• Left 4 Dead Megathread
    2,122 replies, posted
[QUOTE=A B.A. Survivor;29406180]It was enabled?[/QUOTE] Yes. I used to enable it before pouncing to see the hunter's animations and such.
[QUOTE=Reimu;29396420]Making my first survivial map right now. Pretty simple (Main lobby upstairs, 8 rooms on 1st floor, basement downstairs led to by long ladder), but creating it for a few friends to play around with and see how they like. Might post progress later. Have main floor and bottom floor done so far.[/QUOTE] Give me the DL link when done, I'd like to play it :v:
[QUOTE=Speed Of Dark;29406010]Since when was thirdperson in versus disabled?[/QUOTE] There's a difference between thirdperson and thirdpersonshoulder.
[QUOTE='[GRiM];29408060']Give me the DL link when done, I'd like to play it :v:[/QUOTE] Thanks <: I'm aiming to have the actual development and navmesh done by tomorrow or Tuesday, the level's architecture in and of itself is actually laid down. Just gotta add some of the rooms, items, textures.
Have the level finalized (in beta!). Gonna publish a .vpk soon if anyone wants to try it. Here's some screenshots: [url]http://steamcommunity.com/id/CrashDavis/screenshots/[/url] The level is made up of 8 rooms, not including 2 inaccessible for infected to spawn. You start in the main lobby - the player spawn - and have access above ground to four rooms: Boss's, Cafe, "Rec" room, Services. In the middle of the lobby is an escape route, which goes into the sewers: down there you have two rooms at each diagonal, with two rooms on top for infected to spawn and enter. Known bugs right now: Ladder is kinda broken :B. AI have trouble climbing it, infected can struggle with it. Special infected tend to depending on who's on the ladder, generally uncommon seem to be fine.
[QUOTE=Reimu;29423974]Have the level finalized (in beta!). Gonna publish a .vpk soon if anyone wants to try it. Here's some screenshots: [url]http://steamcommunity.com/id/CrashDavis/screenshots/[/url] The level is made up of 8 rooms, not including 2 inaccessible for infected to spawn. You start in the main lobby - the player spawn - and have access above ground to four rooms: Boss's, Cafe, "Rec" room, Services. In the middle of the lobby is an escape route, which goes into the sewers: down there you have two rooms at each diagonal, with two rooms on top for infected to spawn and enter. Known bugs right now: Ladder is kinda broken :B. AI have trouble climbing it, infected can struggle with it. Special infected tend to depending on who's on the ladder, generally uncommon seem to be fine.[/QUOTE] Sweet :buddy: Also, I'm proud to announce Left4Meds has given me permission to make V2 of the thread. I know it's a long ways away but it's still a privilege. Thanks Meds :buddy:
Awesome :D! Also, download link! [url]http://www.megaupload.com/?d=JMRQB4QY[/url]
lol I just played Reimu's map with him. It's actually pretty fun, it's like an after work LAN party gone wrong. I suggest downloading it.
Thanks [GRiM]! I plan on expanding the map with the next release, and GRiM is also helping me create a poster/thumbnail. If any of you guys wanna give it a go with me, feel free to add me and send me an im. Constructive critique is always welcome too :D. So far, current plan is: -Add a conference center room. -Add a room which connects to skybox/shows outside texture. -Expand mid-section's infection spawn so infected are more prone to bombard the player downstairs, instead of climbing downstairs (which becomes a major chokepoint until a tank drops). -Improve the ladder (Maybe add a second? When I post a video, you'll see how bad tank slipping is on the ladder lol).
[QUOTE=Reimu;29429989]Thanks [GRiM]! I plan on expanding the map with the next release, and GRiM is also helping me create a poster/thumbnail. If any of you guys wanna give it a go with me, feel free to add me and send me an im. Constructive critique is always welcome too :D. So far, current plan is: -Add a conference center room. -Add a room which connects to skybox/shows outside texture. -Expand mid-section's infection spawn so infected are more prone to bombard the player downstairs, instead of climbing downstairs (which becomes a major chokepoint until a tank drops). -Improve the ladder (Maybe add a second? When I post a video, you'll see how bad tank slipping is on the ladder lol).[/QUOTE] Yeah bots are retarded with the ladder, it's still fun to see them fall none the less.
Haha yes, I secretly love seeing the tank struggle and fall down, only to try again and repeat :v: Also here's some media to tie you kids over: [media]http://www.youtube.com/watch?v=5tsGP7kKGcA[/media] [url]http://steamcommunity.com/id/CrashDavis/screenshots/[/url]
I think what'd make Survival more entertaining is interactive goal-based levels ala CoD. Don't cringe at "CoD;" activating traps, opening rooms and acquiring weapons are the biggest hooks in NZombies.
When will we be available to get a SDK for L4D2 that let's us create full mods? Not just creating new maps, but creating new mods that could use the director and the mass AI in creative ways.
[QUOTE=A B.A. Survivor;29393475]It's funny because the :v: meant I wasn't being serious.[/QUOTE] Internet sarcasm doesn't work. Also, when is the L4D1 Game-killing DLC coming out for L4D2? They said sometime after Portal 2 but is there anything out there like a ballpark estimate or something?
I still don't get why Valve think that Cold Stream is so awesome. They say it's because it's the same guy from 2 Evil Eyes who is making the campaign, but I would rather pick the creators of I Hate Mountains or Dead Before Dawn. I seriously hope that Cold Stream will get massive improvements.
[QUOTE=Don Knotts;29445981]Internet sarcasm doesn't work. Also, when is the L4D1 Game-killing DLC coming out for L4D2? They said sometime after Portal 2 but is there anything out there like a ballpark estimate or something?[/QUOTE] I'm guessing sometime in the near future, like within a month's timespan.
Would I gain FPS by using the viewmodel FOV to be closer to my face?
Probably a few, but not too many.
Negligible.
Still need some more betatesters for my map; will give credit on first official release (probably by the end of this weekend).
Hell, I'll test it. As long as it doesn't fuck my FPS to shit.
[QUOTE=jp_rsardeto;29446130]I still don't get why Valve think that Cold Stream is so awesome. They say it's because it's the same guy from 2 Evil Eyes who is making the campaign, but I would rather pick the creators of I Hate Mountains or Dead Before Dawn. I seriously hope that Cold Stream will get massive improvements.[/QUOTE] I didn't even bother finishing Cold Stream, I didn't really like it that much.
Dumping some images of progress I've made. Map for 1st release is pretty much ready to go, just need to reinput nav_meshes. [URL=http://img600.imageshack.us/i/map1d.png/][IMG]http://img600.imageshack.us/img600/730/map1d.th.png[/IMG][/URL] - New room! Conference room. [URL=http://img69.imageshack.us/i/map2v.png/][IMG]http://img69.imageshack.us/img69/3151/map2v.th.png[/IMG][/URL] - A breakable wall. But on which side? [URL=http://img811.imageshack.us/i/map4h.png/][IMG]http://img811.imageshack.us/img811/8232/map4h.th.png[/IMG][/URL] - Interior of the new ventilation/pipe area for infected to spawn.
I wasn't sure how many of you visit the Models/Skins > Releases section, but I thought I'd chip in and pose a few custom models I've made and are making for L4D2: [url]http://www.facepunch.com/threads/1077683-Various-L4D2-custom-models[/url]
Ugh, can we please not be on Page 10 anymore? It's, like, so uncool.
[QUOTE=pappaskurtz;29500797]I wasn't sure how many of you visit the Models/Skins > Releases section, but I thought I'd chip in and pose a few custom models I've made and are making for L4D2: [url]http://www.facepunch.com/threads/1077683-Various-L4D2-custom-models[/url][/QUOTE] Those are awesome
[img]http://fc07.deviantart.net/fs71/i/2011/118/e/5/that_ain__t_right_by_dj_devi_c-d3f47le.jpg[/img]
No one likes Rochelle anyways.
First official release is a go :D! [url]http://www.l4dmaps.com/details.php?file=10102[/url]
Wait so, this game isn't dead yet?:buddy: [editline]30th April 2011[/editline] (It's just that I have a feeling that it is...)
Sorry, you need to Log In to post a reply to this thread.