• Call of Duty v9 - Still not as shit as BF3!
    7,753 replies, posted
[QUOTE=Grim Joker;33239317]You get prestige tokens for going into prestige, and custom classes are one of the things you can get, yeah.[/QUOTE] Wait, every prestige in MW3 you get one prestige token? Wouldn't that mean 20 custom classes total? Or did I misunderstand you.
Juggernauts in survival are assholes.
Okay I am SO FUCKING PISSED. Not only have I dealt with tons of BS tonight in terms of gameplay, but when i FINALLY get the Reaper killstreak that I wanted to try out, it DISCONNECTS ME FROM XBOX LIVE as soon as I pull the fucking laptop out. Are you fucking kidding me? JUST FOR AN UPDATE? YOU COULDN'T HAVE WAITED UNTIL I TURNED MY XBOX ON NEXT?
Played the campaign. It was... fine, just fine. Some really satisfying moments (Paris, New York and the first part of Africa), while others felt too repetitive, forced and/or reused. Overall, a solid 6. Back to BF3 multiplayer.
Wow, that is truly the work of underpaid writers. I saw the normal, action movie-esque CoD storyline, but with more clichés than I think any human being can count reliably. It fits the over the top way they look at war, but holy shit, the entire game was trying to be a set-piece, and that just straight up kills pacing. You cannot have a game with such a focus on "awesome" moments without it becoming tiring, or jading the player, desensitising them to what they writer clearly thought was "awesome". [sp]Plus killing off basically every character that lived through MW2 and made an appearance, plus the new characters in a few cases isn't exactly good story writing, and becomes very predictable if you have more than one. At least Price's VO can actually act unlike most of them mind. Oh, and once again, we have the good old "Press X to not die" jumping sequence where you nearly die just to grab the thing at the last minute. About three times in one level, within the space of a 5 minute timer.[/sp] Fuck, just kill the MW sub-series entirely, fire your writers and start again IW-Sledgehammer clusterfuck, the plot is fucking laughable now. And contrary to popular belief, CoD storylines were what made CoD, CoD, the multi-player was just always there, being fun. They focused too much on it and now it's just tiresome. [editline]12th November 2011[/editline] I think MW2 kind of had a good balance of set pieces to normal storyline. Which kind of train wrecked near the end with more set pieces that really worked. But it was nowhere near this bad. Christ.
I think the MW3 story is better than MW2's but not as good as CoD4's. MW2 suffered from not being cohesive in the least bit. I atleast felt that in MW3 the events had some connection.
[QUOTE=Raidyr;33239726]I think the MW3 story is better than MW2's but not as good as CoD4's. MW2 suffered from not being cohesive in the least bit. I atleast felt that in MW3 the events had some connection.[/QUOTE] Oh god yes, the MW2 story was rushed, dropped story threads a few times during the player character transitions, and just straight up made little sense in places. Where CoD4 kind of had it's head grounded in reality, and was coherent, I knew what was going on basically all the time. But MW3, while kind of being a bit more together than MW2, still kind of fails for me as it just wanted to Michael Bay the fuck out of us I think. They over-saturated it with big set pieces, which were nice to look at, but far too often to care about. CoD4 did it right with the nuke, just happens, no real warning, and then nothing for levels on end.
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[QUOTE=hexpunK;33239692]Wow, that is truly the work of underpaid writers. I saw the normal, action movie-esque CoD storyline, but with more clichés than I think any human being can count reliably. It fits the over the top way they look at war, but holy shit, the entire game was trying to be a set-piece, and that just straight up kills pacing. You cannot have a game with such a focus on "awesome" moments without it becoming tiring, or jading the player, desensitising them to what they writer clearly thought was "awesome". [sp]Plus killing off basically every character that lived through MW2 and made an appearance, plus the new characters in a few cases isn't exactly good story writing, and becomes very predictable if you have more than one. At least Price's VO can actually act unlike most of them mind. Oh, and once again, we have the good old "Press X to not die" jumping sequence where you nearly die just to grab the thing at the last minute. About three times in one level, within the space of a 5 minute timer.[/sp] Fuck, just kill the MW sub-series entirely, fire your writers and start again IW-Sledgehammer clusterfuck, the plot is fucking laughable now. And contrary to popular belief, CoD storylines were what made CoD, CoD, the multi-player was just always there, being fun. They focused too much on it and now it's just tiresome. [editline]12th November 2011[/editline] I think MW2 kind of had a good balance of set pieces to normal storyline. Which kind of train wrecked near the end with more set pieces that really worked. But it was nowhere near this bad. Christ.[/QUOTE] Honestly, I thought it was good. Maybe because I don't need to go deep into a storyline to fully understand it and have fun with it, or maybe because I honestly don't care much. Either way, the campaign, IMO, was pretty good.
I just don't think Infinity Ward/Sledgehammer/whoever the studio is that writes the story is very good at creating this feeling of mass war. The best sections of the newer CoD games have been the parts where you are sneaking around with one or two other NPC's. All Ghillied Up is one of the best missions ever in an FPS, let alone the CoD series. So when they set out to make a game about "WW3" they kinda shot themselves in the foot out of the gate. Still a decent job though, imo. [editline]11th November 2011[/editline] And yeah honestly, what pyro said is true for me as well: I just don't care that much about the story in CoD games. Singleplayer for me fulfills one role: To get me ready for the multiplayer, where I get 99% of the 200 hours I play CoD games for.
[QUOTE=PyroCraz3d;33239834]Honestly, I thought it was good. Maybe because I don't need to go deep into a storyline to fully understand it and have fun with it, or maybe because I honestly don't care much. Either way, the campaign, IMO, was pretty good.[/QUOTE] To play through it, and ignore the plot, it would be pretty good. It kept going, which needs to happen in a campaign. But I just found the pacing to be all out of whack thanks to the constant barrage of events. Some games can get away with bombarding you with shit, these games don't have proper plots, Serious Sam hurls hundreds to thousands of enemies at you, keeping you on the go constantly. It doesn't really matter if you pay attention to whatever story they stuck on to justify it though, so it works. CoD tries telling you a story, but due to the way the levels are made in MW2+, it is a constant onslaught of events, so it only gets a few precious seconds to just over a minute to try and explain something during loading. Because good luck explaining why you are doing something when shits exploding! They just need to tone it down a bit on occasion to let the player catch up a bit with a decent written story. Rather than throwing explosions, Russians and war at them every few seconds. Just a small quiet walk to contemplate or listen to a monologue would do it. CoD sacrificing its decent storylines is what irks me with the Modern Warfare series. [editline]12th November 2011[/editline] I love me some sneaking missions. So All Ghillied Up was great fun. I still play the Hidden Spec Op on occasion because it works well surprisingly. [editline]12th November 2011[/editline] Maybe I just love a good story driven game. Too many games focus on MP now, and it's hurting people who enjoy long, single player romps with twists and turns.
Just beat the game [sp]I almost cried when Yuri died, he was probably one of the most badass CoD characters[/sp] [editline]12th November 2011[/editline] Also, [sp]holy shit that juggernaut sequence is probably the most fun i've had in mw3[/sp]
I still feel pacing is a major problem with the story. There are few moments when you are not shooting at stuff, or being told information about stuff you are shooting at. It always places you right at the start of the battle, not a minute before or a minute after. In COD4 the mission all ghillied up, is essentially a mission focused around movement, not shooting. Yet despite the focus on movement, it is probably the best mission in the recent call of duty games. Another one in COD4 is the mission where you are defending the barn where the guy who kills "you" at the start of the game is being held. In that mission you are not on the offense, pushing forward, but rather falling back. I never got this feeling from any other of the call of duty missions, as you never are on the defensive to the same extent.
Yeah, stealth missions rock. They're by far the best in the series.
I'm a bit worried about where they might take the story in the next MW game, in terms of pacing anyways. I really hope they don't go "Blam yeah all nonstop excitement woooooo." I could forgive them for it in MW2 because it was Hollywood spec ops stuff and in MW3 because it was action movie WW3 stuff, but I'm really hoping they return to CoD4 coherence. I'd hope that it would stay there too, but they always like ramping it up so..
[QUOTE=zeldar;33240602]I'm a bit worried about where they might take the story in the next MW game, in terms of pacing anyways. I really hope they don't go "Blam yeah all nonstop excitement woooooo." I could forgive them for it in MW2 because it was Hollywood spec ops stuff and in MW3 because it was action movie WW3 stuff, but I'm really hoping they return to CoD4 coherence. I'd hope that it would stay there too, but they always like ramping it up so..[/QUOTE] [sp]there probably won't be an MW4 after practically everyone died[/sp]
[QUOTE=JimmyA;33240631][sp]there probably won't be an MW4 after practically everyone died[/sp][/QUOTE] [sp]Everyone died in CoD4 and look what happened[/sp] [editline]11th November 2011[/editline] but I hope you're right
Don't worry, they'll find a way to give Gaz/Ghost/Wallcroft accents to 5 other characters and it will be a doozy.
If MW3 is the last Modern Warfare then I wonder what next years COD will be. I have my money on "Future Warfare".
Skull balaclavas for [I]EVERYONE[/I]. Edit: :argh:
we need WWII CoD and stuff like this again: [media]http://www.youtube.com/watch?v=N_DTVtaqqK4[/media] fucking cried at some moments of that game
[QUOTE=Face Melter;33240850]we need WWII CoD and stuff like this again: [media]http://www.youtube.com/watch?v=N_DTVtaqqK4[/media] fucking cried at some moments of that game[/QUOTE] NO, NO MORE WWII STUFF PLEASE
[QUOTE=Black Milano;33240869]NO, NO MORE WWII STUFF PLEASE[/QUOTE] I honestly wouldn't mind another WWII CoD.
WW2 has been done and dusted. I remember CoD4 was a breath of fresh air from the 100000 WW2/Vietnam shooters already released.
Why is everyone acting like Wallcroft was a Gaz expy. He was in one level and had a few lines, and just happened to be voiced by Craig Fairbass, probably just as a cameo to have him in all of the games. He was literally just some random SAS guy from Call of Duty 4. [editline]11th November 2011[/editline] He didn't even make any jokes or anything, the voice actor was the only thing he had in common with Gaz or Ghost.
I'm not the only one who thinks Ghost could make a good villain, right? It's unlikely he survived, but then again Price was seemingly dead at the end of CoD4. If anyone has read the Ghost comics that came out when MW2 was released, then you know what I'm talking about. He had an abusive father who was the bane of his childhood and whom he eventually killed, he was driven half insane from torture by a Mexican drug lord, his former buddies were brainwashed by aforementioned drug lord and tried to kill him, they succeeded in killing his entire family, etc. It would be extremely interesting seeing a dark side to a character emerge in a MW game, where the line between good and evil is usually very clearly defined.
The line between good and evil is actually really blurred in MW2 and 3. It's like, in Call of Duty 4 you were the good guys trying to stop the bad guys. In MW2 you were the good guys who also tortured and executed people who were trying to stop the bad guys. In MW3, you're the group of dicks being dicks around the planet trying to stop an even bigger dick.
[QUOTE=zeldar;33241356]I'm not the only one who thinks Ghost could make a good villain, right? It's unlikely he survived, but then again Price was seemingly dead at the end of CoD4. If anyone has read the Ghost comics that came out when MW2 was released, then you know what I'm talking about. He had an abusive father who was the bane of his childhood and whom he eventually killed, he was driven half insane from torture by a Mexican drug lord, his former buddies were brainwashed by aforementioned drug lord and tried to kill him, they succeeded in killing his entire family, etc. It would be extremely interesting seeing a dark side to a character emerge in a MW game, where the line between good and evil is usually very clearly defined.[/QUOTE]wow his back story is ridiculous
Who else feels like a hipster when you say "I've played and owned the first Call of Duty game :smug:"
[QUOTE=timman;33241679]Who else feels like a hipster when you say "I've played and owned the first Call of Duty game :smug:"[/QUOTE]I feel like a hipster when I wear my green eggs and ham shirt.
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