top left is a pretty much finished part of the map, top right needs a lighting and detail pass but otherwise it's done
bottom two are wip area
Is there any way I could go about adding a companion cube?
The only cubes I see in the entities list are the normal cube and the monster cube, unless I'm just missing them.
There's a cube type setting in the properties of the standard cube which allows you to set it as companion, reflective etc.
[QUOTE=Jimbomcb;30611761]There's a cube type setting in the properties of the standard cube which allows you to set it as companion, reflective etc.[/QUOTE]
Got it, thanks.
I've posted about this more then once but I'm honestly at the end of my rope. I need help. Steam Support couldn't help, and I've e-mailed Valve but have yet to get a response.
My Portal 2 SDK won't do [i]anything[/i]. Launching just gets a "this game is unavailable" error, and if I try to update or uninstall it, it simply gets stuck at "Download paused...". The SDK did work for a few days when it first came out. But now it's broken.
What I've tried:
- Verify Portal 2 SDK Game Cache
- Veirfy Portal 2 Game Cache
- Delete Portal 2 steamapps folder and reinstall
- Generate new ClientRegistry.blob
- Sign up for Steam Beta/Update Steam
- Delete everything in the Steam folder aside from Steam.exe and steamapps and force update
- Make sure all files in Steam folder are not read-only
Can [i]anyone[/i] help me with this? At all? If nothing else could someone send me the official Portal 2 FGD and the instances from the SDK so I can use the Alien Swarm Hammer to map? I lost all of mine when I reinstalled Portal 2.
EDIT: Okay, so I got ahold of the Portal 2 FGD but now it doesn't display all the entities and is throwing up errors about undefined type "Reflection". I have portal.fgd, halflife2.fgd, and base.fgd in the same folder as it. What the hell do I do to fix it?
[QUOTE=TheBrokenHobo;30611849]Got it, thanks.[/QUOTE]
You also need to set the "Use Old Type" to "Yes" or it will still show the standard Storage Cube, and completely ignore what you've told it to look like. for me atleast.
just a note for anyone who hasn't noticed yet, some of the stock instance observation rooms have chairs in them which are the wrong entity, they're set to prop_static but the model is removed during compile because it has to be prop_dynamic/prop_physics. You should edit the instance and make them prop_dynamics if you want the chairs, or not if you're not bothered.
[QUOTE=Butthurter;30642278]would this be a reason as to why the chairs werent seen in observation rooms in portal 2? i always thought that valve couldnt be bothered to add the little details in that room, until i kept getting annoyed by this prop_static crap about the chairs[/QUOTE]
there's the old lab chairs in the stock instances, some but not all are like that so it's a possibility
This projected texture really makes it easy to make beautiful maps. Seriously, the last couple of pages have been nothing but really awesome looking maps! Well done!
from bright boring uninteresting poorly lighted corridor
[IMG]http://jimbomcb.net/files/06_2011/img_0091_4721.jpg[/IMG]
to a dark slightly less boring uninteresting poorly lighted corridor. i'm trying to be as atmospheric as possible.. meh
[hd]http://www.youtube.com/watch?v=FBI3w9axeNk[/hd]
mind you it isn't as dark as the video, i'll put that down to compression/codecs/youtube whatever
[editline]24th June 2011[/editline]
nevermind fuck it, can't see a thing. you'll just have to take my word that it's less dark ingame
[QUOTE=Jimbomcb;30665085]from bright boring uninteresting poorly lighted corridor
[IMG]http://jimbomcb.net/files/06_2011/img_0091_4721.jpg[/IMG]
to a dark slightly less boring uninteresting poorly lighted corridor. i'm trying to be as atmospheric as possible.. meh
[media]http://www.youtube.com/watch?v=FBI3w9axeNk[/media]
mind you it isn't as dark as the video, i'll put that down to compression/codecs/youtube whatever
[editline]24th June 2011[/editline]
nevermind fuck it, can't see a thing. you'll just have to take my word that it's less dark ingame[/QUOTE]
What are you using to compress your videos for the web?
If it's Sony Vegas, this is what you have to change.
[img]http://i.imgur.com/g7U38.png[/img]
Otherwise, look for anything in your export settings for pixel format. If it says "8-bit", that's what you want to change.
As for the video itself? Please use those effects in something for public release. Pretty please. Especially the wind.
I made a hallway.
[quote]
[img]http://filesmelt.com/dl/Portal2hallway.png[/img]
[/quote]
Now I just need a chamber to go with it.
[QUOTE=slayer20;30675515]I made a hallway.
Now I just need a chamber to go with it.[/QUOTE]
You're using the wrong door, it should be prop_testchamber_door rather than the other one you're using there.
[QUOTE=Smasher 006;30675558]You're using the wrong door, it should be prop_testchamber_door rather than the other one you're using there.[/QUOTE]
I'm using a func_instance there. There's lots of moss and vines covering the door. So it's pretty much blocked off. I figured the grey door would show people that it's not a door they can go through.
[QUOTE=slayer20;30676285]I'm using a func_instance there. There's lots of moss and vines covering the door. So it's pretty much blocked off. I figured the grey door would show people that it's not a door they can go through.[/QUOTE]
You shouldn't sacrifice continuity for something that can be fixed with some sparks or smoke.
The Source Engine did not like this:
[media]http://www.youtube.com/watch?v=-Epr3khsZUg[/media]
Ack! The brush ids changed on the overlay. :argh:
[U][/U]
[QUOTE=Jimbomcb;30610542][img]http://cloud.steampowered.com/ugc/542897235602069785/7B6D4AF081A7D0483A9BC1EB632DD6A3D336E48C/[/img][/QUOTE]
The person on the very right is a bit scary. None of the less, great work. I look forward to the release.
not exactly sure if this is the appropriate topic, but I've been trying to get the first level of SP to work properly in coop.
[media]http://www.youtube.com/watch?v=6JL-BYFXbSU[/media]
motels hate robots.
[QUOTE=LilRobot;30747134]not exactly sure if this is the appropriate topic, but I've been trying to get the first level of SP to work properly in coop.
[media]http://www.youtube.com/watch?v=6JL-BYFXbSU[/media]
motels hate robots.[/QUOTE]THat's strange. Tells me how they did it in the first place.
Have you ever noticed that you cant crouch at the ride?
[QUOTE=dije;30748032]THat's strange. Tells me how they did it in the first place.
Have you ever noticed that you cant crouch at the ride?[/QUOTE]
If you've listened to the developer commentary, you'd know you aren't actually in the room at all.
I suppose it's a camera that's in the room that's parented to the player.
[QUOTE=dije;30760012]I suppose it's a camera that's in the room that's parented to the player.[/QUOTE]
That's exactly what it is. As per developer commentary. :v:
I have a door that I want to open when both a button is pressed and a laser is turned on.
In other words, how would I make a door open when two objects are pressed/turned on?
Working on a chamber. Pretty small and simple.
[quote]
[img]http://filesmelt.com/dl/sp_slayer_chamber0000.jpg[/img]
[img]http://filesmelt.com/dl/sp_slayer_chamber0001.jpg[/img]
[/quote]
It's only one chamber right now and there really isn't an ending to it, but if you guys want to try it out just ask and I'll throw up a download.
[QUOTE=3noneTwo;30760142]That's exactly what it is. As per developer commentary. :v:[/QUOTE]
Well, it's more like local position relative to the visual room, the player is in an identical (collision wise) room and the camera angles are just compared from that room to the other.
[QUOTE=3noneTwo;30760142]That's exactly what it is. As per developer commentary. :v:[/QUOTE]Haven't even listened to the DEV commentary :v:
[QUOTE=ColossalSoft;30793842][img]http://www.majhost.com/gallery/Colossal/aliveandkicking/vintage_wcc.png[/img][/QUOTE]
Looks nice :D BTW can you try make heart looks like it was painted by brush? That would fit even better
[QUOTE=d3m0l1sh3r;30797729]Looks nice :D BTW can you try make heart looks like it was painted by brush? That would fit even better[/QUOTE]
This, and maybe make it a carved heart?
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