• Dragon Age 2 Megathread V2 - We review our own games!
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[QUOTE=DX_V;31775461]Yes Flemeth is Morrigan's mother. [sp]though they aren't very close anymore[/sp].[/QUOTE] it's the giant anime hair horns she stole from ultimecia it's just not possible to have a proper mother daughter conversation with those
Yes, she was Morrigan's mum, although she planned to possess Morrigan when she was "ready", in an effort to sustain Flemeth's long life, a feat she has accomplished many times apparently. Also, do you guys remember that wicked Arm Ripping spell from the Mage intro and the Destiny trailer? I don't know what that spell is, and even so I doubt one can actually cast it, which is a crying shame because IT IS AWESOME, just tearing apart your enemy with demon hands!
[QUOTE=ironman17;31783597]Yes, she was Morrigan's mum, although she planned to possess Morrigan when she was "ready", in an effort to sustain Flemeth's long life, a feat she has accomplished many times apparently. Also, do you guys remember that wicked Arm Ripping spell from the Mage intro and the Destiny trailer? I don't know what that spell is, and even so I doubt one can actually cast it, which is a crying shame because IT IS AWESOME, just tearing apart your enemy with demon hands![/QUOTE] It's Crushing Prison. If you get a critical hit that kills the enemy it does the hand thing. It's pretty awesome.
And here was me thinking it wasn't in the game. Thanks, IT IS AWESOME. I never woulda thought that Crushing Prison would rip an Ogre in half; I half-expected the Body Rip spell to be a Force Mage spell, or even a Blood Mage spell.
I keep getting a boss glitch fight in the Legacy DLC.
I have to say...why does everyone claim DA:O was too hard? I beat the game on Normal several times, twice with no injuries (I never got around to competing the game on the higher difficulties [I had one billion zillion incomplete games of DA:O], but if it's too hard why would you refuse to play on Normal or Easy).
[QUOTE=rinoaff33;31815755]I have to say...why does everyone claim DA:O was too hard? I beat the game on Normal several times, twice with no injuries (I never got around to competing the game on the higher difficulties [I had one billion zillion incomplete games of DA:O], but if it's too hard why would you refuse to play on Normal or Easy).[/QUOTE] The controls on the 360 are so fucking awful that even normal can be a massive pain to play sometimes. I have no Idea how anyone did Nightmare on the 360.
I thought they specifically reduced the difficulty on the 360 to compensate? I.E. Normal on PC is like Hard on 360.
[QUOTE=PILLS HERE!;31039025]This game was pretty short and repetitive.[/QUOTE] Only if you complete the sidequests overall. I managed to beat the main game in near 30 hours or so. The Hawke Family DLC quest is hard, because of the boss.
[release][b]Dragon Age 3 to be “the best from both games, Dragon Age: Origins and Dragon Age 2″[/b] [url]http://www.pcgamer.com/2011/08/19/bioware-dragon-age-3-to-be-the-best-from-both-games-dragon-age-origins-and-dragon-age-2/[/url] We caught hold of Bioware CEO Dr. Ray Muzyka on the Gamscom show floor and got a chance to ask him about the polarising effect of Dragon Age 2, and Bioware’s plans for Dragon Age 3. “The team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of the best from both games, Dragon Age: Origins and Dragon Age 2,” he says Dragon Age 2 received a wide variety of different scores when it was released earlier this year. Some hated it, others loved it. We asked Dr. Ray why he thought Dragon Age 2 received such a varied response from fans and critics alike. “It’s interesting because the first reviews – the number of the reviews was also very polarised, awesomely so. Lots of 90+ reviews, we also got fans that I think in some cases who were expecting more Dragon Age: Origins, and there was a misalignment of expectation there,” says Dr Ray. “One of the core values of Bioware is that we take feedback really seriously, and we know that the core fans who were expecting more Dragon Age Origins – we have to respond to that – we’re not willing to ignore that, we’re going to take that head on.” That doesn’t mean Bioware are about to backtrack and revert to the more methodical pace of Dragon Age: Origins, however. “We also have an obligation to our new fans,” adds Dr. Ray, “the ones who were surprised and delighted with some new approaches and accessibility in terms of action and combat” “What we need to do as developers is take that feedback from both sets of fans to heart and see about marrying that in future games in the Dragon Age franchise. I think that the team has actually got a great plan. I think the team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of these… the best from both games, Dragon Age: Origins and Dragon Age 2. And we look forward more to talking about that in the future.”[/release] Apart from carrying over some of the characters from Dragon Age 2, icon art, and the 'family' aspect I can't imagine what they'd want to mimic from the game.
[QUOTE=DX_V;31869040][release][B]Dragon Age 3 to be “the best from both games, Dragon Age: Origins and Dragon Age 2″[/B] [URL]http://www.pcgamer.com/2011/08/19/bioware-dragon-age-3-to-be-the-best-from-both-games-dragon-age-origins-and-dragon-age-2/[/URL] We caught hold of Bioware CEO Dr. Ray Muzyka on the Gamscom show floor and got a chance to ask him about the polarising effect of Dragon Age 2, and Bioware’s plans for Dragon Age 3. “The team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of the best from both games, Dragon Age: Origins and Dragon Age 2,” he says Dragon Age 2 received a wide variety of different scores when it was released earlier this year. Some hated it, others loved it. We asked Dr. Ray why he thought Dragon Age 2 received such a varied response from fans and critics alike. “It’s interesting because the first reviews – the number of the reviews was also very polarised, awesomely so. Lots of 90+ reviews, we also got fans that I think in some cases who were expecting more Dragon Age: Origins, and there was a misalignment of expectation there,” says Dr Ray. “One of the core values of Bioware is that we take feedback really seriously, and we know that the core fans who were expecting more Dragon Age Origins – we have to respond to that – we’re not willing to ignore that, we’re going to take that head on.” That doesn’t mean Bioware are about to backtrack and revert to the more methodical pace of Dragon Age: Origins, however. “We also have an obligation to our new fans,” adds Dr. Ray, “the ones who were surprised and delighted with some new approaches and accessibility in terms of action and combat” “What we need to do as developers is take that feedback from both sets of fans to heart and see about marrying that in future games in the Dragon Age franchise. I think that the team has actually got a great plan. I think the team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of these… the best from both games, Dragon Age: Origins and Dragon Age 2. And we look forward more to talking about that in the future.”[/release] Apart from carrying over some of the characters from Dragon Age 2, icon art, and the 'family' aspect I can't imagine what they'd want to mimic from the game.[/QUOTE] Well, there's the way the Staves worked in DA2. Better than the Origins Staves in my honest opinion. I kinda liked the upgradeability of the Spells and Talents too, made them feel cooler. But I still hope they bring back the muchos Talents and Spells from Origins, since in Origins you had all this stuff at your fingertips and couldn't fit it all on the Toolbar, whereas 2 had not so many of them, and so many spots in my Toolbar were bare despite the potions and poisons one could fill them with, even if the Dragon Age 2 Toolbar was significantly larger. (or is that just me?) Another thing is the Specialisations. Back in Origins, there were four Specialisations per class, with an extra two added per class in Awakening, amounting to a whopping total of 12 Specialisations for the first game, 18 counting the ones from Awakening. However, in DA2 Hawke has only 9 to choose from, 3 per class, despite the rather cool and unique Companion Specialisations that nearly all companions had (Bethany becomes a Force Mage and Carver becomes a Templar, both of which Hawke can learn as well depending on his/her class). So all in all, Hawke's 9 Specs plus all the Companion Specs (7, including Sebastian's Royal Archer Spec) equals 16, only a bit less than Awakening's 18. Huh, at first I was thinking DA2 had less Specs than Origins, but turns out it has more. Sure Hawke only has access to 9, but the Companion Specs help it add up to surpass the number in Origins, even if it's still less than Awakening. I wonder if there's the chance of more Specs in later DLC? (Not that i'll be able to play them, since the Valve-EA DLC fiasco has removed the possibility of DA2 DLC on Steam. I just hope the situation gets better and EA bends knee before Steam, it's better for all of us) Speaking about Specs, i've had a bit of a strange concept in my head; y'know the Friendship-Rivalry deal, and how your Companions gained certain bonuses if they were a Friend or a Rival? Well, why not take that one step forward and have it so that Friendship and Rivarly could unlock respective Character Specs and Talents, such as a Friendship with Merrill unlocking Talents that concern blood magic (since she approves of blood magic and that kinda stuff), whereas a Rivarly would unlock Talents aligned with more "Keeperish" powers like Wrath of the Elvhen. It'd kinda shake up the "playstyles" of your Companions even more than the passive benefits in DA2, since the Companion would be able to use certain abilities as a Friend, but have different abilities as a Rival. And on that note the Approval system is improved over Origins, where one always aspired for the approval of your Companions, whilst DA2 makes it so that you have better choices, with Friendships giving a special bonus, whilst Rivalries give a different kind of bonus. For example, Anders' Friendship buffs his damage (Eye to Eye), which makes him a better "Nuker/DPSer", and his Rivalry buffs his Health Regeneration (No Comprimises), which helps him survive longer. Much less one-way beneficial than Origins' Approval system, don't you think? Also, one final thing; would the possibility of multiple "campaigns" in Dragon Age 3 be viable? By campaigns, I mean like parallel storylines that run alongside one-another, such as the Warden's Story following the Origins Warden (or the Orlesian Warden if the Fereldan one died killing Urthemiel , the Fifth Archdemon, atop Fort Drakon), the Champion's Story following Hawke's adventures after the events in Kirkwall, the Warderer's Story which follows a third protagonist who gets caught up in the midst of the Mage-Templar War triggered by the destruction of Kirkwall's Chantry and Meredith going nuts, and a final campaign where the three paths meet and the true enemy rears it's ugly head. (Could it be The Maker? Sandal's Prophecy (0:13 [url]http://www.youtube.com/watch?v=EBC5cY67KGI[/url]) seems to hint at it, although it might instead refer to Razikale and/or Lusacan, the two remaining Old Gods that have yet to rear their corrupted draconic heads. Or maybe he's referring to Morrigan's child, born with the soul of Urthemiel after the events of Origins? Or maybe Sandal turns out to be the Maker Incarnate, and brings about the Final Enchantment, which destroys the Veil and merges Thedas with the Fade, creating an unbound world where everyone wields magic)
Kind of seen no point of locking out the city after completing the DLC.
Do you speak of that place in Legacy? I guess so, the only other lock-out is the fact that you can't continue your adventure when the main quest is finished after defeating Red-Eyes Crazy Meredith at the end of the game. Even though I understand Hawke probably had to leave Kirkwall after the chaos there, it kinda sucked that one couldn't play on after the final boss. But then again I guess that open-endgame isn't exactly what Dragon Age is all about; the game doesn't continue on after the story ends. I'm probably thinking about Bethesda too much; their games were pretty open-ended, allowing you to continue adventuring after the main quest concludes, but BioWare isn't Bethesda; they're BioWare. Bethesda rolls one way, BioWare rolls a different way.
Should we start talking about the more superior version of DA(in other words, Dragon Age Origins)? If so, I still remember the idiots attacking me, even after they realize who they were up against. As a guard said after a sidequest: "And people voluntarily attack you?"
[QUOTE=ForcedDj;31922734]Should we start talking about the more superior version of DA(in other words, Dragon Age Origins)? If so, I still remember the idiots attacking me, even after they realize who they were up against. As a guard said after a sidequest: "And people voluntarily attack you?"[/QUOTE] In Awakening you can tell a group of bandits that you're the Warden-Commander and killed the archdemon. One of the guys [i]jumps off a cliff[/i] to avoid fighting you.
Origins battle can be quite hard, you just have to keep your health more.
They released another armor pack? Really? [img]http://i.imgur.com/mZG1O.png[/img]
Y'know, another thought popped into my head as I perused the Dragon Age wiki, then watched a video where Shale thought she heard birds. At first it was a joking comment where I said if Shale had one of those hunting guns she'd probably be shooting birds out of the sky with girlish glee. This would sound rather silly, but remember that the Qunari have the gaatlok, an explosive powder which is technically gunpowder, which they use in their cannons. They guard the powder and it's secrets strongly; even when an elf stole the supposed recipe, it turned out the elf actually stole the recipe for saar-qamek, a sort of poisonous gas. But I keep thinking of the possibility of what would happen if someone actually managed to steal the gaatlok and the secrets of Qunari cannons. If the right mind could get his/her hands on the secrets of the gaatlok, they could potentially create their own cannons, and with the right craftsmanship they could forge Thedas' first firearm, which'd be like an arquebus or a musket. If this ever happened, my guess is that the Dwarves would be the first to build guns. Whilst it might cause a bit of backlash from some of the fans, mostly the folks that think that guns have no place in fantasy fiction (it worked in the Fable games, and those were good games, weren't they?), the invention of the firearm would probably end up changing the face of Thedosian warfare forever if the secrets got out. But if they did get implemented as ranged weapons in Dragon Age 3, however unlikely it is to happen, they'd likely be quite a bit slower to fire and reload than a bow or crossbow, but logically they'd have more power, though I imagine that they wouldn't be as magical as most weapons. Guns in Dragon Age aside (some might not find the topic as palatable as others), they should bring back the special arrows and bolts in Dragon Age 3. The ranged weapons in Dragon Age seem rather peculiar due to the fact they don't need any real ammo to fire; it's as if the game assumes you always have a lot of arrows/bolts already. I've got nothing against this, it makes the combat a bit easier to manage if you're not focusing on conserving ammunition. But the special ammo kind of "enhances" the ranged weapons, which is kinda cool, and made being a ranged character more interesting. Pity that the Staves couldn't have their "missiles" augmented in a similar fashion, like putting Frostrocks or Spirit Shards into the slot to add more elemental power to your Magic Missiles. It's also a shame that they dropped the Special Ammo mechanic in DA2, it's something I anticipate returning in DA3. And one last thing; a connection's clicked in my head pertaining to the whole DA:O > DA2 deal. It's awfully similar to how Deus Ex: Invisible War was considered inferior to the original Deus Ex; the devs dumbed the game down a bit too much, and it couldn't reach the same level of legendary status as the original. Yes, I guess I just compared Deus Ex to Dragon Age. And to be fair, Dragon Age: Origins was an amazing game, although I dunno if I should even CONSIDER comparing Deus Ex and Dragon Age, since they're technically two completely different games, although the level of quality is kinda similar. "From this moment forth, your vision is augmented" "Oh my god Hawke a bomb!" If nothing else, it would be interesting to see a Deus Ex/Dragon Age mashup.
Guns would be pretty cool, though archers would beat riflemen in rate of fire by quite a bit. And that dwarf in Awakening already created an explosive powder that didn't need lyrium. So guns might not be far off. The mage-templar war will probably for the common man to defend himself and firearms would take mages and templars down a peg. Also the special arrow from Origins were shit. +4 damage is all they did. The damage didn't even scale, and they took valuable loot space. Useless.
[QUOTE=Janus Vesta;31936659]Guns would be pretty cool, though archers would beat riflemen in rate of fire by quite a bit. And that dwarf in Awakening already created an explosive powder that didn't need lyrium. So guns might not be far off. The mage-templar war will probably for the common man to defend himself and firearms would take mages and templars down a peg. Also the special arrow from Origins were shit. +4 damage is all they did. The damage didn't even scale, and they took valuable loot space. Useless.[/QUOTE] Indeed, that's what I was getting at; though guns have greater power, bows and crossbows would still be faster. That is, until some crazy dwarf invents the cartridge, although I don't think that would occur for several centuries. Concerning Dworkin however, I thought those explosives he made used Lyrium Sand, I don't really remember if he developed a lyrium-free explosive... Then again, Dworkin's experiments did attract the unwanted attention of the Qunari, who probably don't want anybody other than themselves to have the secrets of complex explosives. I guess they want to keep the advantage so that conquering Thedas is easy, and their plans would be seriously hampered if they up against Dwarven Musketeers and Fereldan Bombadiers. They probably had enough trouble with the Mages back in their earlier invasion attempts, and they would not fair too well against a hail of lead and gunpowder smoke. Hell, even the darkspawn would fear the musketeer, especially if said musketeer exchanged his/her lead for silverite. Also, if the special ammo was really that weak in Origins, then perhaps if they return in DA3 they'd be more powerful, and thus more useful... And one last thing; Bianca was a pretty cool crossbow, wasn't she? Felt kinda steampunkish, quite ahead of her time, which can be expected from dwarven ingenuity and engineering.
Needs more expansions for Dragon Age 2 without being locked out. Isn't there a town in the middle of those big statues? Hate being a big city girl, livin' in a lonely non expansion world, She took the midnight fast travel goin' anywhere. Just a city priest boy, born and raised in Lowtown He took the midnight fast travel goin' anywhere
Dragon Age meets Journey. Now i've seen errythang. Also, when do you think they'll announce the next DLC for Dragon Age 2? Hawke's still got some life in him yet. And pertaining to the earlier gun discussion; I ended up visualising Isabela with a flintlock in each hand, which seemed kinda cool, and made sense since she's a pirate.
I'm pretty sure than they are going to make more dlcs like the "leliana's song" dlc for DAO but with DA2 characters, like varric telling from where did his crossbow Bianca got her name and dlc making references to the incoming DA movie and web episodes.
New DLC was announced: The mark of the Assassin [img]http://img.jeuxvideo.fr/photo/01F4000004589084-photo-dragon-age-2-mark-of-the-assassin.jpg[/img] There is not much information about this DLC, exept than you must steal a jewel called "The Heart of Many" from an impregnable fortress (probably from Orlais)... Also, The mark of the Assassin will introduce Felicia Day as Tallis from Dragon Age: Redemption. [img]http://www.astromono.com/wp-content/uploads/2011/02/day.jpg[/img] [img]http://www.vadejuegos.com/imagenes/2011/09/16/felicia.jpg[/img] The DLC will be released October 11 [media]http://www.youtube.com/watch?v=_0_41SWzCwk[/media]
Sounds like a day at the office, really. Kill some cheese-loving chevaliers, infiltrate a trapped vault, steal a rare jewel, pick up some flowers for Anders on the way back to Kirkwall, a rather chill-sounding DLC.
Felicia Day's face just looks wrong when it's modeled ingame. It doesn't fit DA2's cartoony style at all. The DLC looks fun though, not too serious. Hopefully it's as good as Legacy, get some faith back in Dragon Age. Maybe if the DLC keeps a good quality level people will be less wary of buying Dragon Age 3. Provided DA3 is good that is.
Kasumi DLC 2.0
I always wanted to see some of the fancy Orlesian stuff, guess now it's coming around. Also, apparently Dragon Age 3's gonna span even more of Thedas, more than just Ferelden and the Free Marches. Also also, concerning what I said long ago about special ammo, maybe they could act more like a "weapon mod" as opposed to actual ammo, kind of like the weapon mods from the original Mass Effect.
Ok so, I want to get Dragon Age but what one should I start with, I've hear the first is the better one but what do you guys think, do I need to play the first one to know the story ect?
The first is much better. The second is good too but don't expect anything close to the first. The second game is in a seperate country from the first so there's very little connecting them. DA2 was mostly made to set up DA3 anyway.
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