Just Cause 2 V.5 "WE NO LONGER HAVE A FUCKING SUBFORUM"
2,082 replies, posted
If someone needs images for their black market I can help I'm working on making them look pretty :P.
[img]http://www.movgaming.com/upload/uploads/DLC.jpg[/img]
Also I found out how to turn the mod into DLC which should make the dropzone alot neater.
you have pictures for all vehicles ?
Not yet but thats what i'm aiming for.
oki ;)
[img_thumb]http://img265.imageshack.us/img265/9655/naamloosfh.png[/img_thumb]
Only if such vehicle was drivable.
Also this one counts as a cheat, since it spawns 4 sam sites on the back which also count to the sam sites destroyed counter.
[QUOTE=KMANMX;21127475]Yep, you have to be careful landing or the plane explodes. And taking off takes longer than on land.
The plane also moves quicker in the water without holding down accelerate.
Apart from that last bit about the plane moving quicker without doing anything, it works really well.
Too low, and it sinks quickly. Too high and it just rolls round and round.
If you imagine tipping a boat over and plunging it under water, when you let go it would rise to the surface and spin right over to the correct orientation (assuming this boat was waterproof..) the plane does that constantly.[/QUOTE]
For the exploding problem try changing these
value name="should_explode" type="int">1</value>
I feel bad because I'm barely helping you guys on the modding scene.
Maybe soon; need thermal paste for my new cpu
Does it not have any pre-applied? Unless you're gonna be over-clocking really high then just leave that on.
[img_thumb]http://img52.imageshack.us/img52/7407/naamloosfk.png[/img_thumb]
Top of the wrong place.
[QUOTE=boomer678;21127853]For the exploding problem try changing these
value name="should_explode" type="int">1</value>[/QUOTE]
thanks again.
Really struggling with getting the peek airhawk to float properly, damn thing
If anyone can figure out how to change lift power and forward speed for helicopters that'd be good to. I had a breif look but cudn't find it so moved on :[
[QUOTE=KMANMX;21128152]thanks again.
Really struggling with getting the peek airhawk to float properly, damn thing
If anyone can figure out how to change lift power and forward speed for helicopters that'd be good to. I had a breif look but cudn't find it so moved on :[[/QUOTE]
ill look
<value name="speed_backward" type="float">50</value>
<value name="speed_forward" type="float">150</value>
We kinda need to spread all the posts to the other threads where they belong since we got our sub forum finaly
What mission unlocks the ability to quick travel with the Black market?
[QUOTE=bassie12;21127802][img_thumb]http://img265.imageshack.us/img265/9655/naamloosfh.png[/img_thumb]
Only if such vehicle was drivable.
Also this one counts as a cheat, since it spawns 4 sam sites on the back which also count to the sam sites destroyed counter.[/QUOTE]
what are the coordinates ?
if it a mod please share Thank You.
[QUOTE=bassie12;21126981][img_thumb]http://img512.imageshack.us/img512/1285/naamloosks.png[/img_thumb]
Thanks to boomer I found out why the prog was crashing first.[/QUOTE]
Are the sharkatron's vehicle's?
Also, how do you guys come up with you object id's for the black market? I want to add more plane types to the world bu not sure if it will read any id or not.
Thanks
Almost got the peek airhawk working properly.
It's floating fairly well, just nose down a bit, and as a result the propellor has ended up in the middle of the plane, a fairly bad side effect of moving the center of mass of the engine ..
[QUOTE=KMANMX;21128451]Almost got the peek airhawk working properly.
It's floating fairly well, just nose down a bit, and as a result the propellor has ended up in the middle of the plane, a fairly bad side effect of moving the center of mass of the engine ..[/QUOTE]
Sounds sweet, I'll give it a try when your done
Infinite Grapple fucked up my game. (version 6)
[img]http://img14.imageshack.us/img14/7607/justcause22010040215430.png[/img]
[img]http://img521.imageshack.us/img521/1117/justcause22010040215420.png[/img]
[QUOTE=Prof_Farnsworth;21128514]Sounds sweet, I'll give it a try when your done[/QUOTE]
Fixed the propellor, managed to find a graphical offset for the propellor whilst the center of mass for the engine/propellor block is elsewhere :)
Now just need to lift the nose up without the plane flipping backwards to much.
[QUOTE=Legend286;21128044]Does it not have any pre-applied? Unless you're gonna be over-clocking really high then just leave that on.[/QUOTE]
OEM chip there is no paste
Wtf I tried to change it to a rocket launcher and this happened.
[img]http://img52.imageshack.us/img52/3790/justcause22010040215533.png[/img]
Be happy about this. Also, those problems belong into the BOLOPatch-thread.
This is gonna take a while :v:
[IMG]http://img163.imageshack.us/img163/3536/goingwell.png[/IMG]
[QUOTE=bassie12;21128075][img_thumb]http://img52.imageshack.us/img52/7407/naamloosfk.png[/img_thumb]
Top of the wrong place.[/QUOTE]
that boat is SO from 2012... And im probably late.
[QUOTE=Force-A-Nature;21128775]Be happy about this. Also, those problems belong into the BOLOPatch-thread.[/QUOTE]
Really, because they started after the Unlimited Grapple Mod was installed so why would BoloPatch need to know?
[editline]11:06PM[/editline]
Also I don't like the one handed sniper. It just bothers me.
getting closer with floating the peek airhawk.
It now floats correctly when you land it, (still drives off on its own, though)
and if you spawn it through the blackmarket in deep water, it floats almost right. But it's not high enough that it lets you get in.
[QUOTE=Nohj;21128884]Really, because they started after the Unlimited Grapple Mod was installed so why would BoloPatch need to know?
[editline]11:06PM[/editline]
Also I don't like the one handed sniper. It just bothers me.[/QUOTE]
Oh yeah, you're right, my mistake.
[QUOTE=Force-A-Nature;21128971]Oh yeah, you're right, my mistake.[/QUOTE]
Its cool. I just think that a Mod for the grapple shouldn't change the weapons at all.