• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
I can't wait for the update, I want to harvest zombies into a pit. Use them to release on sieges, and to throw prisoners to. Also self destruct lever, release a decade worth of zombies on your crumbling fortress. Maybe instead of slaughtering the puppies and kittens I could kill them and wait for them to zombify. I don't even do it for FPS anymore, I just feel like I must do it for the sake of it now. [editline]9th January 2012[/editline] Actually undead baby animals would be useful, bloodloss doesn't matter, they know no pain, fear, or exhaustion, and they are readily available! Like Nid rippers from WH40k, only with kittens.
That's provided that zombifying doesn't make them your enemies.
OK turns out that forgotten beast actually COULD make it to my fort, however it only managed to explode a rooster before my military got there (hit it so hard it flew in to a nearby wall and exploded in to bits) It took out three of my military before it was sliced in two pieces by a dwarf wielding an adamantine short sword. I will have to start recruiting some more people now, hopefully no one gets too upset over the incident as I am liking this fort and don't want to lose it to a tantrum spiral. Currently making a pyramid out of cobaltite and gold (gold will be at the top, the rest is cobaltite) and I am going to use it for burials. Hopefully i will be able to weaponize it in some way to make it more dwarf forty. Any tips on how to pump magma from the magma sea? I'm not really sure how pipes or anything like that works.
[QUOTE=hobothehero;34140929] Any tips on how to pump magma from the magma sea? I'm not really sure how pipes or anything like that works.[/QUOTE] There's no way to explain it without a heavy use of the wiki page. Even then you'll probably take several in game years just to pump it, not counting getting it working. [url]http://df.magmawiki.com/index.php/DF2010:Magma[/url] if your magma is in an upward column (a "pipe"), you may want to use a magma piston.
[QUOTE=extremist18;34141019]There's no way to explain it without a heavy use of the wiki page. Even then you'll probably take several in game years just to pump it, not counting getting it working. [url]http://df.magmawiki.com/index.php/DF2010:Magma[/url] if your magma is in an upward column (a "pipe"), you may want to use a magma piston.[/QUOTE] That sounds dangerous, how are you supposed to remove the support without killing a dwarf?
Hook it up to a lever, after making sure to drain the magma around it. Release the magma and get the dorf out of there. Of course, I've never seen magma so I wouldn't know.
[QUOTE=hobothehero;34141066]That sounds dangerous, how are you supposed to remove the support without killing a dwarf?[/QUOTE] Why would anyone bother asking this question?
:v: [IMG]http://i78.photobucket.com/albums/j93/Axelius/dfhumanspearmandied.png[/IMG] The fight wasnt THAT boring.
[QUOTE=johnlukeg;34142008]Why would anyone bother asking this question?[/QUOTE] Legendary dorfs
[QUOTE=hobothehero;34141066]That sounds dangerous, how are you supposed to remove the support without killing a dwarf?[/QUOTE] Link it to a lever first?
[QUOTE=Axelius;34142285]:v: [IMG]http://i78.photobucket.com/albums/j93/Axelius/dfhumanspearmandied.png[/IMG] The fight wasnt THAT boring.[/QUOTE] Guess it was a too much stress for that spearman to watch.
[QUOTE=Jack Trades;34136359]That's provided that zombifying doesn't make them your enemies.[/QUOTE] If they weren't hostile to everything, that wouldn't be any FUN now would it? That's goblin logic right there. "The dwarves aren't insane enough to unleash a horde of eldritch undead on us! That is downright dangerous, and the cleanup would be too risky!" Nope
Cripes, I didn't realise it had been so long since the last update. But there's a new one soonish?
[QUOTE=cheesedelux;34148329]Cripes, I didn't realise it had been so long since the last update. But there's a new one soonish?[/QUOTE] He's on cleanup and polishing, so hopefully. Devlog [quote]After fixing a broken sewer flow, I went back and looked at historical migrants some more. Up until now, it had just been sending in some fixed percentage of the families using historical families when possible. Now it looks at the overall number of historical figures and their professions and will try to get you a good historical family whenever it can. I created a small world with a 150 year history, and there were 2300 and 1700 eligible historical figures in the two dwarf civs, so it had no trouble finding me enough migrants with appropriate professions. One of the nice things about that is that the relationship pages start out with plenty of family members scattered around the world ([B]6 pages for one of the dwarves![/B]), and sometimes their family members will come to live at your fort later on. In my first test, a historical woodworker and her husband moved to the fort, and the next season, her thresher brother and his wife arrived. Another dwarf couple came with their four historical children, though that seems to be pretty rare overall. You might get more child immigrants in the youngest worlds before the population starts to level out. It lists nieces and nephews on the relationship page now. The starting seven dwarves seem a little thin now that they don't fit into the world as much as the other dwarves you'll have arriving, but we'll have to wait a bit longer for possible solutions for that to be explored (start scenarios, the potential for historical figures to be used, etc.).[/quote]
He said in one of the devlogs that jan 15th is where he would like to release, but that it will likely go into february because of some tough bugs and his will to fix new bugs that pop up, if I remember right
With the historical families, can you actually have a family line when you start as an adventurer? Cause that would be sweet if you grew up with a legendary warrior dad or some awesome dorf.
[QUOTE=Sewer guy;34151518]With the historical families, can you actually have a family line when you start as an adventurer? Cause that would be sweet if you grew up with a legendary warrior dad or some awesome dorf.[/QUOTE] Next adventurer update after Necromancers and cities Toady has planned includes the ability to get married and start families, perform all the jobs you can do in Fortress mode (so you can make your own armor and house from materials you gather via mining/woodcutting) and command armies/encounter armies. So it's getting there.
I don't know if this is still in the game, but it's pretty nonsensical. Here's a typical Dwarf: Current Mood: Content *Siege happens* Dwarf's hands are bit off and his family is slaughtered. Current Mood: Depressed Dwarf dines in my master-ly engraved Dining Hall with Statues. Current Mood: Happy The fuck.
[QUOTE=Shotgunz;34154591]I don't know if this is still in the game, but it's pretty nonsensical. Here's a typical Dwarf: Current Mood: Content *Siege happens* Dwarf's hands are bit off and his family is slaughtered. Current Mood: Depressed Dwarf dines in my master-ly engraved Dining Hall with Statues. Current Mood: Happy The fuck.[/QUOTE] Nope, nothing wrong there. It's just basic Dwarven Psychology.
Dwarves are [I]really [/I]classy and appreciate such things.
[QUOTE=Shotgunz;34154591]I don't know if this is still in the game, but it's pretty nonsensical. Here's a typical Dwarf:Current Mood: Content*Siege happens*Dwarf's hands are bit off and his family is slaughtered.Current Mood: DepressedDwarf dines in my master-ly engraved Dining Hall with Statues.Current Mood: HappyThe fuck.[/QUOTE]As I have mentioned about a page ago, all my dwarves are ecstatic about dining in mud, because the room (which is simply a mudded cave) has engraved walls
I forgot how utterly hysterical this thread is to read. Don't even need to play the game yourself to enjoy it.
Reading others fun experiences with Dwarf Fortress is enjoyable because of the diversity.
Reading back through the thread. [img]http://i56.tinypic.com/2iawls9.png[/img] What is this wonderful tileset? [img]http://i56.tinypic.com/m7w9l.png[/img] [i]Oh my.[/i] [sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]furoh stop snoozing in this thread[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]
I started playing today and got hooked. And after working out my little mountain fort, some goblins attacked it and shit begun to happen. I had around 7 dwarves, and got it narrowed down to 3. I lost three dwarves because they had to loot a dead one. Oh dear.
[QUOTE=Limed00d;34157829]I started playing today and got hooked. And after working out my little mountain fort, some goblins attacked it and shit begun to happen. I had around 7 dwarves, and got it narrowed down to 3. I lost three dwarves because they had to loot a dead one. Oh dear.[/QUOTE] The moment someone dies, forbid their corpse and everything on it. I also think there's an order to stop looting corpses, but I forgot where.
I wish I could find that story of a donkey or something that lived inside a tiny pool and dragged every dwarf who went near it to their death via drowning. Was in this thread, I believe.
[QUOTE=Kaizo45;34157781]Reading back through the thread. [sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]furoh stop snoozing in this thread[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/QUOTE] I'm thinking Ironhand or Mayday, don't think it's phoebus, but I could be hideously wrong, which would be quite funny, as I use Phoebus. [QUOTE=Kaizo45;34157856]The moment someone dies, forbid their corpse and everything on it. I also think there's an order to stop looting corpses, but I forgot where.[/QUOTE] I thought that it did it by default. I'm too much of a wuss to open up my citadels, so my dorfs die inside 98% of the time.
[QUOTE=DTkach;34157593]I forgot how utterly hysterical this thread is to read. Don't even need to play the game yourself to enjoy it.[/QUOTE] My strategy exactly.
[QUOTE=Kaizo45;34157781]Reading back through the thread. What is this wonderful tileset? [i]Oh my.[/i] [sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]furoh stop snoozing in this thread[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/QUOTE] Can confirm thats the Ironhand and Wormslayer's Graphics Pack, as seen here -> [url]http://df.magmawiki.com/index.php/DF2010:Graphics_set_repository[/url]
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