• Battlefield 3 v4: Now with 20% more teamwork
    3,367 replies, posted
It's only a little scout helicopter, hardly designed to be heavily armoured.
[QUOTE=Jrock455;34069938][url]http://battlelog.battlefield.com/bf3/forum/threadview/2832654624827021439/[/url] Does anybody know a fix for this?[/QUOTE] Drop me a PM / post with full specs.
Been playing BF3 a lot, and i can safely say that this is the most fun i've had in ages. Both attack helicopters and jets are a lot of fun, however, if you're the only jet pilot in the air, it's likely that there will be 2 enemy jets tailing you for around 5 minutes until you finally crash.
[QUOTE=areolop;34090610]Im going to try something: [url=https://docs.google.com/spreadsheet/ccc?key=0AssuVYj6P7t4dDZMLTVhYTU0VTFxeWxsUXZCT2FJa1E]Add Yourself.[/url][/QUOTE] It's view only, can't do anything on it D:
[QUOTE=DarkZero135;34090895]That looks exactly like a PR map I played before like right down to the buildings and light post placement Cant remeber the name though[/QUOTE] good ol' muttrah city
[QUOTE=caesium;34086077]Looks like there's two brakes for jets, S is Light Brake/Hover and there is an unbound Heavy Brake that can bring you down to 100 km/h. You need to use a settings editor to bind that to a key, however. More info [url=http://www.reddit.com/r/battlefield3/comments/o5mk1/how_to_reassign_hover_and_brake_to_different_keys/]here[/url][/QUOTE] Just played around with it. Absolutely amazing for rocketpod strafing runs, destroyed a T90 and both enemy helicopters on Kharg in a single pass a few rounds back with it. The only downside is you're a sitting duck if anyone starts taking shots at you, even if it's just a mounted MG or something.
I have modified my Jet controls using the editor someone posted. Will post results soon.
[QUOTE=Chubbs;34092508]How do the War Tapes sound in BF3? I liked them in BC2 but are they as good as those?[/QUOTE] They sound good too. Been using War Tapes since the game got released.
I recently bought GTX 560 Ti, thinking of buying Battlefield 3 soon. Can it handle this game on High/Ultra Settings on 1920*1080 res?
[QUOTE=Azaz3l;34092846]I recently bought GTX 560 Ti, thinking of buying Battlefield 3 soon. Can it handle this game on High/Ultra Settings on 1920*1080 res?[/QUOTE] yes, it's the recommended card
[QUOTE=Azaz3l;34092846]I recently bought GTX 560 Ti, thinking of buying Battlefield 3 soon. Can it handle this game on High/Ultra Settings on 1920*1080 res?[/QUOTE] Easily. If my 460 can then a 560ti definitely can.
-nope
[QUOTE=Chubbs;34092940]Easily. If my 460 can then a 560ti definitely can.[/QUOTE] Your 460 hits Ultra? What's your specs and settings? I got a 460 but I'm afraid to go over medium.
I spent two hours leaving and joining Back To Karkand. I just got the Bizon, it needs more damage. Kind of sucks.
[QUOTE=overdark;34091756]Funny, I have a 5770 as well, but I can only go up to High and get a decent ~30fps[/QUOTE] I have a 6770 and run it on the same settings, maybe he has a really nice processor or the resolution he plays on is really that small.
has there been a patch since yesterday? Haven't been able to play for more than 3 seconds today without the game freezing
[QUOTE=Chickens!;34093059]Your 460 hits Ultra? What's your specs and settings? I got a 460 but I'm afraid to go over medium.[/QUOTE] I have a Q6600@stock everything, a 768mb 460 and 4 gigs of DDR2-800. The 460 is under pretty high OC: 845mhz Core/1690mhz Shader/2000mhz Memory
That feeling when you join a server and hear: We have lost the objective, We have lost the objective, We have lost the objective, We have lost the objective. Press TAB, 15 points from losing. :suicide: At least this is B2K maps so I don't have to load 2 minutes or more again.
[QUOTE=Chubbs;34093367]I have a Q6600@stock everything, a 768mb 460 and 4 gigs of DDR2-800. The 460 is under pretty high OC: 845mhz Core/1690mhz Shader/2000mhz Memory[/QUOTE] Awesome, I can't Overclock my Q6600, so I'll buff the 460 a bit and see how it goes, but yeah we have the exact same setup.
[QUOTE=overdark;34092001]That's why you flank, take out the engineer repairing it, then shoot the tank in the back. It takes a bit of teamwork to take down a tank, it's not that easy. As for Javelins, they're weaker and they're not 100% accurate (they sometimes miss the target for some weird reason), but with a well aimed SOFLAM it's game over for the tank.[/QUOTE] Actually, the Javelin is more powerful, not only because of its heavier warhead but it also attacks from the top which is one of the weaker parts of the tank, it takes 2 rockets, 1 disables the tank and the other destroys it. Javelins loose their tracking once the target uses smoke or manages to drive into cover.
There's one thing I absolutely love in BF3, and that is the camo. I can fucking hide from enemies and choppers, even they won't see me even though they're like 1 meter away from me. I love doing that. Exciting and scary at the same time.
[QUOTE=Daniellynet;34093495]There's one thing I absolutely love in BF3, and that is the camo. I can fucking hide from enemies and choppers, even they won't see me even though they're like 1 meter away from me. I love doing that. Exciting and scary at the same time.[/QUOTE] I sit still when a tank is near me all the time, because I don't want shot by the gunner. Usually ends up with me receiving a shell in the face :v:
I like the camo, but there needs to be a better way of changing between them on the fly.
[QUOTE=Daniellynet;34093495]There's one thing I absolutely love in BF3, and that is the camo. I can fucking hide from enemies and choppers, even they won't see me even though they're like 1 meter away from me. I love doing that. Exciting and scary at the same time.[/QUOTE] Thermal Optics Chopper says hi.
FEB patch note's, no source might be fake. [QUOTE] General Gameplay Changes: *Added two different video options to regulate the saturation/colours/palette: Cinematic and Default *Added contrast slider for both colour settings *Sun glint toned down by 25% *Brand new deploy menu *Reworked,more accurate minimap *Doubled the spawn-points in almost all the maps so it's no longer possible to prevent the enemy from spawning *Completely fixed the player/squad display and managment in the squad rush and deathmatch modes *Removed the autokill function on the hill above the tunnel in Damavand Peak and replaced by a no-fight zone *Toned up the volume for the ammo/heal/repair/ride requests *Toned up the footstep's sound *Fixed the jets spawn in Kharg Island *Fixed the bug where a prone man could penetrate walls *Fixed the firing-when-reloading animation bug *Fixed minor bugs Battelog Related Changes: *The party can now support up to 12 people *The voice channel is now optimized to fully support the new party size *Fixed voice lag problems *Fixed general party bugs (cannot join party) *Added the key-binding function for the Battelog's Voice (you can now set a button to mute the microphone) Veichles Changes: *Sabot rounds for the LAV-25/BMP-2M will now have the same rate of fire of the standard rounds *Speed increased for the rounds of the LAV-25/BMP-2M cannon *Added HEI-T rounds for the LAV-25/BMP-2M as a new unlock *Bigger armoured veichles will now crush smaller veichles *Bigger armoured veichles won't be longer moved by jeeps and smaller veichles *Completely reworked the helicopter's physic *LMGs will now do damage to scout choppers *Completely reworked the speed/damage of the jets by raising the min/max speed and the damage too to compensate the fewer time to deal a succesfull ground attack *Completely reworked the jet laser guided missile *Added the CBU-100 Cluster Bomb as a new jet unlock *Added the BLU-109 Bomb as a new jet unlock *Added specific buttons to deploy the landing gear and activate the hovering mode in jets (PC only) *Added 2 different visive alarms for laser and thermal tracking *Slightly buffed the F-35 to match the power/agility of other jets *Added the jeep horn as the community asked *Fixed the slipping of high armoured veichles on low slope hills *Buffed the horsepower of high armoured veichles to match reality *slightly buffed the damage of the .50 cal machine guns versus infantry *Jeeps won't be disabled anymore by heavy caliber fire if hitted on the rear/side *Added brand new unlocks for the light veichles category *Added TOW launcher as a new unlock for light veichles *Increased the speed of all light veichles by 18% Infantry Changes: *Completely reworked all the weapon attachments *All weapon attachments will now affect the weapon deploy time *Changed the weapon deploy time for Pistols, PDW, SMG, Assault Rifles, LMG respectively -30%, -15%, -10%, +0%, +10%. *Reduced the spread value by a factor of 25% to match better the real behaviour of the firearm *Increased the recoil value by a factor of 25% to match better the real behaviour of the firearm *All the deployed equipments will now have less armour and a larger hitbox *Javelin will no longer be able to lock on air units *IGLA/Stinger launchers will now be able to lock on laser lighted air targets, earning less lockon time and wider range *Reduced the splash damage of the Javelin against infantry *Rocket launchers will now have their own attachments *Added different scopes for the rocket launchers *Added HE round for SMAW/RPG: high damage to infantry/buildings, low damage to veichles *Added AP round for SMAW/RPG: low damage to infantry/buildings, high damage to veichles *Reduced the max number of rockets to 4, 2 without extra explosives *Incresed reload time/deploy time of SMAW/RPG *Now it's no longer possible to run with a deployed rocket launcher *Buffed the damage of the 820MCS shutgun at close range *Slightly buffed the damage of the Slug round *Increased the time to laser paint veichles and air units with the SOFLAM in automatic mode *Decreased slightly the effective area where a SOFLAM can laser paint in automatic mode *Now heart and head shots with a bolt action sniper rifle are a kill at any range General Mechanic Changes: *To effectively laserpaint a target it is now required to aim until the rocket lands *The time to laserpaint a target is reduced by 35% *Laser painting a target now garants half the points earned by the destruction/kill *Added a Taget Designator ribbon *Pilots now receive 30% of the points earned by the gunner/s and 10 points for every consecutive kill *Added a Pilot ribbon *In addition to the Support Class, C4 is avaible for everyone if an all-kit weapon is selected *Added the Laser Painter as an all-kit accesory [/QUOTE]
[QUOTE=gunnars1;34093488]Actually, the Javelin is more powerful, not only because of its heavier warhead but it also attacks from the top which is one of the weaker parts of the tank, it takes 2 rockets, 1 disables the tank and the other destroys it. Javelins loose their tracking once the target uses smoke or manages to drive into cover.[/QUOTE] Two RPG's up the arse will blow up a tank too. [editline]7th January 2012[/editline] [QUOTE=krakadict;34093593]FEB patch note's, no source might be fake.[/QUOTE] Probably fake. I doubt that they would add unlocks to the LAV and BMP but not the BTR. Also there aren't heart shots. And typo's everywhere.
Also it says they increased the speed of Light Vehicles by 18%, that sounds like bullshit, along with this: *In addition to the Support Class, C4 is avaible for everyone if an all-kit weapon is selected *Added the Laser Painter as an all-kit accesory (They spelled Accessory wrong) I'm going with bullshit.
High/ultra? I have to run it with most settings on medium.
[QUOTE=Chickens!;34093637]Also it says they increased the speed of Light Vehicles by 18%, that sounds like bullshit, along with this: *In addition to the Support Class, C4 is avaible for everyone if an all-kit weapon is selected *Added the Laser Painter as an all-kit accesory (They spelled Accessory wrong) I'm going with bullshit.[/QUOTE] Why must you ruin my hope for this: [quote]*Added the jeep horn as the community asked[/quote]
[QUOTE=krakadict;34093593]FEB patch note's, no source might be fake.[/QUOTE] If only....
Sorry, you need to Log In to post a reply to this thread.