• Call of Duty v9 - Still not as shit as BF3!
    7,753 replies, posted
So basically all the shit you think are plot holes, are in books or whatever.
My only plothole from MW2: Where'd all the G36's go :v:
[QUOTE=Viorotica;32687139]So basically all the shit you think are plot holes, are in books or whatever.[/QUOTE] More like fan films and easter eggs, but yeah.
[QUOTE=Grim Joker;32687781]More like fan films and easter eggs, but yeah.[/QUOTE] Speaking of Easter Eggs, if you play on Favela and go towards the street, the little Graffiti has pictures of some of the Developers.
[QUOTE=Lucinice;32686398]How did no one notice makarov shooting up the airport since he didn't have a mask on How did the russian police know you were a C.I.A agent from your body? How did captain price survive COD4? How was captain price captured at the end of COD4? Why did shepard need to kill ghost and roach? They had no idea he was apart of the whole thing and he could have kept it easily hidden. And that's all I can remember at this point.[/QUOTE] 1. Good question... They probably didn't bother with that and just went for the "talks like an american, walks like an american, has "tools" of an american, is an american" excuse and there we go... Still, good question... 2. They probably got tipped off or searched the database for him. You know, prints and stuff. 3 and 4. We don't know exactly I think, but he was helped by loyalists after getting shot in MW1. What happened to him after that is unknown. Probably was caught and sent to the gulag. 5. I'd imagine Shepard killed them because they were very close to the truth about the whole deal he had with Makarov. Just how Soap and Price found out Shepard was dirty, the data Ghost and Roach acquired possibly had evidence of Shepard and Makarov. I think thats it. Theres also the cod wiki which can answer lots of things (and can confirm there are plot holes indeed I think) [editline]9th October 2011[/editline] [QUOTE=sa2fan;32686622]I can't believe MW3 went gold and there's still one month to go. I heard they were focusing on PC features as of now.[/QUOTE] It did? They ARE?! PLEASE give me good servers and CoD4's hit detection. Honestly, that game has the best hit detection I've ever seen. [editline]9th October 2011[/editline] [QUOTE=Zillamaster55;32687311]My only plothole from MW2: Where'd all the G36's go :v:[/QUOTE] And MP5s? The world's most famous SMG disappeared from the map...
[QUOTE=dass;32688433]It did? They ARE?! PLEASE give me good servers and CoD4's hit detection. Honestly, that game has the best hit detection I've ever seen. [editline]9th October 2011[/editline] And MP5s? The world's most famous SMG disappeared from the map...[/QUOTE] To be perfectly honest, good hit detection and IW Engine don't go together in the same sentence, even CoD4 had some bullshit hit detection at times and did some pretty scary shit at high latencies which no other engine has done to me in years. But I did miss my MP5n in MW2, it was the nicest sounding pop-gun they had in CoD4 most times.
MP5K, guys. I know it wasn't the MP5 we know and love, but still. They opted for a more modern, tactical version of it.
[QUOTE=hexpunK;32688538]To be perfectly honest, good hit detection and IW Engine don't go together in the same sentence, even CoD4 had some bullshit hit detection at times and did some pretty scary shit at high latencies which no other engine has done to me in years. But I did miss my MP5n in MW2, it was the nicest sounding pop-gun they had in CoD4 most times.[/QUOTE] It was the opposite to me. The game with the worst, most horrid hit detection to me is BO. Its soo horrible that I even think about quiting and hiting my computer with a hammer. MW2's wasn't very good, but it was actually better. CoD4's has been nothing but great to me. Only in very bad latency it fucks me over. Hence why I usually don't need to fire a bullet to get a 10 kill streak, since I get sooo many airstrikes and uavs and helis. I don't know why I liked the MP5. It was just really fast and had good damage and felt nice to use. I hope MW3's acts the EXACT same way.
[QUOTE=hexpunK;32688538]To be perfectly honest, good hit detection and IW Engine don't go together in the same sentence, even CoD4 had some bullshit hit detection at times and did some pretty scary shit at high latencies which no other engine has done to me in years. But I did miss my MP5n in MW2, it was the nicest sounding pop-gun they had in CoD4 most times.[/QUOTE] CoD games have had infinitely better hit detection than pretty much any other shooter on the market I have played in awhile. While you can say other games are getting prettier or innovative, they sure aren't progressing much on the network front.
guys...more hearts...less boxes called in a total of 6 AC-130s last night, felt good. Also for the AC-130 animated emblem, is it 25 calls during the same prestige or just in career, because i'm pretty sure i've called in waaaaay more than 15...
[QUOTE=Raidyr;32688638]CoD games have had infinitely better hit detection than pretty much any other shooter on the market I have played in awhile. While you can say other games are getting prettier or innovative, they sure aren't progressing much on the network front.[/QUOTE] If there is one company that can mess hit detection up without question it is DICE, but most other games seem to work fine at even high latencies for me, Source games in particular is playable at pings over 200 in most cases, where almost all other engines are crying in the corner and just forgetting to compensate at all. And I hit that quite a bit thanks to BT being a heap of shit in my area with no real alternative ISPs.
Judging hit detection and overall network performance in Source is hard because the engine was made to run on a wide variety of systems. It really depends on what kind of hardware the server is running more than anything. I've had horrible detection on 60 ping servers and great detection on 160 ping servers.
[QUOTE=hexpunK;32688682]If there is one company that can mess hit detection up without question it is DICE, but most other games seem to work fine at even high latencies for me, Source games in particular is playable at pings over 200 in most cases, where almost all other engines are crying in the corner and just forgetting to compensate at all. And I hit that quite a bit thanks to BT being a heap of shit in my area with no real alternative ISPs.[/QUOTE] Oh god, the hit detection in Battlefield games is horrible. Hopefully once BF3 comes out it'll be fixed. I don't know why people bitch about hitbox issues in Call of Duty. I've noticed it sometimes, but it's not horrible. Like, it's never cost me a kill or anything, unless I'm using a sniper.
True, I tend to play the same few servers that I know have decent hardware behind them due to knowing the owner. I've not been able to actually play CoD4 or anything for a few months at times due to there being no decent servers. Everyone insists on running S&D, promod (which sucks shit), or TDM/ FFA with stupid restrictions on perks and weapons. It could also be that the server browser sucks so much that finding a good server is like scraping my rectum out with a spatula. Who thought allowing colour tags in the game was a good idea, holy shit.
[QUOTE=Raidyr;32688638]CoD games have had infinitely better hit detection than pretty much any other shooter on the market I have played in awhile. While you can say other games are getting prettier or innovative, they sure aren't progressing much on the network front.[/QUOTE] I would disagree. It's hit detection compensates A LOT for lag, so there's alot of this "i was behind cover" or just missing shots on the killcam that still was registered.
BF3 hit detection is better than previous Battlefields but still not really where I think it should be for a AAA shooter by a AAA company in 2011.
[QUOTE=Grim Joker;32688731]Oh god, the hit detection in Battlefield games is horrible. Hopefully once BF3 comes out it'll be fixed. I don't know why people bitch about hitbox issues in Call of Duty. I've noticed it sometimes, but it's not horrible. Like, it's never cost me a kill or anything, unless I'm using a sniper.[/QUOTE] I don't normally notice the hit detection going AWOL until my ping is in the 200-300 margin. BC2 seems to enjoy dying on me at around 75, which is annoying as all sin.
[QUOTE=Vmonkey;32688665] Also for the AC-130 animated emblem, is it 25 calls during the same prestige or just in career, because i'm pretty sure i've called in waaaaay more than 15...[/QUOTE]
[QUOTE=triorio;32688765]I would disagree. It's hit detection compensates A LOT for lag, so there's alot of this "i was behind cover" or just missing shots on the killcam that still was registered.[/QUOTE] The former only happens on laggy servers, the latter is more common but still not to the point where I would say the game overall has poor hit detection. It's still better then Source and Frostbite by a fair margin.
[QUOTE=hexpunK;32688769]I don't normally notice the hit detection going AWOL until my ping is in the 200-300 margin. BC2 seems to enjoy dying on me at around 75, which is annoying as all sin.[/QUOTE] BC2 had really horrible hit detection. So did 1943. Before then it was alright, though. I don't know what happened. I'm also noticing a ton of hit box issues in the BF3 beta, but then again, that's just a beta, so it probably will be better in the actual game.
Beta is an old build anyway.
leaked SP gameplay: [video=youtube;BYsGLlTucec]http://www.youtube.com/watch?v=BYsGLlTucec[/video]
[QUOTE=hexpunK;32688682]If there is one company that can mess hit detection up without question it is DICE, but most other games seem to work fine at even high latencies for me, Source games in particular is playable at pings over 200 in most cases, where almost all other engines are crying in the corner and just forgetting to compensate at all. And I hit that quite a bit thanks to BT being a heap of shit in my area with no real alternative ISPs.[/QUOTE] I don't know what it is with (at least) BC2. You know, theres that bullet drop factor in the game and stuff which basically makes you guess where the guy is going to go to actually hit him. All I know is that it takes a SHITLOAD of bullets to kill someone, and I have to aim at a space made of "2 persons" in front of the one I'm aiming at to kill to get a hit. However, they didn't quite seem that bad. Just the bullet drop is amazingly annoying. Source games tend to get in my head. I had my first huge rage out on css after shooting a guy PRECISELY in the head with the AK47 at less then knifing range (in other words, I basically put the barrel in his mouth) and just doing 30 damage. That was just... Heart breaking for me. Its something that happens alot actually. Tf2 is no saint either. Its probably from the lag, but I've been melee'd soo many times in such BS of a way, like falling down from a ledge and getting melee'd by a guy a meter behind me out of my reach. Seems to me its the other way around. While I can play css sort of okish (not so good tbh) at 100 ping, I usually play cod4 at 100 or less with great results. Actually, if I could find games in mw2 with cod4's ping, I'd be one happy nuker. (usually have 140-150+) [editline]9th October 2011[/editline] [QUOTE=Grim Joker;32688731]Oh god, the hit detection in Battlefield games is horrible. Hopefully once BF3 comes out it'll be fixed. I don't know why people bitch about hitbox issues in Call of Duty. I've noticed it sometimes, but it's not horrible. Like, it's never cost me a kill or anything, unless I'm using a sniper.[/QUOTE]You're familiar with my hate for BO and sniping... Its just bullshit to miss the same shot twice after waiting 2 seconds aiming precisely at the guy's head while steadied...
A little spoiler won't mind me. [sp]Lol at the part where the civilians sees the firefight at the subway part.[/sp]
To the "How Captain Price survived" question, it doens't make any sense, as there are a few videos from the C version that the player uses ghost cam at the end (it lets you fly around during cut scenes, but leaves your player alone) and it shows rice dying as the medic shakes his head after trying to revive him. Also, why didn't Private Allen just kill Makarov right then and there? I mean, it's just him and 2 guys, plus the fact that the Russian police were also after him... would've made a lot more sense, but I guess Activision just got lazy making the story up. EDIT: I can't count how many times In MW2 and BO I could swear I was behind cover that bullets could not penetrate (a concrete wall, proning behind a concrete barricade, etc) and I die, with my body being 5 feet from where I though I was and the killcam telling me I proned with only the tip of my head behind cover... riiiiight.
[QUOTE=huntingrifle;32690949]To the "How Captain Price survived" question, it doens't make any sense, as there are a few videos from the C version that the player uses ghost cam at the end (it lets you fly around during cut scenes, but leaves your player alone) and it shows rice dying as the medic shakes his head after trying to revive him. Also, why didn't Private Allen just kill Makarov right then and there? I mean, it's just him and 2 guys, plus the fact that the Russian police were also after him... would've made a lot more sense, but I guess Activision just got lazy making the story up.[/QUOTE] Woah woah woah, I've seen the ghost cam footage and it doesn't confirm Price dying. It shows the medic stop pounding on his chest and then shake his head. Besides, that bit wasn't meant to be seen by the players either way, so saying that's canon confirmation that Price was dead is a bit of a leap. Allen didn't kill Makarov because Shepard told him not to. There's a reason why you played as Allen during the tutorial. Private Allen was set up as a by-the-book, mindless drone type soldier. That's why Shepard picked him. He needed someone who would follow his orders and do exactly what he said. Shepard told Allen not to kill Makarov and to shoot civilians, and then told Makarov about Allen so that Makarov would shoot him, discover the American, and set off WW3. Why does nobody pay attention throughout the course of the game?
The Russian's speaking at the beginning of the video "So we're in her room when her father walks in" what. That could be taken so many ways.
[QUOTE=KyleN;32690530]leaked SP gameplay: [video=youtube;BYsGLlTucec]http://www.youtube.com/watch?v=BYsGLlTucec[/video][/QUOTE] [sp]Is that [b]ANOTHER[/b] character voiced by Ghost/Gaz?[/sp]
[QUOTE=KyleN;32690530]leaked SP gameplay: [video=youtube;BYsGLlTucec]http://www.youtube.com/watch?v=BYsGLlTucec[/video][/QUOTE]MAN DOWN <BLAM>
[QUOTE=RagerTrader;32692347][sp]Is that [b]ANOTHER[/b] character voiced by Ghost/Gaz?[/sp][/QUOTE] I don't think so. The audio was too distorted to really tell. I wouldn't be surprised though, since he's been in CoD4 and MW2.
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