• Left 4 Dead Megathread
    2,122 replies, posted
[QUOTE=w0lfeh;29516456]Wait so, this game isn't dead yet?:buddy: [editline]30th April 2011[/editline] (It's just that I have a feeling that it is...)[/QUOTE] I still play, so do my friends. So I try to keep it alive :v:
I doubt it will die for a while. It may not have millions of players, but it certainly holds it's own if you're looking for public games. Although I'd suggest just waiting until a friend gets on it or something, because pubs aren't very good most of the time. But yeah, people still prominently play both Left 4 Dead games. I'm thinking of getting back into it myself once that big update comes around for L4D2.
L4D2 dead? [url]http://store.steampowered.com/stats/[/url] Just compare it to the obviously alive TF2. TF2 is peaking at about 16k every day, L4D2 peaks at 12k, that's not all that much of a difference. IMO I think the reason the mod community focuses on TF2 is due to having a much higher chance of seeing their stuff becoming official over there. Personally I'm glad L4D2 isn't like that. TF2 is a fucking mess now with so much crap getting constantly added.
I think the general atmosphere of TF2 also makes the game appear much more popular than L4D2. There's a lot of dynamic in both games, but TF2 has much more players per game (max 8 vs max 24 as Valve standard) and much more of a competition per match, since every enemy is a human player as is every ally. Personally, I would also say TF2 holds much more diversity with strategy and gameplay concepts, which also lead to much more discussion and hype around the various characters. Above all though, TF2 has a much greater rate of updating which impacts many more fields than a L4D2 update usually does. That usually stimulates a lot more discussion and socializing, even though the two games have a very similar number of players.
I'm still kinda new to the L4D2 scene, had it for a few weeks. Where can I download new maps? Do I have to pay for new maps? Just that I'm finding the stock maps just boring now.
L4DMaps.com
[QUOTE=Reimu;29519284]I think the general atmosphere of TF2 also makes the game appear much more popular than L4D2. There's a lot of dynamic in both games, but TF2 has much more players per game (max 8 vs max 24 as Valve standard) and much more of a competition per match, since every enemy is a human player as is every ally. Personally, I would also say TF2 holds much more diversity with strategy and gameplay concepts, which also lead to much more discussion and hype around the various characters. Above all though, TF2 has a much greater rate of updating which impacts many more fields than a L4D2 update usually does. That usually stimulates a lot more discussion and socializing, even though the two games have a very similar number of players.[/QUOTE] Basically, yeah. TF2 is a bit more unpredictable, as Valve constantly makes community maps official and considers almost every community mod out there to be made official, all the while making their own updates here and there. (This is both for the better and for the worse, in my eyes. I still like it, but it's gone a bit overboard) Left 4 Dead is a bit less supportive of mods, mainly due to the lack of a competitive edge, and what competitivity there is is pretty pathetic and over-dramatic, even when compared to TF2's community. It's more based around what Valve releases, which they announce far ahead of time, so there's no real talk between the larger updates. But even with less mod support than TF2, Left 4 Dead is very much alive. [editline] March 16, 2880 [/editline] Hell, just look at the peaks for both the Source and GoldSrc versions of Counter-Strike, they have almost always been the highest peak by far, but I haven't even heard so much as a mention of it in months. Again, mainly because there's not much to discuss, and what there is to discuss is only really cared about by the more "dedicated" fans.
[QUOTE=IceStormV1;29518506]L4D2 dead? [url]http://store.steampowered.com/stats/[/url] Just compare it to the obviously alive TF2. TF2 is peaking at about 16k every day, L4D2 peaks at 12k, that's not all that much of a difference. IMO I think the reason the mod community focuses on TF2 is due to having a much higher chance of seeing their stuff becoming official over there. Personally I'm glad L4D2 isn't like that. TF2 is a fucking mess now with so much crap getting constantly added.[/QUOTE] I know what you mean, it seems like a giant cluster fuck. I'm glad L4D isn't like that.
[QUOTE='[GRiM];29521661']I know what you mean, it seems like a giant cluster fuck. I'm glad L4D isn't like that.[/QUOTE] The only time we ever get updates is for some lackluster campaign or tiny changes no one notices.
[QUOTE=IceStormV1;29518506]IMO I think the reason the mod community focuses on TF2[/QUOTE]The reason no one mods L4D2 is because it's a waste of time. Valve did a fantastic job of phasing out any customization potential (likely to be the norm for their future titles, as already seen with Alien Swarm and Portal 2). To put it simply, it's difficult for the developers to make crap for L4D2, difficult for the users to install crap for L4D2, and difficult for everyone involved to find a suitable place where said mods will even function, i.e. an sv_pure 0/sv_consistency 0 server for models/skins/etc or a non-listen server for new maps. Few are inclined to trudge through all that garbage to make something worthwhile since all that effort [i]will[/i] be entirely in vain. That's why you only see low effort content consistently be produced for L4D2, such as those awful, pointless concert sound mods and those awful, pointless Survival maps.
[QUOTE=Marphy Black;29523004](likely to be the norm for their future titles, as already seen with Alien Swarm and Portal 2)[/QUOTE] Oh Marphy, never change. Anyways, I decided to try out Realism Versus despite usually being a more co-op oriented fellow (And by that I mean I am complete shit at anything competitive and usually end up embarrassing myself whenever I attempt to play a competitive game), and dear god I forgot how griefable pubs are. Most people can't seem to grasp the concept of even the most basic communication, so I ended up riding people as a Jockey into alleyways and (Rather disturbingly) humping them to death while their teammates just pressed on and got destroyed themselves. Not to say my team was much better, but it was still completely hilarious. It almost reminded me of an episode of Scooby Doo in a weird way. Where the group would split up for no real reason aside from sheer stupidity, Shaggy and Scooby would find the ghost-of-the-day and then wacky hijinks would ensue. Only real difference here is that it ends with them all drowning in acidic spit while zombies tear out their intestines. So maybe it's a little different.
Pubs piss me off sometimes. No communication, no teamwork. Ruins the game. [editline]Edit:[/editline] Bad pubs I should say.
[QUOTE='[GRiM];29539555']Pubs piss me off sometimes. No communication, no teamwork. Ruins the game.[/QUOTE] Eh, that only applies to Versus for me. Even Expert is okay in pubs in Left 4 Dead 1 (Although Left 4 Dead 2 still seems to be a bit harder) for me. Still, this isn't the best game to go into pubs for. The "Pub" community basically breaks down into two groups: Those that don't know what to say to other people when joining in pubs due to being socially awkward or whatever (Which is a category that I usually fall into) and those that are below the age of 13 and don't know how to keep their microphones out of their mouths and think they're really funny by spouting horrendously overused memes and TF2 references. You'll occasionally get lucky and manage to get into a decent group of people to laugh and have a good time with, and who know when it's appropriate to use said references, but it's quite rare.
[QUOTE='[GRiM];29539555']Pubs piss me off sometimes. No communication, no teamwork. Ruins the game.[/QUOTE] I have never played a game with only friends, cause none of my friends own L4D or L4D2, so I always do pubs, most of the time it's only two people communicating, but sometimes I come across excelent teams, everyone working together and having fun, no griefing and I end up adding them to my friend list, so I can keep playing campaigns with them.
[QUOTE=Marphy Black;29523004]The reason no one mods L4D2 is because it's a waste of time. Valve did a fantastic job of phasing out any customization potential (likely to be the norm for their future titles, as already seen with Alien Swarm and Portal 2). To put it simply, it's difficult for the developers to make crap for L4D2, difficult for the users to install crap for L4D2, and difficult for everyone involved to find a suitable place where said mods will even function, i.e. an sv_pure 0/sv_consistency 0 server for models/skins/etc or a non-listen server for new maps. Few are inclined to trudge through all that garbage to make something worthwhile since all that effort [i]will[/i] be entirely in vain. That's why you only see low effort content consistently be produced for L4D2, such as those awful, pointless concert sound mods and those awful, pointless Survival maps.[/QUOTE] As former manager of the L4D Emporium, I disagree Those concert mods were not ENTIRELY pointless
[QUOTE=MoarToast;29540025]Eh, that only applies to Versus for me. Even Expert is okay in pubs in Left 4 Dead 1 (Although Left 4 Dead 2 still seems to be a bit harder) for me. Still, this isn't the best game to go into pubs for. The "Pub" community basically breaks down into two groups: Those that don't know what to say to other people when joining in pubs due to being socially awkward or whatever (Which is a category that I usually fall into) and those that are below the age of 13 and don't know how to keep their microphones out of their mouths and think they're really funny by spouting horrendously overused memes and TF2 references. You'll occasionally get lucky and manage to get into a decent group of people to laugh and have a good time with, and who know when it's appropriate to use said references, but it's quite rare.[/QUOTE] I'll get maybe one or two groups in one day that actually communicate AND have hit puberty. I should rephrase that, I don't like 'bad pubs'. I just had some kid who had push to talk disabled, the whole time he just cussed while talking to his parents. Also he sucked horribly. I am pretty tolerate with pubs but I had to *cough incapacitate* kick this kid. Also, his mic volume was all the way up, my ears were bleeding.
Ive always wondered. How does the jockey actually steer survivors like that by just jumping on one's head?
Don't worry there's DLC coming for L4D2! Oh, it's a sub-par community campaign from a talentless hack, and the rest of the L4D1 maps. I don't think Valve really care about L4D anymore to be honest.
I dislike playing with the pub community in L4D. You're usually stuck between noobies who don't know you can shove off special infected & other tactics, good players who don't communicate much, good players who are too quick to fly off the handle, and little kids who are too quick to blame others for their own failings. Add that in with pubstomps and players that can't understand their own shortcomings, and it's usually just a mess :c. On the flipside, playing with friends is usually a really fun experience. On a personal level it mimcs the "comrades in arms" feeling of the L4D1 & 2 survivors, and it's just a much better environment for play when you play with someone who's much more positive and open to mistakes.
[QUOTE=Supernorn;29547527]Don't worry there's DLC coming for L4D2! Oh, it's a sub-par community campaign from a talentless hack, and the rest of the L4D1 maps. [B]I don't think Valve really care about L4D anymore to be honest.[/B][/QUOTE] Anyone who hasn't gotten over that fact by now seriously needs to move on. L4D2 is where it's at now, more content overall. Accept it. Play it, and [I]deal with it.[/I] [IMG]http://images.wikia.com/left4dead/images/7/71/Gabe_Newell.jpg[/IMG]
Look at this: [media]http://www.youtube.com/watch?v=And9UcENoVQ&feature=related[/media] Shit looks swell.
[QUOTE=Speed Of Dark;29547503]Ive always wondered. How does the jockey actually steer survivors like that by just jumping on one's head?[/QUOTE] He leans all of his body weight in one direction.
[QUOTE=Lijitsu;29548932]He leans all of his body weight in one direction.[/QUOTE] They could just fall over. :v: I feel like I'm buying an experiment for full price. As shown by stuff like Left 4 Dead and Homefront, we pay $50/$60 for a game, and then we're told that they're already making a sequel, which we are told will be better because of all "the feedback" they got from their "test", and we have to pay $50/$60 again for a non-fuck-up.
[QUOTE=A B.A. Survivor;29550109] I feel like I'm buying an experiment for full price. As shown by stuff like Left 4 Dead and Homefront, we pay $50/$60 for a game, and then we're told that they're already making a sequel, which we are told will be better because of all "the feedback" they got from their "test", and we have to pay $50/$60 again for a non-fuck-up.[/QUOTE] Are you really still bitching about this. Jesus Christ.
[QUOTE=MoarToast;29550519]Are you really still bitching about this. Jesus Christ.[/QUOTE] It's not just L4D, it's a lot of games lately.
[QUOTE=A B.A. Survivor;29550545]It's not just L4D, it's a lot of games lately.[/QUOTE] Oh, sorry, I assumed you were talking solely about Left 4 Dead 2, which has gotten old and tiresome. Especially now that it's dropped to $20, which is about the same price as any expansion pack of it's size would probably be. Yeah, a lot of games have started that annoying trend, but, being the predictable elitist hipster fucknut that I am, I'd blame that more on the Call of Duty series. The combination of the ridiculous sales numbers for every CoD game since CoD 4 and the fact that most games that clone it [i]still[/i] end up getting high sales figures has put a lot of potentially good developers in the mindset of "Make short single player game with run-of-the-mill multiplayer that has one little gimmick that nobody gives a shit about, promise sequel next year, repeat ad-nauseam". I'm sure we'll eventually get out of this mindset, but it's still annoying. Valve got out of that mindset pretty quickly though. The uproar (As redundant as it may have been) about Left 4 Dead 2 being released one year after Left 4 Dead 1 seems to have sent a proper message to Valve that they shouldn't do that with any of their games, even if the game does end up selling well and getting decent scores.
[QUOTE=A B.A. Survivor;29550109]I feel like I'm buying an experiment for full price. As shown by stuff like Left 4 Dead and Homefront, we pay $50/$60 for a game, and then we're told that they're already making a sequel, which we are told will be better because of all "the feedback" they got from their "test", and we have to pay $50/$60 again for a non-fuck-up.[/QUOTE] Weren't sequels already announced for Homefront before the game was even released, though? L4D is different though, although that's more like Valve talking out of their ass before they even got around to using the SDK post-release :v:.
L4D1 is still the best IMO.
How dumb I sound if try to do a little weapon mod. I mean L4D 2 has much weapons but the melee weapons are all the same (except the crowbar I think).
[QUOTE=Reimu;29552226]Weren't sequels already announced for Homefront before the game was even released, though? L4D is different though, although that's more like Valve talking out of their ass before they even got around to using the SDK post-release :v:.[/QUOTE] No, it wasn't. 3 days after it came out, after everyone realized it had [I]serious, glaring errors[/I], they make a press release saying they're working on a sequel.
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