There's a demo showing the solution included in the download in case you're stuck; the map is not intended to be easy.
[QUOTE=madk;30231337]There's a demo showing the solution included in the download in case you're stuck; the map is not intended to be easy.[/QUOTE]
no there isn't?
[editline]4th June 2011[/editline]
Just saying, try to give the player a good sense of where they're going next time. It just makes the player not want to solve the puzzle and quit.
[QUOTE=Gabe Newell;30231356]no there isn't?
[editline]4th June 2011[/editline]
Just saying, try to give the player a good sense of where they're going next time. It just makes the player not want to solve the puzzle and quit.[/QUOTE]
Included in the rar achive is distracted_solution.dem which is a source demo file. Put it in your portal2 folder, console 'demoui' from the Portal 2 main menu, and load that demo.
Yeah, that's a weakness of the map, and believe me, it used to be a lot worse.
OH THANKS FOR THE DOOM LIKE CRATE MAZE! It's so much fun getting fucking lost in the ductwork.
[QUOTE=Skunkrocker;30232059]OH THANKS FOR THE DOOM LIKE CRATE MAZE! It's so much fun getting fucking lost in the ductwork.[/QUOTE]
Couldn't do that either. I thought it was a bad map.
Well I solved it. But I'm sure as shit that I didn't solve it the way he intended.
[sp]I got the blue cube by jumping OVER the glass with well placed gel.[/sp] I never found [sp]the companion cube, other than seeing it behind a window.[/sp] Discovered two bugs, one with his map and one with P2 in general, and I was pissed off about ninety percent of the time because I was fucking lost and couldn't figure out what the hell I was supposed to do. It's okay level design apart from the Crate Maze like ductwork that I was lost in, [sp]which seemed to hold no purpose whatsoever other than being a distraction. You can complete the entire map without ever entering it.[/sp]
You're going to lose points in the contest both for [sp]the purposeful misdirection of the ductwork and then the no direction at all level design. It's only hard because you distracted us.[/sp]
Oh, yeah, you can shoot portals through the broken glass next to the [sp]laser.[/sp] That's your bug. The other bug I found involves [sp]propulsion gel and cubes.[/sp]
Spoiler tags so others playing the map don't get told how to finish the map or what to look for.
That's how you're intended to get it, and the ductwork does, in fact, serve a purpose beyond misdirection.
Also, I know of that bug but I don't know how to fix it. (How?)
[QUOTE=madk;30232243]That's how you're intended to get it, and the ductwork does, in fact, serve a purpose beyond misdirection.
Also, I know of that bug but I don't know how to fix it. (How?)[/QUOTE]
what's the purpose then
Good question. That's what I'd like to know, because frankly I can complete the map without ever using it.
Note the title of the map and its related image. I don't want to completely give it away.
IT IS A DISTRACTION OMG I KNEW IT YOU LIED :P
Okay, about to watch the demo to see if you reveal anything "interesting".
[editline]3rd June 2011[/editline]
...nope, exactly how I did it. So, yes, it serves no purpose and is a distraction to the actual puzzle, because you don't need the companion cube to win. And here I thought I broke it!
Here's a tip though: using the propulsion gel you can just jump across without having to use the repulsion gel.
[url]http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=514[/url]
this is a fantastic program
By the way Jim, played a map of yours last night. Variety Coop. I enjoyed the map design and the puzzles immensely, although my coop partner A didn't have a mic and B was hiiiiiiiiigh... so it was more difficult than you imagine.
surprised people enjoy it, playing it annoys me a lot as it lacks any polish at all, i was pretty much sick of seeing it so just released it. working on #2 slowly and will be much more polished. going to basically stick with the variety idea and i'll have three (or more) tests, at least one destroyed aperture map, a clean aperture map and an underground map. i get bored working on one theme all the time.
[editline]4th June 2011[/editline]
i love the underground style so much
Create your own theme man! You're creative enough.
[QUOTE=Skunkrocker;30232812]IT IS A DISTRACTION OMG I KNEW IT YOU LIED :P
Okay, about to watch the demo to see if you reveal anything "interesting".
[editline]3rd June 2011[/editline]
...nope, exactly how I did it. So, yes, it serves no purpose and is a distraction to the actual puzzle, because you don't need the companion cube to win. And here I thought I broke it!
Here's a tip though: using the propulsion gel you can just jump across without having to use the repulsion gel.[/QUOTE]
There are two entirely different puzzles in that map, you've only managed to solve one of them.
[QUOTE=Skunkrocker;30233359]Create your own theme man! You're creative enough.[/QUOTE]
I'm not going to the lengths of creating a whole set of custom props and materials to design my own layout and I am not going to mash current themes together, would not be good. I want my maps to be as true to the game as possible.
[QUOTE=chazzhay;30225921]Just a quick map I've started. It's just an atmospheric start to a puzzle map.
[Media]http://www.youtube.com/watch?v=ob4OHPjQbIo&feature=player_embedded[/media][/QUOTE]
What codes are people using to get the Portal gun to be that far from the camera on startup?
When standing on a panel as it goes up the player looks really choppy. Any way to fix that?
Hey folks!
I've built a map for the TWP contest, though the last few chambers aren't quite ready for prime time, so I cut the end off and uploaded the first three 'tests' as an alpha so I can get help testing ^.^
[img]http://elitetreacle.info/sp_coreciv/logo.jpg[/img]
I'm not going to ruin your thread by copying my entire TWP post, so i'll just link you. [url]http://forums.thinkingwithportals.com/post36839.html[/url]
Bug reports, thoughts and suggestions would be greatly appreciated!
Thanks all!
[editline]4th June 2011[/editline]
[QUOTE=Skunkrocker;30205664]Yes, GLaDOS should only be a miniboss... go into space and test there. Imagine using the portal gun in a zero g enviroment! OOOH I can't wait for this map to come out![/QUOTE]
Zero-G Portalling was something i tested for Destination Hostile (originally you were to go to Xen) But it was truly terrible. Absolutely no gravity is not the way to go for physics based puzzling, ever.
EDIT 2: I thought maybe someone would want these. Do what you like with them, though if you can, link back to my site. (elitetreacle.info)
[b]PERSONALITY SPHERE VECTOR[/b]
[b]Description:[/b] A poorly made vector in the shape of a Personality Sphere
[b]File Size:[/b] 720 KB
[url]http://elitetreacle.info/sp_coreciv/Spheres.png[/url]
[QUOTE=SpAM_CAN;30235800]Hey folks!
I've built a map for the TWP contest, though the last few chambers aren't quite ready for prime time, so I cut the end off and uploaded the first three 'tests' as an alpha so I can get help testing ^.^
[img]http://elitetreacle.info/sp_coreciv/logo.jpg[/img]
I'm not going to ruin your thread by copying my entire TWP post, so i'll just link you. [url]http://forums.thinkingwithportals.com/post36839.html[/url]
Bug reports, thoughts and suggestions would be greatly appreciated!
Thanks all!
[editline]4th June 2011[/editline]
Zero-G Portalling was something i tested for Destination Hostile (originally you were to go to Xen) But it was truly terrible. Absolutely no gravity is not the way to go for physics based puzzling, ever.
EDIT 2: I thought maybe someone would want these. Do what you like with them, though if you can, link back to my site. (elitetreacle.info)
[b]PERSONALITY SPHERE VECTOR[/b]
[b]Description:[/b] A poorly made vector in the shape of a Personality Sphere
[b]File Size:[/b] 720 KB
[url]http://elitetreacle.info/sp_coreciv/Spheres.png[/url][/QUOTE]
Okay, I want a screen shot on how to do the Space Core's room, just to make sure the game didn't glitch on me and totally fuck me over. For the life of me I could not get that second cube to align, period.
[editline]4th June 2011[/editline]
Never mind, I finally figured out the gimmick. That was clever!
[QUOTE=Jimbomcb;30233152][url]http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=514[/url]
this is a fantastic program[/QUOTE]
Bah, Saving as VTF shows me an "Unhandled exception has occured in your application. The System cannot find the file specified" error
I'm trying to make the cores in my map talk without renaming the map. The map's name is sp_lilrobot_finale2, but the cores won't talk. So does anyone know how to edit the .nut script files so that they will talk?
[QUOTE=LilRobot;30239540]I'm trying to make the cores in my map talk without renaming the map. The map's name is sp_lilrobot_finale2, but the cores won't talk. So does anyone know how to edit the .nut script files so that they will talk?[/QUOTE]
[url]http://www.facepunch.com/threads/1090585-Portal-2-Mapping-II?p=30224259&viewfull=1#post30224259[/url]
Can anyone assist with making maps bright without the use of 500+ lights I know its not that way in valve maps, I've tried using the global_ents_generic.vmf as an instance, but still doesn't seem right, it's not like some light_environment is it?
[QUOTE=WarPig;30241456]Can anyone assist with making maps bright without the use of 500+ lights I know its not that way in valve maps, I've tried using the global_ents_generic.vmf as an instance, but still doesn't seem right, it's not like some light_environment is it?[/QUOTE]
Make your lights brighter using the brightness field of the light colour.
light_enviroment would only cast light from skyboxes, only mainly used in destroyed aperture for the pure white in broken roofs. for a smoother light try upping the constant value in your lights to a few thousand, try use the stock light instances etc
[url]http://developer.valvesoftware.com/wiki/Constant-Linear-Quadratic_Falloff[/url]
[QUOTE=SpAM_CAN;30235800]Hey folks!
I've built a map for the TWP contest, though the last few chambers aren't quite ready for prime time, so I cut the end off and uploaded the first three 'tests' as an alpha so I can get help testing ^.^
[img]http://elitetreacle.info/sp_coreciv/logo.jpg[/img]
I'm not going to ruin your thread by copying my entire TWP post, so i'll just link you. [url]http://forums.thinkingwithportals.com/post36839.html[/url]
Bug reports, thoughts and suggestions would be greatly appreciated!
Thanks all!
[editline]4th June 2011[/editline]
Zero-G Portalling was something i tested for Destination Hostile (originally you were to go to Xen) But it was truly terrible. Absolutely no gravity is not the way to go for physics based puzzling, ever.
EDIT 2: I thought maybe someone would want these. Do what you like with them, though if you can, link back to my site. (elitetreacle.info)
[b]PERSONALITY SPHERE VECTOR[/b]
[b]Description:[/b] A poorly made vector in the shape of a Personality Sphere
[b]File Size:[/b] 720 KB
[url]http://elitetreacle.info/sp_coreciv/Spheres.png[/url][/QUOTE]
I managed to bypass Rick's second test completely.
Sorry, you need to Log In to post a reply to this thread.