[QUOTE=superdinoman;30114803]IM THE IDEAS GUY
No really though Im actually working on it with him too. Reepblue might but who knows.[/QUOTE]
We have:
Me (textures, model hexing, art, shit like that)
Superdinoman (whatever it is he does...)
Wauterboi (music, still on the fence about helping or not)
And obviously we have Yellowapple to be the ideas guy. And Rong to put nude scout pictures everywhere.
[QUOTE=ColossalSoft;30114887]We have:
Me (textures, model hexing, art, shit like that)
Superdinoman (whatever it is he does...)
Wauterboi (music, still on the fence about helping or not)
[/QUOTE]
I do texture work, scene stuff, minor mapping, some sound stuff, some model junk, and script shit.
[QUOTE=ColossalSoft;30114887]
And Rong to put nude scout pictures everywhere.[/QUOTE]
hot
Map I made for "VP Laboratories"
[img_thumb]http://i929.photobucket.com/albums/ad134/peas_photo/vp_laboratories_02_final0000-1.jpg[/img_thumb]
i can help
[media]http://www.youtube.com/watch?v=dmZgKp1Kxjs[/media]
next map is a bit less exact than the original
[media]http://www.youtube.com/watch?v=SujQINrS9i0[/media]
How do I make the bomb tubes? Didn't find instance for it.
I mean the bombs that you use to explode the other tubes.
[QUOTE=Lucinice;30075574]Hammer won't display textures for me, how do I fix that?[/QUOTE]
Sorry, I need an answer to this.
Whats the soundfile name for when Wheatley yells "Surprise!"
I'm making a section of my map where he ambushes you with turrets behind a wall, much like Portal 1's sequence. So far it's way too fucking hard.
Playing with portal world it's an idea I've seen before in UT99 :) I'm not sure if is in 99 or 2k4.
Sorry for darkness :(
[media]http://www.youtube.com/watch?v=MfY1Dcroud8[/media]
Started working on my first Portal 2 map, managed to port most of it from Alien Swarm SDK. It's a horror, with monsters. And portals. And monsters behind portals.
[quote][img]http://cloud.steampowered.com/ugc/577798271005554088/1F9722E3130514A3E53A1397CB2EA04C8E9F01A9/?jpg[/img]
[img]http://cloud.steampowered.com/ugc/577798271005862555/4F7909C89A1F38064FDEB9C8F40E616258B1EDDD/?jpg[/img]
[/quote]
Also, I think I'm starting to hear... noises. It's starting to freak me out, even though I'm the one who made the damn map.
Well, I want to know if this is a good idea.
The cover art for Songs To Test By seems to depict GLaDOS having the ability to move around. I know it is just cover-art, but that gave me a nifty idea for her wake-up sequence.
Also, I noticed she seems to be larger as well. I may make her larger just to make her look more antagonistic, but we'll see.
Any opinions on these?
[QUOTE=LilRobot;30129350]Well, I want to know if this is a good idea.
The cover art for Songs To Test By seems to depict GLaDOS having the ability to move around. I know it is just cover-art, but that gave me a nifty idea for her wake-up sequence.
Also, I noticed she seems to be larger as well. I may make her larger just to make her look more antagonistic, but we'll see.
Any opinions on these?[/QUOTE]
Giant space GLADoS spaceship, woken up by space-core after he takes over? My god this just keeps getting better. We test, INSIDE GLADoS.
I hope I'm not the first to have thought of/done this
[img]http://cloud.steampowered.com/ugc/560909772409139989/0D7B13CD56D89B7A6F8C199A616339AB535F5B02/[/img]
[img]http://cloud.steampowered.com/ugc/560909772409139350/BB30BEA3FA3429E2B770EFFF1D104560387FCD53/[/img]
[QUOTE=IrishBandit;30130291]I hope I'm not the first to have thought of/done this
[img]http://cloud.steampowered.com/ugc/560909772409139989/0D7B13CD56D89B7A6F8C199A616339AB535F5B02/[/img]
[img]http://cloud.steampowered.com/ugc/560909772409139350/BB30BEA3FA3429E2B770EFFF1D104560387FCD53/[/img][/QUOTE]
Is that a projected texture or what? I want that, [i]so bad[/i].
[img]http://cloud.steampowered.com/ugc/560909772409244157/AF1988446AE29B05DEBE6EC22C65ABA8823D366F/[/img]
Good or adjust the sizes more Y/N
I just made my very first map. Please ignore the texture screw ups, because I'll deal with those later. I made this map entirely from scratch.
But anyways, feedback would be nice! :buddy:
[media]http://www.youtube.com/watch?v=lUI11C9K-BQ[/media]
[QUOTE=Niven;30130524]I just made my very first map. Please ignore the texture screw ups, because I'll deal with those later. I made this map entirely from scratch.
But anyways, feedback would be nice! :buddy:
[media]http://www.youtube.com/watch?v=lUI11C9K-BQ[/media][/QUOTE]
Loads of issues with your textures, but other than that a very nice puzzle you made there!
[QUOTE=ForgottenKane;30130559]Loads of issues with your textures, but other than that a very nice puzzle you made there![/QUOTE]
Thanks.
Does anyone know how to connect a trigger brush to a Test door? Please? That would be appreciated.
[QUOTE=Itauske Roken;30130572]Does anyone know how to connect a trigger brush to a Test door? Please? That would be appreciated.[/QUOTE]
Parent it?
[QUOTE=Itauske Roken;30130572]Does anyone know how to connect a trigger brush to a Test door? Please? That would be appreciated.[/QUOTE]
To make a trigger brush open a door I use
Trigger_multiple
onstarttouch>Doorname>Open [Only Once]
onendtouch>Doorname>Close [Only Once]
Anyone know the filename for the cut "Before you leave, how about one more test? for old times sake" Glados line?
you do realise there's a trigger_once
and you can't parent a trigger
[QUOTE=IrishBandit;30130794]To make a trigger brush open a door I use
Trigger_multiple
onstarttouch>Doorname>Open [Only Once]
onendtouch>Doorname>Close [Only Once]
Anyone know the filename for the cut "Before you leave, how about one more test? for old times sake" Glados line?[/QUOTE]
Thank you that's just what I'm looking for.
And I can use that for trigger_once too.
xD
[QUOTE=Kaliber;30130908]you do realise there's a trigger_once
and you can't parent a trigger[/QUOTE]
Logic_Auto; SetParent;
Really now?
[QUOTE=Niven;30130524]I just made my very first map. Please ignore the texture screw ups, because I'll deal with those later. I made this map entirely from scratch.
But anyways, feedback would be nice! :buddy:
[media]http://www.youtube.com/watch?v=lUI11C9K-BQ[/media][/QUOTE]
Any other feedback? :c
Update on my map:
[quote][img]http://cloud.steampowered.com/ugc/577798271008193980/DCABBECF8400FF9CB72B4CC6E72BDBB4BB2AF53E/?jpg[/img]
[img]http://cloud.steampowered.com/ugc/577798271008193566/4B51F35B92521D94023D65C5FB249A40D3D799EE/?jpg[/img]
[img]http://cloud.steampowered.com/ugc/577798271008194348/EA4E049A38549300D897FC140EE9A67BA863F788/?jpg[/img]
[/quote]
I really do think there is voices in the soundscape I'm using, I'm freaking the fuck out on the play-through's. It also seems so dark, all the changes I've made are harder to notice. Oh well, makes me feel better fixing that stuff.
[QUOTE=ForgottenKane;30131665]It's right above, if they saw this page they would see that post too.[/QUOTE]
Ok, sorry. I just wanted more than one person's feedback.
[QUOTE=Niven;30131764]Ok, sorry. I just wanted more than one person's feedback.[/QUOTE]
There is a ratings system, just look at the ratings right below your post to see what people think of it.
[img]http://gyazo.com/3ec39b8f852fe7bc01944e9b26f50644.png[/img]
[img]http://filesmelt.com/dl/btstest20001.jpg[/img]
PORTAL 2 - TRUSS AND PIPE SIMULATOR 2011
[QUOTE=Kaliber;30130908]you do realise there's a trigger_once
and you can't parent a trigger[/QUOTE]
Funny, seeing as trigger_once appears not to have a onendtouch output on my hammer.
[QUOTE=IrishBandit;30132276]Funny, seeing as trigger_once appears not to have a onendtouch output on my hammer.[/QUOTE]
ah sorry, i realise what your reasoning was for that now, it's only on the trigger_multiple because it does multiple triggers in one output, ie, 1 trigger on touching and 1 trigger on stop touching
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