Ok guys you fixed my problem :) Thanks.
I have one more question though.
How do you make a panel start in a different position from the 'bindpose' sequence. I tried adding 'setanimation' into the logic but it breaks the parenting.
tried delaying the setanimation by a few ms?
[QUOTE=ColossalSoft;30110205][IMG]http://www.majhost.com/gallery/Colossal/cores/set_02.png[/IMG][/QUOTE]I know I'm fucking late with this, but I did something similar earlier, just never bothered to post it
Though I admit I like yours more, my core eyes are shit imo.
My apologies for the huge image, img_thumb seems to be not working.
[IMG]http://silverskox.huzzz.net/stuff/2011-05-22_00065.jpg[/IMG]
Physics is unreliable at times. :argh:
[media]http://www.youtube.com/watch?v=zy8m-j3-mes[/media]
How does one light up an underground style map in one of those big spheres?
How do I make a door open when all 4 buttons are pressed?
[QUOTE=wootmonster;30178175]How does one light up an underground style map in one of those big spheres?[/QUOTE]
Check the racer coop map, use many of the underground_* light instances such as the massive light towers, hanging spotlights etc.
[editline]1st June 2011[/editline]
[QUOTE=Joppari;30178697]How do I make a door open when all 4 buttons are pressed?[/QUOTE]
Easiest way is probably a math_counter starting on 0 with a max of 4, add 1 on each button press, subtract 1 on each button reset. OnHitMax output on math_counter to trigger whatever it is you want to happen when all 4 are down.
[QUOTE=Jimbomcb;30178734]Check the racer coop map, use many of the underground_* light instances such as the massive light towers, hanging spotlights etc.
[editline]1st June 2011[/editline]
Easiest way is probably a math_counter starting on 0 with a max of 4, add 1 on each button press, subtract 1 on each button reset. OnHitMax output on math_counter to trigger whatever it is you want to happen when all 4 are down.[/QUOTE]
Thanks man.
How about those lights that trigger on when you walk to a right spot, I know how to do it but I have problems having the light_spot off before i trigger it on.
togglable lights aren't advisable, the essentially require it to calculate the lighting for each surface twice which is pretty expensive and it will also freak out if you have more than 2 (i think) togglable lights hitting once surface. a cheaper solution would be to toggle an env_projectedtexture, you can only have one on at a time though.
if you still want to do it, there should be a flag of initially dark, you can then toggle it on and off. make sure you do not name light entities if they are not going to be toggled, any named light entity has to be calculated twice and will add times on to your compile.
I have another problem.
I have a math_counter with Starting value as 4, initial 4, and minimum 0.
And then I have 4 buttons with these settings,
OnUnpressed, math_counter, subtract, 1
OnPressed, math_counter, add, 1
So I have 4 buttons pressed, a door opens, but when I unpress one of the buttons, the door is still open. I want the door close when there's less than 4 pressed.
What am I doing wrong?
did you want this triggering when all four buttons are pressed at the same time?
if so:
set initial value to 4
OnHitMax from math_counter -> open door
OnChangedFromMax from math_counter -> close door
[QUOTE=Jimbomcb;30179756]did you want this triggering when all four buttons are pressed at the same time?
if so:
set initial value to 4
OnHitMax from math_counter -> open door
OnChangedFromMax from math_counter -> close door[/QUOTE]
Ah thanks! I'll tell if I got it working.
[b]EDIT:[/b]
Got it working, thanks!
[QUOTE=Skunkrocker;30170640]Smashman, would it be possible for you to add links to the completed or at least playable maps in this thread a la the various Mod Emporiums? That would be kicking rad.[/QUOTE]
I don't see why not. Should we make a promo?
Anyone else think this is a good idea?
Make the promo look like panels. Like, panels lifting up to reveal the promo. >_>
hammer is awesome
[URL=http://i.imgur.com/cSOhx.jpg][img]http://i.imgur.com/cSOhxl.jpg[/img][/URL]
[QUOTE=Jetamo;30180415]Make the promo look like panels. Like, panels lifting up to reveal the promo. >_>[/QUOTE]
Then they would have to be animated or else it would look bad.
GIF animation would result in the result constantly looping, making it hard to read, also not everyone who makes maps has the tools to author high quality GIFs.
Everything else is out of the question due to not being able to use HTML.
So, no animation. It was a cool idea, but sadly there is no way for it to be feasible.
[QUOTE=Skunkrocker;30183278]Then they would have to be animated or else it would look bad.
GIF animation would result in the result constantly looping, making it hard to read, also not everyone who makes maps has the tools to author high quality GIFs.
Everything else is out of the question due to not being able to use HTML.
So, no animation. It was a cool idea, but sadly there is no way for it to be feasible.[/QUOTE]
GIF animations can look just fine. One can set the animation to (gasp) not loop, or you can have it hold on the final frame for a few seconds, then reverse.
demo version of FRAPS (free) or record a demo from within P2 and play it out to a series of screenshots, then use ffmpeg (free) or mencoder (free) to crop it and/or shrink it, if necessary, into an animated GIF or an AVI or an MP4 or maybe use the free Bink tools to create a .bik.
People that speak with conviction are usually incorrect. In fact, quite often, the more someone is sure of themselves, the more inaccurate they turn out to be.
It would still look ugly in my opinion.
[QUOTE=naikrovek;30183611]GIF animations can look just fine. One can set the animation to (gasp) not loop, or you can have it hold on the final frame for a few seconds, then reverse.
demo version of FRAPS (free) or record a demo from within P2 and play it out to a series of screenshots, then use ffmpeg (free) or mencoder (free) to crop it and/or shrink it, if necessary, into an animated GIF or an AVI or an MP4 or maybe use the free Bink tools to create a .bik.
People that speak with conviction are usually incorrect. In fact, quite often, the more someone is sure of themselves, the more inaccurate they turn out to be.[/QUOTE]
My problem is that you can't as a user control the animation. You got a bunch of GIF images going all at the same time and all made by different people in different programs so some will go fast, some will go slow, others won't go at all because they can't make animated GIFs, and it'll be hard to read anything because you'll be constantly distracted by moving parts. I think a stationary, non moving promo is perfect.
[QUOTE=Skunkrocker;30183669]I think a stationary, non moving promo is perfect.[/QUOTE]
Nothing wrong with that.
A static promo would indeed be better, and easier.
That gives me a cool idea for a map. You spawn a almost completely white room, with a really easy basic puzzle. Instead of the door opening when you solve the puzzle, the walls collapse using panels and you discover a much more complex and challenging puzzle.
Feel free to steal the idea from me, I suck with Hammer.
Time to release my two maps!
Portal 2 Playground:
[url]http://www.mediafire.com/?aciehd5kcdah28l[/url]
Portal 2 Playground has almost all elements from Portal 2 packaged into one map, such as a diversity vent, lasers, gel, funnels, bridges, and cubes.
Test Chamber 01:
[url]http://www.mediafire.com/?xb2umx9qb48jdl5[/url]
Test Chamber 01 is just a simple, quick excursion funnel and gel puzzle I put together as my first Portal 2 puzzle.
Feedback is appreciated.
[QUOTE=slimd1995;30185311]That gives me a cool idea for a map. You spawn a almost completely white room, with a really easy basic puzzle. Instead of the door opening when you solve the puzzle, the walls collapse using panels and you discover a much more complex and challenging puzzle.
Feel free to steal the idea from me, I suck with Hammer.[/QUOTE]
As you solve puzzles more and more panels open, with even more complex puzzles. The last one opens the door from the first puzzle, and you have to figure out how to get back.
What's the panel stair animation called? The one that rises from the floor to form a tilted stairway.
[editline]bleh[/editline]
Also, how do I disable [sp]Glados[/sp] on the portal gun if I have the instance "generic_ents" in my map?
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