• Warhammer 40k: Megathread V1 - FOR THE EMPEROR
    15,180 replies, posted
[img]http://dl.dropbox.com/u/11648828/1318663924877.png[/img] "wez can't stop 'ere dis is squid country"
[QUOTE=Hoboharry;32793643]Farseers don't use long rifles, and they never have.[/QUOTE] Never seen a SM captain with a plasma cannon either.
[QUOTE=Vasili;32792166]4th edition Necrons are so bland, they're just a copy of Terminators in space with a mild theme of Egyptian infulenence. I mean fuck in Rogue Trade they were known as Imperial Andriods and you guys complain about lore being changed. They currently being redesigned like their 2nd edition counterparts again: [img]http://images.dakkadakka.com/gallery/2008/11/29/3018_md-2nd%20Edition,%20Cool,%20Lord,%20Necron%20Lord,%20Necrons,%20Old%20Necrons.jpg[/img] [img]http://1.bp.blogspot.com/_ERfmEKdtSIw/TEm0jThoHMI/AAAAAAAAMQk/0s9DP1rFeLI/s1600/13264_sm-40k%2520Second%2520Edition,%2520Copyright%2520Gw,%2520White%2520Dwarf.jpg[/img] [img]http://1.bp.blogspot.com/_ERfmEKdtSIw/TEm0joe7MEI/AAAAAAAAMQs/Shso5cZKiA4/s400/13255_sm-Concept%2520Art,%2520John%2520Blanche,%2520Necrons,%2520White%2520Dwarf.jpg[/img] 2nd edition Necron Lord, oh look - looks pretty much the same as the new lords. Necrons were mysterious raiders in 2nd edition. They appeared suddenly, attacked, than disappeared just as quickly, never any mention of being related to the C'tan either. In 3rd edition when the codex was released, the background of the Necrons was fully fleshed out. They weren’t just space cyborg raiders, they were an ancient race that once fought against the Old Ones. However, the biggest inclusion, and the most controversial, was the C’tan. They were “shoehorned” into everything, from the Gothic War to the Adeptus Mechanicus and even the creation of the Ork and Eldar races. While in 4th edition Apocalypse included some background dealing with their “Nodal command” structure, which is essentially a complicated way of saying chain of command. The Apocalypse book hypes it as some crazy arcane way of command and control, but it’s just like any other command and control structure. The only thing interesting is that it brings the concept of “bronze,” “silver,” “gold,” and “platinum” level Necron Lords. There were some other books released around this time, like Xenology, Mechanicus, and a few others, but none were really groundbreaking with new background. Xenology did show that Necron Lords have the ability to mimic other sentient races much like a C’tan does, but that’s about it. I believe this edition also mentioned the Deceiver being responsible for Abaddon obtaining his daemon sword Drach'nyen. The Deceiver also apparently fought Cypher, but one of the chaos gods saved his life. Matt Ward isn't really any different from the others, Necron fluff is always being changed.[/QUOTE] still, 3rd Edition Necrons were damn near perfect in how they looked and felt, they had Egyptian undertones but they were soulless, undying, Machines. The pinnacle of the technological might of an ancient race. the perfect tools to carry out the will of their Gods with cold, calculating, methodical efficiency. they cared not for gaudy appearances, everything that a Necron had attached to his blackened body of living metal served a purpose in his one and only mission: harvest the life energy of all living things in the entire galaxy for their Gods to feast upon. point is 3rd edition Necrons were fine, great even, and there was no reason to go back to 2nd edition aesthetics and try twisting the lore again. question is now what the fuck are the Necrons gonna do now that they told the C'tan to go fuck themselves? It's like saying a Carpenter's Saw randomly gained complete sentience and rebelled against him and now refuses to cut wood, the fuck is the Saw going to do now?, write his memoirs?.
[QUOTE=goon165;32794081]still, 3rd Edition Necrons were damn near perfect in how they looked and felt, they had Egyptian undertones but they were soulless, undying, Machines. The pinnacle of the technological might of an ancient race. the perfect tools to carry out the will of their Gods with cold, calculating, methodical efficiency. they cared not for gaudy appearances, everything that a Necron had attached to his blackened body of living metal served a purpose in his one and only mission: harvest the life energy of all living things in the entire galaxy for their Gods to feast upon. point is 3rd edition Necrons were fine, great even, and there was no reason to go back to 2nd edition aesthetics and try twisting the lore again. question is now what the fuck are the Necrons gonna do now that they told the C'tan to go fuck themselves? It's like saying a Carpenter's Saw randomly gained complete sentience and rebelled against him and now refuses to cut wood, the fuck is the Saw going to do now?, write his memoirs?.[/QUOTE] Oh boy I sure love my bland army of terminators that are basically Tyranids with guns. I'm actually a Necron player and I like how they have gone back to their original roots, 3rd edition lore was perfect in your opinion because perhaps you never knew the older stuff. 2nd edition was fine, no reason to change it, but they did and now they're changing it again. Necrons had souls, and emotions, that's always been present in lore just in 3rd edition that turned into be suppressed emotions but from the example of flayed ones it was obvious they missed being mortal. So, the best "characterisation" that they ever had was a lack of characterisation that led to a bland rulebook with hardly any options Yeah, I'll take Spess Egypt, thanks.
/tg/ seem to largely like the fact that the Necrons have finally embraced their Tomb King heritage :buddy: 40k already has a race of soulless, methodical Killers. They're called Tyranids.
[QUOTE=ToXiCsoldier;32794058]Never seen a SM captain with a plasma cannon either.[/QUOTE] The Force Commander could use a plasma cannon in the DoW2 campaign, and Tarkus could also use a plasma cannon in Retribution. You were saying? [editline]15th October 2011[/editline] Oh, and the Captain in the Last Stand can also use a Plasma Cannon.
So does anyone here need a copy of DoW2 or shall I raffle it away elsewhere?
[QUOTE=Vasili;32794027][img]http://dl.dropbox.com/u/11648828/1318663924877.png[/img] "wez can't stop 'ere dis is squid country"[/QUOTE] You'z spelled squig wrong, ya stupid git.
[QUOTE=Vasili;32794027][img]http://dl.dropbox.com/u/11648828/1318663924877.png[/img] "wez can't stop 'ere dis is squid country"[/QUOTE] Squig, no squid.
[QUOTE=Jarmen123;32787105][video=youtube;HHkuNmnmK7E]http://www.youtube.com/watch?v=HHkuNmnmK7E&feature=feedu[/video] holy crap[/QUOTE] I want Necron Lord :(
[QUOTE=kill3r;32794304]So does anyone here need a copy of DoW2 or shall I raffle it away elsewhere?[/QUOTE] I'd like it.
Oh by the way guys, The C'tan are also Egyptian themed: Deceiver was "Mephet-ran" and Nightbringer was "Kaelis-Ra", references to egyptian sun god (C'tan came from the suns).
[QUOTE=Hoboharry;32794252]The Force Commander could use a plasma cannon in the DoW2 campaign, and Tarkus could also use a plasma cannon in Retribution. You were saying? [editline]15th October 2011[/editline] Oh, and the Captain in the Last Stand can also use a Plasma Cannon.[/QUOTE] The TLS captain was my point, having something else as melee weapons as farseer was another one, except from the laughing staf.
[QUOTE=ToXiCsoldier;32794516]The TLS captain was my point, having something else as melee weapons as farseer was another one, except from the laughing staf.[/QUOTE] Farseers don't need ranged weapons, they have psychic abilities which fill in for that nicely.
[QUOTE=kill3r;32794304]So does anyone here need a copy of DoW2 or shall I raffle it away elsewhere?[/QUOTE] I would love a copy.
[QUOTE=Vasili;32794132]Oh boy I sure love my bland army of terminators that are basically Tyranids with guns. I'm actually a Necron player and I like how they have gone back to their original roots, 3rd edition lore was perfect in your opinion because perhaps you never knew the older stuff. 2nd edition was fine, no reason to change it, but they did and now they're changing it again. Necrons had souls, and emotions, that's always been present in lore just in 3rd edition that turned into be suppressed emotions but from the example of flayed ones it was obvious they missed being mortal. So, the best "characterisation" that they ever had was a lack of characterisation that led to a bland rulebook with hardly any options Yeah, I'll take Spess Egypt, thanks.[/QUOTE] I wouldn't have minded them sticking to the current fluff, but having the new models (you could pass off the more diverse/advanced tech as the tomb worlds awakening more and adapting to the experiences of the primary warriors.
[video=youtube;_1zMF53jmbE]http://www.youtube.com/watch?v=_1zMF53jmbE[/video]
[QUOTE=goon165;32794081]still, 3rd Edition Necrons were damn near perfect in how they looked and felt, they had Egyptian undertones but they were soulless, undying, Machines. The pinnacle of the technological might of an ancient race. the perfect tools to carry out the will of their Gods with cold, calculating, methodical efficiency. they cared not for gaudy appearances, everything that a Necron had attached to his blackened body of living metal served a purpose in his one and only mission: harvest the life energy of all living things in the entire galaxy for their Gods to feast upon. point is 3rd edition Necrons were fine, great even, and there was no reason to go back to 2nd edition aesthetics and try twisting the lore again. question is now what the fuck are the Necrons gonna do now that they told the C'tan to go fuck themselves? It's like saying a Carpenter's Saw randomly gained complete sentience and rebelled against him and now refuses to cut wood, the fuck is the Saw going to do now?, write his memoirs?.[/QUOTE] I'd like to point out that necron design points at them actually caring about how their stuff looks. Those egyptian undertones are absolutely unnecassary, just as flayed ones taking the flesh and a slew of other things. If necrons did not care about anything, all their ships would probably be perfect spheres as those are the most efficient spacefaring shape and a bunch of other stuff. Point is - one could argue that third edition necron were the precurors waking up. Primitive units, that could easily start to function and didn't need a long boot up time. Whereas with time, you have more complex units emerging, ones that are more alike the necrons of old. The old fluff is not necessary overruled, just expanded on.
[QUOTE=Garrot;32795439][video=youtube;_1zMF53jmbE]http://www.youtube.com/watch?v=_1zMF53jmbE[/video][/QUOTE] "Metal"...Bawkses
God I wish I had the money for Retribution
Been playing the Dawn of War 2 Retribution free weekend. Last Stand is pretty damn fun.
[QUOTE=Fish_poke;32795906]Been playing the Dawn of War 2 Retribution free weekend. Last Stand is pretty damn fun.[/QUOTE] I just wish there were more players and more hero variety 2 heroes for each race e.g. Eldar: Farseer and Warlock Tyranids: Hive Tyrant and Lictor etc
[QUOTE=MagnusTacitus;32795932]I just wish there were more players and more hero variety[/QUOTE] Mekboy with the Burna so far seems to be what I am playing most of. I can't do shit against Nids or Eldar though. They always take me out then my Captain friend Kites for the whole round.
Should I buy the complete Dawn of war II collection for 20 euros, or Retribution for 10 euros?
Am I the only one that likes the new necrons? They look cooler now imo.
Been fucking around in last stand since there's all the new guys from the free weekend. It's been fucking amazing trying out meele lord general. He kicks everythings ass if you have a good wargear set up and catachans.
[QUOTE=Nikota;32796858]Been fucking around in last stand since there's all the new guys from the free weekend. It's been fucking amazing trying out meele lord general. He kicks everythings ass if you have a good wargear set up and catachans.[/QUOTE] I started as Lord General and then was informed that he only becomes truly useful at higher levels. So I switched to Mekboy.
Friend bought me Wargear bundle, Chaos Rising and Retribution with the words: Time to COOP. Now I want my real computer even more (on a laptop).
[QUOTE=Hoboharry;32793599]It is worth 10 euros. It uses steamworks instead of GFWL, it has a campaign where you can choose which race you play as, new units, the Imperial Guard race and a new Last Stand hero.[/QUOTE] Bough it and a DLC pack, damn steam making me buy games all the time.
[QUOTE=wraithcat;32795502]Point is - one could argue that third edition necron were the precurors waking up. Primitive units, that could easily start to function and didn't need a long boot up time. Whereas with time, you have more complex units emerging, ones that are more alike the necrons of old. The old fluff is not necessary overruled, just expanded on.[/QUOTE]Although that's an interesting way to look at it, I'm not sure yet if it'll stand up in practice yet due to the Ancient-Egyptian theme causing the "more advanced" Necrons to apparently function less efficiently than the "primitive" ones in some regards. Example: Transport. The "advanced" Necrons apparently utilize ships with a dedicated Necron "pilot", complete with a set of controls that enemies could theoretically commandeer (or at least dick around with/sabotage) if said pilot was dealt with; while the "primitive" Necrons would have just converted a troop [i]into[/i] a self-piloting transport and called it a day.
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