Fizz was so stupid prenerf level 2 I could trade 50%+ of solotop's hp for 10%
[QUOTE=ILY;34359245]I'm using chrome and I see it moving[/QUOTE]
You probably have the APNG plugin
[QUOTE=Jund;34359228]What are you talking about his level 2+ is boss
100+ damage 1.3 ratio dash and 80+ damage .7 ratio autos[/QUOTE]
but then the enemy cassiopeia sat safely behind her huge range and outpushed you.
I know E can be picked up at lvl 3 but I'd rather have an easier time last hitting than harassing.
[editline]23rd January 2012[/editline]
[QUOTE=Jund;34359249]Fizz was so stupid prenerf level 2 I could trade 50%+ of solotop's hp for 10%[/QUOTE]
don't go solotop, he's better off laning vs. squishies.
league of legends
[QUOTE=Jund;34359249]Fizz was so stupid prenerf level 2 I could trade 50%+ of solotop's hp for 10%[/QUOTE]
Well, you see the problem is that I'm concerned about the fact that he's a melee AP.
[editline]23rd January 2012[/editline]
And if Fizz goes mid, it'll basically be him being harassed 24/7 since he can't harass ranged without committing.
[QUOTE=Flubadoo;34359367]Well, you see the problem is that I'm concerned about the fact that he's a melee AP.[/QUOTE]
who has 3 possible escape mechanisms
In mid you're not gonna escape using Q if you're being bursted.
E can save you from a little damage, but doesn't make you go forward that much.
And are you going to use E every time you try to go for one CS? Are you going to flash out every time brand tries to hit you with a pillar, or Annie hits you with a Q? No, you can't do shit other than just take it.
[editline]23rd January 2012[/editline]
Escape mechanisms usually don't mean shit unless someone's ganking you, or enemy is taking long to kill you.
Except you need proper initiator and a co-ordinated team to even go remotely close to carrying with Fizz
[QUOTE=ventnor;34359262]don't go solotop, he's better off laning vs. squishies.[/QUOTE]
Where? Mid? Bot? lmao not gonna happen
He is a pretty good counter to Sion and Riven as well
[QUOTE=Jund;34359912]Where? Mid? Bot? lmao not gonna happen
He is a pretty good counter to Sion and Riven as well[/QUOTE]
mid is the only suitable place, he can't handle/burst down bruisers. And sion usually goes mid, not top.
Well if the next champion that comes out seems lackluster, I might as well just get Fizz or Talon.
get fizz
get fizz right now
My idea for a support:
[Some Name], the Flagbearer
Passive: Invigorate
Allied champions near the Flagbearer receive 10 MS and 5 AD/AP
Q: Demonic Banner
Enemy units nearby are cautious of the banner and move slower near it. Slow is reduced every second after the banner is placed.
Slow amount: 10/15/20/25/30%, reduces by 1/5 of original percent every second for 5 seconds then disappears
40/50/60/70/80 mana, 13/12/11/10/9 cooldown
W: Banner of Sustenance
One allied champion nearby can be given the banner to heal an amount over time. The banner can be placed on the ground to increase HP regen by a base amount for all nearby champions.
Heal over 5 seconds: 150/200/250/300/350 + 0.2 AP
HP regen per 5 increase: 10/12/14/16/18 + 0.04 AP
16/15/14/13/12 cooldown, 90 mana cost
E: Banner Pound
The Flagbearer slams his flag on the ground, stunning enemies within a small radius and slowing ones in a further range, while doing a small amount of physical damage.
Stun time: 0.5, 0.75, 1, 1.25, 1.5 seconds
Slow amount: 3/6/9/12/15% for 1.5 seconds
Physical damage: 50/75/100/125/150 + 0.3 AP
Mana cost: 65/75/85/95/105
Cooldown: 20/18/16/14/12
R: Inspire
The Flagbearer temporarily supercharges his passive, giving increased MS and Attack Damage/AP to nearby allied champions. Passive will not be active during cooldown.
Duration: 4/5/6 seconds
Increase in MS: 30/35/40
Increase in AD/AP: 10/20/30
Mana cost: 150/200/250
Cooldown: 120/100/80
There's probably shit that needs to be tweaked but I think it'd be a cool idea.
Fizz's E pops all projectiles. So funny when brand targets you with his ult.
also you don't attack the enemy until level 6, when you throw down your burst then either finish them off or Q + E away. If the enemy gets too close, Q + E your way in and out but otherwise just avoid their harrass.
You throw the shark down, get dat bitch knocked up and autoattack like a motherfucker, then either finish the job or Q a nearby minion and E out of range.
Regardless, Fizz is the most fun champion to play.
...after Lee Sin
No fizz is like a lee sin that trades utility for sheer fun
[QUOTE=Protocol7;34360404]My idea for a support:
[Some Name], the Flagbearer
Passive: Invigorate
Allied champions near the Flagbearer receive 10 MS and 5 AD/AP
Q: Demonic Banner
Enemy units nearby are cautious of the banner and move slower near it. Slow is reduced every second after the banner is placed.
Slow amount: 10/15/20/25/30%, reduces by 1/5 of original percent every second for 5 seconds then disappears
40/50/60/70/80 mana, 13/12/11/10/9 cooldown
W: Banner of Sustenance
One allied champion nearby can be given the banner to heal an amount over time. The banner can be placed on the ground to increase HP regen by a base amount for all nearby champions.
Heal over 5 seconds: 150/200/250/300/350 + 0.2 AP
HP regen per 5 increase: 10/12/14/16/18 + 0.04 AP
16/15/14/13/12 cooldown, 90 mana cost
E: Banner Pound
The Flagbearer slams his flag on the ground, stunning enemies within a small radius and slowing ones in a further range, while doing a small amount of physical damage.
Stun time: 0.5, 0.75, 1, 1.25, 1.5 seconds
Slow amount: 3/6/9/12/15% for 1.5 seconds
Physical damage: 50/75/100/125/150 + 0.3 AP
Mana cost: 65/75/85/95/105
Cooldown: 20/18/16/14/12
R: Inspire
The Flagbearer temporarily supercharges his passive, giving increased MS and Attack Damage/AP to nearby allied champions. Passive will not be active during cooldown.
Duration: 4/5/6 seconds
Increase in MS: 30/35/40
Increase in AD/AP: 10/20/30
Mana cost: 150/200/250
Cooldown: 120/100/80
There's probably shit that needs to be tweaked but I think it'd be a cool idea.[/QUOTE]
Seems UP as hell
[QUOTE=TehWoodPcker;34360885]Seems UP as hell[/QUOTE]
Concept seems cool, but the numbers are the only shitty sides of it.
Seems like a Taric who does even less damage
[QUOTE=Jund;34361055]Seems like a Taric who does even less damage[/QUOTE]
and less fabulous
I'm officially beautiful.
Ok so I had an idea for a dinosaur champion. I'm not even going to try and make actual stats for it because I know it wouldn't make any sense.
[B]Passive: Raptorial Underlings.[/B]
Champion is accompanied by a swarm of lesser raptors, which take up positions around the champion. Underlings on the same side as the champion's attack target will assist in attacking. Underlings share a health pool, Champion's armor is increased when Underlings are in their passive state. Percent of champion's health is given to Underling's health pool. Underlings are untargetable in this state, and lost members are created every X seconds.
[B]Q: Commanding Roar[/B]
Champion orders the Underlings to move to a position. Underlings will return if Champion moves too far away, or after X seconds of reaching their position. If the position is an enemy unit, the Underlings will crowd around it, slowing their movement speed and dealing damage over time for X seconds. Underlings are untargetable by the afflicted. Reactivating the ability will recall the Underlings back to the champion.
[B]W: Fierce Howl[/B]
Champion sends the Underlings into a frenzy, increasing their attack damage, life steal, and attack speed, sending them in a direction of his choosing. Underlings will attack anything in sight, prioritizing champions, but will lose their shared health pool. Reactivating the ability will recall the Underlings, dispelling the buff. Underlings will return if champion moves too far away.
[B]E: Call of Duty[/B] (hur hur hur)
Champion demands sacrifice, consuming one of the Underlings to regain a base amount of its health. Champion has passively increased lifesteal with each rank of this ability.
[B]R: Evolution[/B]
Underlings become Praetorians, having massively increased size, attack damage, lifesteal, health, armor, and magic resist for X seconds. Shared health pool is lost, abilities continue to work.
[QUOTE=Protocol7;34360404]My idea for a support:
[Some Name], the Flagbearer
Passive: Invigorate
Allied champions near the Flagbearer receive 10 MS and 5 AD/AP
Q: Demonic Banner
Enemy units nearby are cautious of the banner and move slower near it. Slow is reduced every second after the banner is placed.
Slow amount: 10/15/20/25/30%, reduces by 1/5 of original percent every second for 5 seconds then disappears
40/50/60/70/80 mana, 13/12/11/10/9 cooldown
W: Banner of Sustenance
One allied champion nearby can be given the banner to heal an amount over time. The banner can be placed on the ground to increase HP regen by a base amount for all nearby champions.
Heal over 5 seconds: 150/200/250/300/350 + 0.2 AP
HP regen per 5 increase: 10/12/14/16/18 + 0.04 AP
16/15/14/13/12 cooldown, 90 mana cost
E: Banner Pound
The Flagbearer slams his flag on the ground, stunning enemies within a small radius and slowing ones in a further range, while doing a small amount of physical damage.
Stun time: 0.5, 0.75, 1, 1.25, 1.5 seconds
Slow amount: 3/6/9/12/15% for 1.5 seconds
Physical damage: 50/75/100/125/150 + 0.3 AP
Mana cost: 65/75/85/95/105
Cooldown: 20/18/16/14/12
R: Inspire
The Flagbearer temporarily supercharges his passive, giving increased MS and Attack Damage/AP to nearby allied champions. Passive will not be active during cooldown.
Duration: 4/5/6 seconds
Increase in MS: 30/35/40
Increase in AD/AP: 10/20/30
Mana cost: 150/200/250
Cooldown: 120/100/80
There's probably shit that needs to be tweaked but I think it'd be a cool idea.[/QUOTE]
Seems kinda too close to Sona/Taric to be really good, maybe make his banners function more like Jarvan's Demacian Battle Standard? It would make for an interesting champion based around being able to fortify areas and zone enemies really well.
[QUOTE=DTkach;34361300]Ok so I had an idea for a dinosaur champion. I'm not even going to try and make actual stats for it because I know it wouldn't make any sense.
[B]Passive: Raptorial Underlings.[/B]
Champion is accompanied by a swarm of lesser raptors, which take up positions around the champion. Underlings on the same side as the champion's attack target will assist in attacking. Underlings share a health pool, Champion's armor is increased when Underlings are in their passive state. Percent of champion's health is given to Underling's health pool. Underlings are untargetable in this state, and lost members are created every X seconds.
[B]Q: Commanding Roar[/B]
Champion orders the Underlings to move to a position. Underlings will return if Champion moves too far away, or after X seconds of reaching their position. If the position is an enemy unit, the Underlings will crowd around it, slowing their movement speed and dealing damage over time for X seconds. Underlings are untargetable by the afflicted. Reactivating the ability will recall the Underlings back to the champion.
[B]W: Fierce Howl[/B]
Champion sends the Underlings into a frenzy, increasing their attack damage, life steal, and attack speed, sending them in a direction of his choosing. Underlings will attack anything in sight, prioritizing champions, but will lose their shared health pool. Reactivating the ability will recall the Underlings, dispelling the buff. Underlings will return if champion moves too far away.
[B]E: Call of Duty[/B] (hur hur hur)
Champion demands sacrifice, consuming one of the Underlings to regain a base amount of its health. Champion has passively increased lifesteal with each rank of this ability.
[B]R: Evolution[/B]
Underlings become Praetorians, having massively increased size, attack damage, lifesteal, health, armor, and magic resist for X seconds. Shared health pool is lost, abilities continue to work.[/QUOTE]
Until they fix Yorick's ghouls I don't see any champ with pets worthy(not counting morde ult, shaco ult, etc.)
Pimp support master race
Yorick's ghouls are gimmicks
[QUOTE=Soldier32;34361373]Until they fix Yorick's ghouls I don't see any champ with pets worthy(not counting morde ult, shaco ult, etc.)[/QUOTE]
It wouldn't be exactly like his ghouls, more a blend of them, Orianna's ball, and heimer's turrets.
[IMG]http://i.imgur.com/cjzUK.png[/IMG]
Had a pretty good game.
[b]Somnia, the Sleepy Yordle[/b]
Basically a yordle in pyjamas that drags a pillow behind them and waddles about looking half tired because they're narcoleptic and it harms their day to day life and stuff
[b]Passive - Unfocused[/b]: Somnia's lack of focus allows her to brush off repeated attacks. After being hit by any form of CC, all attacks against Somnia are reduced by 5% for 3 seconds, after which Somnia will become alert for 7 seconds, gaining 50 movement speed. This effect can only occur every 20 seconds.
[b]Q - Drowsiness[/b]: Somnia attacks target enemy champion with their pillow, causing them to sleep for 1/1.5/2/2.5/3 seconds and dealing 30/60/90/120/150 magic damage (+.5 AP). Sleep stuns the enemy but if they take any source of damage FROM A CHAMPION (excluding DoTs currently on them) they will wake up, reducing the stun to .5 seconds or ending it immediately if the duration was below .5 seconds. [i]Mana[/i]: 50/70/90/110/130 [i]Cooldown[/i]: 15/13/11/9/7 seconds
[b]W - Power Nap[/b]: Somnia rests, gaining 90/140/190/240/290 (+.5 AP) HP over 2 seconds but being affected by sleep during this time. Somnia also gets 10/20/30/40/50 armor and magic resist. [i]Mana[/i]: 70/80/90/100/110 [i]Cooldown[/i]: 24/21/18/15/12 seconds
[b]E - Bad Dream[/b]: Somnia inflicts a debilitating night terror on target, dealing 40/80/120/160/200 magic damage (+.8 AP) over 2 seconds. [i]Mana[/i]: 40/50/60/70/80 [i]Cooldown[/i]: 10/9/8/7/6 seconds
[b]R - Yawn[/b]: Somnia emits a loud yawn that sweeps over a cone of enemies in front of her. Enemies hit are dealt 80/160/240 (+1 AP) and afflicted by drowsiness. This slows enemies by 20% every half second for 2.5 seconds before sleeping the target for 1/2/3 seconds. In addition, surrounding enemies when drowsy champions sleep will be dealt half the effect, with champions hit by them getting a quarter of the original effect. This can only chain to 3 champions [I.E Champion A is hit by this and sleeped. Champion B is nearby and gets half the effect, doing same amount of slow but only half damage and duration of sleep. Champion C is hit by Champion B's sleep and takes a quarter of the original damage and sleep duration, but same amount of slow. Champion D is within range when C is sleeped but is left unaffected.] [i]Mana[/i]: 100/150/200 [i]Cooldown[/i]: 150/120/90
Sorry, you need to Log In to post a reply to this thread.