• Half Life 2 Episode 3 Discussion
    6,528 replies, posted
[QUOTE=Clementine;33963130]i just want my favorite video game series to be continued, thats all[/QUOTE] no lol
[QUOTE=HetsuProcyon;33963596]why are people even bothering spending money on these sites?[/QUOTE] To have fun whenever fanboys make a shitstorm at the slightest notice of such sites.
[QUOTE=DMK95921;33960914]Now, [media]http://www.youtube.com/watch?v=-NuONuafxwk[/media] And never come back[/QUOTE] When I saw your post, my inner child died a little and this is what it sounded like: [media]http://www.youtube.com/watch?v=948rhsRvIkw[/media]
[QUOTE=Singo;33951863]You are very dumb.[/QUOTE] shrug
[img]http://sae.tweek.us/static/images/emoticons/emot-frog.gif[/img]
[img]http://i.imgur.com/SZ8zM.jpg[/img]
[QUOTE=:smugspike:;33969359][img]http://i.imgur.com/SZ8zM.jpg[/img][/QUOTE] [media]http://www.youtube.com/watch?v=yytbDZrw1jc[/media]
HEY Get back on topic, only warning.
It's nice to see this thread finally slowing down.
This thread will end exactly the same as the wafflebro thread.
[QUOTE=TCB;33970967]This thread will end exactly the same as the wafflebro thread.[/QUOTE] [img]http://dl.dropbox.com/u/10447261/ripfott.png[/img] RIP Found On The Tape
Wait, that died? Shit, I never knew that. What happened to FOTT?
[QUOTE=ShadowSocks8;33971548]Wait, that died? Shit, I never knew that. What happened to FOTT?[/QUOTE] He gave up. Now let's get back on topic.
"Atramental Plateau" means "Black Mesa"
[QUOTE=Lordgeorge16;33971614]He gave up. Now let's get back on topic.[/QUOTE] Gman is future Gordan
As far as I am aware, the current Half-Life games have enimies in predetermined positions. For example, the same combine soldier will be in the same spot no matter how many times you play the game. Well, what if they used something like the director from L4D to randomly spawn enemies? Player doing good, spawn a cluster of zombies in the next room. Player doing poorly, only spawn a few antlions over the next hill rather than several. Thoughts?
[QUOTE=ShadowSocks8;33971548]Wait, that died? Shit, I never knew that. What happened to FOTT?[/QUOTE] It became even more shitty which lead to people including me to ask to get it locked. Thanks to Craptastic.
[QUOTE=Ardosos;33971961]As far as I am aware, the current Half-Life games have enimies in predetermined positions. For example, the same combine soldier will be in the same spot no matter how many times you play the game. Well, what if they used something like the director from L4D to randomly spawn enemies? Player doing good, spawn a cluster of zombies in the next room. Player doing poorly, only spawn a few antlions over the next hill rather than several. Thoughts?[/QUOTE] Since L4D2 was the last "Real" npc game, I wouldent be surprised. I honestly expect ep3 to be everything valve was experimenting with, maybe they might even perfect File streaming ( [url]http://half-life.wikia.com/wiki/Source#File_streaming[/url] Something I can honestly say works as I have the xbox version of Half-Life 2. Imaged based rendering might work wonders for some parts, though I cant say me not being totally familiar with the technology.).
Eh. They're gonna surprise us. And when they do announce it, the internet will go [B]down.[/B]
[QUOTE=Zuimzado;33972667]Eh. They're gonna surprise us. And when they do announce it, the internet will go [B]down.[/B][/QUOTE] The world will end. [editline]31st December 2011[/editline] [B]END[/B] I tell you
[QUOTE=TCB;33970077][media]http://www.youtube.com/watch?v=yytbDZrw1jc[/media][/QUOTE] you hurt my feelings
[QUOTE=Ardosos;33971961]As far as I am aware, the current Half-Life games have enimies in predetermined positions. For example, the same combine soldier will be in the same spot no matter how many times you play the game. Well, what if they used something like the director from L4D to randomly spawn enemies? Player doing good, spawn a cluster of zombies in the next room. Player doing poorly, only spawn a few antlions over the next hill rather than several. Thoughts?[/QUOTE] I'd seriously hope that's the case. It would be pretty neat to see how they could fit in all the neat additions they've added to the Source engine in the past five years into one game. L4D's AI Director, the global lighting and cloth physics from Dota2, maybe some sort of use for the worldportals from Portal 2, along with some brand new stuff as well.
Half Life 1 took place in Black Mesa, Half Life 2 Took Place In City 17, White Forest, and the outskirts of White Forest. Half Life 2 Episode 3 (Half Life 3) will take some some place far away from City 17, White Forest, and the outskirts of White Forest. (Yes i did copy and paste that :v: ) Anyway, it will be a new enviroment and it will be WORTH THE WEIGHT.
[QUOTE=Ardosos;33971961]As far as I am aware, the current Half-Life games have enimies in predetermined positions. For example, the same combine soldier will be in the same spot no matter how many times you play the game. Well, what if they used something like the director from L4D to randomly spawn enemies? Player doing good, spawn a cluster of zombies in the next room. Player doing poorly, only spawn a few antlions over the next hill rather than several. Thoughts?[/QUOTE] It would definitely increase the replayability that's fer sure.
Guys, I think I discovered something... [IMG]http://img508.imageshack.us/img508/6735/62498807.png[/IMG]
[QUOTE=Ardosos;33971961]As far as I am aware, the current Half-Life games have enimies in predetermined positions. For example, the same combine soldier will be in the same spot no matter how many times you play the game. Well, what if they used something like the director from L4D to randomly spawn enemies? Player doing good, spawn a cluster of zombies in the next room. Player doing poorly, only spawn a few antlions over the next hill rather than several. Thoughts?[/QUOTE] Wouldn't add much playability (see: L4Ds) and wouldn't make it quite as memorable. Everyone would be playing through a very slightly different story, I don't think it would work too well. IMO in the world of linear shooters that Valve makes it would be better just to place all the NPCs as they've done in the past.
[QUOTE=thrawn2787;33976216]Wouldn't add much playability (see: L4Ds) and wouldn't make it quite as memorable. Everyone would be playing through a very slightly different story, I don't think it would work too well. IMO in the world of linear shooters that Valve makes it would be better just to place all the NPCs as they've done in the past.[/QUOTE] Perhaps a mix of both? Some soldiers being scripted to always spawn around the same corner, but if it were just a generic situation like running across a battlefield to get to some other objective then consistency wouldn't matter much.
[QUOTE=Terabytez;33975767]Guys, I think I discovered something... [IMG]http://img508.imageshack.us/img508/6735/62498807.png[/IMG][/QUOTE] [IMG]http://i.imgur.com/NiPFX.png[/IMG]
[img_thumb]http://i.imgur.com/U7F6i.png[/img_thumb]
this could take another 4 years for all I care. I just want it. and I want it perfect, just like all other valve games.
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