[QUOTE=bigbadrick;29981590]setanimations and logic_relays[/QUOTE]
I don't know where it's animations are, I've looked but there doesn't seem to be any.
Putting ALL mapping threads in the Garry's Mod maoing section seems dumb. Surely that section should be used for just HMOs mapping?
[editline]22nd May 2011[/editline]
Blame fail spelling. On fail mobile keyboard
[QUOTE=Ninjarooster;29981642]I don't know where it's animations are, I've looked but there doesn't seem to be any.[/QUOTE]
use the models circuit_breaker_box and circuit_breaker_leaver, then parent the leaver prop to a nodrawed func_rot_button brush entity
[QUOTE=Ninjarooster;29981421][img]http://portal.biringa.com/images/thumb/d/d0/Circuit_Breaker.png/670px-Circuit_Breaker.png[/img]
I would like to know how they work.[/QUOTE]
I'd recommend simply decompiling a map with them in, and taking a look.
[editline]22nd May 2011[/editline]
[QUOTE=Jetamo;29982144]Putting ALL mapping threads in the Garry's Mod maoing section seems dumb. Surely that section should be used for just HMOs mapping?
[editline]22nd May 2011[/editline]
Blame fail spelling. On fail mobile keyboard[/QUOTE]
You could download Swype, though it may be a closed beta on Android. It's pretty freaking awesome.
I also agree with your on topic post.
I know its not really Portal 2 mapping, but i'm working on a HL2DM map called dm_sciencesphere. Its a WIP at the moment, but i'll post some screenshots here anyway.
[url]http://elitetreacle.info/screenshots/2011-05-19_00001.jpg[/url]
[url]http://elitetreacle.info/screenshots/2011-05-19_00002.jpg[/url]
[url]http://elitetreacle.info/screenshots/2011-05-19_00003.jpg[/url]
EDIT: The lifts are spawn points, by the way.
[QUOTE=Jimbomcb;29974832]while we're quoting shit :~)
[QUOTE]if you add -hijack to the additional launch parameters and compile your map with "don't run the game after compiling" unchecked, it will automatically load your map ingame if you have it running instead of trying to launch a new copy. Saves you having to go load it from the console each time[/QUOTE][/QUOTE]
Really? Thats amazing thanks!
just told my friend to time me while I made a map in 1 hour, it's the worst piece of shit ever to be called a map.
[url]http://dl.dropbox.com/u/9129429/megaman.bsp[/url] (ignore the name, has no relevance)
[QUOTE=mikymikmik;29985233]just told my friend to time me while I made a map in 1 hour, it's the worst piece of shit ever to be called a map.
[url]http://dl.dropbox.com/u/9129429/megaman.bsp[/url] (ignore the name, has no relevance)[/QUOTE]
I can confirm this is the worst piece of shit to ever be called a map.
There's been a horrid torrent of bad maps lately on portal sites, mAL has had a buch of maps that either look horrible or just play badly.
[QUOTE=Smasher 006;29985418]There's been a horrid torrent of bad maps lately on portal sites, mAL has had a buch of maps that either look horrible or just play badly.[/QUOTE]
I wish people would make more co-op maps too.
[QUOTE=J4censolo;29987926]I wish people would make more co-op maps too.[/QUOTE]
There are some already... look at COLORS mod in Moddb and thinkingwithportals.com... they have already made 4 interesting maps
It seems as though a lot of the maps that get uploaded to myApertureLabs.com also get uploaded to thinkingwithportals.com. I'll have to check out that mod though.
[QUOTE=J4censolo;29988119]It seems as though a lot of the maps that get uploaded to myApertureLabs.com also get uploaded to thinkingwithportals.com. I'll have to check out that mod though.[/QUOTE]
They're the two biggest Portal sites, most people have accounts on both.
How do I make my gel on when I have it as func_instance?
Does anyone know how to make pneumatic diversity vents pump gel? I've already tried flags and now I'm pretty stumped.
[QUOTE=Joppari;29988224]How do I make my gel on when I have it as func_instance?[/QUOTE]
Start enabled?
I saw a video in which someone put his own custom gel into a map. Anyone know how to do that?
[QUOTE=Baboo00;29988604]I saw a video in which someone put his own custom gel into a map. Anyone know how to do that?[/QUOTE]
I think he just used the purple stick jell that has no function anymore and then with some hammer skills made an ent spawner where the purple jell spawned an electric field thing on impact.
On a side note, it seems the hub currently can only have a maximum of 16 chambers per course. Wonder if there is a way to incrase that limit, despite not being needed to go that high.
Am I the only one who's Portal 2 SDK won't do [i]anything[/i]? Launch, uninstall, update, etc? Still having to use the Alien Swarm SDK is getting on my nerves and Steam Support is doing precisely nothing to help me.
[QUOTE=Smashman;29988375]Start enabled?[/QUOTE]
I want trigger it. Also it's an instance.
Love the OP title picture, too bad the rest of the OP is contentless. I'ma make some additions and PM them to you, okay Smashman? I always loved helping people.
[editline]22nd May 2011[/editline]
When did they add tools mode? Just noticed that. Aaaand it doesn't work, how wonderful.
[QUOTE=Kyo;29990208]Am I the only one who's Portal 2 SDK won't do [i]anything[/i]? Launch, uninstall, update, etc? Still having to use the Alien Swarm SDK is getting on my nerves and Steam Support is doing precisely nothing to help me.[/QUOTE]
What operating system does you'r pc use? I've heard that the beta - SDK dosen't work for windows XP.
[QUOTE=ForgottenKane;29991445]When did they add tools mode? Just noticed that. Aaaand it doesn't work, how wonderful.[/QUOTE]
Everyone else says they have an tools mode but mine doesn't for whatever reason.
[QUOTE=asb44;29991735]What operating system does you'r pc use? I've heard that the beta - SDK dosen't work for windows XP.[/QUOTE]
It works for XP now.
Oh fuck, remind me to NEVER manually add a Skybox in Portal 2. Never again, weird shit goes down.
[quote][img]http://cloud.steampowered.com/ugc/576671718683175435/DAA3144D903EBFFA214082A39F93FF56E070DAEA/?jpg[/img]
[img]http://cloud.steampowered.com/ugc/576671718683175907/C48486E8CA53FCE8568CD4FC1046DD33E0C73B25/?jpg[/img]
[img]http://cloud.steampowered.com/ugc/576671718683176339/71784E98E8665D3715680D0D8F66D4E10FE84425/?jpg[/img][/quote]
EDIT: This was not like this before I added the skybox.
Fixed.
[media]http://www.youtube.com/watch?v=nARmfkxzl5w[/media]
Updated the map!
[QUOTE=asb44;29991735]What operating system does you'r pc use? I've heard that the beta - SDK dosen't work for windows XP.
Everyone else says they have an tools mode but mine doesn't for whatever reason.[/QUOTE]
Windows 7. It worked fine for awhile, but last Tuesday it just stopped working. It won't do anything, and I can't find Hammer.exe to try and launch it manually.
[QUOTE=Stimich;29993183][media]http://www.youtube.com/watch?v=aJ6sXYuQDMs[/media]
Updated the map![/QUOTE]
you removed the video
[QUOTE=Mio Akiyama;29993288]you removed the video[/QUOTE]
Fixed.
It seems that excursion funnels cant move in realtime. The emitter for it can but the funnel itself won't.
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