they also update their contact surfaces very slowly, so if the floor its hitting moves up fast it appears under it for a few moments.
[QUOTE=Joppari;29991176]I want trigger it. Also it's an instance.[/QUOTE]
Either have the button in the instance, or call its instance name. You can specify what the Instance Prefix is, so just use that.
[QUOTE=Joppari;29991176]I want trigger it. Also it's an instance.[/QUOTE]
Go to its properties and set its fixup name to something of your choice. Keep the type at 'prefix' for simplicity. Then change the $trigger_to_start value to something of your choice.
Then you can trigger it with this:
Target Name: <fixupname>-<triggername>
Input: Trigger
For example: Say you have a prop_button.
My Output: OnPressed
Target Entity: gel_dropper-start
Input: Trigger
I can't seem to get portals to spawn on surfaces when I walk through a trigger.
[QUOTE=AntorkaDelta;29995103]I can't seem to get portals to spawn on surfaces when I walk through a trigger.[/QUOTE]
onstarttouch - Portal_name - SetActiveState - 1
[QUOTE=Stimich;29995454]onstarttouch - Portal_name - SetActiveState - 1[/QUOTE]
I think he's referring to one of the Portal Gun portals, like in the main game.
[QUOTE=ForgottenKane;29993052]Oh fuck, remind me to NEVER manually add a Skybox in Portal 2. Never again, weird shit goes down.
EDIT: This was not like this before I added the skybox.[/QUOTE]
Those actually look really cool and surreal.
Well I just put an instance inside itself.
Needless to say, my computer just exploded and where it was before is a black hole.
[QUOTE=Baboo00;29996109]Those actually look really cool and surreal.[/QUOTE]
Except it lags like fuck and you can see the 'remnants' of the skybox through walls.
[editline]22nd May 2011[/editline]
[QUOTE=Untouch;29996388]Well I just put an instance inside itself.
Needless to say, my computer just exploded and where it was before is a black hole.[/QUOTE]
Happened to me before, once again I shall say it was weird as fuck.
[QUOTE=mikymikmik;29985233]just told my friend to time me while I made a map in 1 hour, it's the worst piece of shit ever to be called a map.
[url]http://dl.dropbox.com/u/9129429/megaman.bsp[/url] (ignore the name, has no relevance)[/QUOTE]
And just when you thought 15 minutes could not make it any worse...I present to you....a douchey map!
[url]http://dl.dropbox.com/u/30061090/GelNexus.bsp[/url]
You should probably post screenshots as well instead of just the bsp itself.
I guess this is kind of on the topic of Portal 2 mapping.
I want to make a P2 map for TF2, but I want to know: would it be illegal or "against the rules" to pakrat all of the models and materials with the map?
[QUOTE=LilRobot;29999332]I guess this is kind of on the topic of Portal 2 mapping.
I want to make a P2 map for TF2, but I want to know: would it be illegal or "against the rules" to pakrat all of the models and materials with the map?[/QUOTE]
Not sure, but from things i've seen in the past, nobody really throws that big of a fit about that kind of stuff.
Haven't worked on my map for 3 days
V:v:V
Portal 2 Spawn Coop VMF is down from the wiki I don't know if anyone stated this ?
When I use VMF from instance I alway got an error in the compilation dialog who say error instance from vmf not found in red.
Anyone have an idea ?
[img]http://cloud.steampowered.com/ugc/596937917009775667/38D16156630F0E1183EC7F41DD744D07E9477BFC/[/img]
[img]http://cloud.steampowered.com/ugc/596937917009774535/D77050C5E2CFB29A11E86FC0F218195855C1F5FA/[/img]
Progress on my time-Travel map so far, It's easy to say that Ruined aperture is easily the most complex and time consuming theme to map for >_<
such a bright red gun.
It's a time vortex manipulator gun 8)
THIS is absolutely beautiful! I do love the look of the ruined labs, they provide so much atmosphere!
herp derp video
[media]http://www.youtube.com/watch?v=oIdP5aQKWVw[/media]
whelp, puzzles involving time travel logic are bitches to plan out, i'll say that much
[QUOTE=RJK 616;30005066]herp derp video
[media]http://www.youtube.com/watch?v=oIdP5aQKWVw[/media]
whelp, puzzles involving time travel logic are bitches to plan out, i'll say that much[/QUOTE]
That's pretty fucking awesome.
That's one of the things I wish I had thought of.
[QUOTE=RJK 616;30005066]herp derp video
[media]http://www.youtube.com/watch?v=oIdP5aQKWVw[/media]
whelp, puzzles involving time travel logic are bitches to plan out, i'll say that much[/QUOTE]
That's amazing, the only thing that bugs me is the music. Don't forget to check off Play Everywhere and uncheck Is NOT Looped, and make sure all other music stops first.
How do I get this underground starting elevator work?
[QUOTE=LilRobot;30005492]That's amazing, the only thing that bugs me is the music. Don't forget to check off Play Everywhere and uncheck Is NOT Looped, and make sure all other music stops first.[/QUOTE]
Yeah, i don't realy know how to do level music properly yet. I'm using ambiant generics which i guess isn't right
[QUOTE=RJK 616;30005066]herp derp video
[media]http://www.youtube.com/watch?v=oIdP5aQKWVw[/media]
whelp, puzzles involving time travel logic are bitches to plan out, i'll say that much[/QUOTE]
Out of curiosity, are you using my one linked movement script in that map? If so then glad i could help :)
Hey guys, I'm absolutely green when it comes to mapping. I've only gone through Valve's general mapping guides. I hope to get some help without getting flamed, so I send my apologize in beforehand for asking simple questions.
I wonder what's the best way to fit in the chamber door naturally? I watched this tutorial, and it seems quite ok, but is there an easier/faster way? [url]http://www.youtube.com/user/SkwittGaming#p/u/11/3k8CV55aTAs[/url]
Also I couldn't execute this guys way anyway since I missed that vmf-file, where can I retrieve files like this one if my authoring tool didn't provide them?
Cheers all
[QUOTE=turk645;30006340]Out of curiosity, are you using my one linked movement script in that map? If so then glad i could help :)[/QUOTE]
Nope, i'm doing it all off the top of my head in most likely an incredably ineffiecent way
Feel free to use the script if you think it will help. It does make objects keep their relative orentation and position in map. I posted a youtube of it in the old thread. I basicly did the same thing as you where it was two rooms with one looking older than the other but i used a world portal to easily show the cubes moving at the same time.
Haha thanks, but i don't even know how to use scripts. I've literally been mapping for about a month >_< i'm not that knowledgable yet :L
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