• Portal 2 Mapping II
    998 replies, posted
[QUOTE=evlbzltyr;30087159]I swear Still Alive [I]was [/I]that mappack?[/QUOTE] except better made
[QUOTE=NanoSquid;30071198]I'm having some trouble with my func_instances, when I assign the VMF they're staying little pink squares instead of loading the instance. Anyone know what causes this?[/QUOTE] Instances are actually terrible and have this habit to not load immediately. If they're not loading after reopening the map then it's probably user error.
Having a bit of trouble with the ending lift ride (the underground one)- it doesn't quit the map after it ends. I made it fade to black after the player starts to go up, and added a game_end entity to trigger after it's faded to black, but it doesn't do anything... Anyone know if it's some other way?
Hey is it really that bad that I used a logic gate to trigger a hard light bridge? It's working perfectly fine but I'm wondering if I did it stupidly because I wanted to trigger only when a laser relay AND laser trigger were both triggered.
[QUOTE=LilRobot;30088222]Still alive WAS that ma-- [img]http://cloud.steampowered.com/ugc/540643574035310467/C0BE039EB7AC104363B16AD94CABEF64A89BCCA6/[/img] HOLY SHIT WHAT THE FUCK GLADOS?[/QUOTE] that is a helluva lotta broken turrets
[QUOTE=Rand0mNumber;30056909]Leak? It looks like you have a hall of mirrors in the first shot. EDIT: Actually, it looks like they're getting some light from a very dim or distance source in the 3rd shot. Has placing a light right infront of them helped? Oh. I clicked too soon and managed to agree with you instead of selecting a window.[/QUOTE] Tried, nothing is working on it.
What I have to do to make panels portalable? They are using portalable material and they are func_brushes with solidity of "Always Solid"? Info_placement_helpers don't help (pun not intended).
Making some small mappack [img]http://img714.imageshack.us/img714/8370/13906868.jpg[/img] [img]http://img233.imageshack.us/img233/2157/79483638.jpg[/img] [img]http://img31.imageshack.us/img31/6153/53052076.jpg[/img] [img]http://img835.imageshack.us/img835/8493/62085805.jpg[/img] [img]http://img192.imageshack.us/img192/9897/66746486.jpg[/img]
[img]http://dl.dropbox.com/u/4379567/oldscience/sp_oldscience0004.jpg[/img] Old Science: The Science your Science could be like.
I have a question. I'm trying to make a map, but I keep spawning with the potato gun. Does anyone know how to fix it so that I have a normal upgraded portal gun without the potato?
[QUOTE=nibbler234;30097542]I have a question. I'm trying to make a map, but I keep spawning with the potato gun. Does anyone know how to fix it so that I have a normal upgraded portal gun without the potato?[/QUOTE] When you place a weapon_portalgun somewhere in your map, doubleclick the entity and uncheck "Show potato" or something like that.
Has anyone bothered to get a list of particles yet? apparently not. i've started filling in a list here: [url]http://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles[/url] anyone willing to help with formatting feel free, i've not worked with wiki formatting much.
Is there an instance of the underground fizzler?
[QUOTE=Joppari;30098802]Is there an instance of the underground fizzler?[/QUOTE] Not that I know of, just as well because in some cases you'd want to stretch it out. Just copy it from the sp_speed_ramp map, it's just 2 planks, 2 models and the grid itself.
Fixed my problem with panels. I had to disable collisions for panel models.
Is it harder to make Cave Johnson levels than new Aperture?
When you are out of puzzle ideas, go here: [url]http://www.facepunch.com/threads/1092487-For-all-Portal-2-mappers-out-there-when-your-ideas-are-bad[/url]
I'm getting a weird glitch with world portals , whenever I go close to them , say roughly 16 units it appears to be inivisible , but still works. If I go further away , it looks like it should. i've also decided that for any canon time travel , you have to go from the present to the past. present to future creates continuity errors. [editline]ibetthejewsdidthis[/editline] Hmm , it must be how i'm making my worldportal. Because they are one way , I need two of them to create the doorway effect I want for my wormhole.... generator. They both overlap each other. The effect goes away if I close one of the portal pairs... damnit
Finally finished [url]http://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles[/url] ... it's laid out the way it's laid out in the manifest, any ideas for a better way to sort it?
Is there any filter_ team/colour entity to differentiate between blue/red bots?
[img]http://img32.imageshack.us/img32/8451/timeslowturrets.jpg[/img] Making progress! Does anyone know the name of the portal gun podium? Nevermind! Found it.
I wish I could make levels like you guys, god damn I suck at mapping. While I can come up with some pretty good level designs, I can't make them for shit. I have like an entire notebook filled with designs for levels, each greatly detailed, but I can't apply them at all. Hammer is way too difficult to me and I don't know why. I hope you all get to finish your maps, or at least have fun making them.
[QUOTE=ForgottenKane;30108808]I wish I could make levels like you guys, god damn I suck at mapping. While I can come up with some pretty good level designs, I can't make them for shit. I have like an entire notebook filled with designs for levels, each greatly detailed, but I can't apply them at all. Hammer is way too difficult to me and I don't know why. I hope you all get to finish your maps, or at least have fun making them.[/QUOTE] Scan some of your designs, maybe some of the regulars here could make your designs come true :buddy:
[QUOTE=Jimbomcb;30098066]Has anyone bothered to get a list of particles yet? apparently not. i've started filling in a list here: [url]http://developer.valvesoftware.com/wiki/List_of_Portal_2_Particles[/url] anyone willing to help with formatting feel free, i've not worked with wiki formatting much.[/QUOTE] The easiest way to get a list of the particles is via the particle viewer. Just use gfc scape to extract all the particles to the particle folder of portal 2 and then they will all be visible in the selection.
[QUOTE=evlbzltyr;30109066]Scan some of your designs, maybe some of the regulars here could make your designs come true :buddy:[/QUOTE] I don't have a scanner, sadly. If I did I would do that in a heartbeat for you guys. I know how hammer works and pretty much all of my designs would be do-able, it's just my execution of them have always sucked. Maybe I can describe them in detail if people are interested?
[QUOTE=d3m0l1sh3r;30095961] [img]http://img233.imageshack.us/img233/2157/79483638.jpg[/img][/QUOTE] Holy shit that is the dirtiest gun I've ever seen.
[img]http://www.majhost.com/gallery/Colossal/cores/set_02.png[/img]
[QUOTE=Butthurter;30110254]i think the curiosity core eyes there looks too much like the type of eyes the turrets/space core have try to make it more wheatley-styled but with a black iris like the original curiosity core[/QUOTE] He is curious, the wide eyed pupil kind of signals an openness and curiosity to the world.
[QUOTE=Butthurter;30110254]i think the curiosity core eyes there looks too much like the type of eyes the turrets/space core have try to make it more wheatley-styled but with a black iris like the original curiosity core[/QUOTE] Anger-cores colors also look a little too flamboyant, change them up a bit? Change the pink bit to black and brown-ish to white.
If you read the corner, the anger core is styled after the bombs near the end of Portal 2. Which is actually a modified anger core. Load up the model and see for yourself. I think it's along the lines of anger_core.mdl or something like that.
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