiot to say that having a bigger world means more to render will get kicked in the fucking balls jesus christ god you're so [b]STUPID[/b]
[QUOTE=DireAvenger;34059131]I just wish that Jeb or Notch or SOMEONE would introduce cubic chunks into the game. And I swear to god the next idiot to say that having a bigger world means more to render will get kicked in the fucking balls jesus christ god you're so [b]STUPID[/b][/QUOTE] Yeah, but a bigger world means more to render. [sp]I agree though, but make it optional.[/sp]
[QUOTE=Sewer guy;34058997]It'd be cool to have an all cave kind of world, with holes in the ceiling to let light and vegetation in.[/QUOTE] Or maybe an option to change 'sea level' within the 128 blocks. It's at 64 or whatever now, and you could set it at like 16 to have a huge skybox and build huge castles on top of mountains or skyscrapers, or whatever. Or set it at 128 for all caves, like you described.
I think I just saw Herobrine. I was walking in my ravine that I have fixed up and was going to my crafting place, when I noticed something running across the crafting place from the doorway. When I arrived nothing was there. I'm scared.
I say troll [editline]5th January 2012[/editline] There's [b]NOTHING[/b] in the code that references to Herobrine. Yep, I've watched the whole code and many people have done that too
[QUOTE=Confuzzed Otto;34060940]I think I just saw Herobrine. I was walking in my ravine that I have fixed up and was going to my crafting place, when I noticed something running across the crafting place from the doorway. When I arrived nothing was there. I'm scared.[/QUOTE] nah
Just asking. When i try to host a server it works, but when someone joins, my internet connection crashes and i have to restart computer to get it back to working. So is there anything that i can do to make it work properly?
Yep, they've added the first snapshot of the year. Content is as follows: [quote] New language translations. Slightly smoothed color transitions between biomes [B](this can only be a good thing)[/B] Reduced brewing time to 20 seconds [B](kind of a relief, innit?)[/B] Decreased randomness of Enchantment Tables [B](YES)[/B] Changed colors of spawning eggs to more represent the mobs they spawn [B](mmhmm, sounds reasonable)[/B] Made biomes slightly more varied (hills in forests and deserts, beaches) [B](hooray for variety!)[/B] Added world type options (currently only super-flat and default) [B](reminds me of the good ol' days on gm_flatgrass)[/B] Removed collision box from ladders [B](I guess this means they won't be as weird when it comes to breaking them)[/B] Updated fence gate collision box to align with fences [B](yep, seems ok)[/B] [/quote] Check the DL links here. [B]*Client:[/B] [url]http://assets.minecraft.net/12w01a/minecraft.jar[/url] [B]*Server:[/B] [url]http://assets.minecraft.net/12w01a/minecraft_server.jar[/url] See if there's any bugs that pop up in this version. Also link to the blog article: [url]http://mojang.com/2012/01/05/minecraft-snapshot-12w01a/[/url]
[QUOTE=ironman17;34062191]Yep, they've added the first snapshot of the year. Content is as follows: Check the DL links here. [B]*Client:[/B] [url]http://assets.minecraft.net/12w01a/minecraft.jar[/url] [B]*Server:[/B] [url]http://assets.minecraft.net/12w01a/minecraft_server.jar[/url] See if there's any bugs that pop up in this version. Also link to the blog article: [url]http://mojang.com/2012/01/05/minecraft-snapshot-12w01a/[/url][/QUOTE] Finally,actual game content-based things being changed and fixed
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