Imperial Guard, cover whatever you were defending with enough corpses so that the enemy can't get near it.
[QUOTE=RainbowStalin;33806519]Imperial Guard, cover whatever you were defending with enough corpses so that the enemy can't get near it.[/QUOTE]
Trench warfare, The Death Korps of Krieg excels at it.
However any IG regiment's familiar with the order to HOLD THE LINE.
In terms of mechanics, I'm not so sure. But if we're going by Fluff, then give me a few good guardsmen.
[QUOTE=RearAdmiral;33806612]Trench warfare, The Death Korps of Krieg excels at it.
However any IG regiment's familiar with the order to HOLD THE LINE.
In terms of mechanics, I'm not so sure. But if we're going by Fluff, then give me a few good guardsmen.[/QUOTE]
I'm sorry, it sounded like you suggested that someone was better at holding the goddamn line than an Imperial Fist or Iron Warrior. :stern:
[QUOTE=cyclocius;33806403]Not per say, many armies can be defensive in that they can sit on an objective and dare the enemy to try and wrestle it from them. How would you have your men be defensive? Masses of Firepower, that nothing may get within assaulting distance of you? Tough enough to drag anything that gets into combat with you, down with you?[/QUOTE]
Well, 'nids are not really good at defending. Their strategy is to keep attacking until the enemy breaks somewhere and swarm in, like pouring salt in the wound. If they sit still for too long they might simply die from lack of killing things.
[QUOTE=ForgottenKane;33806774]Well, 'nids are not really good at defending. Their strategy is to keep attacking until the enemy breaks somewhere and swarm in, like pouring salt in the wound. If they sit still for too long they might simply die from lack of killing things.[/QUOTE]
I didn't suggest Tyranids, though I guess a Nid-zilla list could work, Warriors and the like, all with Deathspitters and Venom Cannons. Maybe, not sure.
[QUOTE=Derposaurus;33806228]Since you guys were so helpful before, is there really any defensive race in Warhammer, because that's more or less my playing style.[/QUOTE]
Plague marines are part of chaos and they are bulky as fuck. Its a really common troop choice for chaos lists. Ill get out my codex and list the stats.
Normal stats compared to regular CSM but;
1 Less initiative. (3)
1 More toughness (5)
Feel no pain and fearless.
With feel no pain, any unsaved woulds can be rolled and on a 4+ it is ignored. Cannot roll if instant death applies. AP1, AP2, Power, etc roll on a 6+. So these guys are a tough nut to crack and a great tarpits.
But its just one unit, a damn good one defensively though.
Anything with a mark of Nurgle gets a +1 toughness bonus so theoretically you could make a defensive army.
My favorite are thousand sons. Normal CSM wise but get AP3 bolters, 4+ invulnerable save. But a slow and purposeful (not that bad as you can move and shoot 24 inches) and a 60 point sorcerer who is pretty good but if he dies the TS only roll one die for movement.
I was just play DOW2 today, A 3v3 match. This [url=http://steamcommunity.com/profiles/76561198006923572/]187[/url] was 'serious' player, in 10 min into the game, he suddenly stop and says,
[b][i]"we lost you guys, we lost middle area, i'm not continuing" "i'm going to afk, enjoy your lost" [/i][/b]
I said "it's just a game man, you don't need to start acting like a sore loser over this" his response,
[b][i]"Nah, i hosted a no noob team, and i expected no noobs here, why must i carry the burden in my team."[/i][/b]
I was a bit surprise a player would just quit like that, and not just play the game for fun. So whatever, i ignored, and continuing playing, with the other guy in my team.
Then 187 said
[b][i]"guys we need to concede, we fucking lost this one, you noobs"[/i][/b]
Yah, because you weren't doing jack the entire half of the game.
When i refuse to surrender, and try to at least play this out for the game, he Spawn couple plasma cannon team on me, and the other guy. At the end, we lost, while the other side of team were confuse what was going on.
[QUOTE][img]http://cloud.steampowered.com/ugc/632985979302132227/940CDC50B3E4569D73D0D1BFE264CE85BF17E061/[/img][/QUOTE]
Serious players or "pro" as he kept on going about, really ruin other people fun to just play the game as it is, and start whining half way into the game that we're losing, when you don't even try to play back. Has anyone else encounter players like this?
I don't know, just felt like sharing this weird encounter, that happen today.
[QUOTE=RearAdmiral;33806612]Trench warfare, The Death Korps of Krieg excels at it.
However any IG regiment's familiar with the order to HOLD THE LINE.
In terms of mechanics, I'm not so sure. But if we're going by Fluff, then give me a few good guardsmen.[/QUOTE]
I thought the Death Korps of Krieg excelled at everything because they were pretty much not afraid of dying at all.
[QUOTE=Wingedwizard;33806906]Plague marines are part of chaos and they are bulky as fuck. Its a really common troop choice for chaos lists. Ill get out my codex and list the stats.
Normal stats compared to regular CSM but;
1 Less initiative. (3)
1 More toughness (5)
Feel no pain and fearless.
With feel no pain, any unsaved woulds can be rolled and on a 4+ it is ignored. Cannot roll if instant death applies. AP1, AP2, Power, etc roll on a 6+. So these guys are a tough nut to crack and a great tarpits.
But its just one unit, a damn good one defensively though.
Anything with a mark of Nurgle gets a +1 toughness bonus so theoretically you could make a defensive army.
My favorite are thousand sons. Normal CSM wise but get AP3 bolters, 4+ invulnerable save. But a slow and purposeful (not that bad as you can move and shoot 24 inches) and a 60 point sorcerer who is pretty good but if he dies the TS only roll one die for movement.[/QUOTE]
They also have defensive grenades to rob the attacker of their extra attack for Charging. Plague Marines are great if you sit them on an objective, or have them be the Anvil of your army why a Vindicator or Defiler drops deathly Pie-plates on the advancing army.
[QUOTE=darkrei9n;33807018]I thought the Death Korps of Krieg excelled at everything because they were pretty much not afraid of dying at all.[/QUOTE]
Valhallans are also really good at defense according to fluff.
[QUOTE=cyclocius;33807042]They also have defensive grenades to rob the attacker of their extra attack for Charging. Plague Marines are great if you sit them on an objective, or have them be the Anvil of your army why a Vindicator or Defiler drops deathly Pie-plates on the advancing army.[/QUOTE]
I love my defiler. Its one of the larger models I have fully painted. No washes applied yet, but painted.
[QUOTE=aliendrone123;33807052]Valhallans are also really good at defense according to fluff.[/QUOTE]
Well, really good at killing orks, who are usually on the offensive, I don't think their speciality is really general defense though.
[QUOTE=cyclocius;33806809]I didn't suggest Tyranids, though I guess a Nid-zilla list could work, Warriors and the like, all with Deathspitters and Venom Cannons. Maybe, not sure.[/QUOTE]
The massive units like the Carnifex are used to break the front line (cutting open a wound) to let the rest of the swarm in (pouring salt into the wound). The Deathspitters and Venom Cannons are for backup, to make sure you don't get back up when we knock you off your feet.
[editline]20th December 2011[/editline]
[QUOTE=cyclocius;33807042]They also have defensive grenades to rob the attacker of their extra attack for Charging. Plague Marines are great if you sit them on an objective, or have them be the Anvil of your army why a Vindicator or Defiler drops deathly Pie-plates on the advancing army.[/QUOTE]
This the the wound that needs to cut, units like these.
[editline]20th December 2011[/editline]
Flanking is for pussies. I ram my fist down your asshole either you like it or not :v:
[QUOTE=ForgottenKane;33807666]The massive units like the Carnifex are used to break the front line (cutting open a wound) to let the rest of the swarm in (pouring salt into the wound). The Deathspitters and Venom Cannons are for backup, to make sure you don't get back up when we knock you off your feet.
[editline]20th December 2011[/editline]
This the the wound that needs to cut, units like these.
[editline]20th December 2011[/editline]
Flanking is for pussies. I ram my fist down your asshole either you like it or not :v:[/QUOTE]
Your analogies confuse me.
Am I incorrect in saying that a Nid-zilla list is viable? I know for certain that in 4th Ed the list could be pulled off and be a list of gun-toting monstrous creatures, I take it this cannot be done anymore?
Plague Marines don't need to cut, they are the brick wall the enemy grinds himself against until he is naught but dust.
[QUOTE=cyclocius;33808031]Your analogies confuse me.
Am I incorrect in saying that a Nid-zilla list is viable? I know for certain that in 4th Ed the list could be pulled off and be a list of gun-toting monstrous creatures, I take it this cannot be done anymore?
Plague Marines don't need to cut, they are the brick wall the enemy grinds himself against until he is naught but dust.[/QUOTE]
I'm sure you can, but my god would it be handicapping yourself. Tyranids are insanely more effective when they are on the offensive.
Tyranids are the farthest thing from OP.
Lictor Alpha is the buggiest thing since Big Rigs.
Nids are bottom tier, it's simply that the few players using them have their strategies down pat
[QUOTE=27X;33808136]Nids are bottom tier, it's simply that the few players using them have their strategies down pat[/QUOTE]
No such thing as tiers in RTS games. Keep that heresy away from my favorite genre!
[QUOTE=gufu;33793785]For this battle we assume that they are both shitfaces as fuck, and the battle takes place on Terra, somewhere in Nevada.[/QUOTE]
So... Which one is Hank?
[sp]Or was it not a reference to Madness Combat, or a reference at all? I'm bad at these things...[/sp]
[QUOTE=imadaman;33808367]So... Which one is Hank?
[sp]Or was it not a reference to Madness Combat, or a reference at all? I'm bad at these things...[/sp][/QUOTE]
It's less of Hank, and more "Legions of goons trying to kill them both, while they're at it". :v:
[QUOTE=_Maverick_;33804209]i was showing a friend of mine a PS3 game called valkyria chronicles
(a half way decent JRPG with guns and tanks and shit set during one of the world wars)
he's a huge Warhammer fan and said that the gameplay in that game would be perfect for warhammer games (i have no idea if it would or not, you would have to go look yourselves) but i thought i would tell him what the other people say should they have knowledge about that game.
what say you?[/QUOTE]
there was a 40k psp game that had the exact same type of gameplay valkyria chronicles had.
[QUOTE=gufu;33808300]No such thing as tiers in RTS games. Keep that heresy away from my favorite genre![/QUOTE]
Hate to break it to you but tiering has been a part of rts since SC days. Blame Korea.
[QUOTE=27X;33808591]Hate to break it to you but tiering has been a part of rts since SC days. Blame Korea.[/QUOTE]
Weird RTS games you've been playing, then.
I found a REALLY old planetstrike list I did back when the new tyranid codex came out.
HQ:370
Tyrant:
second set of scything talons
devourers
Hive commander
toxin sacs
implant attack
wings
Prime:
deathspitter
Elites: 270
2 lictors
Deathleaper
Fast Attack:1040
6 shrikes:
3 rending claws
6 second sets of scything talons
toxin sacs
adrenal glands
30 gargoyles
30 gargoyles
9 skyslasher swarms
3 raveners
Harpy:
TWLK hvy venom cannon
Heavy Support: 245
Trygon:
adrenal glands
toxin sacs
Regeneration
1,920
I think my intention was a 2,000 point list of purely anti defense measure.
C&C welcome
Tyranids... On the defense in planetstrike?
Wow.
[editline]20th December 2011[/editline]
no wait i got that wrong
[QUOTE=Nexus_Elite;33806973]
Serious players or "pro" as he kept on going about, really ruin other people fun to just play the game as it is, and start whining half way into the game that we're losing, when you don't even try to play back. Has anyone else encounter players like this?
I don't know, just felt like sharing this weird encounter, that happen today.[/QUOTE]
Every single time I tried a multiplayer match I ended up with players like that which is why I only play last stand now.
While I'm currently collecting the Ciaphas Cain books, which good IG series should I look at getting after?
Gaunt's Ghosts is meant to be good, but there's also things like The Last Chancers.
seeing the DOW2 IG nerf is interesting.
I was playing a 1v1 vs a freind. My guy was Commissar lord, he was lord general (assuming more guys = better)
After locking down the middle point he begins to send wave after wave of crap at me. Ogryns, stormtroopers, leeman russ' etc...
Thanks to a healthy mix of heavy weapons teams, storm troopers and pimped out guardsmen I hold them off.
In the end i get bored and send my commisar over to his forces for the fun of it, along with a few expendables.
The guy de-cloaks storm troopers around me and does a rocket run on my commissar.
By this point my commissar is level 6, what happen next i what i can only describe as badassery of he highest order.
The rocket-run obliterates his Storm-Troopers, and knocks my commissar backwards halfway down the map.
My Commissar gets back up, and it turns out he only lost about 100 HP out of a few thousand. He took every rocket to the chest and not only did he live but he went from level 6 to level 10 almost instantly.
That was when my freind sent his baneblade in.
By this point the Commissar has the fist of FUCK YOU EVERYTHING! and proceeded to beat the baneblade to death single power fistedly.
IMO the Gaunt's Ghosts books definitely lives up to the hype. Read it.
I just finished my very first Space marine!
I need to go right now but I'll post pics when I come back
Sorry, you need to Log In to post a reply to this thread.