• Just Cause 2 V.5 "WE NO LONGER HAVE A FUCKING SUBFORUM"
    2,082 replies, posted
ZuXer... do some missions for the Ular Boys.
[QUOTE=ZuXer;21120968]So do we have an explanation about that island that makes your plane crash? As I see it the big tower in the middle of it charges up itself, if you are flying too close. Also the dark tower benchmark is on that island. And is it me or the pepole there are Chinese, and wearing hats with red stars?[/QUOTE] Do the Ular boys' mission "Stranded", and you find out. [sp] They're Japanese Imperialists from WW2 who constructed an anti-everything on an island that's haunted, so they lived for over 100 years.[/sp]
[QUOTE=ZuXer;21120968]So do we have an explanation about that island that makes your plane crash? As I see it the big tower in the middle of it charges up itself, if you are flying too close. Also the dark tower benchmark is on that island. And is it me or the pepole there are Chinese, and wearing hats with red stars?[/QUOTE] There's a mission from one of the factions that explain everything about that island.
[QUOTE=bassie12;21120666]I mean without doing that, like with a mod or something.[/QUOTE] I'm curious as to why you need your current save to do that, what will you need from it?
I want a new BOLOpatch so bad.
[QUOTE=neofit;21120615]Thank you Bolopatch for the great patch. Apparently for some people, me included, the adaptive heat level goes bonkers and the heat reduction function helps a lot. I was wondering whether it was possible to add a little to the heat functionality. Currently we have: 1. No heat at all 2. Manual heat reduction every time it goes up to 4 or 5 again Option 1 makes the game way too boring, and option 2 becomes tedious after a while. I was wondering if it was possible to add a function like "automatic heat level reduction" or "monitoring", so for example if we set it to level 1, then heat would never go higher than level 1? And again thanks for the great trainer.[/QUOTE] I second this. As of now I've stopped playing the game because of the damn ridiculous spawning.
[QUOTE=bassie12;21116665]Heatspawn.bin seems to have alot of references to some pal files. which i think contains the color palette. But i can't find those files anywhere. Also, does anyone know if it is possible to add balloon to blackmarket?[/QUOTE] If you find the cop speed, can you let me know? I upped all the land vehicle speeds so the cops can't catch me when I ride a car anymore. :smug:
Prof_Farnsworth, This has probably been asked before, but wheres the the file to edit land vehicles ? I'd also like to find how to adjust the lifting power ofthe H62-Quapaw helicopter (i think it's called that) seems a shame that it cant lift the heavier vehicles.
maxovitsj, I have find a bug, 3 vehicles of agency stuff lose their upgrade when we reload the party: the sportscar and the two choppers
I wanna have damage to the bubble blasta
Yeah since we got code injection complete we could perhaps take a look at the game's update function, and it could check if your heat was above a level and it could decrease it, etc.
[QUOTE=red_feather;21118639]Hey nutcake. When you increased the spawning rate of the scorpions, did you see anyway of increasing the spawn rate of civilians as well?[/QUOTE] Redfeather, I think the answer to both of your questions is in worldsim.bin You can edit the spawn types in different locales, and the number that spawns. You can also replace character model spawns with your preferred ones. It is how Cjay made his city full of strippers, well, a little more work, but same idea [editline]11:00AM[/editline] [QUOTE=KMANMX;21121265]Prof_Farnsworth, This has probably been asked before, but wheres the the file to edit land vehicles ? I'd also like to find how to adjust the lifting power ofthe H62-Quapaw helicopter (i think it's called that) seems a shame that it cant lift the heavier vehicles.[/QUOTE] I am not sure about the individual specs. In worldsim.bin, you can change the speed of the land, air, and sea vehicles that spawn in the world. I just felt they went to slow. I am going to try to add in more planes to spawn in the air as they currently only have two. The rest spawn at bases.
Just had a really awesome trip with the parachute: [img]http://www.cubeupload.com/files/311a00awesometrip.jpg[/img] Went trough all that path using only the parachute and the grappling hook, landing only once, at the very end. Blew up a couple Baby Panay statues, killed a few bad guys, blew up a few vehicles on the way. At the end it also said I climbed 1404 meters with the parachute.
[MEDIA]http://www.youtube.com/watch?v=2h6lrwAw0a0[/MEDIA]
[QUOTE=Rokso;21121274]maxovitsj, I have find a bug, 3 vehicles of agency stuff lose their upgrade when we reload the party: the sportscar and the two choppers[/QUOTE] Yes, the reason is pretty clear: object id="7A17C343"> <value id="6C9E0112" type="int">0</value> <value id="E3D944D1" type="int">2</value> <value name="chaos" type="int">0</value> <value name="description" type="string">gui_desc_txt_72</value> <value name="entity" type="string">Vehicles/LAVE/LAVE.V024_Sportscar.ee</value> <value name="id" type="int">0</value> <value name="item_id" type="string">v024</value> <value name="name" type="string">gui_txt_72</value> <value name="parameter_0" type="vec2">75,100</value> <value name="parameter_1" type="vec2">80,100</value> <value name="parameter_2" type="vec2">80,90</value> <value name="parameter_3" type="vec2">20,40</value> <value name="price" type="int">0</value> <value name="type" type="int">1</value> <object name="images"> <value name="level_0" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_1" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_2" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_3" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_4" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_5" type="string">bm_sportscarUpgrade1.dds</value> </object> </object> Now the value for <value name="item_id" type="string">v024</value> (v024) is used for many cars, he should use the proper values, and make sure there is only one v024 in the file, the same applies to the two helicopters. Try [url]http://forum.jvangent.nl/download/blackmarket.bin[/url] it seems to be working fine for me.
Which part of the weapons.xml is for the C4 and how would I make the Rocket Launcher dual wieldable?
[QUOTE=Lost4468;21121693]Which part of the weapons.xml is for the C4 and the Rocket Launcher?[/QUOTE] weapon_8 is the rocket launcher, not sure about C4
[QUOTE=Dr. Freeman;21120098]I want an option to turn on/off concussion TNT that doesn't do damage, but throws everything with great force, and a changeable value. Also a rapid grenade/TNT thrower for lulz.[/QUOTE] Lots of fiddling with grenades/C4, and there doesn't appear to be a "fire rate" in the settings. Wiki is down so I can't properly document things though, grr.
[QUOTE=Prof_Farnsworth;21121718]weapon_8 is the rocket launcher, not sure about C4[/QUOTE] Thanks, how would I make it dual wield able though?
[QUOTE=Lost4468;21121693]Which part of the weapons.xml is for the C4 and how would I make the Rocket Launcher dual wieldable?[/QUOTE] name="weapon_8" is rocket launcher and C4 is <object name="1"> its at the beginning of weapons.xml
[QUOTE=Lost4468;21121783]Thanks, how would I make it dual wield able though?[/QUOTE] Set value name="twohanded" type="int">0</value> to 0 where it's 1.
[QUOTE=Lost4468;21121783]Thanks, how would I make it dual wield able though?[/QUOTE] do you mean rocket launcher find this <value name="twohanded" type="int">1</value> and change the>1< to>0< [editline]08:21PM[/editline] lol toomany guys know this :D
Yeah but did you know there's a flare gun? 8D
Thanks so much. I found the amount of ammo for the C4, but I cant find it for the rocket launcher :/. I tried to search it for 32 which is the max ammo, anyone got any ideas?
[QUOTE=Prof_Farnsworth;21121424]Redfeather, I think the answer to both of your questions is in worldsim.bin You can edit the spawn types in different locales, and the number that spawns. You can also replace character model spawns with your preferred ones. It is how Cjay made his city full of strippers, well, a little more work, but same idea [editline]11:00AM[/editline] I am not sure about the individual specs. In worldsim.bin, you can change the speed of the land, air, and sea vehicles that spawn in the world. I just felt they went to slow. I am going to try to add in more planes to spawn in the air as they currently only have two. The rest spawn at bases.[/QUOTE] Uhm, can't seem to find the general air/land/sea settings. :S
[QUOTE=belfy;21121173]I second this. As of now I've stopped playing the game because of the damn ridiculous spawning.[/QUOTE] You can change the spawn time for the higher levels to such a high amount that they would not spawn until your heat went down enough. Or you can turn off spawns for the higher levels all together in heatspawn.bin [editline]11:31AM[/editline] [QUOTE=KMANMX;21121963]Uhm, can't seem to find the general air/land/sea settings. :S[/QUOTE] object name = "spawners" air is near the top and "speed" and "height" is defined. land and sea is near the bottom but speed is not defined.
[QUOTE=Lost4468;21121933]Thanks so much. I found the amount of ammo for the C4, but I cant find it for the rocket launcher :/. I tried to search it for 32 which is the max ammo, anyone got any ideas?[/QUOTE] its in the weapon_upgrades.bin/.xml but there isnt any names thers jus some weird numbers/letters so idont know but there you can modify magazinesize [editline]08:34PM[/editline] [QUOTE=Ryukaki;21121894]Yeah but did you know there's a flare gun? 8D[/QUOTE] ihave seen it in wpn.xml
[QUOTE=simkas;21121519]Just had a really awesome trip with the parachute: [img]http://www.cubeupload.com/files/311a00awesometrip.jpg[/img] Went trough all that path using only the parachute and the grappling hook, landing only once, at the very end. Blew up a couple Baby Panay statues, killed a few bad guys, blew up a few vehicles on the way. At the end it also said I climbed 1404 meters with the parachute.[/QUOTE] Can I get the full version of that map with the cool easter eggs and places dotted on?
Fuckin' finally, after getting that 'beast' under control I managed to Hexedit some clothing and stuff on. Her face is still fugly but whatever. [IMG]http://dl.dropbox.com/u/202588/justcause2-20100402-1922273.jpg[/IMG]
HELP how to add wpns in Black market??
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