[QUOTE=RearAdmiral;33789304]Do burning creatures set other creatures on fire? If so then I think I have an idea on what to do with Elven caravan guards.[/QUOTE]
Not sure. I remember throwing a burning goat without a head at a Rhinoceros (don't ask) in Adventurer and the Rhino didn't catch fire (though maybe it just needs to stay in contact longer).
[QUOTE=acds;33793617]Not sure. I remember throwing a burning goat without a head at a Rhinoceros (don't ask) in Adventurer and the Rhino didn't catch fire (though maybe it just needs to stay in contact longer).[/QUOTE]
yeah but have you seen rhino skin? that shit isn't gonna set on fire through collision either way
maybe if it was a dog or something with hair/fur, I just don't see fire contacting skin actually setting that sort of thick leathery skin on fire..
Still, could be one way to test this...
If I set a cat or something on fire, dropped it into a pit with other cats, could that be possible?
snip
[QUOTE=Inzalonus;33794924]yeah but have you seen rhino skin? [B]that shit isn't gonna set on fire through collision either way[/B]
maybe if it was a dog or something with hair/fur, I just don't see fire contacting skin actually setting that sort of thick leathery skin on fire..
Still, could be one way to test this...
If I set a cat or something on fire, dropped it into a pit with other cats, could that be possible?[/QUOTE]
Well that depends on the speed of the collision (gotta think dorfy).
Anyway yeah unless I'm mistaken cats do set fire to eachother with very fun results, depending on the number of cats you have (furry animals probably burn a lot better than non furry ones).
[QUOTE=acds;33798146]Well that depends on the speed of the collision (gotta think dorfy).
Anyway yeah unless I'm mistaken cats do set fire to eachother with very fun results, depending on the number of cats you have (furry animals probably burn a lot better than non furry ones).[/QUOTE]
Now, how furry is a goblin...
[QUOTE=acds;33798146]Well that depends on the speed of the collision (gotta think dorfy).
Anyway yeah unless I'm mistaken cats do set fire to eachother with very fun results, depending on the number of cats you have (furry animals probably burn a lot better than non furry ones).[/QUOTE]
Weaponize it
Two containers lining a hall, both are filled with kittens and cats. Both containers have a smaller 1x1 container on top of them, with a single cat in it. They are connected to the large containers with a floor hatch. And yet another container on top of those with lava inside
Lure goblins into hall, lock the doors, drop lava to set cat on fire, drop cat on fire into the midst of other cats and then open the doors into the hall, RELEASE THE FURY
Evil biomes cause zombies in the next update, right?
because that gives me a wonderfully dwarven idea: a pit to dump corpses in that leads to an arena, the corpses dumped in the pit, swelling the ranks of the undead.
or even better yet: a system to unleash these vengeful souls on incoming sieges, watch two problems solve each other.
[QUOTE=Pokey McFork;33798764]Evil biomes cause zombies in the next update, right?
because that gives me a wonderfully dwarven idea: a pit to dump corpses in that leads to an arena, the corpses dumped in the pit, swelling the ranks of the undead.
or even better yet: a system to unleash these vengeful souls on incoming sieges, watch two problems solve each other.[/QUOTE]
You should chop up the corpses first so instead of one zombie you'll have a severed head, two hands, two legs and a torso trying to attack whoever is fighting there
[editline]19th December 2011[/editline]
oh man, zombie uprising after beating down multiple sieges, severed limbs and corpses fucking everywhere
it will be glorious and Fun
Definitely going to make a huge corpse dump in the next update, then unleash hundreds of zombies and skeletons upon invaders.
[QUOTE=Pokey McFork;33798764]Evil biomes cause zombies in the next update, right?
because that gives me a wonderfully dwarven idea: a pit to dump corpses in that leads to an arena, the corpses dumped in the pit, swelling the ranks of the undead.
or even better yet: a system to unleash these vengeful souls on incoming sieges, watch two problems solve each other.[/QUOTE]
This gives me terrible ideas. Like dumping corpses into a pit connected to an arena via a floodgate. Then get your military dwarves to rekill said zombies.
Actually wouldn't special care need to be used on megabeasts/semimegabeasts corpses? Nobody wants a skeleton dragon bursting through the arena along with a legion of zombies, eviscerating your militia, and eating your population.
[sp]Just joking who wouldn't want that to happen[/sp]
I hope all corpses rise up or decay is lengthened because everything decays too fast now
You could create different rooms with different zombie types for military training. Graduate from fighting hands to fighting severed torsos :v:
So am I the only one looking forward to setting up a zombiesecured mausoleum in the next update?
[QUOTE=Armandur;33800300]So am I the only one looking forward to setting up a zombiesecured mausoleum in the next update?[/QUOTE]
Dump the bodies of your heroes in their own little 2x1 compartments along the entrance hall (include a goblin cage with heavily injured goblin, legs hopefully gone) separated by a floodgate. When siege enters entrance hall, open floodgates and watch them get butchered by your undead champions. When the siege is over, release goblins from their cages when available to "bait" the zombies back into their little compartments.
Even in death they still serve.
[QUOTE=Canuhearmenow;33800715]Dump the bodies of your heroes in their own little 2x1 compartments along the entrance hall (include a goblin cage with heavily injured goblin, legs hopefully gone) separated by a floodgate. When siege enters entrance hall, open floodgates and watch them get butchered by your undead champions. When the siege is over, release goblins from their cages when available to "bait" the zombies back into their little compartments.
Even in death they still serve.[/QUOTE]
Now if we could only weaponize the ghosts.
[QUOTE=Canuhearmenow;33800715]Dump the bodies of your heroes in their own little 2x1 compartments along the entrance hall (include a goblin cage with heavily injured goblin, legs hopefully gone) separated by a floodgate. When siege enters entrance hall, open floodgates and watch them get butchered by your undead champions. When the siege is over, release goblins from their cages when available to "bait" the zombies back into their little compartments.
Even in death they still serve.[/QUOTE]
If water and a system of floodgates and grates can be used to move them around safely, you could even keep it as your main entrance, and just lock all the zombies up again for the next siege.
[QUOTE=Neo Kabuto;33800810]If water and a system of floodgates and grates can be used to move them around safely, you could even keep it as your main entrance, and just lock all the zombies up again for the next siege.[/QUOTE]
Maybe you could even circumvent the need for zombie compartments entirely by using a water trap to "push" the invasion force into a trapdoor (retractable bridge) that leads to a large chamber filled with the undead of your fortress.
The kicker is that when those people die, you'll get even more zombies as they rise up (either through disease or however they become undead.)
Zombie moats filled with nothing but undead dismemered tongues and guts!
Dorf Fortres hentai?
Anyone got the military how2 screen thing? Also why dont i have a mayor even tough i have 65 Dorfs.
Abandoned the fortress and reclaimed it, now it seems to work... I saved and it doesn't crash on unpause.
Back to having skeletal badgers scare my dwarves then.
[QUOTE=Twistshock;33802245]Dorf Fortres hentai?[/QUOTE]
Well, there's already the tentacle demons....
[QUOTE=Neo Kabuto;33803402]Well, there's already the tentacle demons....[/QUOTE]
Are they still in? I only get stuff like steam ghosts and granite pterodactyls.
[QUOTE=DrugUnit;33802803]Anyone got the military how2 screen thing? Also why dont i have a mayor even tough i have 65 Dorfs.[/QUOTE]
[thumb]http://i.imgur.com/glPVP.jpg [/thumb]
The wiki says that elections happen halfway through the first month of summer, so you should get a mayor then.
are war dogs very useful? I'll likely just assign them to marksdwarves to act as a distraction.
[QUOTE=extremist18;33804869]are war dogs very useful? I'll likely just assign them to marksdwarves to act as a distraction.[/QUOTE]
They're stronger than regular dogs and can be assigned to kite enemies while marksdwarves plink away. Like how you're doing.
[QUOTE=extremist18;33804869]are war dogs very useful? I'll likely just assign them to marksdwarves to act as a distraction.[/QUOTE]
They're nothing but meatshields, a single goblin can kill a dozen of them easily.
[QUOTE=Mr. N;33803500]Are they still in? I only get stuff like steam ghosts and granite pterodactyls.[/QUOTE]
I think they didn't make the transition from 40d to 2010.
[QUOTE=Orkel;33805734]They're nothing but meatshields, a single goblin can kill a dozen of them easily.[/QUOTE]
They aren't even good at warding off kobolds. Sure, they'll detect them... then the kobold will stab it in the head.
[QUOTE=Orkel;33805734]They're nothing but meatshields, a single goblin can kill a dozen of them easily.[/QUOTE]
So just swarm them with hundreds of dogs
well fuck
Just started a new embark, within the first 5 minutes my fisherman got his head bitten by an aligator and bled to death
[editline]20th December 2011[/editline]
oh great so it turns out they stopped the caravan or whatever right ontop of a frozen river
all my shit is now at the bottom of that fucking river.
great.
yeah, fuck you too embark spot
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