• Portal 2 Mapping II
    998 replies, posted
[QUOTE=Steveice10;30185580]Time to release my two maps! Portal 2 Playground: [url]http://www.mediafire.com/?aciehd5kcdah28l[/url] Portal 2 Playground has almost all elements from Portal 2 packaged into one map, such as a diversity vent, lasers, gel, funnels, bridges, and cubes. Test Chamber 01: [url]http://www.mediafire.com/?xb2umx9qb48jdl5[/url] Test Chamber 01 is just a simple, quick excursion funnel and gel puzzle I put together as my first Portal 2 puzzle. Feedback is appreciated.[/QUOTE] The excursion funnel had no reason to be there, and there wan't a proper start and finish. The dropper wasn't solid, I clipped right through it multiple times, and there where no indicator lights to point to what buttons did what. The only mis-alignment in textures I saw was on the excursion funnel, but I'll let it slide since it didn't really do much in the first place. The place to put a portal on for the gel to fall down so you could bounce up to the button was too small, you had to be at exactly the right angle to place it. Overall the puzzle wasn't bad, but it was a bit too easy and the general layout and lighting was a bit too big and dull. My two cents. [editline]1st June 2011[/editline] [QUOTE=wootmonster;30185825]What's the panel stair animation called? The one that rises from the floor to form a tilted stairway.[/QUOTE] rampa_stair
No one else has really been able to help me with this, but I need to command the elevator to disconnect the player at the end of the map (when they get on the elevator), but I don't know what entity to edit, or to do some hacky trigger and put it in the middle of the instance. [editline]1st June 2011[/editline] By hacky, I mean makeshift in a sort of way
point_clientcommand disconnect?
[QUOTE=Jetamo;30187582]point_clientcommand disconnect?[/QUOTE] I know that much, I'm just wondering if I should edit an entity inside the instance first. EDIT: Okay never mind. The elevator trigger fuck with the other trigger so what I did was put the disconnect trigger dead in front of the elevator and set it to disconnect in 10 seconds.
When I try to activate an instance using a trigger it won't work. I've even tried using a proxy but still to no avail. The dropdown box that lists what I can tell it to do shows nothing, blank. Help? [img]http://gyazo.com/646775c558362421edb5209fcc5e9274.png[/img]
[QUOTE=ForgottenKane;30188137]When I try to activate an instance using a trigger it won't work. I've even tried using a proxy but still to no avail. The dropdown box that lists what I can tell it to do shows nothing, blank. Help? [img]http://gyazo.com/646775c558362421edb5209fcc5e9274.png[/img][/QUOTE] Outputs and instances are fucking weird, sometimes they just activate without any parameter override. What instance are you using? Chances are it's easier to build the thing from scratch if it's what I think it is.
[QUOTE=ForgottenKane;30188137]When I try to activate an instance using a trigger it won't work. I've even tried using a proxy but still to no avail. The dropdown box that lists what I can tell it to do shows nothing, blank. Help? [img]http://gyazo.com/646775c558362421edb5209fcc5e9274.png[/img][/QUOTE] Are you trying to activate it from outside of the instance? If you are, enter "instance:" and you'll see it. [editline]2nd June 2011[/editline] Also, does anybody know how to disable [sp]glados[/sp] on the portal gun? The instance "generic_ents" enabled it and I can't disable it.
[B]sp_judgement[/B] I started working on this on judgement day. [IMG]http://i.imgur.com/HIYmy.jpg[/IMG] [IMG]http://i.imgur.com/P5jaD.jpg[/IMG] [url=http://www.mediafire.com/?53p5x1678lbyayr]version 0.2[/url] [B][U]CHANGELIST[/U][/B] - Fixed [quote=ForgottenKane]That fucking white-space next to the window. To the right.[/quote] [editline]1st June 2011[/editline] Nothing big by the way.
[QUOTE=KingKombat;30189292] [IMG_thumb]http://i.imgur.com/HIYmy.jpg[/IMG_thumb] [/QUOTE] looks really complex
[QUOTE=KingKombat;30189292][B]sp_judgement[/B] I started working on this on judgement day. [IMG]http://i.imgur.com/HIYmy.jpg[/IMG] [/QUOTE] The black part of the wall, by the window, fix it. Now. It's not lined with the window. God, my OCD is pointing a gun to my head, it's been getting worse lately.
[QUOTE=Meatpuppet;30189628]looks really complex[/QUOTE] The idea was for me to practice making bigger rooms and to gear myself away from making tight corridors everywhere, even though this map has some. I can safely say that I've learned a lot from just making this tiny map. [editline]1st June 2011[/editline] [QUOTE=ForgottenKane;30189859]The black part of the wall, by the window, fix it. Now. It's not lined with the window. God, my OCD is pointing a gun to my head, it's been getting worse lately.[/QUOTE] Which part? It looks OK for me. Care to take a screen?
[QUOTE=wootmonster;30188583]Are you trying to activate it from outside of the instance? If you are, enter "instance:" and you'll see it. [editline]2nd June 2011[/editline] Also, does anybody know how to disable [sp]glados[/sp] on the portal gun? The instance "generic_ents" enabled it and I can't disable it.[/QUOTE] The "instance:" thing didn't work, at all. Sorry. [editline]8:16[/editline] [QUOTE=KingKombat;30189864]Which part? It looks OK for me. Care to take a screen?[/QUOTE] [img]http://gyazo.com/cf3aef06e917d9787529c7917262bf42.png[/img] [b]That fucking white-space next to the window. To the right.[/b]
[QUOTE=Butthurter;30189844]especially that laser checkpoint being in the way of the receiver![/QUOTE] again, the idea was to learn how to require both to be activated to activate a trigger. I ended up using logic_branches (now I know to use math_counters though) [editline]1st June 2011[/editline] Don't take it as a "LOOK HOW FUCKING CLEVER I AM HOLY SHIT" map, but more of a "I've been mapping for 2-3 months total and this is a small compilation of some of the things I know how to do" map [editline]1st June 2011[/editline] [QUOTE=ForgottenKane;30189882]The "instance:" thing didn't work, at all. Sorry. [editline]8:16[/editline] [img]http://gyazo.com/cf3aef06e917d9787529c7917262bf42.png[/img] [b]That fucking white-space next to the window. To the right.[/b][/QUOTE] Ah, thought you meant that. [editline]1st June 2011[/editline] Try downloading it again
awkward as fuck taking screenshots in splitscreen [img]http://gyazo.com/9288be614c74af166162066ed3e224df.png[/img]
[QUOTE=Jimbomcb;30190472]awkward as fuck taking screenshots in splitscreen [img]http://gyazo.com/9288be614c74af166162066ed3e224df.png[/img][/QUOTE] That is quite clever
Wish I could say it was my idea, is based off idea from [url]http://www.facepunch.com/threads/1092487-For-all-Portal-2-mappers-out-there-when-your-ideas-are-bad[/url] [img]http://gyazo.com/1cd6a79d68ca63d8b1de3881f2155ae2.png[/img] [editline]2nd June 2011[/editline] I don't know why the lighting is acting like that on them panels... they're all set to use a single lighting origin above middle of them.
Well VBSP.exe crashed on me, leaving no compile log. Christ I hate you so much right now Valve.
[QUOTE=ForgottenKane;30191512]Well VBSP.exe crashed on me, leaving no compile log. Christ I hate you so much right now Valve.[/QUOTE] Oh god if I had a dollar for every time Hammer crashed on me in a day I'd have to enough money to buy a license for Source.
[QUOTE=Jimbomcb;30190551]Wish I could say it was my idea, is based off idea from [url]http://www.facepunch.com/threads/1092487-For-all-Portal-2-mappers-out-there-when-your-ideas-are-bad[/url] [img]http://gyazo.com/1cd6a79d68ca63d8b1de3881f2155ae2.png[/img] [editline]2nd June 2011[/editline] I don't know why the lighting is acting like that on them panels... they're all set to use a single lighting origin above middle of them.[/QUOTE] Instead of having all of those bridges, wouldn't it be easier to just have one light bridge extending over the chasm? Unless each is turned on individually? :psyduck:
[QUOTE=kaine123;30191920]Instead of having all of those bridges, wouldn't it be easier to just have one light bridge extending over the chasm? Unless each is turned on individually? :psyduck:[/QUOTE] look closer
[QUOTE=Gabe Newell;30191972]look closer[/QUOTE] Holy shit. :psyboom:
It acts as a keyboard when they are all on and you have completed the level, higher notes played the further you go up. probably too much.
[QUOTE=Jimbomcb;30192284]It acts as a keyboard when they are all on and you have completed the level, higher notes played the further you go up. probably too much.[/QUOTE] Wow, thats pretty damn nice. Jimmy has always been good at mapping.
[QUOTE=Jimbomcb;30192284]It acts as a keyboard when they are all on and you have completed the level, higher notes played the further you go up. probably too much.[/QUOTE] keyboard cat portal edition
thank fuck for visgroups and instances [img]http://gyazo.com/1c3a56f39316a97f858c727fefd74b37.png[/img]
[media]http://www.youtube.com/watch?v=Mt5HNI5C96c[/media] Obviously not final. Still trying to get some lines of GLaDOS' malfunctioning after being hit in the head with bombs. Obviously, she's not supposed to give in like that. Also, some of the animations broke. Obviously they are fixed by now, but still, I need to fix things. I'll release a video of the full boss battle when it is final.
[h2]HAHAHAHAHAHAH YES YES YES YES YES SO MUCH YES!!![/h2] Oh god, at :40, when the "replacement core" came out, I cheered IRL and woke up my sister's kid. [b]TOTALLY WORTH IT![/b] Lil, seriously... add me on steam and send me a link when this map comes out, I want to play it [i]immediately[/i]. [editline]1st June 2011[/editline] How the fuck do you guys do this shit anyway? Hammer has to be the worst software I've ever attempted to use next to Linux... I can't even create a blank empty room, and none of the tutorials help. You guys are fuckin' dedicated, I'll say that much, and even the worst map shows at least understanding of the program. :h:
It'd be funny if Space Core took over the facility. And him being evil and bringing Aperture to space.
I redesigned the puzzle and added a start and end elevator to my puzzle. Also, I added indicator lights from the button to the door. Download: [url]http://www.mediafire.com/?brzy7cx30jycs9a[/url]
Is there a way to exclude something from first person view? I had an odd idea where there are two objects that only one person can see each of. Say there is a cube and a sphere, only atlus would see the sphere and pbody only see the cube. Is this kind of thing possable?
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