• Warhammer 40k: Megathread V1 - FOR THE EMPEROR
    15,180 replies, posted
The Necrons have technology beyond everyone else and could decimate everything with ease if they wanted, it makes sense they wouldn't have the pragmatism to use any technique to win if they haven't already killed everything.
I must confess something. I feel like selling my orks for the newcrons >.<"
[QUOTE=Oblivious1;33069098]I must confess something. I feel like selling my orks for the newcrons >.<"[/QUOTE] I'd advise thinking very long and hard about it, so you don't make a mistake you'll regret later. You'll always be able to buy and construct Necrons, but if you get rid of your Orks, all the effort you put into them in now for nothing.
Having never heard Mat Ward speak before, I'm reminded scarily of a deeper yahtzee. Awesome.
[QUOTE=cyclocius;33069784]Having never heard Mat Ward speak before, I'm reminded scarily of a deeper yahtzee. Awesome.[/QUOTE] Nowhere near that awesome, Yahtzee manages tone, inflection and emotion, Ward doesn't.
Ward is a game designer, you usually don't usually require impressive speech skills in that job
[QUOTE=RayvenQ;33069840]Nowhere near that awesome, Yahtzee manages tone, inflection and emotion, Ward doesn't.[/QUOTE] Reading a pre-prepared Synopsis of an Army that everyone knows about doesn't require massive doses of emotion and inflection. Does everything Mat Ward do piss you off? Also, outside of ZP, Yahtzee isn't the most sociable fellow you'll meet.
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I'd like DoW3 to be balanced and not have stupid bullshit just coming out of nowhere.
[QUOTE=markg06;33069987]I'd like DoW3 to be balanced and not have stupid bullshit just coming out of nowhere.[/QUOTE] Can you give me some examples? Because I'm not that fluff adept.
Can someone link me to some good, cheap paint that will work on Warhammer models pretty well? I have no idea what kind of paint the Citadel ones are (Acrylic, Water-Based wahtever) I need them in Hot Pink or Pink. I plan to do the Hello Kitty Mech for the fuck of it.
[QUOTE=mercurius;33070005]Can you give me some examples? Because I'm not that fluff adept.[/QUOTE] It's more I'll have entire squads be killed even though they were in green cover and the people shooting at them were in the open or me and my friend can have map control yet the enemy somehow had enough shit to spam tarantula turrets all over the god damn place whilst still having a sizeable force.
[QUOTE=Zezibesh;33069865]Ward is a game designer, you usually don't usually require impressive speech skills in that job[/QUOTE] Umm, yeah, you kinda do. You have to rather concisely and clearly get your various teams on constant and continual track with extremely well defined and worded goals, solutions and techniques to attempt. Hate to break it to you but [I]"ideas guy" usually has to put in more work than everyone else[/I] unless the company you're in is very forgiving or making metric fucktons of money.
[QUOTE=markg06;33070447]It's more I'll have entire squads be killed even though they were in green cover and the people shooting at them were in the open or me and my friend can have map control yet the enemy somehow had enough shit to spam tarantula turrets all over the god damn place whilst still having a sizeable force.[/QUOTE] I'm just hoping DoW 3 is Epic scale like rumored, and has no base building. Make it a video game about those battles shown in official art, huge scale (not necessarily SupCom though, maybe Total War) with armored companies, superheavies, titans and proper orbital support thrown in. Reinforcement via STEEL REHN etc.
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[QUOTE=markg06;33070447]It's more I'll have entire squads be killed even though they were in green cover and the people shooting at them were in the open or me and my friend can have map control yet the enemy somehow had enough shit to spam tarantula turrets all over the god damn place whilst still having a sizeable force.[/QUOTE] Just get a vehicle? Also depends on the unit. Getting hit with anyone by wraithguard is a bad idea, no matter what cover you are in for instance. And tzecsm can overshootdance just about any other normal unit in the game no matter what cover they are in. [QUOTE=Zezibesh;33071427]I'm just hoping DoW 3 is Epic scale like rumored, and has no base building. Make it a video game about those battles shown in official art, huge scale (not necessarily SupCom though, maybe Total War) with armored companies, superheavies, titans and proper orbital support thrown in. Reinforcement via STEEL REHN etc.[/QUOTE] I'd strongly prefer a DOW 1 scale, mostly because it's nice medium that makes early game harass viable while also allowing for larger end game battles. The issue something the size of TW is, that unlike those settings, Wh40k is littered with stuff that can more or less AOE one hit most minor things. You either have to make the units ludicrously heavy armoured or you have to be able to spam them like no tomorrow. Which would look really weird in a wh40k game. If you think about it - EPIC scale games don't have that many actions per unit, the length of time is due to it being turn based. last bit - lack of basebuilding usually means that there's no game buildup, which makes it utterly worthless for laddering. There's a reason why few people play TW games online, but so many more play more traditional RTS games. I have to admit I've noticed the trend that most people who ask for DOW 3 to be more like TW are people who only ever played QSKS. And most of those players were fairly rubbish. (you usually could tell in a QSKS game if there was at least one single person that laddered)
A mix of Total War and Supcom would be great.
[QUOTE=nightlord;33072185]A mix of Total War and Supcom would be great.[/QUOTE] SupCom zoom, Total War scale would be the best IMO. To be fair almost any RTS should have SupCom zoom.
[QUOTE=Zezibesh;33072334]SupCom zoom, Total War scale would be the best IMO. To be fair almost any RTS should have SupCom zoom.[/QUOTE] Actually just SupCom style would be great. It has the right Scale, aswell as base building.
[QUOTE=Zezibesh;33072334]SupCom zoom, Total War scale would be the best IMO. To be fair almost any RTS should have SupCom zoom.[/QUOTE] SupCom zoom and total war camera bending. Scale would be hard to manage though, seeing as how the Space Marines deploy chapters of only 100 most of the time, and almost every other race has at least one mob unit. It would be very hard and very resource demanding to get the troop balance right. And in total war there aren't any units with less than 60 men most of the time. Space Marines would have to be paired with Imperial guard.
If I ever had the time, money and didn't have a certain condition that impairs fine motor skills when it comes to stuff like handwriting and anything else which requires fine detail I'd buy some of the new necrons. And I'd be different, where they have green glowey bits I'd make them blue. Cos I like blue. [editline]1st November 2011[/editline] [QUOTE=gamerman345;33072784]SupCom zoom and total war camera bending. Scale would be hard to manage though, seeing as how the Space Marines deploy chapters of only 100 most of the time, and almost every other race has at least one mob unit. It would be very hard and very resource demanding to get the troop balance right. And in total war there aren't any units with less than 60 men most of the time. Space Marines would have to be paired with Imperial guard.[/QUOTE] Well the Space marine thing would be easy. Just make a individual squad cost a wee bit more but with less units. And make each unit very powerful.
[QUOTE=Vasili;33067673]Imperium value honour above all.[/QUOTE] Wait. Hold up. Wasn't that also the plot to firewarrior? Except with chaos?
[QUOTE=nightlord;33072677]Actually just SupCom style would be great. It has the right Scale, aswell as base building.[/QUOTE] SupCom scale worked only because your factories could pump out a continuous stream of troops, as then the map was occupied everywhere. In 40k most factions apart from IG, Orks and Tyranids can't really keep up a continuous onslaught of reinforcements. Since Space Marines will undoubtedly be included in the game, it would have to be pretty fluff-breaking (>1000 troops in one battle) or the map would be quite devoid of life as you can't man every location with so little folk. [QUOTE=gamerman345;33072784]SupCom zoom and total war camera bending. Scale would be hard to manage though, seeing as how the Space Marines deploy chapters of only 100 most of the time, and almost every other race has at least one mob unit. It would be very hard and very resource demanding to get the troop balance right. And in total war there aren't any units with less than 60 men most of the time. Space Marines would have to be paired with Imperial guard.[/QUOTE] Not really, no. Make Space Marines work like fluff equivalents, so one can match up to 100 IG conscripts when properly supported. It would make Marines actually very interesting to play, as you would mostly have to play as a precision strike force and send a couple squads of Assault Marines to strike the enemy forward command post (for example). Rapid assault predator formations, land speeder fuckery, bikes (fuck yeah) etc. But it'd probably work better as a combined-arms kinda deal where the Imperium is one big faction and IG the main force, Space Marines as super-elites, and Mechanicus support in the form of titans and titan-killers. Fire support from artillery and Navy, air support, etc. God, that game would be awesome.
[QUOTE=Garrot;33058405][video=youtube;HI47d9KDifs]http://www.youtube.com/watch?v=HI47d9KDifs[/video] Mat Ward presenting his new army[/QUOTE] Very mundane voice. At least he still accepts the C'tan's existence. [QUOTE=goon165;33060530]Quick Blood Ravens!, to Trazyn's archives![/QUOTE] [img]http://i.imgur.com/kENk1.png[/img] [QUOTE=DTkach;33067671][img]http://img35.imageshack.us/img35/636/warrioro.png[/img] Shitty cell phone picture of my most complete Tyranid. I call them "Hive Fleet Kringle".[/QUOTE] It's so cute! [QUOTE=Zezibesh;33069865]Ward is a game designer, you usually don't usually require impressive speech skills in that job[/QUOTE] Wrong, he is an economic adviser. He just took advantage of the company because of that position.
Alright, so I'm getting a Necron battleforce (in the box) and a metal Nightbringer for $35.
[QUOTE=Zezibesh;33073731]SupCom scale worked only because your factories could pump out a continuous stream of troops, as then the map was occupied everywhere. In 40k most factions apart from IG, Orks and Tyranids can't really keep up a continuous onslaught of reinforcements. Since Space Marines will undoubtedly be included in the game, it would have to be pretty fluff-breaking (>1000 troops in one battle) or the map would be quite devoid of life as you can't man every location with so little folk. Not really, no. Make Space Marines work like fluff equivalents, so one can match up to 100 IG conscripts when properly supported. It would make Marines actually very interesting to play, as you would mostly have to play as a precision strike force and send a couple squads of Assault Marines to strike the enemy forward command post (for example). Rapid assault predator formations, land speeder fuckery, bikes (fuck yeah) etc. But it'd probably work better as a combined-arms kinda deal where the Imperium is one big faction and IG the main force, Space Marines as super-elites, and Mechanicus support in the form of titans and titan-killers. Fire support from artillery and Navy, air support, etc. God, that game would be awesome.[/QUOTE]Going off the SupCom example, you could utilize the mechanics behind the UEF's defense satillite for the spaceships. Which would be fairly cool because then you would have BFG+DoW and have a reason to build big blob of spore chimneys or missile silos to boot. Such a method could also provide your initial troops and construction facilities since it would be the most obvious way you actually got all your stuff there in the first place.
[QUOTE=cyclocius;33069879]Reading a pre-prepared Synopsis of an Army that everyone knows about doesn't require massive doses of emotion and inflection. Does everything Mat Ward do piss you off? Also, outside of ZP, Yahtzee isn't the most sociable fellow you'll meet.[/QUOTE] Since when does sociable =/= not droning on. I mean come on, you created an army, you're talking about it in a video (ostensibly to sell it) at least give some feeling that you're either excited or happy about what you've done. Even reading a preprepared statement he could have put some emotion into it. [QUOTE=CodeMonkey3;33070080]Can someone link me to some good, cheap paint that will work on Warhammer models pretty well? I have no idea what kind of paint the Citadel ones are (Acrylic, Water-Based wahtever) I need them in Hot Pink or Pink. I plan to do the Hello Kitty Mech for the fuck of it.[/QUOTE] Reaper Minatures paints, Vallejo paints, Coat D'arms (used to make the GW paints) are probably your best bet, not super cheap though. and the paints are acrylics.
[QUOTE=thisguy123;33072995]If I ever had the time, money and didn't have a certain condition that impairs fine motor skills when it comes to stuff like handwriting and anything else which requires fine detail I'd buy some of the new necrons. And I'd be different, where they have green glowey bits I'd make them blue. Cos I like blue. [editline]1st November 2011[/editline] Well the Space marine thing would be easy. Just make a individual squad cost a wee bit more but with less units. And make each unit very powerful.[/QUOTE] There's more balancing issues to that than are apparent at first. Small powerful units are actually more susceptible to AOE attacks if the AOE is strong enough. While the AOE might not hit every member of the large mob squad, it will usually hit everyone in the small power squad thus dealing more effective damage. And again Epic is relid with AOE. It actually makes sense from a fluff perspective I guess. As marines are urban warfare specialist more than anything are are very likely to get cut down in the open. It's just a bitch to actually balance. The small squad sizes are overall already a bitch to balance out in DOW2 as they are pretty heavily smaller. So all damage done to the squad is far more concentrated into specific unit and direct high DPS abilities make a space marine squad highly ineffective very quickly.
[url]http://tvtropes.org/pmwiki/pmwiki.php/Main/ExterminatusNow[/url] what
[QUOTE=WilhelmScreamer;33079186][url]http://tvtropes.org/pmwiki/pmwiki.php/Main/ExterminatusNow[/url] what [img]http://i.imgur.com/eynNH.png[/img][/QUOTE] [img]http://i.imgur.com/zzw8z.jpg[/img]
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