• Just Cause 2 V.5 "WE NO LONGER HAVE A FUCKING SUBFORUM"
    2,082 replies, posted
[QUOTE=Prof_Farnsworth;21121986]You can change the spawn time for the higher levels to such a high amount that they would not spawn until your heat went down enough. Or you can turn off spawns for the higher levels all together in heatspawn.bin [editline]11:31AM[/editline] object name = "spawners" air is near the top and "speed" and "height" is defined. land and sea is near the bottom but speed is not defined.[/QUOTE] Ah, i see, thanks.
After doing some shit, I realized what kind of functions we need in some trainer or whatever. A way to set your heat to any level and freeze it there, a way to make a certain NPC controlled car drive fast down the roads with you standing on top, and make it so it wouldn't stop after you jump off (the friendly faction vehicles are basically like that so it's not that much of a necessity really) and also the ability to make the car you're standing on indestructible.
[QUOTE=CJay;21122200]Fuckin' finally, after getting that 'beast' under control I managed to Hexedit some clothing and stuff on. Her face is still fugly but whatever. [IMG]http://dl.dropbox.com/u/202588/justcause2-20100402-1922273.jpg[/IMG][/QUOTE] awesome Cjay, I was trying to modify the ped files textures by repacking the .sarc and putting that in the dropzone, but no dice. great work
[QUOTE=CJay;21122200]Fuckin' finally, after getting that 'beast' under control I managed to Hexedit some clothing and stuff on. Her face is still fugly but whatever. [IMG]http://dl.dropbsaddsafdsafsox.com/u/202588/justcause2-20100402-1922273.jpg[/IMG][/QUOTE] Change it to Bolo's face. doitdoit
[QUOTE=Barrowsx;21109396]Yay new thread. [B] EDIT: [/B] -image snip- I fucking [B]LOVE[/B] this game![/QUOTE] What is that?
[QUOTE=BOLOPatch;21121415]Yeah since we got code injection complete we could perhaps take a look at the game's update function, and it could check if your heat was above a level and it could decrease it, etc.[/QUOTE] Hey thanks! But code injection? Like in re-writing the game code? Wow, I thought it'd be simpler, since most of the funcionality is already in the trainer. It knows the amount of heat since it shows it to me. When I input a different number it can change it. So I thought that doing it automatically would be easier, like have the patch scan the value every second and as soon as value > defined_value then value=defined_value or something, but apparently it's more complicated. Anyways, thanks in advance.
[QUOTE=Sickle;21122321]Change it to Bolo's face. doitdoit[/QUOTE] This could actually work, I have to look into the files a bit deeper. :v:
Does anyone know how to edit the rocket launchers max ammo? I coudnt figure it out in weapon_upgrades :/
[QUOTE=Lost4468;21122520]Does anyone know how to edit the rocket launchers max ammo? I coudnt figure it out in weapon_upgrades :/[/QUOTE] hey what is rocket launchers magazine size with out upgrades and with lvl 6 upgrades if you or some one knows it?
[QUOTE=Randodom;21122597]hey what is rocket launchers magazine size with out upgrades and with lvl 6 upgrades?[/QUOTE] I dont want to change the magazine size, I want to change the max amount of ammo, at level 6 its 32. Ill check now and get back to you about level 0. Its 12.
[img_thumb]http://img242.imageshack.us/img242/6914/naamloosqs.png[/img_thumb]
[QUOTE=bassie12;21122812][img_thumb]http://img242.imageshack.us/img242/6914/naamloosqs.png[/img_thumb][/QUOTE] That is very nice :O
[QUOTE=sjaak327;21121661]Yes, the reason is pretty clear: object id="7A17C343"> <value id="6C9E0112" type="int">0</value> <value id="E3D944D1" type="int">2</value> <value name="chaos" type="int">0</value> <value name="description" type="string">gui_desc_txt_72</value> <value name="entity" type="string">Vehicles/LAVE/LAVE.V024_Sportscar.ee</value> <value name="id" type="int">0</value> <value name="item_id" type="string">v024</value> <value name="name" type="string">gui_txt_72</value> <value name="parameter_0" type="vec2">75,100</value> <value name="parameter_1" type="vec2">80,100</value> <value name="parameter_2" type="vec2">80,90</value> <value name="parameter_3" type="vec2">20,40</value> <value name="price" type="int">0</value> <value name="type" type="int">1</value> <object name="images"> <value name="level_0" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_1" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_2" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_3" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_4" type="string">bm_sportscarUpgrade0.dds</value> <value name="level_5" type="string">bm_sportscarUpgrade1.dds</value> </object> </object> Now the value for <value name="item_id" type="string">v024</value> (v024) is used for many cars, he should use the proper values, and make sure there is only one v024 in the file, the same applies to the two helicopters. Try [url]http://forum.jvangent.nl/download/blackmarket.bin[/url] it seems to be working fine for me.[/QUOTE] work fine ;) but we lost the separated category and when i reloade, vehicles are always with the "!" you can understand me ?^^ i need work my english lol
[QUOTE=Rokso;21122860]work fine ;) but we lost the separated category and when i reloade, vehicles are always with the "!" you can understand me ?^^ i need work my english lol[/QUOTE] The "!" is because the vehicle is at level 1 and can be upgraded, if I'm not mistaken. Anyway it would be nice if all the upgradeable vehicles default to level 6 so as to minimise confusion ;)
Guys, I looked at this for specific vehicle modding: [url]http://jc2wiki.info/index.php/Vehicle_Engine_Modding[/url] And it says this: "Modding vehicle engines is done by opening the vdoll or mvdoll file. (converted to XML and viewed as XML of course)." So i found the same mvdoll file in pc1.arc exported\vehicles\arve\, then i used bin2xml and altered the XML file the same way they did, but now what do i do ? i used xml2bin and then put the mvdoll file in the dropzone folder with no luck. Or am i supposed to put the edited .xml file in the dropzone folder ?
[QUOTE=Rokso;21122860]work fine ;) but we lost the separated category and when i reloade, vehicles are always with the "!" you can understand me ?^^ i need work my english lol[/QUOTE] Well, I don't have that problem, you might need to save your game for it to not display the !. Regarding separation, I deleted that out, as it's just not really needed. In any case, you can add that in yourself, by using the tools. For me the most important thing was that the upgrades work properly. The ! is caused by duplicate id's, (like the tuk tuk has V05 for two entries) now I just changed the duplicate Id's for the cars that were conflicting with the agency upgrades, I don't think it is a problem, otherwise just assign id's in the region of V200 for the duplicates, that will surpress the !.
[QUOTE=fatal;21122913]The "!" is because the vehicle is at level 1 and can be upgraded, if I'm not mistaken. Anyway it would be nice if all the upgradeable vehicles default to level 6 so as to minimise confusion ;)[/QUOTE] [QUOTE=sjaak327;21122944]Well, I don't have that problem, you might need to save your game for it to not display the !. Regarding separation, I deleted that out, as it's just not really needed. In any case, you can add that in yourself, by using the tools. For me the most important thing was that the upgrades work properly.[/QUOTE] when i choose a vehicle in the list he lost the "!" after, i save, i reload, and he have the "!" yeah no realy need the separation ;) i want use tools for make my personal mod but the tutorial in english is hard for me ^^
you have to put the file back in the vehicle folder, then run the whole folder through small pack. Rename the .sarc to .eez and place in dropzone. kmanx
I bought the game :D Downloading now
[QUOTE=Rokso;21122946]when i choose a vehicle in the list he lost the "!" after, i save, i reload, and he have the "!" yeah no realy need the separation ;) i want use tools for make my personal mod but the tutorial in english is hard for me ^^[/QUOTE] It's very easy, install those tools (by expanding them to a directory) and then drag and drop the blackmarket.bin onto gibbed.avalanche.bin2xml this will create the xml version of the file, this you can open into notepad, make changes and then save it, now drag the blackmarket.xml onto gibbed.avalanche.xml2bin and you should have a new blackmarket.bin, this can then be used in-game.
How i can add wpns to black market? And how i can edit these .epe files?
[QUOTE=whatnow v3;21122959]you have to put the file back in the vehicle folder, then run the whole folder through small pack. Rename the .sarc to .eez and place in dropzone. kmanx[/QUOTE] Thanks i'll give that a try
so, why is some dude remaking my Blackmarket mod? isn't that a bit useless?
You can also mod the vehicle speed in the blackmarket.xml, there is 4 vector variables, each one sets the initial value for level 0 and the final value at level 6, the game automatically calculates how much is to be added each level (simple difference between final value and initial value, divided by number of levels in-between), I made a tractor faster than the fastest car, shit was crazy :v:
I am sad that no one has turned Rico into Kane yet.
[QUOTE=bassie12;21122812][img_thumb]http://img242.imageshack.us/img242/6914/naamloosqs.png[/img_thumb][/QUOTE] is that an .xml edit or did you find the texture files for that vehicle?
[QUOTE=maxovitsj;21123320]so, why is some dude remaking my Blackmarket mod? isn't that a bit useless?[/QUOTE] Excuse me, "your" blackmarket mod? If someone (like me) is making a blackmarket mod, it is no longer "your" blackmarket mod, it's "their" blackmarket mod (the one they are making I mean). I'm not the only one making a blackmarket mod besides you, I'm pretty sure people are making their own to fit their needs, I don't know what you're planning on yours, and I don't like taking others work and add to it, that's why I started mine from scratch.
[QUOTE=maxovitsj;21123320]so, why is some dude remaking my Blackmarket mod? isn't that a bit useless?[/QUOTE] Not a remake, your mod (which you took over from someone if I remember correctly) isn't working properly. Now I have posted why it isn't working properly, I have no intention to do a blackmarket mod at all..
[QUOTE=Alyx Zark;21123367]I am sad that no one has turned Rico into Kane yet.[/QUOTE] Use Gibbed's replacer to play as Kane. [url]http://mod.gib.me/justcause2/retail/replacers/[/url]
here i made a wiki page for how to decompile and compile (not sure if this is the right wording for it) vehicle files. [url]http://jc2wiki.info/index.php/How_to_mod_vehicles[/url] I'm terrible at wiki editing.. so if someone could add more stuff and add a link to the vehicle doll page [url]http://jc2wiki.info/index.php/Vehicle_Doll[/url] and vehicle engine modding page [url]http://jc2wiki.info/index.php/Vehicle_Engine_Modding[/url]
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