• Collaborative Megabuild Discussion Thread
    570 replies, posted
[QUOTE=killkill85;33862996]Please,please,please,underground city/town Take a normal MC world and TNT a big hole/cave into the ground,with a little of it being open to the air Don't flatten the ground and build across it,build onto and into the sides of the cave[/QUOTE] I would suggest walling an area off, making towers and a keep, as well as a cathedral, then building inside the area but not flattening all of it.
[QUOTE=GeneralSergant;33863319]I'm in. If we haven't chosen a theme yet, I suggest something like [url=http://www.garrysmod.org/downloads/?a=view&id=87250]This[/url]. As far as I know, nothing like it has been attempted before so it would be interesting to try.[/QUOTE] I don't know, Minecraft applies exclusively to Euclidian Geometry. We'd need a metric fuck-ton of Nether portals, as well as a way of making movement to and from the Nether instant. Plus we'd need a mod to remove the Nether sounds. It's an interesting idea, and it might be possible, but let's keep it simple for now. It would seem European Tudor period is the decided theme. So how we gonna plan this out? Are we going to draw up a map first then adhere to that, or have somebody plan it on the fly and direct the builders like an RTS?
[img]http://fedorafellows.com/uploads/Screenshot-2011-12-23_20.07.08.jpg[/img] And put some time into planning the wall design and such
[QUOTE=Rastadogg5;33863415]I think European is the decided theme.[/QUOTE] Ah, that clears it up. Thanks. So, about the structure, is it going to be a large castle or a giant town/kingdom? From what I've read, it seems the latter has been chosen currently.
I would certainly help, here's my suggestion. For the first build, we need something relatively expandable. We don't know what we are capable of as a group. Maybe some sort of district based city. I like the idea of European architecture, that would make the city relatively unique. Also, we would have no flattening of terrain to give it a nice feel.
I imagine a map in a simple design like this-- [img]http://img251.imageshack.us/img251/1116/newmapn.png[/img] (as posted in the chat thread) If a group of us would be assigned to specific areas such as parks, housing, market area etc, it could be easily accessible and also easy to cross off the bits we've done; simply drawing a line through completed areas. A scale would probably be needed too... one pixel=4 blocks (or something of the like) My opinion, of course!
[QUOTE=TheHANGOVER;33863235]and it needs to have more design to it its to bland[/QUOTE] Yeah, it is - I didn't use hours on that wall, hence why it isn't very big either. A thought, nothing more. Also, take into account that walls (at least general city walls) weren't built to be fantastic pieces of art. I agree on that it is bland, but it needs to be simple, really. The OP could use some work, as well.
This should be added to the OP for inspiration, since many haven't seen it yet. [video=youtube;vlu2yNdjpq8]http://www.youtube.com/watch?v=vlu2yNdjpq8&feature=channel_video_title[/video]
[QUOTE=Profanwolf;33863570][img]http://fedorafellows.com/uploads/Screenshot-2011-12-23_20.07.08.jpg[/img] And put some time into planning the wall design and such[/QUOTE] So it looks better than that?
[QUOTE=tinhead50;33862395] Lots of stuff[/QUOTE] You are probably right about taking in only experienced builders, but I don't think others should be ruled out. Building a huge wall with a somewhat simple design is tiresome and repetitive (no shit), and in the end, it doesn't take much talent nor experience. It's something that could be off-loaded on people who actually want to help, but might not be the best builders in the world. That group probably includes me, and I really think a lot of people (including me) would be disappointed with the fact that they're closed out. You could do precisely what you wrote out there, but you would not be able to call it "A Facepunch collaborative project", as it really wouldn't be.
[QUOTE=TheHANGOVER;33863691]So it looks better than that?[/QUOTE] Haa, I just took a picture of the town walls for the place I'm building now, It's just an example.
[QUOTE=Cone;33862500]Which is why, if we want to keep our builds varied, we need to be willing to make effective use of texture packs. As you say, it's all wood and stone, so what do we do when we're done with Norse halls and Medieval castles? Those are all well and good, but if we're only going to build things like that because we can't see the point in changing the way the game itself looks, then I'm afraid I might be working with the wrong group. I'm just saying, if we're going to limit ourselves like this, what's the point in building if it all looks the same?[/QUOTE] I won't be part of a project that's basing their whole operation on a specific texture pack, because such a project will look retarded to anyone not using said texture pack, and it feels too much like cheating. I would rather use the things Minecraft provides us, rather than being forced to download a texture pack to be able to make something look like the thing it's supposed to look like. Really, people can create creative and awesome things without texture packs. I've seen people build whole roman cities with the default texture pack and it still looked awesome. [editline]23rd December 2011[/editline] I don't like using texture packs, and I only think you're less talented if you're unable to design things unless using a specific texture pack to make it easier for you.
[QUOTE=Simski;33864188]I won't be part of a project that's basing their whole operation on a specific texture pack, because such a project will look retarded to anyone not using said texture pack, and it feels too much like cheating. I would rather use the things Minecraft provides us, rather than being forced to download a texture pack to be able to make something look like the thing it's supposed to look like. Really, people can create creative and awesome things without texture packs. I've seen people build whole roman cities with the default texture pack and it still looked awesome. [editline]23rd December 2011[/editline] I don't like using texture packs, and I only think you're less talented if you're unable to design things unless using a specific texture pack to make it easier for you.[/QUOTE] I'm not denying you can't do good things with the default textures, you can. I'm just saying we'd be limiting ourselves severly if we refused to use different textures. The possibilities with default textures are expansive, yes, but with other textures, they're quite literally limitless. We'd be fools not to do that because we think it feels like cheating - if it were cheating, Notch wouldn't have implimented support for different textures. Anyway, I've got a basic idea of what the cramped lower-class buildings could look like, based on buildings within the Gloucester area: Outside: [thumb]http://i.imgur.com/P3KfZ.png[/thumb] Inside, lower floor: [thumb]http://i.imgur.com/myGhu.png[/thumb] Inside, upper floor: [thumb]http://i.imgur.com/Bt12X.png[/thumb] I'd have put in more creative furniture, but A) this is just to see if you guys think this could work, B) that'd require a slab floor, and C), it'd be difficult to make things look interesting and the building still look cramped at the same time.
how about a puzzle map, we each create a room and then pop them all together
I don't need texture packs to make things look different, design itself is all you'll ever need to make things unique from each other. I don't want to use a texture pack, because it will make the project a lot less impressive because it's not something we could do with default minecraft.
I like to participate if this kicks off.
[QUOTE=Simski;33864345]I don't need texture packs to make things look different, design itself is all you'll ever need to make things unique from each other. I don't want to use a texture pack, because it will make the project a lot less impressive because it's not something we could do with default minecraft.[/QUOTE] [QUOTE=ManningQB18;33863634]This should be added to the OP for inspiration, since many haven't seen it yet. [video=youtube;vlu2yNdjpq8]http://www.youtube.com/watch?v=vlu2yNdjpq8&feature=channel_video_title[/video][/QUOTE] These people used DokuCraft, and I don't see anyone taking points off them for that. I mean, nobody's going to say "Your map's great, but you didn't use default textures so it's shittier". It'd be pretty anal of someone to deduct points from us for that, don't you think?
Inacio baby cakes tells me to post this ip 199.30.48.229:25576 probably a sexy virus of hotness.
[QUOTE=CowThing;33864451]Inacio baby cakes tells me to post this ip 199.30.48.229:25576 probably a sexy virus of hotness.[/QUOTE] can someone whitelist lord_zanziba
[QUOTE=Simski;33864345]I don't need texture packs to make things look different, design itself is all you'll ever need to make things unique from each other. I don't want to use a texture pack, because it will make the project a lot less impressive because it's not something we could do with default minecraft.[/QUOTE] It has been posted already in this thread: [QUOTE=ManningQB18;33863634]This should be added to the OP for inspiration, since many haven't seen it yet. [video=youtube;vlu2yNdjpq8]http://www.youtube.com/watch?v=vlu2yNdjpq8&feature=channel_video_title[/video][/QUOTE] It might just be me, but it doesn't look like the default texture pack to me, and I find it mighty impressive, nonetheless. The thing is, the default texture pack is pretty bad. I'm not saying this because I simply want to make it easier for my self, but it's just bland, boring and it looks like someone threw grain at a coloured surface.. I don't have a problem using a 16x16 pack (some of them are pretty good), but the default one of those. I get your point about it being "easy" and such, but in my opinion it's simply like limiting your palette in a painting, simply because someone didn't provide you with one good enough. The default texture pack is made by one of the programmers, one that isn't necessarily the best in the world at making textures. [editline]23rd December 2011[/editline] Fuck you guys. [editline]23rd December 2011[/editline] Sorry, just guy.
Yea but every texture packs look like shit. Except inacios 4x4 that was sexy.
Clock tower mock up idea. [img]http://dl.dropbox.com/u/18418859/Minecraft/Clocktower.png[/img]
[QUOTE=Cone;33864413]These people used DokuCraft, and I don't see anyone taking points off them for that. I mean, nobody's going to say "Your map's great, but you didn't use default textures so it's shittier". It'd be pretty anal of someone to deduct points from us for that, don't you think?[/QUOTE] They're using a texture pack that still looks very similar to the original one. They're not using a texture pack that changes a bunch of the original stuff to look like stuff that isn't in the game.
[QUOTE=Oicani Gonzales;33864335]I got the server: [B]199.30.48.229:25576[/B] Thanks, darksoul69! Start sending your whitelist requests via PM. Try to tell how experienced you are, examples of stuff you've made, optionally, so we can see what you're capable of doing and we can organize the workforce. I've been doing some little research on medieval cities' layouts. Here's some inspiration, throw yours too if it's useful. [t]http://www.conovergenealogy.com/Media/amfoort.jpg[/t] [t]http://www.edwardianexeter.co.uk/photos/large/old-exeter-map.jpg[/t] [t]http://historic-cities.huji.ac.il/germany/aachen/maps/braun_hogenberg_I_12_b.jpg[/t][/QUOTE] Who put you in charge anyways? But it probably needed a leader anyways.
[QUOTE=Rastadogg5;33864573]Clock tower mock up idea. [img]http://dl.dropbox.com/u/18418859/Minecraft/Clocktower.png[/img][/QUOTE] needs more time traveling deloreans
I'm not saying you're not allowed to use different texture packs, I'm justs saying that it's retarded to demand that everyone uses a specific texture pack to add things that isn't in the default game. You broke my automerge >:C
I'll join in if this takes off. How about this, though: All of those ideas put together.
[QUOTE=Simski;33864584]They're using a texture pack that still looks very similar to the original one. They're not using a texture pack that changes a bunch of the original stuff to look like stuff that isn't in the game.[/QUOTE] [I]Everything[/I] is in the game, so logically we can build anything we want. However, we'll need new textures to do it. Unless you want this thread to build the same castles, halls, and spires until someone gets bored and locks it, we're going to need to change style frequently, and to do that, we'll need to use different textures. We'd be limiting our capability to do new and original builds greatly, and if we can't build said new and original things, I just don't see the point in this thread going on.
[QUOTE=Simski;33864584]They're using a texture pack that still looks very similar to the original one. They're not using a texture pack that changes a bunch of the original stuff to look like stuff that isn't in the game.[/QUOTE] There's lots of texture packs that looks similar to the games', but less shit. I used PureBD as an example because it in my opinion looks pretty good, but we can decide on a different, less edited version.
Oh fuck I almost forgot to say I added a roof and stopped using wool for the concept street: [thumb]http://i.imgur.com/W8TLj.jpg[/thumb] [thumb]http://i.imgur.com/xruKD.jpg[/thumb]
Sorry, you need to Log In to post a reply to this thread.