• Dota 2 - Newbies, read the OP. Veterans, play Anti-Mage.
    2,583 replies, posted
that feeling when you play pudge and get a kill/ grab with a blind hook
[QUOTE=Dr.Scrake;34130272]that feeling when you play pudge and get a kill/ grab with a blind hook[/QUOTE] That feeling when you kill a fleeing guy with a blind hook after they blinked/jumped away
Bleh, 2 games in a row where the other team basically quit out. That doesn't make the match satisfying at all.
Dota Noob here.Trying to learn with Venomancer,so any help on build/tips will be appreciated :)
[QUOTE=Grahul1;34130508]Dota Noob here.Trying to Learn With Venomancer,so any help on build/tips will be appreciated :)[/QUOTE] Start with recommended build and Q/W. Q if you want a quick first blood ( Very easy if you got a stunner in your lane), W if you want to make the enemies very upset. Veno is an early/midgame rapist. Your Q and W destroy almost anyone, pair him up with any stun and you'll secure kills. I usually level Q/W up until i get to lvl 3. On lvl 4 you should have your ring of basilius, thats when you start leveling wards. Max those out(get ult when you can) and push the tower on your lane. If you have a carry that needs farm on your lane however, go gank and push a different one. Your core items can be magic stick, powerthreads, ring of basilius. From then you can either go for vanguard since you're paper or a Urn of Shadows if you want to be credit( also helps with mana problems). After that go for Aghanim's to do even more damage. Keep in mind that your ult will not kill people, but leave them on 1 hp. Here is a guide oriented more on ganking than pushing : [url]http://www.playdota.com/guides/wendeks-guide-to-our-beloved-zerg[/url] Good guide that falls more on pushing(I recommend watching this as its simply a more detailed version of what i've written ): [media]http://www.youtube.com/watch?v=szKEkiwZY2w[/media] [editline]0[/editline] Forgot to say that you shouldnt spam your wards when they are on level one, as they die in 2 hits from anything and simply give away gold. [editline]0[/editline] Also, you can play veno as a carry, since he has a good passive, Q and ult. I really recommend against it, as if you want someone with DoTs that can carry, you should go play viper.
[img]http://cloud.steampowered.com/ugc/631861724303491824/09A7113835BC9FDD3255C6F72E974DF92704ADDF/[/img] silly farm
I disagree with that tutorial, ward once on lvl 1 and then venomous gale on lvl 2 and then max poison sting and take ultimate whenever possible, then max out venomous gale and then I usually take attribute bonus once or twice before increasing the wards level. I see people play this way and I can't help but laugh every time, It's just sad to see really, get wards lvl for vision to avoid ganks, then take venomous for slows in case you need to gank and use the slow from it. Then poison sting for a passive damage dealer at all times and you wont need your mana except for ultis and mid game venomous gale. Why waste mana on green shitstains that can be avoided? You don't want the push that early in game anyway because that will not help you with your ganks, just unnecessary tower diving and dying. You can however choose to level veno gale instead of the passive but then you'll have low base damage but a power full spell. Any of those is good, just the wards, they suck and should not be taken for anything than avoiding ganks, temp vision ward or possibly a slow.
[QUOTE=Maruhai;34130086]Please don't start it.[/QUOTE] Don't start what, a legitimate comparison of two very similar items?
[QUOTE=Toomuchfags;34129322]yo nignogs i got an issue i can't recognize when my team has a good comp / not a good comp cause i don't know the heroes that much someone can do a quick resume or some shit ?[/QUOTE] Oh god. If I get 5 agrees I'll do a write up on this because people are interested. If not I won't waste my time. It will be long.
[QUOTE=Prism;34130641][media]http://www.youtube.com/watch?v=szKEkiwZY2w[/media][/QUOTE] "After that it's time to push" [i]places only one ward[/i] "Afterwards you're going to want to get your boots because your [b]feet[/b] are getting cold"
[QUOTE=g1real;34131017]"After that it's time to push" [i]places only one ward[/i] "Afterwards you're going to want to get your boots because your [b]feet[/b] are getting cold"[/QUOTE] I try to ignore his flops as he isnt really a "straight forward, serious commentator".
It's a pretty horrible video.
[QUOTE=Prism;34130641]Start with recommended build and Q/W. Q if you want a quick first blood ( Very easy if you got a stunner in your lane), W if you want to make the enemies very upset. Veno is an early/midgame rapist. Your Q and W destroy almost anyone, pair him up with any stun and you'll secure kills. I usually level Q/W up until i get to lvl 3. On lvl 4 you should have your ring of basilius, thats when you start leveling wards. Max those out(get ult when you can) and push the tower on your lane. If you have a carry that needs farm on your lane however, go gank and push a different one. Your core items can be magic stick, powerthreads, ring of basilius. From then you can either go for vanguard since you're paper or a Urn of Shadows if you want to be credit( also helps with mana problems). After that go for Aghanim's to do even more damage. Keep in mind that your ult will not kill people, but leave them on 1 hp. Here is a guide oriented more on ganking than pushing : [url]http://www.playdota.com/guides/wendeks-guide-to-our-beloved-zerg[/url] Good guide that falls more on pushing(I recommend watching this as its simply a more detailed version of what i've written ): [media]http://www.youtube.com/watch?v=szKEkiwZY2w[/media] [editline]0[/editline] Forgot to say that you shouldnt spam your wards when they are on level one, as they die in 2 hits from anything and simply give away gold. [editline]0[/editline] Also, you can play veno as a carry, since he has a good passive, Q and ult. I really recommend against it, as if you want someone with DoTs that can carry, you should go play viper.[/QUOTE] I love Venomancer, but I think that his build ain't that static. For tower pushing, sure, wards are cool, but if you are countered with some mana degen or harassment (from the top of my head comes sniper with his range) then they are likely to be free lasthits for the enemy. Remember, they do piercing damage, as in low against heroes, and that early you won't be spamming them all the time. I often pick Q and W maxed first, so that my enemies on lane are in pain when they are in pain.
[QUOTE=Tokagero;34131245]I love Venomancer, but I think that his build ain't that static. For tower pushing, sure, wards are cool, but if you are countered with some mana degen or harassment (from the top of my head comes sniper with his range) then they are likely to be free lasthits for the enemy. Remember, they do piercing damage, as in low against heroes, and that early you won't be spamming them all the time. I often pick Q and W maxed first, so that my enemies on lane are in pain when they are in pain.[/QUOTE] I really didnt want to make anything look as set in stone. Veno is a really versatile hero all around. Its just that you can get kills so easily early on, you can either take that advantage and push the lane( since there wouldn't be anyone on the lane) or you can stick to maxing out Q and W first and go roam around.
[QUOTE=Prism;34131325]I really didnt want to make anything look as set in stone. Veno is a really versatile hero all around. Its just that you can get kills so easily early on, you can either take that advantage and push the lane( since there wouldn't be anyone on the lane) or you can stick to maxing out Q and W first and go roam around.[/QUOTE] I think veno should max wards 1st always, since I use the other spells for the slows, not for the damage anyways. Wards get more hp and damage each level and the amount of slow the other basic spells get per level is none (hurrr +1% per every level on W).
Just had a Juggernaught that called all of us trash, and ulted creeps very often. He also built a dagon first. Why Me?
[QUOTE=Gorm;34131825]Just had a Juggernaught that called all of us trash, and ulted creeps very often. He also built a dagon first. Why Me?[/QUOTE] Because there is no god.
wow how can people be so retarded I go night stalker mid vs huskar, farm a little, get first blood on him, proceed to gank and get 2 kills Then I die and call ss on huskar, THEN SUDDENLY OUT OF NOWHERE HE GOT 10+ KILLS FROM TOP AND BOT AND THEN HE SIMPLY 1 VS 5'D us
[QUOTE=Prism;34126747]But thats just for killstealing reasons(mostly). I've seen Zeus' use it too like that. Never seen a Dagon get picked up on a competative game though.[/QUOTE] i've seen codex (dagon in hon) picked up in a competitive game on hon's equivalent of queen of pain.. they were at a huge advantage so he got cocky, but ended up losing because he died in 3 hits [editline]9th January 2012[/editline] so no never get dagon ever
TEAM COMPOSITION GUIDE: Ok, so this is going to be really long and really wordy. There is no way to tl;dr this so I apologize in advance. When making a team composition you have to ask yourself a series of questions. Team composition is a battle of logic between captains or individual players. To form a competent team you need to address several different problems that come into play through the course of a game. The first question is: how does my team intend to win the game? The most common answer to this is farming up a hard carry, but there are plenty of other options. You could do a push strat, or you could run two or three semicarries and dominate the midgame so your opponent simply can't come back. Later on I'll post a list of heroes and their roles on a team so you can select heroes to do each thing, but for now I'll go into each type of team individually. The hard carry farm strat - This strategy revolves around either going dual mid or trilane with a hardcarry sucking up all the farm in a lane. However I'll cover 2-1-2 anyway just because it's so common. What wins a game? Well, lets think about this for a moment. Your team needs to get a hard carry farmed, which means they need to be able to 4v5 the enemy reasonably well until the hard carry peaks. And even then, your team needs to win teamfights. So, how do we do this? Well, you first need strong initiation. You need a hero that can blink in, blow his load, and disable a large group of enemies. This hero needs to be one that is hard to stop, as in it's hard to prevent them from doing this. Strong initiators are tidehunter, earthshaker, puck, sand king and warlock. You also need some teamfight aoe damage, because even when your hard carry is farmed he's not going to be able to kill 5 people very fast. You need something that hurts a lot of people so you are fighting 5v4 or less after the initiation. Lich is an excellent pick for this, as are leshrac, batrider, QOP, shadow shaman, and AA. These are also all strong supports, which is another added advantage. You also need to make sure you have strong, consistent disables. Try some crystal maiden, witch doctor, lion, sven, jakiro, etc. Short cast time aoe disables are a must for every team. You also need a good strong hard carry. Top tier right now are spectre, anti mage, and faceless void. Then you can try and throw in some of what your team lacks. Two initiators is almost never bad, especially if you get semi initiators like venge and storm. A ganker is always a good fit in a team with strong teamfight potential, as the ganker encourages your enemies to be close together where they are most vulnerable. You can try pudge, bounty hunter, viper, bloodseeker, night stalker, qop, batrider, zues, lina. Essentially, each team NEEDS a hard carry, initiation, and teamfight aoe. The rest of your makeup is flexible, but different heroes have drastic effects on how your team plays. [b]Dual mid[/b] consists of a hardcarry with an escape mechanism like anti mage or faceless void, coupled with a lane dominant support like lich, crystal maiden, or possibly witch doctor. The ranged support NEEDS to be a 600 range hero to outharass the enemy in lane, and it has to have either heavy cc or a dominating mechanism like lich's sacrifice. Your solo lane needs to be a hardlane solo like windrunner, clockwerk, or puck. Heroes that are capable of soloing a trilane. So having established all of this you have one strong support, a semi-initiator, and a hard carry. Your dual lane needs to then have some reliable initiation and an additional support. Witch doctor, dazzle, and venge are some of the best for this role. You then couple them with a reliable initiator like tidehunter or earthshaker. What happens here is that mid wins their lane, your hardlane solo gets level and a bit of farm, and your initiator roams to ensure mid's victory while your other support gets level 6 as fast as possible. You then move into a very strong midgame because you have a bunch of fairly high level heroes with the exception of your initiator who doesn't really benefit from levels that much anyway. [b]Trilane[/b] gives you two solo lanes and, hopefully, a lane of free farm for your hardcarry. Your trilane itself consists of a strong carry like spectre, fv, am, dk, or sk, and two supports that are both level and item independent. This is typically where your initiator goes, so sand king, tide, and earthshaker all do really well here. You then need a 600 range support hero to make sure your melee don't get raped by ranged. AA, WD, CM, and lich are all really strong in this role. Your mid hero is typically a ganker like NS, storm, furion, batrider, or pudge. Your hardlane solo is likely going up against a trilane, so you need heroes with long range damage like windrunner, clockwerk, or puck. Other heroes like furion and broodmother can solo against a trilane, but they do it differently and it requires another guide to explain. [b]2-1-2[/b] this pub staple gives you two solid lanes and a solo mid. Most of the same rules apply. Your safe lane should be a 600 range support with a hard carry. Your hard lane should be an initiator and an aggressive disabler like venge or lina to try and fuck their hardcarry up as much as possible. Your mid hero can be almost anything, with preference given to level dependent gankers like night stalker and pudge. You can also switch out the hardcarry for two semi carries in either lane. Semicarries are heroes like slardar, sf, viper, juggernaut, and mirana. Heroes that have potential through the late game but don't scale as well with items as hard carries do. You sit one with an initiator and the other with a support and try to dominate all the lanes so you can gain a midgame advantage. Ok, this isn't nearly done but I need a break. I'll come back and edit it later. You guys should tell me if it's shit or not.
I still think that all random is fun. Not viable, but fun. You might have great early game but end up not having enough carry potential, or you can win at 20 minute mark! You might have just a couple of towers left by 30 minutes, but then suddenly every teamfight you somehow outdamage enemy team, unless you've died already! You never know. Just my 2 cents.
I've been only playing random heroes lately, since I haven't played most Dota heroes and want to get a fair feel for what each one is capable of. Mostly it's bad games. Sometimes it's this: [IMG]http://dl.dropbox.com/u/9673253/Images/Screenshots/random razor.png[/IMG] [sp]Me and Asrue didn't play seriously at all.[/sp]
[QUOTE=Glent;34134240]I've been only playing random heroes lately, since I haven't played most Dota heroes and want to get a fair feel for what each one is capable of. Mostly it's bad games. Sometimes it's this: [IMG]http://dl.dropbox.com/u/9673253/Images/Screenshots/random razor.png[/IMG] [sp]Me and Asrue didn't play seriously at all.[/sp][/QUOTE] Honestly best game I've ever played. I can't tell if it was because we were playing so riskily, or because the other team were really mediocre. Probably both.
Streaming with shred kid from r dota 2. [url]www.twitch.tv/melonmonkey[/url]
Husker on our team was about 14/6/4 around mid-game. Called me, and two other players noobs while we were all low on health while running away from a gank. We were doing well though, until Husker imploded. He finished around 21/14/8. We lost.
how to play veno: get ring of protection, tango, 3 gg branches, courier/gauntlet. build into ring of basilius in lane treads vanguard/shiva's push stick/manta style (not both!) orchid/sheep stick (if game lasts long!) skill order: start with q get passive get wards max out ult max out q max out wards max out passive stats OR start with q get passive get wards max out ult max out q max out w max out stats finish up wards
[QUOTE=BeardyDuck;34135960]how to play veno: get ring of protection, tango, 3 gg branches, courier/gauntlet. build into ring of basilius in lane treads vanguard/shiva's push stick/manta style (not both!) orchid/sheep stick (if game lasts long!) skill order: start with q get passive get wards max out ult max out q max out wards max out passive stats OR start with q get passive get wards max out ult max out q max out w max out stats finish up wards[/QUOTE] Non wards veno? Orchid? What is this, HON?
oops sorry i forgot melon's played dota longer than i have, before 2005.
[QUOTE=BeardyDuck;34136254]oops sorry i forgot melon's played dota longer than i have, before 2005.[/QUOTE] Holy sweet jesus shoot me now. It's a joke. Veno is a very flexible hero that can be played many different ways, and the only thing that matters is if it's the best thing for the match.
unless you're playing against a pro comp the build i posted practically works in any pub game.
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