• Warhammer 40k: Megathread V1 - FOR THE EMPEROR
    15,180 replies, posted
Check pre-Horus and Horus era art, there are tens of thousands of marines, sometimes hundreds of thousands of marines, fighting each other. It's how they expanded so fast.
[QUOTE=27X;32462151]Check pre-Horus and Horus era art, there are tens of thousands of marines, sometimes hundreds of thousands of marines, fighting each other. It's how they expanded so fast.[/QUOTE] It was 10,000 to 20,000 Space Marines in each legion, I believe. And they had their own battleships and such like to support them. Hence why the Imperial Guard, the Imperial Navy and the Space Marines in the current time period are so split up and divided.
10,000 Adeptus Astartes space marines... God damn if that doesn't fuck shit up I don't know what will.
Also, seeing as a lot of Chaos Marines are supposed to be veterans of war/ have fought a thousand battles, why are they weaker than Tactical Marines in Retribution? Just fluff butchery again, i suppose?
Pre Heresy a Chapter was pretty much the Legions equivilant of a Company, pre heresy the Ultramarines had a max number of approximately 250,000, though they were one of the larger Legions during the Heresy. Divison went something like this Legion<Chapter<Company<Squads with an average of 1000 marines per Company and 10 companies per Chapter.
The same reason you can't use a SL as a Commander or field a Captain Marine; game balance.
[QUOTE=Hoboharry;32462309]Also, seeing as a lot of Chaos Marines are supposed to be veterans of war/ have fought a thousand battles, why are they weaker than Tactical Marines in Retribution? Just fluff butchery again, i suppose?[/QUOTE] As far as I know, Chaos Marines tend to be way, way more experienced than normal Space Marines, so basically yeah, fluff butchery.
[img]http://fc09.deviantart.net/fs70/i/2011/267/a/6/tyranid_meatgun_progress2_by_bigorca107-d4at8dk.jpg[/img] Meatgun progress, meatmag&ammo types i'm starting a new one, going to have more fluidity in the detailed bits
[QUOTE=RayvenQ;32462326]Pre Heresy a Chapter was pretty much the Legions equivilant of a Company, pre heresy the Ultramarines had a max number of approximately 250,000, though they were one of the larger Legions during the Heresy. Divison went something like this Legion<Chapter<Company<Squads with an average of 1000 marines per Company and 10 companies per Chapter.[/QUOTE] I believe at the height of the great crusade that a lot of legions built up a strength of 100k.
[QUOTE=Hoboharry;32461623]The amount of Chimeras you can have is limited to 6 in Dark Crusade, just saying. :v:[/QUOTE] Not before one of the patches, just saying
[QUOTE=Camundongo;32462003]Is this on the tabletop or the video games? If it's tabletop, you can use weapon choices to help flesh out what the rest of your army is missing. You can also use the fact it's a walker to get heavy weapons easily to nasty places - this works particulary well with a lascannon, because you can use difficult terrain to hit the side armour of tanks whilst benefiting from hull down due to being in heavy cover.[/QUOTE] Mainly was talking about tabletop. I wasn't very clear about what situations a given weapon is good for. For example: why would someone give a dreadnought two powerfists? Or, why would I puck the chainfist over other close quarters weapons? How does the assault cannon differ in use from a heavy bolter or hurricane bolter? What weapons can best take out a vehicle? and so on. Admittedly, I am new to this whole franchise and understand little of it.
[QUOTE=WilhelmScreamer;32462608]Mainly was talking about tabletop. I wasn't very clear about what situations a given weapon is good for. For example: why would someone give a dreadnought two powerfists? Or, why would I puck the chainfist over other close quarters weapons? How does the assault cannon differ in use from a heavy bolter or hurricane bolter? What weapons can best take out a vehicle? and so on. Admittedly, I am new to this whole franchise and understand little of it.[/QUOTE] Lascannons are great against vehicles, because of their Armor Penetration. They have enough AP to bypass all infantry armor saves, including Terminators +2 save. But the thing about lascannons is that they don't use templates, which means you can only hit/kill one enemy unit at a time. Where, a plasma cannon, uses a blast template, allowing you to kill multiple enemies at a time. Same thing with missile launchers. Assault cannons I have no clue. (not 100% sure this info is true, since I have yet to play a game of tabletop)
[QUOTE=WilhelmScreamer;32462608]Mainly was talking about tabletop. I wasn't very clear about what situations a given weapon is good for. For example: why would someone give a dreadnought two powerfists? Or, why would I puck the chainfist over other close quarters weapons? How does the assault cannon differ in use from a heavy bolter or hurricane bolter? What weapons can best take out a vehicle? and so on. Admittedly, I am new to this whole franchise and understand little of it.[/QUOTE] Lascannons are standard anti-tank - good range, high strength, and the low AP means it can burn through heavy infantry as well Plasma Cannons are awesome against heavy infantry - the fairly high strength combined with decent range, low AP and a blast radius means they can take large chunks out of heavy infantry Assault Cannons are nasty. High strength, not bad AP, rending and loads of shots means they'll ruin most infantry unit's day. Autocannons are great against enemy transports and large creatures like Carnifexes. Not what I would call my first choice, but their long range and high strength can win battles. Multi-meltas will devastate most things in range, and if you get close enough (12 inches) you can turn most enemy vehicles into molten slag. The short range can expose you to enemy fire though. Heavy flamers are the bane of most light infantry, and are devasting against horde armies like Tyranids or Orks. Heavy bolters are good against most medium and light infantry, like Fire Warriors or Guardsmen. However, the decent BS of Space Marines (especially Venerable Dreadnoughts) means that against tougher targets, Autocannons might perform better. Hope that helps somewhat. My advice is a balanced army, and if possible let your units have overlaping roles. Missile launchers (Or rocket launchers if you are superstitious) are great in that respect, as you can use krak or frag rounds to take out heavy or light targets respectively - but mainly don't let just one unit handle anti-tank or anti-infantry. Plan for units to help pick that up slack if need be.
I have decided to get into tabletop today, went down to the local hobby shop to buy black reach and a space marine codex. Amazingly I bumped into a guy on the way in who sold me 5 termies, a dreadnought, a rhino, a razorback, an assualt bike, a land speeder, as well as a vindicator for $50. Best day ever. Although, are there any other tips I should know? I'm not the worst or best painter and I still need to run out to the store and grab some more colors as well.
[QUOTE=Mooman;32463041]I have decided to get into tabletop today, went down to the local hobby shop to buy black reach and a space marine codex. Amazingly I bumped into a guy on the way in who sold me [b]5 termies, a dreadnought, a rhino, a razorback, an assualt bike, a land speeder, as well as a vindicator for $50.[/b] Best day ever. Although, are there any other tips I should know? I'm not the worst or best painter and I still need to run out to the store and grab some more colors as well.[/QUOTE] [b]WHAT.[/b] Excuse me while i go obliterate my face with a power fist. [editline]24th September 2011[/editline] After checking out what each of those models were worth, you traded 50$ for models that are worth around 162 pounds.
[QUOTE=Mooman;32463041]I have decided to get into tabletop today, went down to the local hobby shop to buy black reach and a space marine codex. Amazingly I bumped into a guy on the way in who sold me 5 termies, a dreadnought, a rhino, a razorback, an assualt bike, a land speeder, as well as a vindicator for $50. Best day ever. Although, are there any other tips I should know? I'm not the worst or best painter and I still need to run out to the store and grab some more colors as well.[/QUOTE] Thats like £150-190 worth of models....
[img]http://filesmelt.com/dl/1316895490651.jpg[/img] Chaos rising in a nutshell. :v:
[QUOTE=Mooman;32463041]I have decided to get into tabletop today, went down to the local hobby shop to buy black reach and a space marine codex. Amazingly I bumped into a guy on the way in who sold me 5 termies, a dreadnought, a rhino, a razorback, an assualt bike, a land speeder, as well as a vindicator for $50. Best day ever. Although, are there any other tips I should know? I'm not the worst or best painter and I still need to run out to the store and grab some more colors as well.[/QUOTE] Sounds like he's sellin off stolen stuff :v: Oh and hey, my avatar is finally related to this thread
To the guy that was asking about the Dread's weapon choices, one word MAGNETS.
[QUOTE=RayvenQ;32462326]Pre Heresy a Chapter was pretty much the Legions equivilant of a Company, pre heresy the Ultramarines had a max number of approximately 250,000, though they were one of the larger Legions during the Heresy. Divison went something like this Legion<Chapter<Company<Squads with an average of 1000 marines per Company and 10 companies per Chapter.[/QUOTE] So the reason behind them being in such small numbers now is rarity of geneseeds, the codex astartes, general rules to prevent legions tanking up numbers and having another heresy? What's the reason for them being so fewer now than they used to be?
[QUOTE=Devodiere;32464686]So the reason behind them being in such small numbers now is rarity of geneseeds, the codex astartes, general rules to prevent legions tanking up numbers and having another heresy? What's the reason for them being so fewer now than they used to be?[/QUOTE] Pretty much, at the time of the great crusade the Primarchs not only controled around 10-100k marines but also millions of Imperial Army which consisted of navy and ground forces, this also applied to human commanders were as if they rebelled they would have their own ships and men to carve their own empires and would be incredibly difficult to fight against, this is why we have the Imperial Navy and the Imperial Guard, if the guard rebel then they have no ships while if the navy rebels it can only fight ship to ship battles and is hardly going to last long due to its need for things like refueling and such.
[QUOTE=Devodiere;32464686]So the reason behind them being in such small numbers now is rarity of geneseeds, the codex astartes, general rules to prevent legions tanking up numbers and having another heresy? What's the reason for them being so fewer now than they used to be?[/QUOTE] The IG was super buffed and so was the navy. Marines are now specialists and the tech to keep them maintained is dwindling and rare, plus no more rebelling when the navy can splat you from forever away. Chapters are kept small by tech and political concerns.
How are Space Marines made? I know about the gene seed but are they test tube babies, or just mutated men?
[QUOTE=Kevinsevenalt;32465553]How are Space Marines made? I know about the gene seed but are they test tube babies, or just mutated men?[/QUOTE] Super-mutated kids, from what I remember. They're recruited, then all kinds of organs are basically just shoved in until what climbs off the operating table barely resembles a human. The irony is actually quite astounding when you consider how inhuman they are.
Couple questions: What does a twin linked lascannon look like when shooting? What kind of muzzle flash does it have and what about smoke? Does the Grey Knight Venerable Dreadnought have any weapons built into the hand?
[QUOTE=joost1120;32465697]Couple questions: What does a twin linked lascannon look like when shooting? What kind of muzzle flash does it have and what about smoke? Does the Grey Knight Venerable Dreadnought have any weapons built into the hand?[/QUOTE] What do you mean by if it has any weapons built into it's hand?
[QUOTE=Kevinsevenalt;32465553]How are Space Marines made? I know about the gene seed but are they test tube babies, or just mutated men?[/QUOTE] Youths who show the right qualities are tested and tested and killed and tested and then recruited and trained all to fuck and killed somemore and the ones who live and don't suck start receiving the organs they need, along with hormones, drugs, bionics, more training all to fuck and indoctrination.
[t]http://i.imgur.com/lJsZv.jpg[/t] [t]http://i.imgur.com/SIPjp.jpg[/t] Two and a half hours of painting, chatting, waiting, etc.,. I'm a very slow and meticulous painter. Perfections that pays way too much attention to detail. Roughly the look I'm going for, some of you may remember this. I'm changing the black to really dark purple and the skin tone to who knows what. [img]http://i.imgur.com/1Q1NA.png[/img]
[QUOTE=Hoboharry;32465736]What do you mean by if it has any weapons built into it's hand?[/QUOTE] Well, in DoW 1 normal dreadnoughts had a flamer built in to their hand. Does the venerable Dreadnought have one too? Because it has a more humanoid hand.
[QUOTE=joost1120;32466026]Well, in DoW 1 normal dreadnoughts had a flamer built in to their hand[/QUOTE] You mean somthing like this guy? [img]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m890268a_99120101083_SMVenDread1_873x627.jpg[/img] (can't find an image of one with a flamer :C)
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