• Call of Duty v9 - Still not as shit as BF3!
    7,753 replies, posted
swag SwAg
[QUOTE=Grim Joker;32822134]You still didn't answer my question. I asked how it 'looked different' than the other games. It was running on the same exact engine, just slightly modified.[/QUOTE] The whole story was kind of different. I kinda liked the story line, especially how it was made that you're being interrogated.
[QUOTE=RaxaHax;32826277]I think this might've been my major problem with BLOPS. We were told everything was going to balanced and everyone cheered. But that resulted in [I]a lot[/I] of guns being essentially identical, and IMO, the game not very fun.[/QUOTE] [editline]17th October 2011[/editline] [QUOTE=Demonkahh;32827022]The whole story was kind of different. I kinda liked the story line, especially how it was made that you're being interrogated.[/QUOTE] it resembled the entire car sequence in CoD4 and it wouldn't be much of a stretch to say that you were experiencing what was happening to Griggs
i wish you could skip Fulani's execution cutscene
[QUOTE=Vmonkey;32828906]i wish you could skip Fulani's execution cutscene[/QUOTE] that mission has liek 0 replay value d00d!
IKR!?
[QUOTE=RaxaHax;32826277]I think this might've been my major problem with BLOPS. We were told everything was going to balanced and everyone cheered. But that resulted in [I]a lot[/I] of guns being essentially identical, and IMO, the game not very fun.[/QUOTE] This isn't fair. The M4A1 and ACR in MW2 are literally identical, the ACR just has less recoil. The TAR-21 and the AK-47 are identical as well. The TAR-21 and the SCAR-H are almost identical except the SCAR has a smaller magazine. The 50 cal. and the Intervention have literally identical stats, the 50 Cal. can just shoot faster. Most of the SMGs have almost identical stats. There are a shitload of almost identical guns in MW2, it was just harder to notice because the rest of the game was so unbalanced, and everyone said it was unbalanced, people hardly look at the guns. There's only so different you can even make guns in a game like Call of Duty. Recoil, Rate of Fire, and Damage are the only things you can mess with, essentially. When you have like 30 guns or something in multiplayer, yeah, a lot of them have to be similar, because there are only so many combinations you can have of Damage, Recoil, and RoF until you run out.
the M4 also fired a little faster, the AK was slightly more accurate than the TAR, and the SCAR was more accurate than that (of the AK).
[QUOTE=Vmonkey;32832532]the M4 also fired a little faster, the AK was slightly more accurate than the TAR, and the SCAR was more accurate than that (of the AK).[/QUOTE] The M4 and the ACR have identical rates of fire. This is a fact. The AK is only more accurate in that it's recoil is cosmetic, so it literally has no recoil. The SCAR and the AK have identical accuracy, in that it is both pin-point accurate and recoil is cosmetic. I'm telling you this from the data of the game. Like, these are all facts.
alrighty then
Aren't weapons supposed to sway while aiming down sights? That means they'll probably have a new stat to mess with.
[QUOTE=Lucinice;32833682]Aren't weapons supposed to sway while aiming down sights? That means they'll probably have a new stat to mess with.[/QUOTE] Uh, they did in Call of Duty 4, and they're supposed to do so again, yeah. I don't imagine it'll be that much different from weapon to weapon though.
i think the sway should only start if people are aiming down for more than 5 seconds, kinda combats perma-aiming
[QUOTE=Grim Joker;32831435]This isn't fair. The M4A1 and ACR in MW2 are literally identical, the ACR just has less recoil. The TAR-21 and the AK-47 are identical as well. The TAR-21 and the SCAR-H are almost identical except the SCAR has a smaller magazine. The 50 cal. and the Intervention have literally identical stats, the 50 Cal. can just shoot faster. Most of the SMGs have almost identical stats. There are a shitload of almost identical guns in MW2, it was just harder to notice because the rest of the game was so unbalanced, and everyone said it was unbalanced, people hardly look at the guns. There's only so different you can even make guns in a game like Call of Duty. Recoil, Rate of Fire, and Damage are the only things you can mess with, essentially. When you have like 30 guns or something in multiplayer, yeah, a lot of them have to be similar, because there are only so many combinations you can have of Damage, Recoil, and RoF until you run out.[/QUOTE] M4 fired a bit faster and made a slightly bigger cluster, while the ACR shot in an almost perfect straight line and had a smaller RoF. The TAR isn't exactly like the AK. The TAR tends to sway and rise to the sides a bit while firing, bigger RoF and smaller reload speed I think. The AK goes upwards and fires slower. The SCAR IMO is basicaly an ACR with a very slow RoF, more damage and 20 bullets per mag instead of 30, with a slower reload along with a small sway while firing I think. The Barret is actually a bit different. Semi auto, 10 bullets, huge rate of fire (since its semi), better penetration and very predictable recoil. Intervention is bolt action, 5 bullets, slow rate of fire (duh), slightly lower penetration and swayish recoil to the sides when fired. The smgs do have similarities, but the wiki actually shows lots of differences between them and between other types of weapons. Every weapon actually has big differences in them. [editline]17th October 2011[/editline] [QUOTE=Grim Joker;32833750]Uh, they did in Call of Duty 4, and they're supposed to do so again, yeah. I don't imagine it'll be that much different from weapon to weapon though.[/QUOTE] I don't remember many weapons having sway :v: just a handful of them like the AK for example.
[QUOTE=Vmonkey;32834486]i think the sway should only start if people are aiming down for more than 5 seconds, kinda combats perma-aiming[/QUOTE] That's a fucking terrible idea and you should feel bad. ADS should be encouraged, but at the same time, not overpowering. The sway system used in CoD4 seemed to work a good amount of the time, it was enough to mess long range firing up on some weapons, but not enough to be distracting. Sway erry day.
[QUOTE=Grim Joker;32831435]This isn't fair. The M4A1 and ACR in MW2 are literally identical, the ACR just has less recoil. The TAR-21 and the AK-47 are identical as well. The TAR-21 and the SCAR-H are almost identical except the SCAR has a smaller magazine. The 50 cal. and the Intervention have literally identical stats, the 50 Cal. can just shoot faster. Most of the SMGs have almost identical stats. There are a shitload of almost identical guns in MW2, it was just harder to notice because the rest of the game was so unbalanced, and everyone said it was unbalanced, people hardly look at the guns. There's only so different you can even make guns in a game like Call of Duty. Recoil, Rate of Fire, and Damage are the only things you can mess with, essentially. When you have like 30 guns or something in multiplayer, yeah, a lot of them have to be similar, because there are only so many combinations you can have of Damage, Recoil, and RoF until you run out.[/QUOTE] recoil, rate of fire, damage, damage falloff (no damage falloff on LMGs, but there is on ARs), magazine size, reload speed, ADS time, hipfire deviation, and material penetration are all variables you can play with. also in other games, base deviation (not really in CoD though), deviation added per shot, spray patterns (infamous P and T from CS, anyone). If you go full Occupation CS, you also get bullet cavitation, fragmentation, bodily penetration, rifling bullet yaw, and bullet drop (higher MV = less bullet drop) but no CoD would never go there. [editline]17th October 2011[/editline] [QUOTE=hexpunK;32834705]That's a fucking terrible idea and you should feel bad. ADS should be encouraged, but at the same time, not overpowering. The sway system used in CoD4 seemed to work a good amount of the time, it was enough to mess long range firing up on some weapons, but not enough to be distracting. Sway erry day.[/QUOTE] this, if you have insta-perfect-accuracy ADS, people can outsnipe snipers if they're good enough with assault rifles. It really gives them the upper hand due to the faster "scope-in" speed with the ADS. "I SEE DAT HEAD" *insta ADS* *headshot* while AK-sniping in CoD4 was possible, I didn't do it that much due to the STK at long range (4-3) and the scope sway really messed me up though it's great fun on bloc.
The newest Saint's Row 3 trailer Parodies MW3 and Battlefield 3
Oh god FUCKING [B]DAMMIT[/B] Screw you too, Harriers! I cannot get through a single game without [B][U][I]2[/I][/U][/B] of these dick planes coming in and fucking up the spawns.
[QUOTE=trotskygrad;32835351]recoil, rate of fire, damage, damage falloff (no damage falloff on LMGs, but there is on ARs), magazine size, reload speed, ADS time, hipfire deviation, and material penetration are all variables you can play with.[/QUOTE] They played with recoil variations a shitload in Black Ops than they did in MW2, so that's not really a valid criticism. Besides, I already mentioned recoil, rate of fire, and damage. Damage falloff? Not a whole lot of assault rifles will have a noticeable difference in damage dropoff in real life, especially not at the ranges you're using them in Call of Duty. Magazine size can only be messed with so much. P90 was hated in CoD4 because it had a ton of ammo and a fast fire rate. Same with the PPSh in WaW. In fact people are already complaining about an SMG in MW3 (the name escapes me) with a ton of ammo and a high fire rate. Reload speed is already something they mess with actually, so that's also invalid to say they could tweak. Same with ADS time. In fact, Black Ops had way more deviation in Reload Time and ADS Time than MW2 did. Hipfire deviation is a dumb thing in the firstplace. If you're shooting your gun from the hip the bullets aren't going to shoot 90 degrees from the fucking gun. The bullets come out of the barrel of the gun, straight ahead, not at an angle. Material Penetration is already something they've played with since CoD4 for different games. Moral of the story: Black Ops actually played with a lot more variables than MW2 did, and yet people complain that all of the guns in Black Ops are the same.
I really liked the Acog in CoD4. It worked well for the Sniper Rifles, G3, M4, M14, Skorpion* and M60. *[sp] I'm not kidding [/sp] [editline]17th October 2011[/editline] [QUOTE=Grim Joker;32838158] and yet people complain that all of the guns in Black Ops are the same.[/QUOTE] I don't. I say that just a lot of them are under-rated. M16 ACOG + Supressor, Ghost, Warlord and Hacker mutilates in Search and Destroy.
[QUOTE=Zillamaster55;32838019]Oh god FUCKING [B]DAMMIT[/B] Screw you too, Harriers! I cannot get through a single game without [B][U][I]2[/I][/U][/B] of these dick planes coming in and fucking up the spawns.[/QUOTE] I first read that post I thought I was reading the BF3 thread.
I swear, some dickwad had two Harriers and a Pavelow at the same time. Then he ended the match in a nuke. MY RAGE, ALL OF IT.
[QUOTE=Grim Joker;32832835] I'm telling you this from the data of the game. Like, these are all facts.[/QUOTE] Erm... Nope. [url]http://denkirson.xanga.com/715966769/modern-warfare-2/[/url] Those guns don't look identical to me.
Does anyone want to play on Blops or Mw2 later on xbox and screw around with people? [editline]18th October 2011[/editline] Anyone?
[QUOTE=Redball4567;32842394]Erm... Nope. [url]http://denkirson.xanga.com/715966769/modern-warfare-2/[/url] Those guns don't look identical to me.[/QUOTE] Way to miss the entire point of my post. I was saying that MW2 guns are a lot more similar to each other than Black Ops guns. [editline]18th October 2011[/editline] Which they are.
This sums Call of Duty up perfectly. [video=youtube;G1gTj9nlYo4]http://www.youtube.com/watch?v=G1gTj9nlYo4&feature=channel_video_title[/video] EDIT:Yes I know I was late.
This shit is so old and unfunny. At first, yes kinda, until everyone thought that Bulletstorm became tiring and repetitive.
[QUOTE=Grim Joker;32846589]Way to miss the entire point of my post. I was saying that MW2 guns are a lot more similar to each other than Black Ops guns. [editline]18th October 2011[/editline] Which they are.[/QUOTE] AUG Famas Commando AK47 Galil Spectre Kiparis Talking about Black Ops ofc
Apparently MW3 is going to ship with 6 custom game modes for private matches.
[QUOTE=Pat.Lithium;32852971]Apparently MW3 is going to ship with 6 custom game modes for private matches.[/QUOTE] Yes! More time eating stuff to fool with :v:!
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