[QUOTE=proch;34483079]Zombies in terraria actually open them?[/QUOTE]
Yeah, during a blood moon.
Doing a stress test of my home connection, join flubbernugget.eu if you want to help me :)
Hosting shadowmarsh from Profans
laggy as poop
[editline]31st January 2012[/editline]
down as poop
figures :(
what happened to the texture pack thread
It didn't get bumped for a long time.
[QUOTE=Oicani Gonzales;34487699]me and my friend decided we'll go to 1 million on 2b2t. that means we'll have to walk 125k on the nether.
god help us[/QUOTE]
10 ignots you die halfway there, and since you're in the nether you can't set your spawn
[QUOTE=Ermac20;34480745]im curious as to what minecraft would be like today if notch accepted that EA offer[/QUOTE]
Origin.
[QUOTE=Oicani Gonzales;34471551][URL]http://minecraft2b2t.thecomicseries.com/comics/first[/URL]
I really want to go back to 2b2t now.[/QUOTE]
why does he say hah so much?
Goddammit everyone in my faction is living in my house. Make your own.
It'd be neat to have a server with a city (Maybe the facepunch megabuild city :s) and lay out a bunch of mob spawners underground in the streets, and then have the OP spawn two or three ender dragons, and see how long the players survive.
[QUOTE=Oicani Gonzales;34488741]I think -- [I]think[/I] -- the flying balloons are people on the chat or something, I don't think it's him[/QUOTE]
Thinking that is actual things said in chat gives it a different idea.
[editline]31st January 2012[/editline]
[IMG]http://dl.dropbox.com/u/3655356/Public%20Photos/ZScreen/Screenshot_01-31-2012_23.45.23.png[/IMG]
[editline]31st January 2012[/editline]
[IMG]http://dl.dropbox.com/u/3655356/Public%20Photos/ZScreen/Screenshot_01-31-2012_23.45.52.png[/IMG]
[editline]31st January 2012[/editline]
[IMG]http://dl.dropbox.com/u/3655356/Public%20Photos/ZScreen/Screenshot_01-31-2012_23.52.07.png[/IMG]
[QUOTE=Oicani Gonzales;34471551][url]http://minecraft2b2t.thecomicseries.com/comics/first[/url]
I really want to go back to 2b2t now.[/QUOTE]
I stopped playing when the player data got corrupted and I lost all of my items and got back to the spawn
Also when i left my base with guillebon to make a new one we kept walking, and walking, we wanted to go as far as we could because we were paranoid
[QUOTE=Oicani Gonzales;34488172]we walked 4.5k of 125k in 3 hours
we got this[/QUOTE]
I remember walking to 100kx and 100ky long as hell walk.
Since mob AI is being improved, I thought it would be interesting if spiders could create cobwebs. Imagine going into a very narrow tunnel that has suddenly been partially blocked, then when you're trying to hack your way through (Or slowed down in them) the spider comes round the corner.
In reality, a spider senses vibrations from its web and is alerted to prey or danger from it. Would be interesting if this was put in Minecraft. If anything, its the spiders who should be the cunning predators.
I'd like that a lot indeed.
I wonder how hard it would be to tweak the world generator to add more layers so you could say dig 1000 blocks down.
[QUOTE=JesseR92;34491792]I wonder how hard it would be to tweak the world generator to add more layers so you could say dig 1000 blocks down.[/QUOTE]
There's already a mod that has cubic chunks instead of giant columns, making the height limit 65504. (512 times higher/lower)
I believe it's called cubic chunks, real original name
Would be cool to have incredibly deep mines and stuff yeah.
[QUOTE=Djessey;34492294]Would be cool to have incredibly deep mines and stuff yeah.[/QUOTE]
No, please put in mineshaft entrances please!
[QUOTE=GoDong-DK;34482648]I'm a little tired right now, but wouldn't that be accomplished simply by connecting both to one redstone line? Seems to me like that is what you're looking for.[/QUOTE]
Well. If that was the case I would not even need the AND-gate.
[editline]1st February 2012[/editline]
[QUOTE=Zeke129;34492260]There's already a mod that has cubic chunks instead of giant columns, making the height limit 65504. (512 times higher/lower)
I believe it's called cubic chunks, real original name[/QUOTE]
Yes and there's no reason they should not implement it into the vanilla game if they get permission.
[QUOTE=Within;34492580]Well. If that was the case I would not even need the AND-gate.
[editline]1st February 2012[/editline]
Yes and there's no reason they should not implement it into the vanilla game if they get permission.[/QUOTE]
Well, just connecting two lines to one would mean that it would give output 1 in three out of four cases:
When both are on and when only one is on. If none of them is on, it'll give you 0 as output. Isn't that waht you described? If it isn't, please let me know what you meant.
Since you guys are already talking about redstone, can someone help me out here? I've recently been wanting to make an automatic farm. No, not one of those that you pull a lever and it releases water and you go down to pick it up. I mean something that waits the appropriate amount of time for a decent quantity of the wheat to grow, auto-triggers the pistons and after enough time passed, puts them back into place and all you have to do is replant.
I was thinking of doing it with a BUD switch and a binary counter, but that'd take up too much space, so instead I thought, why not just use a really long timer? But I'm not really sure how to make one. With repeaters, I'd need way way [b]waay[/b] too many of them to make a long enough interval for the wheat to grow, and as for the de-spawning-item-on-a-pressure-plate trick, I'm not exactly sure if it'd be exactly a very reliable way.
tl;dr how make long timer, about the time wheat takes to grow
[QUOTE=GoDong-DK;34492750]Well, just connecting two lines to one would mean that it would give output 1 in three out of four cases:
When both are on and when only one is on. If none of them is on, it'll give you 0 as output. Isn't that waht you described? If it isn't, please let me know what you meant.[/QUOTE]
Hm. What you're saying sort of makes sense. I'll try.
[editline]1st February 2012[/editline]
[QUOTE=Samuka97;34492943]Since you guys are already talking about redstone, can someone help me out here? I've recently been wanting to make an automatic farm. No, not one of those that you pull a lever and it releases water and you go down to pick it up. I mean something that waits the appropriate amount of time for a decent quantity of the wheat to grow, auto-triggers the pistons and after enough time passed, puts them back into place and all you have to do is replant.
I was thinking of doing it with a BUD switch and a binary counter, but that'd take up too much space, so instead I thought, why not just use a really long timer? But I'm not really sure how to make one. With repeaters, I'd need way way [b]waay[/b] too many of them to make a long enough interval for the wheat to grow, and as for the de-spawning-item-on-a-pressure-plate trick, I'm not exactly sure if it'd be exactly a very reliable way.
tl;dr how make long timer, about the time wheat takes to grow[/QUOTE]
As wheat growing is random, it's hard to make timings for the purpose unless you go for a best case/worst case (depending on how you look at it) scenario.
[img]http://www.minecraftwiki.net/images/8/8a/MCWheatGrowth.jpg[/img]
You'll want a timer going for an hour for almost-100% probability that all the crop is fully grown. Although - as also indicated by the picture and the fact that it's random - you may only have to wait 10 minutes. If you don't care about that, never mind.
Since repeaters are 100 ms delay per level (400 ms max per repeater) then - indeed - you'll need an insane amount of repeaters for a one hour delay (9000 of them, to be exact).
What you can do is take a look at this. I don't remember how long of a delay this produces, but I think it's 10 minutes.
[media]http://www.youtube.com/watch?v=kXEqVNzTnTE[/media]
[editline]1st February 2012[/editline]
[QUOTE=GoDong-DK;34492750]Well, just connecting two lines to one would mean that it would give output 1 in three out of four cases:
When both are on and when only one is on. If none of them is on, it'll give you 0 as output. Isn't that waht you described? If it isn't, please let me know what you meant.[/QUOTE]
Also, I see what you're saying, but the idea is the output should [I]only[/I] yield 1 if [U]both[/U] inputs are 1.
Likewise [I]only[/I] yield 0 if [U]both[/U] inputs are 0.
[editline]1st February 2012[/editline]
[QUOTE=ralle105;34479322]I came up with this
[t]http://i.imgur.com/lhHkD.png[/t]
A and B are inputs, O is output.
It's a bit hard to see but the wire running along the far right and then along the bottom is actually connected to input A
[editline]31st January 2012[/editline]
When it has gotten through the AND gate it acts as an OR gate until both inputs are off and it resets.[/QUOTE]
Hmm. I can't immediately understand that circuit from the image because I have a hard time seeing what's going on.
Thanks for the quick answer. For the timer, I was maybe thinking of doing something like this, and chaining them up:
[img]http://i.cubeupload.com/vKLp29.png[/img]
So basically, when the first piston timer "ticked" enough times (the stone gets to the powered repeater), it would trigger a tick in another piston timer, but how would I know how big enough each of these timers would have to be to take 40 minutes or so to complete? I don't really care too much about losing crops, so 60%-70% of the crops being fully grown is fine to me.
Sorry if this ain't making much sense.
[QUOTE=Samuka97;34493147]but how would I know how big enough each of these timers would have to be to take 40 minutes or so to complete? [/QUOTE]
Do a small-scale experiment, note down the timings and then scale appropriately for your purposes.
Wait, I just had a new idea. What if I had a melon seed growing to the side of the farm hidden behind a wall somewhere, and then a BUD switch that detects when a melon block itself is grown, triggering a harvest? Would that give the wheat enough time to grow?
derp broken merge
You can probably calculate the whole thing if you find out how much time a piston uses to complete its action. It's probably two ticks (200 ms) but that's just my estimation, don't count on it.
[editline]1st February 2012[/editline]
[QUOTE=ralle105;34479322]I came up with this
[t]http://i.imgur.com/lhHkD.png[/t]
A and B are inputs, O is output.
It's a bit hard to see but the wire running along the far right and then along the bottom is actually connected to input A
[editline]31st January 2012[/editline]
When it has gotten through the AND gate it acts as an OR gate until both inputs are off and it resets.[/QUOTE]
Alright I built your circuit, but I'm having trouble seeing what you're doing behind here?
[img]http://i.imgur.com/HlHSU.jpg[/img]
[QUOTE=Within;34493215]You can probably calculate the whole thing if you find out how much time a piston uses to complete its action. It's probably two ticks (200 ms) but that's just my estimation, don't count on it.[/QUOTE]
Probably, but thing is that clocks are normally not very reliable. Sometimes they stop when leaving/reloading a chunk, stopping/restarting a server and so on. That's why I came up with the idea for the watermelon trick. But does anybody know where I can find information about how long it takes melon stems to grow?
[editline]a[/editline]
They have 7 growth stages like wheat, but if I give it slightly less light and take into consideration the extra time it takes to actually grow a melon, it might work out because that might just be the extra time some of the other, better lit crops take to grow.
[editline]a[/editline]
Oh wait, I found out that a pumpkin stem takes 10 to 30 minutes to grow, but then counting the time it takes to actually produce a pumpkin, that's enough to have half-ish of the farm grown?
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